Age of Empires II Civilization Match-up Discussion Round 13 Week 3: Koreans vs Mayans |
- Civilization Match-up Discussion Round 13 Week 3: Koreans vs Mayans
- Inspired by a recent post here that made me laughed
- My evening
- Here's a big list of further campaigns to play after you've finished with all the official ones
- Random question, Have you guys played Rise of Nations?
- Title
- So I heard that we're documenting mangonel war crimes...
- I think I need advice against the Mongols
- Imagine if we made this the most upvoted post on r/aoe2 11 (T-West on The Curious History of the Most Upvoted Post on r/aoe2)
- Grouping together civs and giving them a name.
- Poll: Which Militia-line is viable in late game?
- SotL on whether Poles and Bohemians OP.
- Matches by map and patch
- Heidelberg Castle
- Please don't give up !
- AoE2 patriotism
- Japanese Strategies, Compositions, and Build Order for 900 ELO?
- As I understand Cumans
- Anyone else not getting achievements? (steam)
- Are ranked games more stressful than tournament games?
- Flemish Revolution rework concept. It is far from perfect but think the concept would be more preferred than the current version of the unique technology.
- This 5 minute video took 14 hours to make - measurable consequences of TC and villager idle time showcased in both a low elo game and in a high elo game!
- Game crashes and results in timeout
- Most/least used Unique Units?
Civilization Match-up Discussion Round 13 Week 3: Koreans vs Mayans Posted: 12 Oct 2021 09:28 PM PDT The classic clash of civs over Texas! (you get 100 OrnluBucksTM if you got that reference) Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Bohemians vs Poles, and next up is the Koreans vs Mayans! Koreans: Defensive and Naval civilization
Mayans: Archer civilization
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
Thank you as always for participating! Next week we will continue our discussions with the Cumans vs Incas. Hope to see you there! :) [link] [comments] | ||
Inspired by a recent post here that made me laughed Posted: 13 Oct 2021 03:15 AM PDT
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Posted: 12 Oct 2021 08:15 PM PDT
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Here's a big list of further campaigns to play after you've finished with all the official ones Posted: 13 Oct 2021 05:03 AM PDT Wrote this as a comment in response to a post here asking for more campaign content, but then thought it might be of use to others as well who're similarly hungry for such. There are TONS of excellent custom campaigns in the mod vault. Here's a list of names to look for from my own vault - Ottokar Dandolo Reconquista Valhalla's Edge The Imjin War Khubilai-Khan Princes of Russia The Last Romans Rise of the Khmer Struggle for Japan Arabian Conquests The Golden Horde The Jarls of Jelling Admiral Jang Bogo Three Kingdoms III 1578 Perang Kastila Battle of Varna 1444 The Battle of Sighnaq A Journey To The West Gwanggaeto the Great The Rise of Tamerlane 1456 Seige of Belgrade Vytautus the Great EN Battle on the Neva River Tomislav King of Croatia Tomislav Supplement Battle of the Blue Waters Three Kingdoms Cao Cao Seljuk - Rise of an Empire Blood for the Serpent God Taejo of Joseon Yi Seonggye The Anarchy of King Stephen Three Kingdoms II Red Cliffs Khmer Kings of Old Cambodia Harald Hardrada (English Ver.) [Neky] Mehmed II the Conqueror [Neky] Samurai Invasion of Korea Francis Drake on the Spanish Main Finehair - The Conquest of Norway Fury The Legend of Mstislav the Bold Charles Martel - Majordom of Franks The Golden Horde II - The Last Khans Komnenos - the Byzantine Restoration Shimazu - Daimyo of the Nine Provinces Last Stand At Orkney - Definitive Edition Battle on the Kulikovo Field (English Ver.) Apranik - Last Warrior of the Ancient World Mehmeds Campaign Against Vlad the Impaler. [Neky] Manuel I Komnenos the Last Great of Rome Whew! Well there you go. That's about 50(!) custom campaigns and scenarios to have fun with even after you finish all the official ones. You can find them all just by searching for the name in the mod vault. And by the time you finish all that, there'll probably be a whole bunch more! [link] [comments] | ||
Random question, Have you guys played Rise of Nations? Posted: 12 Oct 2021 10:57 PM PDT I just played RoN today after almost 10 years and I must say it's such a brilliant game. I didn't appreciate its mechanics and gameplay as a kid because I mostly played it as a city or should I say, nation builder. It's sad that it did not get the success it deserved. Even though it has aged very well, I wish we get a definitive edition for it, I know that's wishful thinking but even if we don't get a new game I will continue to revisit RoN. [link] [comments] | ||
Posted: 12 Oct 2021 10:51 AM PDT
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So I heard that we're documenting mangonel war crimes... Posted: 12 Oct 2021 10:34 AM PDT
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I think I need advice against the Mongols Posted: 12 Oct 2021 02:31 PM PDT
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Posted: 13 Oct 2021 05:13 AM PDT
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Grouping together civs and giving them a name. Posted: 13 Oct 2021 02:29 AM PDT https://gowerc.github.io/aoecps/outputs/index.html is a website with all the data and civ win rates. Its has a feature called: Hierarchical Clustering Dendrogram Which attempts to highlight civilisations that are "similar" based upon their win rates vs other civilisations. The algorithm works by recursively grouping civilisations (or groups of civilisations) that are the most similar to each other until there is only 1 group. The lower down on the y-axis that civilisations are grouped indicates a higher degree of similarity whilst civilisations that are grouped higher up on the y-axis indicates a lower degree of similarity. That is to say that if two civilisations are linked together low down on the y-axis it means that they tend to win and lose against the same civiliations. This graph is for open maps ie arabia, 1200+elo. I think some groups like berbers, lithuanians, franks and teutons as strong cav civs are easy. Japanese Ethiopians and vikings all have good archer and some eco boost. Tatars chinese and Saracens are the camel civs that really like archers. But I have no idea what bohemians and vietnamese and italians have similar? Good archers? Khmer and slavs have good farms? What kind of groupings make sense for you and which dont? [link] [comments] | ||
Poll: Which Militia-line is viable in late game? Posted: 13 Oct 2021 01:21 AM PDT
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SotL on whether Poles and Bohemians OP. Posted: 12 Oct 2021 03:14 PM PDT
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Posted: 13 Oct 2021 07:15 AM PDT
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Posted: 12 Oct 2021 01:28 PM PDT
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Posted: 13 Oct 2021 06:37 AM PDT If 3 people read this from my elo (800-1000) it's worth it The game is based upon 'having a fire under your ass' it's relatively low in low elos meaning u have time to react and make a counter plan even when your 2 barracks are down and archery range being destroyed Send vills to a flank and make the buildings Don't use town bells but only garrison nearest workers as this will allow the rest to keep going Seriously I think it will be the benefit for all of us if we learn to cope with the fire under our asses just a little bit longer, playing from behind against an advantageous opponent makes you learn the best. Transformations (ie. from 3 scout rush to maybe siege units and say... infantry) are a big part I've learned, that is why we should get in to the mindset of constantly adapting and switching the tactic When you're executing phase 1 - prepare for phase 2 while doing the first But really I just wanted to make this post to encourage people to play a bit longer, even when behind because if you learn to stall an advance, build in flanks, distract the enemy by giving bait units... really imagination is the limit. It's the salt of the game, like Creco-Roman wrestling, u don't give up because the other guy has 3 points and u have 2 and hes on the advance. U twitch and turn and fight back, try to invent a strategy out of the situation and not repeat what YOU'RE DOING CURRENTLY. We will all win like this ! [link] [comments] | ||
Posted: 13 Oct 2021 01:10 AM PDT Just out of curiosity, do you guys feel some kind of patriotic attachment to your country's civ? Even if it's just a joke with your friends? Personnally, no matter how hard I try, I will always think of Franks as this tryhard civ I didn't want to try my scouts - kts build with because everyone plays them But then again, I'm not very patriotic so maybe that's just me [link] [comments] | ||
Japanese Strategies, Compositions, and Build Order for 900 ELO? Posted: 13 Oct 2021 08:12 AM PDT Japanese is a flexible civ that has full upgraded Arbs, FU CA, FU Champs, Bloodlines, FU castle age knights. Their eco buildings cost 50 wood rather than the 100 of a generic civ. Their infantry attack faster. When playing them they feel like a Generic civ. The attacking bonus for infantry is hard to get value from except your Halbs handle Knights a little better if they can catch them. (How can I use Halbs more effectively in defense) Are there any build orders, strategies, and compositions that make Japanese feel less like a generic civ? Ones that can be done at 900 ELO? I'm aware of Hera's 20 pop M@A rush but that's a little tight for 900 ELO. Any suggestions and tips for different phases of the game when playing Japanese on open land maps would be appreciated. [link] [comments] | ||
Posted: 13 Oct 2021 07:49 AM PDT | ||
Anyone else not getting achievements? (steam) Posted: 13 Oct 2021 07:38 AM PDT I won with Polish and Burmese yesterday in ranked and didn't get either "Victory" achievement. Just curious if others have this bug [link] [comments] | ||
Are ranked games more stressful than tournament games? Posted: 13 Oct 2021 07:20 AM PDT Hey all, I've played around 150 ranked games and participated in 3 tournaments. I'm around 1100 ELO. I also play regularly against friends. For whatever reason, I find the ranked games super draining compared to the others. Does anyone else find this? Maybe it's just the unpredictability of playing against a randomer, I'm not sure. For tournaments, I find them less stressful, possibly because I have lower expectations but also because I can prep specific strats for the maps. When I do ranked, it's almost always arabia. [link] [comments] | ||
Posted: 13 Oct 2021 06:34 AM PDT
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Posted: 12 Oct 2021 10:41 AM PDT
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Game crashes and results in timeout Posted: 12 Oct 2021 10:36 PM PDT I never really got deep into why it sometimes randomly crashes or causes a BSOD at times but it happened for the second time in two days and now I'm on an 8 minute timeout. I'm scared I might get banned at this rate. [link] [comments] | ||
Posted: 12 Oct 2021 08:35 PM PDT Haven't played AOE2 in over 10 years and recently started watching streams. Definitive Edition sure looks amazing! Back when I played, plumed archer and huscarl spam was a big thing. I also never figured out how to use Tarkans. I know there are a ton of new civs which I'm mostly unfamiliar with, but which civs utilize UU a lot and which completely ignore them? [link] [comments] |
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