Age of Empires II I see your Viking landships and raise you a sea trebuchet |
- I see your Viking landships and raise you a sea trebuchet
- Quickwall god
- "Flemish Revolution always ends the game"
- Damn clowns
- How good are Chinese camels?
- The Greatest AI in Age Of Empires 2
- Making Jadwiga - Episode 5: Vytautas' Crusade
- Is there a "hits to kill" calculator anywhere ?
- Month 3: Britons (Analysis in Comments)
- Made another song exclusively out of AoE2 sounds (and a whole bunch of audio editing.. 11)
- stronger walls mod
- Kudos to the guys that feel like they are winning and eventually lost but aren’t sore losers
- Does anyone else feel that scorpions are not good enough vs infantry?
- Help with Map Classifications
- Do eagles still have bonus damage vs cavalry?
- Sandy Video: How I Designed the AoK Unique Units
- Interesting changes
- Server problems?
- Has anyone tried Samurai vs Hussite wagons? How did it go?
- My mango micro is horrific. Is it still worth making them or should I just forget about them until I get better?
- How to deal with celts’s siege, pike, knights and monk push?
I see your Viking landships and raise you a sea trebuchet Posted: 01 Oct 2021 07:46 PM PDT
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Posted: 01 Oct 2021 07:10 PM PDT
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"Flemish Revolution always ends the game" Posted: 02 Oct 2021 05:09 AM PDT
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Posted: 01 Oct 2021 04:47 PM PDT
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Posted: 02 Oct 2021 05:07 AM PDT If your opponent makes good use of horse units to try to counter our Chu Ko Nu, just how good are the Chinese camels in the battlefield? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Greatest AI in Age Of Empires 2 Posted: 02 Oct 2021 02:16 AM PDT
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Making Jadwiga - Episode 5: Vytautas' Crusade Posted: 02 Oct 2021 07:55 AM PDT
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Is there a "hits to kill" calculator anywhere ? Posted: 02 Oct 2021 04:48 AM PDT I quite often find myself doing simple calculations to work out the "hits to kill" between different unit combinations (particularly when then trying to work out the impact of difference balance changes). Was wondering if anyone had put together a tool / calculator for this ? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Month 3: Britons (Analysis in Comments) Posted: 01 Oct 2021 05:11 PM PDT
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Made another song exclusively out of AoE2 sounds (and a whole bunch of audio editing.. 11) Posted: 01 Oct 2021 06:03 PM PDT
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Posted: 02 Oct 2021 04:41 AM PDT is there a stronger walls mod for aoe2,also what tools are there for modding aoe2 compared to skyrim [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kudos to the guys that feel like they are winning and eventually lost but aren’t sore losers Posted: 01 Oct 2021 09:12 AM PDT Why I tell this, I played against a guy…his build order was perfect for our elo…he put me in a corner and did everything right until castle age…somehow I still don't know how, I was able to turn the tables. But kudos to the guy for being such a good sport, this is what bring me back to this community. Yes, there are always some people that are sore losers( or even winners) but most people in the community are just there for fun and make it actually fun. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Does anyone else feel that scorpions are not good enough vs infantry? Posted: 01 Oct 2021 02:44 PM PDT I just saw the Tato vs lieery Game (the turk one) and i was amazed by how little 3 scorps did to the mas pikemen. Sure that game plan wasn't good since Britons Xbow make scorpions kinda useless and Tato couldn't do any damage bia raids since lieery had amazing game sense and walled everything+ switch to pikes. But I was really disappointed by the performance of the scorpions. in the big fight I don't think they even managed to kill a single pike before the forces collided. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Oct 2021 07:44 AM PDT Was wondering if there is a consensus for how the various different maps should be classified. In particular I am trying to identify maps that fall under the labels "open", "closed", "hybrid" or "water". So far I have the following:
Some I'm not sure about include Oasis, Mountain Range and Lombardia that are open but kinda lean themselves towards closed due to the map layouts / starting positions. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Do eagles still have bonus damage vs cavalry? Posted: 01 Oct 2021 10:42 PM PDT Did eagle warriors lose their buff against cavalry? I'm reading the tech tree and it says they're weak against long swordsman and cavalry [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sandy Video: How I Designed the AoK Unique Units Posted: 01 Oct 2021 10:10 AM PDT
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Posted: 02 Oct 2021 08:08 AM PDT XBOWS Crossbowman technology 125F 75G -> 175F 75G 35seconds -> 40seconds In my opinion xbows are way too opressive and needs to be nerfed a bit CAMELS Camel rider 0/0 Armor -> 1/1 Armor 6 attack -> 8 attack Heavy Camel rider 0/0 Armor -> 1/2 Armor 7 attack -> 10 attack -2 bonus damage aggainst cavalry units Imperial Camel rider 0/0 Armor -> 2/2 Armor 9 attack -> 12 attack -2 bonus damage aggainst cavalry units I want to buff Camel riders in a way so that they are bit better in Overal Combat other that that aggainst Knights (with this they will be better but still inferior to knights overal) Because let's be real without that bonus aggainst cavalry they would be worse than steppe lancers This will make them Overall better and Aggainst cavalry they will remain almost same Imperial Camel rider upgrade replaces Heavy Camel rider upgrade for Indians I like how they implemented Winged Hussar upgrade that actually replaces classic Hussar upgrade and I think it would be cool for Indians aswel DOWN LANCERS Elite steppe lancers 0/1 Armor - 2/2 Armor 80HP -> 100HP Steppe lancers 60HP -> 80HP 0/0 armor -> 1/1 I think this is not even a question, Only Cumans Can use steppe lancers and make them somewhat good THRASH CAVALRY Hussar technology 500F 600G -> 400F 200G Winged Hussar 600F 800G -> 600F 400G Makes Hussar easier to get and their technology is not worst in game now 11 INFATRY TECHNOLOGIES BUFF Squires 100F -> 75F 40s -> 25s Arson 150F 50G -> 100F 50G Tracking technology is back Infatry IS not used very often and with current buff they are getting I am including these aswel to help them better quicker ECONOMIC TECHNOLOGIES Wheelbarrow 175F 50W -> 150F 50W Hand cart 300F 200W -> 225F 100W 55s -> 50s Hand cart is not as good as it should and it's hard to get so I decided that cost reduction Can turn this Tech into better one Outpost 25W 5S -> 25W In feudal age you can gain 1 arrow by garrisoning archery or barracks units (Up to 3), you Can garrison vills aswel but they don't give any Arrow 4 damage and 5 range in Feudal age 6 damage and 6 range in Castle age I want Outposts to be better than they are and make them more usefuk in situations Archer range technologies does not apply Mongols and Cumans Can built Yurts instead of houses Yurts cost 15W (Work like houses but are cheaper) Cumans and Huns Can built Shrine instead of University works same as university but Costs only 100W Small buff to make them better and design wise to be more Unique in a way Magyars gain Hunting dogs Technology (technology that was previously removed) Costs 25F and 25W Can be researched in Town center, research time 10s Hunters, Shepherds and Fishermen work 25% faster Technology that will help magyars in Dark age but then basically stop exists, I don't it's that good but surely will help them Town Patrol 300F 100G -> 200F 50G Each Town center (Up to 4) spawns 4 Heavy pikeman at TC and allows you to train them 30F and 15G is their cost in imperial age gold cost is replaced with wood Town patrol is kinda overpriced with what it does and it's kinda useless so I decided to make it better, Also Heavy pikeman if you don't know is exactly like pikeman with just Additional 20HP Old Persian technology Boiling Oil is now 3rd Persian Civ bonus Cuman mercenaries - after researching Tech you and teammates Can train Additional 5 Kipchaks and steppe lancers every 5 In-game minutes (for free) And also Can train 10 free Elite steppe lancers in stables Castles spawns 1 Kipchaks every 2 in game minutes [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Oct 2021 02:01 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Has anyone tried Samurai vs Hussite wagons? How did it go? Posted: 01 Oct 2021 09:13 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 01 Oct 2021 11:39 AM PDT Trying to micro and attack ground feels like a waste of time I could be using to focus on other units/eco. Waste of resources too as I lose them pretty much straight away for no kills, no matter whether it's vs archers, skirm or siege. Is there any benefit in still producing them? i.e. it makes opponent change their strat or something? Currently practicing micro in scenario builder and vs AI, so hopefully I'll improve soon. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
How to deal with celts’s siege, pike, knights and monk push? Posted: 01 Oct 2021 10:21 AM PDT The opponent reached castle slightly earlier than me (Franks). I don't know how they have the resources to do all of them? I tried defensive castle and although it holds for a while the opponent reached imp earlier and built a defensive castle. [link] [comments] |
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