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    Saturday, October 2, 2021

    Age of Empires II I see your Viking landships and raise you a sea trebuchet

    Age of Empires II I see your Viking landships and raise you a sea trebuchet


    I see your Viking landships and raise you a sea trebuchet

    Posted: 01 Oct 2021 07:46 PM PDT

    Quickwall god

    Posted: 01 Oct 2021 07:10 PM PDT

    "Flemish Revolution always ends the game"

    Posted: 02 Oct 2021 05:09 AM PDT

    Damn clowns

    Posted: 01 Oct 2021 04:47 PM PDT

    How good are Chinese camels?

    Posted: 02 Oct 2021 05:07 AM PDT

    If your opponent makes good use of horse units to try to counter our Chu Ko Nu, just how good are the Chinese camels in the battlefield?

    submitted by /u/hussar269c
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    The Greatest AI in Age Of Empires 2

    Posted: 02 Oct 2021 02:16 AM PDT

    Making Jadwiga - Episode 5: Vytautas' Crusade

    Posted: 02 Oct 2021 07:55 AM PDT

    Is there a "hits to kill" calculator anywhere ?

    Posted: 02 Oct 2021 04:48 AM PDT

    I quite often find myself doing simple calculations to work out the "hits to kill" between different unit combinations (particularly when then trying to work out the impact of difference balance changes). Was wondering if anyone had put together a tool / calculator for this ?

    submitted by /u/coolio9876
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    Month 3: Britons (Analysis in Comments)

    Posted: 01 Oct 2021 05:11 PM PDT

    Made another song exclusively out of AoE2 sounds (and a whole bunch of audio editing.. 11)

    Posted: 01 Oct 2021 06:03 PM PDT

    stronger walls mod

    Posted: 02 Oct 2021 04:41 AM PDT

    is there a stronger walls mod for aoe2,also what tools are there for modding aoe2 compared to skyrim

    submitted by /u/alaannn
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    Kudos to the guys that feel like they are winning and eventually lost but aren’t sore losers

    Posted: 01 Oct 2021 09:12 AM PDT

    Why I tell this, I played against a guy…his build order was perfect for our elo…he put me in a corner and did everything right until castle age…somehow I still don't know how, I was able to turn the tables. But kudos to the guy for being such a good sport, this is what bring me back to this community. Yes, there are always some people that are sore losers( or even winners) but most people in the community are just there for fun and make it actually fun.

    submitted by /u/No-Kaleidoscope-5056
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    Does anyone else feel that scorpions are not good enough vs infantry?

    Posted: 01 Oct 2021 02:44 PM PDT

    I just saw the Tato vs lieery Game (the turk one) and i was amazed by how little 3 scorps did to the mas pikemen. Sure that game plan wasn't good since Britons Xbow make scorpions kinda useless and Tato couldn't do any damage bia raids since lieery had amazing game sense and walled everything+ switch to pikes. But I was really disappointed by the performance of the scorpions. in the big fight I don't think they even managed to kill a single pike before the forces collided.

    submitted by /u/chabon22
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    Help with Map Classifications

    Posted: 02 Oct 2021 07:44 AM PDT

    Was wondering if there is a consensus for how the various different maps should be classified. In particular I am trying to identify maps that fall under the labels "open", "closed", "hybrid" or "water". So far I have the following:

    Map Name Classification
    Acclivity Open
    Acropolis Open
    African Clearing Nomad
    Arabia Open
    Arena Closed
    Atacama Hybrid
    Baltic Hybrid
    Black Forest Closed
    Crater Open
    Eruption Open
    Fortress Closed
    Four Lakes Hybrid
    Frigid Lake Hybrid
    Ghost Lake Open
    Gold Rush Open
    Golden Swamp Hybrid
    Greenland Water
    Hideout Closed
    Islands Water
    Lombardia Open
    Lowland Open
    Marketplace Open
    Meadow Hybrid
    MegaRandom NA
    Migration Water
    Mountain Range Open
    Nomad Nomad
    Northern Isles Water
    Oasis Open
    Pacific Islands Water
    Ring Fortress Open
    Runestones Open
    Socotra Open
    Steppe Open
    Team Islands Water
    Valley Open

    Some I'm not sure about include Oasis, Mountain Range and Lombardia that are open but kinda lean themselves towards closed due to the map layouts / starting positions.

    submitted by /u/coolio9876
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    Do eagles still have bonus damage vs cavalry?

    Posted: 01 Oct 2021 10:42 PM PDT

    Did eagle warriors lose their buff against cavalry? I'm reading the tech tree and it says they're weak against long swordsman and cavalry

    submitted by /u/LuigiangeloHazuki
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    Sandy Video: How I Designed the AoK Unique Units

    Posted: 01 Oct 2021 10:10 AM PDT

    Interesting changes

    Posted: 02 Oct 2021 08:08 AM PDT

    XBOWS

    Crossbowman technology 125F 75G -> 175F 75G 35seconds -> 40seconds

    In my opinion xbows are way too opressive and needs to be nerfed a bit

    CAMELS

    Camel rider 0/0 Armor -> 1/1 Armor 6 attack -> 8 attack

    Heavy Camel rider 0/0 Armor -> 1/2 Armor 7 attack -> 10 attack -2 bonus damage aggainst cavalry units

    Imperial Camel rider 0/0 Armor -> 2/2 Armor 9 attack -> 12 attack -2 bonus damage aggainst cavalry units

    I want to buff Camel riders in a way so that they are bit better in Overal Combat other that that aggainst Knights (with this they will be better but still inferior to knights overal) Because let's be real without that bonus aggainst cavalry they would be worse than steppe lancers This will make them Overall better and Aggainst cavalry they will remain almost same

    Imperial Camel rider upgrade replaces Heavy Camel rider upgrade for Indians

    I like how they implemented Winged Hussar upgrade that actually replaces classic Hussar upgrade and I think it would be cool for Indians aswel

    DOWN LANCERS

    Elite steppe lancers 0/1 Armor - 2/2 Armor 80HP -> 100HP

    Steppe lancers 60HP -> 80HP 0/0 armor -> 1/1

    I think this is not even a question, Only Cumans Can use steppe lancers and make them somewhat good

    THRASH CAVALRY

    Hussar technology 500F 600G -> 400F 200G

    Winged Hussar 600F 800G -> 600F 400G

    Makes Hussar easier to get and their technology is not worst in game now 11

    INFATRY TECHNOLOGIES BUFF

    Squires 100F -> 75F 40s -> 25s

    Arson 150F 50G -> 100F 50G

    Tracking technology is back

    Infatry IS not used very often and with current buff they are getting I am including these aswel to help them better quicker

    ECONOMIC TECHNOLOGIES

    Wheelbarrow 175F 50W -> 150F 50W

    Hand cart 300F 200W -> 225F 100W 55s -> 50s

    Hand cart is not as good as it should and it's hard to get so I decided that cost reduction Can turn this Tech into better one

    Outpost 25W 5S -> 25W

    In feudal age you can gain 1 arrow by garrisoning archery or barracks units (Up to 3), you Can garrison vills aswel but they don't give any Arrow

    4 damage and 5 range in Feudal age 6 damage and 6 range in Castle age

    I want Outposts to be better than they are and make them more usefuk in situations

    Archer range technologies does not apply

    Mongols and Cumans Can built Yurts instead of houses Yurts cost 15W (Work like houses but are cheaper)

    Cumans and Huns Can built Shrine instead of University works same as university but Costs only 100W

    Small buff to make them better and design wise to be more Unique in a way

    Magyars gain Hunting dogs Technology (technology that was previously removed) Costs 25F and 25W Can be researched in Town center, research time 10s Hunters, Shepherds and Fishermen work 25% faster

    Technology that will help magyars in Dark age but then basically stop exists, I don't it's that good but surely will help them

    Town Patrol 300F 100G -> 200F 50G Each Town center (Up to 4) spawns 4 Heavy pikeman at TC and allows you to train them 30F and 15G is their cost in imperial age gold cost is replaced with wood

    Town patrol is kinda overpriced with what it does and it's kinda useless so I decided to make it better, Also Heavy pikeman if you don't know is exactly like pikeman with just Additional 20HP

    Old Persian technology Boiling Oil is now 3rd Persian Civ bonus

    Cuman mercenaries - after researching Tech you and teammates Can train Additional 5 Kipchaks and steppe lancers every 5 In-game minutes (for free) And also Can train 10 free Elite steppe lancers in stables Castles spawns 1 Kipchaks every 2 in game minutes

    submitted by /u/Stevooo_45
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    Server problems?

    Posted: 02 Oct 2021 02:01 AM PDT

    4 games played, 3 times server connection lost

    submitted by /u/Batigoal87
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    Has anyone tried Samurai vs Hussite wagons? How did it go?

    Posted: 01 Oct 2021 09:13 AM PDT

    My mango micro is horrific. Is it still worth making them or should I just forget about them until I get better?

    Posted: 01 Oct 2021 11:39 AM PDT

    Trying to micro and attack ground feels like a waste of time I could be using to focus on other units/eco. Waste of resources too as I lose them pretty much straight away for no kills, no matter whether it's vs archers, skirm or siege.

    Is there any benefit in still producing them? i.e. it makes opponent change their strat or something?

    Currently practicing micro in scenario builder and vs AI, so hopefully I'll improve soon.

    submitted by /u/fedderpine
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    How to deal with celts’s siege, pike, knights and monk push?

    Posted: 01 Oct 2021 10:21 AM PDT

    The opponent reached castle slightly earlier than me (Franks). I don't know how they have the resources to do all of them? I tried defensive castle and although it holds for a while the opponent reached imp earlier and built a defensive castle.

    submitted by /u/justingreg
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