Age of Empires II Wish this was in the Montezuma campaign |
- Wish this was in the Montezuma campaign
- Memb appreciation post
- It took over two months, but I finally made it to 800 elo.
- Historical tidbit: Spanish forget to research siege engineers vs Aztecs at Tenochtitlan
- PSA: glhf and gg are for yourself
- Barbarian AI Trash Talking
- another thing stolen from aoe...
- Being stuck on 1000 for so long, happy to make it a step higher
- Are odd strategies not appreciated?
- App to Practise Build Orders
- Poll: Is there any way to override the current 2v2 meta for open maps?
- Streaming some AoE II: DE with a friend that has never played 256x
- Anyone else REALLY enjoying Empire Wars?
- Highest Effective APM during Red Bull Wololo V
- I thought you guys said the AOE2 community was a friendly & mature one? 11
- What is everyone's view on pausing during a game?
- If new Arabia spawns hills all around your starting base then TCs should be able to be built on them
- Using a a house or a palisade foundation to guide villagers
- 2nd TC on Gold or Wood?
- Quick play matches
- What are the exact rules to avoid a timeout now?
Wish this was in the Montezuma campaign Posted: 18 Oct 2021 11:23 PM PDT
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Posted: 19 Oct 2021 01:15 AM PDT So after recent events and realizing how few casters the scene actually has, I would like to take a moment to appreciate Memb for his efforts in the community. Not only organizing great tournaments, but over the past year he has more and more become the hub for all that is AoE tournaments. There are have been so many events going on that its difficult to keep track off, but you could be sure, if it had any relevance to the top players Memb would cast it. No need to look around who is casting the match or tournament that you are interested in Memb got you, he'll have it covered. Let's hope his channel gets the attention and growth it deserves and for him to be able to secure AoE popularity on twitch! [link] [comments] | ||
It took over two months, but I finally made it to 800 elo. Posted: 18 Oct 2021 08:11 PM PDT | ||
Historical tidbit: Spanish forget to research siege engineers vs Aztecs at Tenochtitlan Posted: 18 Oct 2021 09:50 PM PDT This is referenced in Cortés' Third Letter, late in the Siege of Tenochtitlan:
Cortés tends to be understated, but we have another account from DÃaz del Castillo with some more color:
Finally, we also have an account of this instance from the Mexica side of things, in Book 12 of Sahagún's history:
All in all, this is a relatively well documented event during the war between the Mexica and the Spanish-Tlaxcalans. It fits with the Spanish having to rely on items like gunpowder being delivered from the coast and having to improvise. Some projects, like the brigantines constructed by MartÃn with Tlaxcalan labor and the utilization of native craftsmen to make crossbow bolts were fairly successful, but the catapult is recognized as an unequivocal failure, with only who to blame for its construction and failure being in question. 1 Cortés H [trans. JB Morris 1969] Five Letters of Cortés to the Emperor, p. 218 2 DÃaz del Castillo B [trans. D Carrasco 2008] The History of the Conquest of New Spain, p.298 3 Sahagùn B [trans. J Lockhart 1993] We People Here: Nahuatl Accounts of the Conquest of Mexico, p. 230 [link] [comments] | ||
PSA: glhf and gg are for yourself Posted: 19 Oct 2021 03:10 AM PDT think of it as anti-salt, try and imagine you are against the avarage version of yourself. Thoughts like oh its one of those one-trick pony's, can't play anything but franks fucktard will negatively affect your gameplay and makes the ladder less enjoyable for everyone. And for all you know he picked random, or does so 90% of the time but is not feeling on top of his game right now. in my experience 90% of people who rage at the end of games don't say glhf at the start and people who do almost never rage (or at least don't type it out) [link] [comments] | ||
Posted: 19 Oct 2021 05:21 AM PDT
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another thing stolen from aoe... Posted: 18 Oct 2021 01:48 PM PDT
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Being stuck on 1000 for so long, happy to make it a step higher Posted: 18 Oct 2021 12:26 PM PDT
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Are odd strategies not appreciated? Posted: 18 Oct 2021 09:32 PM PDT I have felt a lot of negativity recently when playing, casting or discussing odd strategies. I fully understand that not every strategy can be everyones favorite... but can't we embrace odd strategies for the breath of fresh air that they are or have we come to a spot where only Meta play is socially exactable. Understand getting lammed, TC rush, Berber vill rushed, tower rushed, siege tower hop, or other odd strategies can be triggering... but do we really need to get salty over this? can't we just embrace the beauty of AOE2 and all the strategies contained in it. a lot of us complain about the same civ being picked but when fresh ideas come out with odd civs I find that we shut these ideas down. Guess what I am trying to say is that AOE2 is a Wonderfull game, that I love all the oddities, and that I am worried that we might be suppressing odd strategies. Regardless I for one will keep playing odd strategies regardless of ridicule! [link] [comments] | ||
Posted: 19 Oct 2021 12:56 AM PDT I am the developer of a new android application AOE 2 Build Orders I had made the application for personal practice and subsequently decided to share the app on the play store. But I am not very experienced in the ways of the Build Orders and also I am also a beginner in AOE and unable to decide if the app is more useful than a regular old PDF or a printed sheet of paper. I am here to ask if the Idea is useful or is there anything I should improve moving forward. Edit: There are no Ads/Purchases in the app. It's just to help other newbies like me learn the starting better. [link] [comments] | ||
Poll: Is there any way to override the current 2v2 meta for open maps? Posted: 19 Oct 2021 02:43 AM PDT Hi all! I'm going to ask a straight question to you (not like last week's, sry, btw), but let me explain myself a bit about 2v2 matchups in Open Maps (mainly Arabia): EDIT (I'm going to write it again for those who think I'm trying to ask for a buff/nerf of any unit): I'm not asking to buff or nerf anything. I like to PLAY RANDOM CIV and I'm asking about possible strategies if I find myself let's say as Bulgarian facing Franks + Mayans. Sorry to those who read it and gave their honest opinion. Current state: What we are seeing today (and all pros do it, so it is vastly copied) in >90% of games is a combination of a strong Archer civ (Britons, Ethiopians, Mayans,...) or at least civ with access to FU Arbalester (Vietnamese, Japanese, Vikings, Incas, Chinese,...) with a civ with a good fast access to knights (Franks, Lithuanians, Huns...), especially if these can be upgraded to Paladins. Both civs usually have a good early eco bonus, and that leaves behind other good archer (Italians, Saracens,...) and Cavalry (Teutons, Slavs, Persians,...) civs. Both 2v2 most important Tournaments in 2021 (Empire Wars Duo 2 and Two Pools 2 – Thanks Lidakor!) have shown this combination, with very few exceptions, just for certain maps that include water or specialties. In fact, Two Pools 2 Tournament (in which you choose one civ for the other team to play) showed that civs who lack mainly a good Arbalester/Paladin and/or a good eco bonus were a common option to choose for the opposing team (Spanish, Celts, Goths, Burmese, Burgundians, Turks, Sicilians, Bulgarians,...). Off-meta: Pikes, Camels and Monks (+a couple of UUs) counter Knights. Mangonels, Skirmishers (+a couple of UUs) counter Xbows. What counters one of them is weak to the other. The only exception could be Cavalry Archers, and in fact, the civ with the best Cavalry Archer + a good eco bonus was the only exception to the rule of Arbalester/Paladin civ pick (Mongols). But never forget that teching into Cavalry Archers is way more expensive than massing Xbows or Knights. The middle path (mixing counters into the main army) has important drawbacks. For example, mixing Camels into a Knight army (and not all civs get access to Camels) could be countered by the Archer player aiming for Camels. Mixing Skirms into the Xbow army leaves the mass more difficult to micro, and a unit that, at melee range, won't attack the unit that's attacking him. Infantry has become a bit more viable when fighting knights, but they're equally weak to archers (Malians and Huskarls being one of the few exceptions). There are also Unique Units that fare very well against one of the units, but they are also locked behind a Castle. It seems that, if the knight + xbow players play well, there's not much the opposing team can do. Nerfs proposed (Disclaimer: I'm not asking to nerf them): The only two options that have arisen to give more chance to "off-meta" civs were discussed also by Hera and his followers, and one of them posted the idea many months ago. It involved increasing the Knight creation time in Castle Age and increasing the Xbow upgrade cost. This would especially affect civs whose eco bonuses get going a bit later (Khmer, Teutons, Slavs for example). In any case, any nerf to these two units should be paired with an increase in Eagle creation time, for the impact that it'd have in 1v1. FC civs like Spanish or Mongols would also benefit here. It'd be a very big change indeed. Civ drafts: On a recent post, I've seen the idea of civ drafting. It's an option, since, imo, civ picking should never be forbidden. But both teams could agree to enter a small draft before playing. The draft could be introduced as an option before the game, and could include bans. The drawbacks I see would be still delaying more the start of the game, and making matchmaking more difficult, because if one team doesn't agree to draft civs, they could not be matched with a team asking for drafts My question here is: Can meta Xbow + Knight be countered? Or the only chance to open up a bit the unit diversity 2v2 in open maps is nerfing both Xbows and knights (again, I'm not asking to nerf them, just want to know your opinion)? I'd like to know your thoughts, and if anybody had success countering the strat, please share it with us! [link] [comments] | ||
Streaming some AoE II: DE with a friend that has never played 256x Posted: 19 Oct 2021 05:22 AM PDT
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Anyone else REALLY enjoying Empire Wars? Posted: 19 Oct 2021 09:00 AM PDT For someone who has limited time to play matches, I really am happy they added Empire Wars. Its perfect for someone who wants the aoe experience with limited time. I still play regular matches on the weekend, but during the week when I only get maybe 30 minutes Empire Wars is perfect. [link] [comments] | ||
Highest Effective APM during Red Bull Wololo V Posted: 18 Oct 2021 10:52 PM PDT
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I thought you guys said the AOE2 community was a friendly & mature one? 11 Posted: 18 Oct 2021 03:17 PM PDT
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What is everyone's view on pausing during a game? Posted: 18 Oct 2021 10:02 AM PDT I personally don't mind as long as it's not a super long pause. I was up against a guy who didn't want to wait the couple of seconds it would take for me to get my kid a drink and was wondering if more people feel that way or are like me and don't mind. There is only so much you can prep for. [link] [comments] | ||
If new Arabia spawns hills all around your starting base then TCs should be able to be built on them Posted: 18 Oct 2021 05:34 PM PDT There's so many hills circling your base now, to the stage it's difficult to place TCs near starting resources. I understand they want Arabia to be more aggressive but it's like my base is a crater which is whatever but I'm regularly finding it difficult to place TCs next to my other gold and woodlines. Would there be a downside to this, I don't see why not considering other buildings and castles can be placed on hills? [link] [comments] | ||
Using a a house or a palisade foundation to guide villagers Posted: 19 Oct 2021 12:05 AM PDT I realized I do this but essentially only because I've seen higher elo players do this: Say I want to drop a forward castle and want to send vills forward. I select them and have them build a house forward which I may or may not build. What is the rationale for this/why do players do this? I figure it is so you can hear by the house completion notification that they've arrived. But I'm not sure. Any other reasons? [link] [comments] | ||
Posted: 19 Oct 2021 02:13 AM PDT I usually drop a tc with the workers from the resource the tc is gonna be producing for (tc on gold - use about 4 gold workers, tc on wood - use about 4 woodworkers) so i found sometimes its good to drop the 2nd tc on gold, so that the woodworkers can keep working and i can build the 3d tc earlier. [link] [comments] | ||
Posted: 19 Oct 2021 04:53 AM PDT Are quick play matches ranked in any "hidden" way? I don't believe so, but I've seen people claim that, including on this sub. So what's the deal? Are they just randomly assigned (as I think they are) or are they somehow "ranked"? It wouldn't make sense to me since the point would be that they precisely aren't ranked matches, but it's w/e. [link] [comments] | ||
What are the exact rules to avoid a timeout now? Posted: 19 Oct 2021 08:17 AM PDT Afaik you have to stay in a map for atleast 5 (ingame) mins before leaving. Do you have to do anything during that time or can you just afk? Also over the past fews days when I got mega random I could just delete my TC and suicide the vills into an enemy tc without getting a timeout, today I got a 4min timeout for that. Was that patched or what happened there? [link] [comments] |
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