Age of Empires II Glorified view of the past , ranked lobbies. |
- Glorified view of the past , ranked lobbies.
- Where is the wonder on the map?
- FYI: Its called "Random Map" - because the Map generation is Random, and not because you get a Random Map when you Queue Ranked matchmaking
- Navy Facebook Account Hacked to Stream ‘Age of Empires’
- GL's Holy Cup bracket announced. Your predictions or wishes?
- HOLY HOLE IN A DONUT!
- Here we go. First time for me
- Muh Mega Random
- [Mod] Mahouts (riders) for War Elephants
- we did it! we solved alt-F4ing
- Alex Jones tries to watch a 3 days old rec on DE
- Beginner Questions
- An unintended consequence of the Long Swordsman buff...
- MAA into LS viability Vs cav civs
- Some people want unlimited bans in ranked, I believe they are underestimating the impact that would have on matchmaking and queue times
- Anyone else kinda sad that hunting dogs has been removed from the game?
- Simple math on why infinite map bans is not a good suggestion, and why the current matchmaking system actually gives players more control over which maps they play on
- Finally, let's play some different maps. Suck it up dodgers.
- After listening to a 1900 player complain about being a noob, we got inspired to write a song 11
- How good is MBL really?
- AOE2DE: Hotfix 54684 Out. Fixes crashes on game-start and certain campaigns
- Matchmaking poll
- Why no one uses Kamandran?
- Pushing deer is hard
Glorified view of the past , ranked lobbies. Posted: 07 Oct 2021 03:01 AM PDT I'm not sure if some players have a glorified view of the past when they wish for a ranked lobby system back.But one of the main reasons I stopped playing Age a few years ago was the lobby system. It took forever (especially for new players) to get into a game. If you didn't decide to play against the same people again (which I don't think makes sense in ranked), it took forever again. Especially for TG, there were sometimes endless discussions about settings. I am certainly a player that benefits from the DE system, since I enjoy playing 80% of the maps. But I think that for a really meaningful Elo, only a mixed rating makes sense. Otherwise there is also the question where the line is drawn, Arena ranked, BF ranked, 25 pop only-feudal michi ranked? I don't think ranked lobbies are up to date anymore. I still play lobbies regularly as I also enjoy CBA and other more unusual modes. In addition, I also play in Tg lobbies that are organised via Discord. But for just 4-5 games in an evening, the current system is much better suited. I am by no means saying that the current system is perfect. And I still want some features; not having to invite players over and over again; more ingame interaction for those who do want to organize lobby games; etc. But what I certainly don't want are ranked lobbies. [link] [comments] | ||
Where is the wonder on the map? Posted: 07 Oct 2021 03:00 AM PDT
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Posted: 07 Oct 2021 02:17 AM PDT
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Navy Facebook Account Hacked to Stream ‘Age of Empires’ Posted: 07 Oct 2021 12:04 AM PDT
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GL's Holy Cup bracket announced. Your predictions or wishes? Posted: 07 Oct 2021 12:01 AM PDT
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Posted: 06 Oct 2021 10:48 AM PDT
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Posted: 06 Oct 2021 07:10 PM PDT
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Posted: 07 Oct 2021 07:09 AM PDT Just started getting back into AoE and didn't realize there was a rotating map pool. That's cool and all but the lack of mega random as a staple (the way that arena + Arabia are) seems like an oversight. I'd be fine with mega random variations (eg no water mega random this time around, holy cup style always start w a monastery mega random next time around, etc) to add "variety". But it's such a unique map system and one that I really enjoy (AoEs great joy for me has always been exploring the map and dynamically adapting to what I see, not memorizing build orders) and with it gone I'm a lot less interested in continuing to play right now. Anyone else feel this way? Or am I minority and consensus is it's a fun occasional map but not one to play regularly? [link] [comments] | ||
[Mod] Mahouts (riders) for War Elephants Posted: 07 Oct 2021 05:53 AM PDT I released a mod which adds Mahouts on top of the default War Elephants. Standard Graphics mod link: https://www.ageofempires.com/mods/details/44938/ Enhanced Graphics mod link: https://www.ageofempires.com/mods/details/44946/ Sample gifs: Enjoy! [link] [comments] | ||
we did it! we solved alt-F4ing Posted: 06 Oct 2021 02:00 PM PDT
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Alex Jones tries to watch a 3 days old rec on DE Posted: 07 Oct 2021 02:15 AM PDT
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Posted: 07 Oct 2021 07:12 AM PDT Hello guys I have started playing AoE2 DE like a week ago and I've been watching it for like 3 months from T90 and various pros, but mostly T90. So I know how the game works but, I don't know at the same time. I have some beginner questions and Im pretty sure some of them have answers online somewhere but Im not sure if they are still relevant because of the new Arabia map update and the game is evolving so I wanted to ask you guys. And in my opinion it is good to list all the questions at the same place in case another beginner like me has to look for them and find this post. Here are the questions:
Thank you for reading. [link] [comments] | ||
An unintended consequence of the Long Swordsman buff... Posted: 07 Oct 2021 05:47 AM PDT Some campaign missions just got a lot harder! I am currently trying to beat everything on the hard difficulty; some it makes no difference (you just start with fewer resources) but others it increases the numbers of enemy units. When you have no choice but to fight LS with what you have (some light cavalry or similar) suddenly everything gets a bit trickier. [link] [comments] | ||
MAA into LS viability Vs cav civs Posted: 07 Oct 2021 04:21 AM PDT Combination of what I've been doing and a question. At my elo (~1300) it's very common to face 2 or 3 stable KT rushes. And I've been wondering what the best build using MAA into LS could be.? Picking for example Burmese who save a load of food on LC upgrades, have amazing monks for converting the inevitable siege, and having some boss level attack on their Infantry. In feudal ive been pressuring with MAA, spears and twr, going Black Smith and market as the age up buildings. Burmese LS beat knigths 18:10 with about 10 LS left (meaning they snow ball very quick) . You can already train 8 MAA on the way to castle age, and then easily continue to train LS out of 1 rax in castle age The main thing I was wondering is if it's actually best to harvest gold and buy food at the market until you have enough farms to sustain multiple rax.? And at what point would buying food become too expensive? I'm fairly happy doing this gold abuse with Saracens but wondering if it's viable to rush food for LS? Are Burmese potentially a better LS civ than Japanese due to the eco (saving food) and better support from monks? Ethiopians seem a surprisingly viable civ for this as well since they can easily suppliment with pikes and get an eco boost that directly contributes (food and gold) [link] [comments] | ||
Posted: 06 Oct 2021 01:04 PM PDT AoE 2 ranked already has 8 matchmaking queues: - 1v1 Random Map - 2v2 Random Map - 3v3 Random Map - 4v4 Random Map - 1v1 Empire Wars - 2v2 Empire Wars - 3v3 Empire Wars - 4v4 Empire Wars Fortunately people can and do queue up for multiple of these options at once, however there is nothing forcing that to be the case. Adding unlimited map bans would multiply these 8 queues by the number of maps in the pool (7 for 1v1, 9 for teams). That is now 68 different queues for matchmaking. Yes, some people would still queue for multiple options, but surely you can see how having 68 queues creates a potential problem for matchmaking with the size of our playerbase. Adding more queues pretty much invariably leads to longer queue times and/or a decrease in matchmaking quality. Some queues or combinations of queues would of course be much faster than others, but ALL would have less players available than what we have right now. EDIT (Adding since I think people also don't realize this): The unlimited ban system would mean that anyone who bans any maps at all would have less available players to match with. The only way you could keep the same amount of available players and queue times we have currently would be to ban ZERO maps. [link] [comments] | ||
Anyone else kinda sad that hunting dogs has been removed from the game? Posted: 07 Oct 2021 07:06 AM PDT | ||
Posted: 06 Oct 2021 04:33 PM PDT Firstly, the argument for infinite map bans is to "allow people to play the maps they want". I will use basic math to prove why it wont work. Let's say 50 people around the world are queuing for Ranked RM right now. Let's say of those 50 people,
Let's say of those 20 people,
Let's say of those 8 players,
Current system You get matched with that player, and the matchmaking pools together the maps that have not been banned and chooses one. Infinite ban system Scenario 1
Scenario 1a
Scenario 2
Conclusion The current system allows for both players to get matched in a reasonable time against each other, and gives both players a level of control over which maps they want to play on. The infinite bans system ether gives 1 player complete control over which maps are played on, or they never get to play a game. Therefore the argument for the infinite map bans to "allow people to play the map they want", is really just "let me play the map that only I want to play" - which is not really fair. Please stop making new posts about infinite bans. It's not a good idea. Thanks, [link] [comments] | ||
Finally, let's play some different maps. Suck it up dodgers. Posted: 07 Oct 2021 08:45 AM PDT
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After listening to a 1900 player complain about being a noob, we got inspired to write a song 11 Posted: 06 Oct 2021 09:50 PM PDT
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Posted: 07 Oct 2021 08:10 AM PDT The dude is my favourite player to watch on t90 streams the only player (except LEL obviously) who's games are interesting to watch. The dude has beaten the likes of viper and hera several times, has defeated hera in RBW5 and then in GL doesn't even gets a qualification due to a french No Namer? The dude has been said to be top 5 by several others and still man. This is sad. [link] [comments] | ||
AOE2DE: Hotfix 54684 Out. Fixes crashes on game-start and certain campaigns Posted: 06 Oct 2021 10:22 PM PDT https://www.ageofempires.com/news/aoeii-de-update-54480/ Scroll to the bottom of the post. [link] [comments] | ||
Posted: 07 Oct 2021 03:48 AM PDT | ||
Posted: 07 Oct 2021 03:30 AM PDT I recently tried Persians with a ball of trebs, Paladins and trash xbows and it really seemed op. 25 vils on wood easily handled constant spam of xbows from 10 ranges. The paladins took out seige and skirms, trebs cleared out castles, I don't understand why Persian civ isn't seen much at higher levels, especially when their trash xbows seem op. But then again, I'm a lel so I might be missing on something which others notice? [link] [comments] | ||
Posted: 06 Oct 2021 12:52 PM PDT Today, I was trying to get a deer through a gate in a wooden fence for the first time and it was an absolute nightmare. I had the gate open, went all the way round the deer, and slowly started pushing it in. It was all going well but at the last minute, it freaks out and runs off in a completely different direction and I have to start all over. The second time, exactly the same thing happens - the deer goes right up to the gate but at the last minute runs off instead of going through. I'd like to report success on the third attempt, but I had to give up at that point. I'd wasted ten minutes and was clearly not skilled enough. On top of that I was sweaty, muddy, and my family were getting hungry. Anyway, that's the story of my walk earlier, off to play AoE2 now. [link] [comments] |
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