Age of Empires II Viper with a quick counter |
- Viper with a quick counter
- A gift that keeps on giving
- Torsion Engines
- Belém Tower -1519 - Portuguese Wonder IRL
- If you could make radical changes to the game, which would those be?
- Quick tip if you lose your vills to boars often
- Question for people who are watching KOTD3, don't upvote
- A turkish nightmare
- Donkey sound in mill?
- Cheats enabled “just in case”
- FORTIFIED OUTPOST. Outpost upgrade that alerts you when the enemy's army passes by. You can set the number of units needed to trigger the notification and sound effect.
- At last! I finally got an A in the scouts BO by Cicero!
- Hamle!
- What is better than a Boar Jackpot?
- Hunyad castle IRL (Magyar wonder)
- Hunyad castle IRL (Magyar wonder)
- any historical battles for beginners?
- Oceanic Tournament December
- I don't see much salt in this game, but I guess I shouldn't make trebs?
- High Elo Noob #5. Drop me some feedback. Working on refining this series still.
- Why are the other challenges locked? Do I have to beat the previous one to unlock the next?
- Hitpoints healed statistic
Posted: 30 Sep 2020 02:41 PM PDT
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Posted: 01 Oct 2020 04:24 AM PDT
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Posted: 30 Sep 2020 01:21 PM PDT
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Belém Tower -1519 - Portuguese Wonder IRL Posted: 01 Oct 2020 06:09 AM PDT
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If you could make radical changes to the game, which would those be? Posted: 30 Sep 2020 11:27 PM PDT Just for entertaining purposes, I'm curious: What mechanics would you guys completely change/remove or add into the game if you could... For me, I would be:
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Quick tip if you lose your vills to boars often Posted: 30 Sep 2020 07:15 PM PDT NEVER set a waypoint directly on the boar, and never task a villager to a boar from a long distance away. Instead, set the waypoint NEXT to the boar. This way if you get distracted you'll have an idle vill instead of a dead one. [link] [comments] | ||
Question for people who are watching KOTD3, don't upvote Posted: 01 Oct 2020 07:00 AM PDT I've watched the whole Ro64, but couldn't find the time to watch the Ro32, apart from the first day. I don't have the time to watch all of the other 12 sets that are remaining, and want to come here and ask which were the better and most exciting ones that are must-watch, just like Mr. Yo vs Sitaux and ACCM vs Chart. I don't have the time to watch easy 3-0 matchups, and I don't want spoilers so I come here for help. [link] [comments] | ||
Posted: 30 Sep 2020 10:21 AM PDT
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Posted: 01 Oct 2020 05:45 AM PDT Okay, this is probably pretty obvious to everyone here but I just noticed that the mill seems to be the only building to make sounds by itself, that being the donkey sound. Weird. I never really noticed it for years. [link] [comments] | ||
Posted: 30 Sep 2020 06:21 PM PDT
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Posted: 30 Sep 2020 11:39 PM PDT
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At last! I finally got an A in the scouts BO by Cicero! Posted: 30 Sep 2020 08:24 PM PDT
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Posted: 30 Sep 2020 01:59 PM PDT
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What is better than a Boar Jackpot? Posted: 30 Sep 2020 11:26 PM PDT
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Hunyad castle IRL (Magyar wonder) Posted: 01 Oct 2020 07:47 AM PDT
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Hunyad castle IRL (Magyar wonder) Posted: 01 Oct 2020 07:47 AM PDT
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any historical battles for beginners? Posted: 01 Oct 2020 07:28 AM PDT I tried 2-3 and they seemed to be over my head. I played this game before around 2011 but I'm rusty.. I'm looking for a beginner friendly scenario. [link] [comments] | ||
Posted: 30 Sep 2020 09:44 PM PDT
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I don't see much salt in this game, but I guess I shouldn't make trebs? Posted: 30 Sep 2020 04:56 PM PDT
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High Elo Noob #5. Drop me some feedback. Working on refining this series still. Posted: 01 Oct 2020 12:15 AM PDT
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Why are the other challenges locked? Do I have to beat the previous one to unlock the next? Posted: 30 Sep 2020 12:51 PM PDT
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Posted: 30 Sep 2020 01:58 PM PDT Please give us a 'hitpoints healed' statistic in the post-game statistics! After watching Spirit of the Law's healing video I tried a Teuton strat that relied on healing. My goal was to make 150 paladins and keep them alive by healing them in Tueton castles (free herbal medicine, healing in buildings is faster, and 2x building capacity). They survived well into the trash war and I was able to keep a smaller economy because healing is essentially the same as collecting resources. Healing is underused and I think showing players how much damage they healed in the post-game statistics would encourage players to heal more. What would be most helpful, but harder to calculate, would be resources recovered by using healing. Instead of telling players how many hitpoints they healed, tell them the equivalent number of resources they saved by healing their units. Any modders out there who can make this happen? What do you think? [link] [comments] |
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