Age of Empires II Finally used a trick i have known for 10 years! |
- Finally used a trick i have known for 10 years!
- So I made Galicia in a Ludrikous size scenario. Vikings and Moors invade a booming Santiago in year 1000 AD
- Low key units that are secretly OP?
- Cavalry Archers: Tech-tree-overview + Tier-list
- So it's been about a week since getting DE on Steam and coming back to the game after 10 years
- Best civ for 1000 pop game?
- Are there any mods for more detailed post-match stats? Such as unit/unique unit total count & advanced timeline options like in AOM
- Triggers tips and tricks
Finally used a trick i have known for 10 years! Posted: 17 Nov 2021 06:54 AM PST
| ||
Posted: 17 Nov 2021 05:09 AM PST
| ||
Low key units that are secretly OP? Posted: 17 Nov 2021 03:12 AM PST I'll start… Indian Elephant Archer. The speed of their creation isn't great but that means you can comfortably produce them in secret while your eco is still growing quite early into castle age Once they are massed up they become an unstoppable force of nature and can even take out buildings. I've even killed castles with a large stack of them [link] [comments] | ||
Cavalry Archers: Tech-tree-overview + Tier-list Posted: 17 Nov 2021 05:39 AM PST
| ||
So it's been about a week since getting DE on Steam and coming back to the game after 10 years Posted: 17 Nov 2021 06:53 AM PST And I've already concluded that the Byzantines are the best faction, with best, most Noble Patrician unit in the game: Cataphracts. I simply can't go back to fielding those dirty barbaric armies of the East, or filthy Heathen armies of the West. It's honestly hard to remember using horses from the dirty plebeian stables. Such is the might of the Glorious inheritors of Romanoi Military Tradition, that they can trample pathetic barbarian horses by mere proximity! It's hard to even fathom living in anything besides the superior Greco-Roman architecture of Byzantine buildings, which are not only stronger, but better looking than barbarian "buildings", veritable mudhuts by comparison! Even the lowest of Plebeian infantry fielded by the Noble and Sacrosanct Imperial Army are better than their barbaric counterparts, since they know their place and not to greedily demand more resources than they're worth, unlike those gluttonous barbarians! Truly masters of all, the Byzantines also field Great Camels from the Deserts of Syria and North Africa, who, similar to the Plebeians, know not to ask for more than they are worth! Through their divinely inspired intellect and the wrath of DEVS himself, their mighty fleets hurl fire with the fury of the Arch Angels, to smite barbarians and heathens alike! Above all, the Byzantines, as the most holy followers of the right, true, correct and infallible Orthodox Church, their benevolent Priests, as the most righteous followers of the lord channeling the healing energy of Jesus Christ himself through the divine power of the Nicaean Creed grant blessings onto the Lord's army on Earth better than any chaos worshipping barbarian could ever hope to! [link] [comments] | ||
Posted: 17 Nov 2021 02:37 AM PST Hello! I wanted to ask your opinion what is the best civ for 1000 population game. :) And of course some civs might be great for 500 elo, others for 1000 elo and some completely different for 2000 elo, I'm happy hear all your thoughts. My thoughts would be: Huns: No houses bonus pays of very well here. Escpecially on lower elo ranges, your hands are already full with 10 TC booming, having not to worry about houses is a great benefit. Huns are also great in early aggression, so you will have an excellent early and late game. Resource wise the bonus is not that significant as in 1000 pop game wood is rarely an issue IMO. Goths: For obvious reasons, cheap and quickly trained infantry gets insane in late game. What are your thoughts? [link] [comments] | ||
Posted: 17 Nov 2021 07:21 AM PST
| ||
Posted: 17 Nov 2021 08:31 AM PST So I was designing a map and I needed some help to with triggers: 1- How can I make a villager play the repair or building animation in any area? (for example: the villager stands at the end of the bridge and starts the animation like if he was completing the bridge). 2- How can I change the villager task using the triggers (For example change him into a hunter so he stands holding the bow or change hime into a lumber so he stand in his place holding the axe) Thanks in advance. [link] [comments] |
You are subscribed to email updates from Age of Empires II. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment