Age of Empires 3 Don't leave it at home like Custer |
- Don't leave it at home like Custer
- Cavalry 101
- Part 27 - Sneak Attack Time!
- Best natives?
- Just posted yesterday about weird stuff going on. First our teammate DC. Then awhile went on and one of theirs DC. Then another one DC seconds later, then I DC shortly after that. Again internet did not go out the whole time, I remained in voice chat. Really strange
- Request for better unit controls: please separate unit stances (aggression settings) from formations & special modes
- Win 11 Game Compatibility AOE 3
Don't leave it at home like Custer Posted: 22 Feb 2022 04:03 AM PST
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Posted: 21 Feb 2022 09:28 PM PST
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Posted: 22 Feb 2022 03:43 AM PST
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Posted: 21 Feb 2022 11:40 AM PST I've been playing French lately, and if I'm in a 1v1 and the map has natives, I will go 100% all in native rush regardless of what my options are. Obviously this strategy is hit or miss… I'd say I've had a 50-50 success rate, but it's so much fun! Much more interesting than musk rush, or hussar start. If you like to play nats, what's your favorite? Personally I love getting a map with Cheyanne and having 10 of those guys out around 6-6:30. [link] [comments] | ||
Posted: 21 Feb 2022 04:16 PM PST
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Posted: 21 Feb 2022 11:04 AM PST I am writing this for my brother who is a longtime Age of Empires fan but who is partially paralyzed and finds it hard to play Age of Empires 3 because of the lackluster unit controls. Back in the day when Age of Empires 3 came out we were both very excited. However once it released I was able to play it (mildly well) but he was not because of the poor unit controls. For some very strange reason the developers of Age 3 combined unit stances/aggression settings and formations into the same function and then only allowed you to choose one. We never understood this decision as it was a clear regression from Age of Empires 2 which gave the player less options and less/worse control of their units. It also had the unfortunate effect of causing units to need more micro in Age 3. This made it almost impossible for my brother to play the game at a decent level so we never got into it like Age 2. When the Definitive Edition was announced we got excited again and were hopeful the unit controls would be improved. However, after buying and playing it last week it's clear they haven't improved the unit controls at all. This is really disappointing and we hope to see it addressed. So here are our suggestions to make the game more playable for a paralyzed person (and everyone else to be honest). Problem Currently Volley Mode (ranged attack mode), Stagger Mode (spread formation to reduce cannon damage), Melee Mode (melee attack mode), Defend Mode (stance/aggression setting to engage enemies in local area then return to spot), Stand Ground (stance/aggression setting to not move at all to engage enemies), Cover Mode (special movement mode for melee infantry to reduce damage from enemy ranged attacks), Trample Mode (special movement mode for melee cavalry to increase damage from its attacks), and Stealth Mode (special movement mode to make unit invisible) are the functions that exist for units and they are all mutually exclusive. Even though these are completely different things the game has them combined into a SINGLE function and only lets you select ONE at a time. Which makes no sense. And makes controlling units a hassle. As you can see many people were complaining about this stuff in 2010. http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,24576,30,10 Suggestions Separate all these things into multiple categories and make it so they are not mutually exclusive settings. Attack Mode Setting (Choose 1): Ranged (aka what the game calls Volley) mode. Melee mode. No Attack mode (unit does not attack at all). Aggression Stance Setting (Choose 1): Aggressive (aggressively attacks & pursues until dead all enemies it sees/in area). Defensive (aka Defend Mode - attacks enemies in local area then returns to original spot). Stand Ground (doesn't move from its spot to engage enemies). Staggered Stance Setting (Activated or Not Activated): Staggered (spreads units out to reduce cannon fire damage). Formation Stance Setting: Auto (what the game currently uses - no player control). Manual - (select 1, many formations could be added with varying effects). Target Priority Setting (Choose 1): Prioritize Units (unit will target enemy units first). Prioritize Buildings (unit will target enemy buildings first). Special Mode Settings (Activated or Not Activated): Volley Mode (tells your ranged units to fire in unison rather than firing at will, slower but higher damage). Cover Mode, Trample Mode, Stealth Mode. Counter Battery Mode (cannon units will focus on attacking enemy cannons first). Guard Command (tells unit to guard another unit or building). Follow Command (tells unit to follow another unit). Retreat Command (tells unit to fall back to safe location). Charge Command (tells ranged infantry units to close with & charge enemy into melee fight). Skirmish Command (tells ranged infantry to keep distance from enemy). [link] [comments] | ||
Win 11 Game Compatibility AOE 3 Posted: 21 Feb 2022 11:31 AM PST Not sure if this has been addressed recently, if so I apologize, but has game compatibility on win 11 been fixed? I would like to upgrade, but it didn't work with multiplayer the last time I upgraded. Not sure if anyone else has tried it recently. [link] [comments] |
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