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    Age of Empires 3 Age of Empires III: Definitive Edition – Update 47581 - Age of Empires

    Age of Empires 3 Age of Empires III: Definitive Edition – Update 47581 - Age of Empires


    Age of Empires III: Definitive Edition – Update 47581 - Age of Empires

    Posted: 12 Oct 2021 10:44 AM PDT

    How do I counter musk + falc in age 3 as India in sup 1v1

    Posted: 13 Oct 2021 12:39 AM PDT

    This is my biggest stumbling block playing India atm, as none of my options seem cost effective, and highly dependent on my and my opponents micro + positioning. I usually try to have a gurkha + zam + sowar composition in late age 2 with a few sepoy mixed in (works well w/ holding against Russians, for example). If he ages before me (which is what usually happens), I would be forced to deal with the cannons at some point either early in my age 3 following him up, or in late age 2. In age 3, Siege eles can be shipped, but they are easily picked off by skirms + goon combo and can probably one shot a falc before being nearly dead in most cases. I keep my infantry in stagger mode to soak up some damage, and try to push in with Sowar, but if he has goons or musk they go down faster than I can count to 3. Mahout is way too expensive and its pathing issues make it inefficient in reaching a well protected falc. Is catching them out of position the only way to get them w/ India?

    submitted by /u/irreverentpeasant
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    A blast from the past, AoE3 Gold Edition! Saw another post about AoE3 disks and thought you would like this. Oh, the memories! (also 2 pictures for AD in the end)

    Posted: 12 Oct 2021 06:59 AM PDT

    Any Tips?

    Posted: 12 Oct 2021 04:56 PM PDT

    Every online game I play it seems like everyone is up and running before me. When I try to ask teammates how they get everything going so quick, they throw a tantrum and quit because that's such a noob thing to ask that they just give up on that game. So please, wonderful people of Reddit, help enlighten me on how not to suck so bad. Thank you in advance.

    submitted by /u/CrossedMan
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    Is the Indian Raj card worth it ?

    Posted: 12 Oct 2021 08:50 PM PDT

    (It changes villie cost to 100Food)

    submitted by /u/Aeitum
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    OCTOBER PATCH RELEASED!!

    Posted: 12 Oct 2021 10:36 AM PDT

    How to beat Dragoons or ranged cavalry in general as Ottomans?

    Posted: 12 Oct 2021 10:00 AM PDT

    Hello, I am an Ottomon Empire main and I am struggling against Dragoons or ranged cavalry in general. I think Skrimisher do well against them, but Ottomans don't have them. I also mainly play in the second Age.

    Thanks in advance.

    submitted by /u/BBallHunter
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    Fan Concept For Another 2 AOE 3 Expansions, Feel Free To Add Your Own Idea In The Comments and Debate Mine. I Know I Haven't Named The Unique Units But This Is My Beginning Concept.

    Posted: 12 Oct 2021 09:27 PM PDT

    Expansion 1: Empires of Asia

    New Civs: Persia, Burma, Vietnam

    Each Civilization Will Have Their Own Units Like In Asian Dynasties and Will Age Up With Wonders as Well.

    Persia: They Have Access To Elephants As Well As Mercenaries From All Asian Civs Which Cost 20% Less Than Other Civs. They Can Also Train Ottoman- and Chinese-Style Artillery With Villagers Gathering Gold 20% faster than other Civs. Overall, They are a Late-Game Civ But Have A Lot of Versatility From Mercenaries.

    Burma: They Have Limited Artillery But Have Bonuses For Elephants Which Cost Less Population and Resources and Villagers Gather Food 50% faster than all other Civs. Also Have Plenty of Resource Crates As Home City Shipments.

    Vietnam: Infantry and Cavalry Cost Less and Train Faster With Less Costly Healers To Compensate For Limited Artillery. 20% Attack and Armor Bonuses To Melee Infantry and Cavalry As Well. Walls and Towers also Cost 20% Less and Have 20% More Health.

    Expansion 2: Nations of The Americas

    New Civs: Mexico, Central American Coalition, New Granada

    Each Civ Will Have A Combination of Unique Unit and European Units and Will Age Up With Political Figures Similar To Europe. Also Have Consulates.

    Mexico: 20% Attack and Armor Increases To Dragoons and Skirmishers. Villagers also cost 20% less. Also Have The Most Options With the Consulate and Can Ally With Britain, USA, Russia or the Netherlands.

    CA Coalition: Villagers Gather From Mills and Plantations 20% Faster and Market Trade Rates Are 20% Better. Main units are Pikemen, Skirmishers and Hussars and Can Train Falconets and Culverins For 20% Less Cost But Access To Heavy Cannons Is Limited.

    New Granada: 20% Attack and Armor Increases To Hussars and Musketeers. Can Also Build Blockhouses and Can Call Minutemen Multiple Times. Every Home Shipment Also Brings One Hussar and Can Train Units In Groups Including Pikemen, Hussars and Musketeers. Artillery trains at 10% increased cost unfortunately.

    submitted by /u/george123890yang
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