Age of Empires 3 What are the basic hotkeys you guys use? |
- What are the basic hotkeys you guys use?
- Asian dynasties Japan campaign causes crash
- Vape of Empires 2
- Campaign Story
- Favorable or unfavorable exchange?
What are the basic hotkeys you guys use? Posted: 01 Oct 2019 09:31 PM PDT I'm a fairly new online player. I've ranked up to master Sarg but I feel like I've plateaued. I've been watching YouTube videos and it's easy to see that the good players use hotkeys like crazy. The only ones I use right now are shift clicks, T for town center, V to create villagers, and E to take me to my explorer. What other hotkeys do you guys recommend I add? [link] [comments] | ||
Asian dynasties Japan campaign causes crash Posted: 02 Oct 2019 01:13 AM PDT So I'm stucked in the cinematic for now. Does anyone knows how to fix it? Also, when I exit the game and open it another time, all my campaign is lost. When I loaded a campaign save and resigned from it, it suddenly appeared. If I open Skirmish, I have to create a new homecity if there isn't one. After I created it, when I go to Manage Homecities, my previous homecities are still there. Anyone knows why this happens? [link] [comments] | ||
Posted: 01 Oct 2019 01:02 PM PDT
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Posted: 01 Oct 2019 11:59 PM PDT Hey all, I started playing through the campaign for AOE3. Just completed the base game story and I wanted to ask... why did they try to make this game colonial Age of Mythology? [link] [comments] | ||
Favorable or unfavorable exchange? Posted: 01 Oct 2019 04:11 PM PDT Had a strange interaction the other day. I would like to know for future reference how to best assess such interactions before jumping into them and possibly jeopardizing myself where I don't need to. I'm not sure I'm considering all the variables appropriately. Anything veteran players would like to say about assessing trade-offs like this would also be appreciated. Me (Ports) v. Chinese on Great Plains. I get to Age II first. I send the covered wagon to set up on the side of the map beside the middle trading route trade post. Nothing within my LoS tells me there is any of my opponent's units over there. As soon as the TC is up—the opponent has also aged by then—I see within its LoS 1 vill building a castle and 2 hunting. I immediately called out colonial militia and killed the vill building, the 2 hunting—which tried to finish the castle—and sieged the unfinished castle with Minutemen. On paper this is a bad trade for me. I lose 800 resources (400 food/400 gold) in the Colonial Militia—and a shipment—while the opponent loses 300 food in the vills, 250 wood in the castle and 100 coin totaling at 650 resources for him. Would you value the wood more highly than the other resources? Would the Minutemen have been better saved for a rush? Since a villager death generally compels a player to replace it, is the cost of losing a villager to be viewed as 200 instead of 100? How do you figure map control into an assessment of one's advantage? Would you have done the same thing? I ended up winning the game, though it was the result of preserving my economy while the opponent dumped all his resources into failed rushes with little followup. In my view, the above-mentioned interaction had little to do with the victory, or, I won despite its cost. [link] [comments] |
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