Age of Empires II lunch at work better than netflix |
- lunch at work better than netflix
- I don't even have the unbeatable post imp - Vietnamese
- True story
- DE Devs fixing DE
- Wololo
- After latest patch units be like:
- Khmer Jump Gate. Do you wish you could teleport in your medieval game? I gotchu
- Scouts this patch
- Expoiting the new Market mechanics. Get double gold.
- New achievement idea
- Anyone else seeing DE hardest AI go back and clump its units on the left corner of the map while it’s losing? Happened few times.
- Nili announces new tournament for February: Fair Civ Cup
- It was worth a try. Walled him in and started tower push on nomad.
- If you know, you know...
- Flipping Crossbow Bolts in Campaign
- Can't play online !
- I HAD FUN
- Shift vs. Micro | Queuing Targets
- What if Vietnamese could see all Neutral Sheep?
- What to do after a fast castle?
- After seeing posts about toxic player interactions I felt like sharing this
- Just Revert Patch Until All Bugs Are Fixed...
lunch at work better than netflix Posted: 23 Jan 2020 03:41 AM PST
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I don't even have the unbeatable post imp - Vietnamese Posted: 22 Jan 2020 07:58 PM PST
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Posted: 22 Jan 2020 11:44 PM PST
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Posted: 23 Jan 2020 04:14 AM PST
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Posted: 23 Jan 2020 02:31 AM PST
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After latest patch units be like: Posted: 22 Jan 2020 08:56 AM PST
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Khmer Jump Gate. Do you wish you could teleport in your medieval game? I gotchu Posted: 23 Jan 2020 05:03 AM PST
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Posted: 22 Jan 2020 10:47 PM PST
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Expoiting the new Market mechanics. Get double gold. Posted: 23 Jan 2020 02:43 AM PST In the latest version of AOE2:DE released on 21 Jan, trade carts now go to your farthest market after visiting any other player's market. This has several pros and cons. Like making multiple parallel markets lanes makes the trade carts paths criss-cross each other and they bump a lot more. In the new patch, the way to make markets is not to make parallel lines at either ends. So how do we build markets now? Suppose your team has the north-east edge of the map. You build a market at the north corner and your ally will build one next to it. Similarly he will build a market in the east corner and you will build one next to it. You should have two trading lanes with no criss-crossing. Unfortunately you can't create more than 2 lanes. But there is more. You can set the rally point of the market at the north to your ally's market immediately besides it. That trade cart will immediately get full and start moving towards your market in the east. Effectively you get your gold half a round trip sooner. Then there is even more gold to be obtained, if you can spare the time to micro them. When your trade cart reaches your market in the east, you can just right click on your ally's market besides it. The trade cart will get filled and makes a new trip to the market in the north. This way you can get twice as much gold out of your trade carts. They will be making trips for profit both ways. And then you we have shift queuing available which means we don't have to micro as much. When the the trade cart is moving from your ally to your market (i.e. it is filled with gold), do the following:
This way, they will go and deposit their gold and immediately start a gold trip back. You have to do this micro every half trip. You can send the trade cart in batches to make this micro easier. You can control group them. Or use the newly added select all trade carts hotkey. Another new behaviour that I have noticed is that once a trade cart is in a trade route, right clicking on any of your markets has no difference. It always sends it to the farthest market. We cannot trade with nearby markets at all even for one trip. Happy Trading [link] [comments] | ||
Posted: 23 Jan 2020 03:33 AM PST The 90 Farms: Place 90 farms with no adjacent Town Centers or Mills in a single game as the Khmers. [link] [comments] | ||
Posted: 22 Jan 2020 09:45 PM PST
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Nili announces new tournament for February: Fair Civ Cup Posted: 22 Jan 2020 01:47 PM PST Hot on the heels of NAC3, Nili has announced another 1v1 tournament for end of January running into the middle of February: The Fair Civ Cup. Player A picks a map and 2 civs. Player B picks from those two civs, Player A gets the remaining civ. 32 players, selected from sign ups based on DE ladder ranking. Love the concept, really excited to see how it turns out. Hope all the patch issues have been fixed by then though... [link] [comments] | ||
It was worth a try. Walled him in and started tower push on nomad. Posted: 23 Jan 2020 07:32 AM PST
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Posted: 22 Jan 2020 04:39 PM PST
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Flipping Crossbow Bolts in Campaign Posted: 22 Jan 2020 06:59 PM PST
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Posted: 23 Jan 2020 12:24 AM PST Hey, I have friend who can't see any lobbies or join any game since yesterday in DE. Everything worked fine before that. We tried reinstalling the game, check the files on steam, disabling win defender... [link] [comments] | ||
Posted: 22 Jan 2020 05:16 PM PST Been nervous to play online in DE for some time. I played this game when I was a kid but in my head I thought everyone was so good at the game I spent most my time playing AI but the aoe 2 de had a challenge to win a game online, fist game was so much fun ppl were my level and didn't stomp nor get stomped it's nice to know not everyone is a god at this game, super fun can't wait to keep playing [link] [comments] | ||
Shift vs. Micro | Queuing Targets Posted: 22 Jan 2020 05:11 PM PST
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What if Vietnamese could see all Neutral Sheep? Posted: 23 Jan 2020 01:25 AM PST • Vietnamese: Enemy positions are revealed at the start of the game. This is their current bonus, and I'd like to argue that it's not strong enough. Don't get me wrong; knowing where enemy players are is nice, but ultimately it only makes a fairly minor difference. With proper scouting, you'll know where enemy players are regardless, and scouting is necessary regardless, so the bonus becomes more one of convenience than an outright bonus that can make a difference in a game. But that got me thinking about other things that could be revealed, and then it came to me! Instead, reveal the location of all neutral sheep on the map! This functionally gives the same benefit as the current bonus, as you'll be able to use the locations of the sheep to roughly estimate the location of enemy players, AND it gives you a hefty economic bonus as well! No more will you lose time searching for your sheep, or have to delve every nook and cranny for the hidden stragglers. AND, you'll be able to efficiently locate and acquire nearby wild sheep, as well, giving you a handy early-game economic benefit! Even better, you'll be able to raid enemy sheep, assuming they dont get there first, putting pressure on them to quickly find their own before the Vietnamese player swoops in and takes them! Convenience, information, economy, and raiding, all in one single bonus! It would give one of the weakest civs in the game a nice early-game boost, and I'm curious whether people think it would be overpowered or not! [link] [comments] | ||
What to do after a fast castle? Posted: 23 Jan 2020 02:03 AM PST Hi, A little bit of background: I've been playing this game since I was a kid. As a teenager we would do lan parties with my friends, games against the computer. But we'd play very casually. Now that I've bought DE and noticed the AI is way better than it used to be, and that it can now whoop my ass without even having to cheat its way to the top, I've decided to stop being a filthy casual normie and do something about it. So I've learned the keyboard shortcuts, I've learned the basics of economy, the build order, how to lure a boar and whatnot. I've read stuff about fast castle, and then I did Art of War, painfully earning a gold medal for all three economic challenges. But then I tried to 1v1 a computer on hard again, and it still whoops my ass. If it's a land map that isn't black forest type (which is really easy against the AI), I always end up having just a little fewer troops than the AI when it attacks. I tried rushing it and ended up with my town unprotected when it retaliated, I tried walling myself in to no avail, I tried slowly building up troops, spamming troops, and in the end I'm always failing. Now I know that after reaching castle age, I need to use them 200 stone to build two more TCs, which will in turn be able to spew a lot more villagers, which will be able to mine stone to build the castles I'd have built in the first place not so long ago. But then I'm stuck. I'm having a hard time balancing economic growth with millitary development. If I can fend off the first attacks of the AI (black forest type map, or maps with a river for instance), then I'll be able to grow enough to beat them. But in an open land map like continental or coastal, I'll always end up being rushed and destroyed. So what is your advice? How should I manage my troops? What is the best early troop type to build? How do I both manage to make enough units to defend my base, and enough villagers to grow up to empire age at the same time? Thanks and have fun. [link] [comments] | ||
After seeing posts about toxic player interactions I felt like sharing this Posted: 22 Jan 2020 09:34 AM PST
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Just Revert Patch Until All Bugs Are Fixed... Posted: 22 Jan 2020 07:37 PM PST 300 dmg mangonel... C'mon this is 100x worse than the old patch. Just revert until you have this clusterf**k worked out. Game is unplayable right now. [link] [comments] |
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