Age of Empires II New patch is out: January 21, the second big update. |
- New patch is out: January 21, the second big update.
- Civilization Match-up Discussion Round 8 Week 4: Mongols vs Slavs
- Vaaaat playtest? You're fired! (credit to itsyoshi@aoezone)
- Towering chokepoint in Black Forest
- Do you have time to talk about our lord and saviour?
- "Pathfinding Improvements"
- Knights can walk through walls now 11
- Game breaking bug, unit walking through buildings and stone piles.
- LMAO 4Head
- Spirit of the Law on Khmer farming update!
- Are Teutons just worse Slavs?
- Lost two games because of this
- Issues after patch, 3 Clips as proof!
- What Happened to Killer B?
- Developer's on Giving the Chinese Block Printing...
- BBC deal triple the damage vs TCs as of latest patch
- Got paired for 2v2 to on DE and opponents were way below skill level. Then got 0 points for winning. I mean come on DE what’s the point? That just sucks for everyone involved
- New Meta, new possibilities!
- Enemy scout just walks through my walls
- Historically accurate Khmer farms
- Civilizations best combo and start Google sheet inaccessible
- I don’t have pc of my own, so I use the one at work, but it only works on minimum grafics. I HAD to play the game though
- Any replays/videos of regicide snipes?
- Not an ideal start for my scouting and sheep (1/21 Update)
- After the new patch, the AI may send its military units to the west corner of the map...
- When your opponent's knight's horse is so fit it does parkour jump over your palisade walls
New patch is out: January 21, the second big update. Posted: 21 Jan 2020 10:29 AM PST
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Civilization Match-up Discussion Round 8 Week 4: Mongols vs Slavs Posted: 21 Jan 2020 09:49 PM PST Subotai sends his regards Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Japanese vs Lithuanians, and next up is the Mongols vs Slavs! Mongols: Cavalry Archer civilization
Slavs: Infantry and Siege civilization
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
Thanks as always for participating! Next week we will continue our discussions with the Goths vs Italians. Hope to see you there! :) Previous discussions: Part 1 Part 2 Part 3 * *with DE, Majike has kindly made a third page for previous discussions.... yeah I've done this for over 2 years and we still have soooo many match ups we can do :P [link] [comments] | ||
Vaaaat playtest? You're fired! (credit to itsyoshi@aoezone) Posted: 22 Jan 2020 05:07 AM PST
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Towering chokepoint in Black Forest Posted: 22 Jan 2020 06:13 AM PST
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Do you have time to talk about our lord and saviour? Posted: 21 Jan 2020 12:40 PM PST
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Posted: 22 Jan 2020 05:36 AM PST
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Knights can walk through walls now 11 Posted: 22 Jan 2020 12:04 AM PST
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Game breaking bug, unit walking through buildings and stone piles. Posted: 22 Jan 2020 04:27 AM PST
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Posted: 22 Jan 2020 03:54 AM PST
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Spirit of the Law on Khmer farming update! Posted: 22 Jan 2020 07:01 AM PST
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Posted: 22 Jan 2020 05:38 AM PST Going through the tech trees of both civs and looking at their economic bony they are quite similar. Both are listed as infantry civs (Slavs also as siege civ) but looking at their bony it's quite apparent that they share many similarities. Both have a farming bonus of some kind, with the Slav bonus outclassing the Teuton bonus especially when the boom is running. Both have really strong Monks. Slavs only lack Heresy but get +3/3 armor as unique tech, Teutons have FU monks with bigger healing range. Both civs don't have Arbalests and lack Bracers (both also get Cav-Archers and Slavs even heavy but lack most crucial upgrades for that unit). Because of that both civs have weak scrims. Both Civs have strong Infantry. With Druzhina the Slavs halberdiers and champions become 2 off the best trash slayers in the game and especially the halbs that beat most other halbs in big number combats are strong and the Teutons having FU halbs/champs + the Teutonic Knight that is unmatched in melee combat yet slow. Both civs get a strong Knight "like" unit. Teutons get Paladins FU only lacking Husbandry, Slavs get a own UU that is a Teutonic Knight on a horse. Both are decent Units. Both also have excellent Siege with Slavs having cheaper siege and Teutons having harder to kill Siege. The biggest difference in the lategame is that Teutons get Gunpowder and more defensive stuff but completely lack the Light Cav upgrade. The Slavs have no access to Gunpowder and are way less equipped to defend them self, but their shared bony are often stronger (Farming is stronger, Druzhina infantry is stronger as FU infantery + Teutonic Knights, Lacking Paladin is offset by having access to the Bolvar and Hussar, Cheaper Siege is better as having a really expensive unique technology that increases melee armor) So the only real Bonus that Teutons have Gunpowder and better defensive castles/TCs. But looking at stats this things don't make up for the other things that Teutons do worse as Slavs. It feels like especially when Gold is sparse, you defend yourself to only run out of gold as Teutons and suddenly have a pretty underwhelming Trash composition that badly misses a strong Hussar, while Slavs if they reach that post imperial age have cheaper Siege to mix to their Trash, amazing Halbs and FU hussars to snipe enemy Siege and counter enemy Scrims. Yeah Bombard Cannons and Hand cannons are nice tools but lacking strong trash options as meat shield or for the post imperial age makes them weaker compared to what Slavs have to offer. The Slavs can also use their threads better in a aggressive faction, since they can use their farming bonus also to go for scouts early without getting punished for it (by a non upgradable unit). Their Knights in Castle Age are faster as the Knights from Teutons and because of the Bolvar and Hussar they have a nice unite to transition into with their upgrades made for them (while Paladin and armor upgrades for cav are not doing anything when gold runs out). I would even argue that Druzhina Champions are better to have as Teutonic Knights, because they are cheaper (especially with supplies) and more easy to build and also work really well in big number fights. They also walk much faster so they are not as hard countered by food archers and for example still reach scrims compared to the Teutonic Knight. And their niche of countering Monks with hard to convert units is also limited since the lack the Light Cav upgrade. Meaning in Monk + Light Cav fights they are not even that ahead... TLDR: Teutons the defensive civ, defends great but unlike the Slavs that share many strengths (Infantery, Monks, Great Heavy cav) their trash is lacking hard behind (especially the Scout line). This feels like they defend to lose and not to win. Maybe I'm completely missing something, but looking at aoestats it also seems like Slavs do most things better as Teutons with a pretty similar win rate curve just a few % better. [link] [comments] | ||
Lost two games because of this Posted: 21 Jan 2020 09:14 PM PST
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Issues after patch, 3 Clips as proof! Posted: 22 Jan 2020 01:39 AM PST Clips of issues 1/22/20 after patch on Gold Rush Map 3 in total clips of glitch. 2 Knights Walking through Stone. https://www.twitch.tv/rednoizelive/clip/WittyDullSheepHassanChop?filter=clips&range=24hr&sort=time 2 Scouts Walking through wall. Boar Bugging/Pathing Bug https://www.twitch.tv/rednoizelive/clip/SmokyGiftedBeefDendiFace?filter=clips&range=24hr&sort=time [link] [comments] | ||
Posted: 22 Jan 2020 07:01 AM PST He hasn't posted a commentary or video on his channel in over a year and I've heard or seen nothing from him. Is he ok? Is he just no longer doing AoE commentary? https://www.youtube.com/channel/UCPGmOJ3Di8V2lFRmH0J7HCw/videos [link] [comments] | ||
Developer's on Giving the Chinese Block Printing... Posted: 21 Jan 2020 11:55 AM PST
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BBC deal triple the damage vs TCs as of latest patch Posted: 22 Jan 2020 12:53 AM PST Bombard Cannons deal a lot of extra damage vs Town Centers (roughly triple the damage from usual), irrespective of having any upgrades like Siege Eng for your cannons or Masonry upgrades for the TCs, making it so that BBC need about 3 shots to snipe a Town Center. Other buildings seem fine, it's just Town Centers that for some reason take 3 hits to be sniped. [link] [comments] | ||
Posted: 22 Jan 2020 06:30 AM PST
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Posted: 21 Jan 2020 02:50 PM PST
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Enemy scout just walks through my walls Posted: 21 Jan 2020 02:48 PM PST
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Historically accurate Khmer farms Posted: 22 Jan 2020 08:39 AM PST
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Civilizations best combo and start Google sheet inaccessible Posted: 22 Jan 2020 03:40 AM PST Hi, This Google Sheet https://docs.google.com/spreadsheets/d/1GiYnqQ0bDGMauKtjn6-TlQD3PRmy6iUudGNOSzo50Ck/edit#gid=923437645 was very convenient. Unfortunately it was put in private. I've applied for access for several days but still nothing. If the owner of the document passes by I would like to tell him that it was super convenient and that I would like to consult it again! [link] [comments] | ||
Posted: 22 Jan 2020 06:08 AM PST
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Any replays/videos of regicide snipes? Posted: 22 Jan 2020 08:12 AM PST In this game: https://youtu.be/dRLht_apjOw?t=2205 Blue is behind in a regecide and tries to steal the win with an assassination. Does anyone have any links to situations where this is successful? Where a player is very far behind but wins with an assassination? [link] [comments] | ||
Not an ideal start for my scouting and sheep (1/21 Update) Posted: 21 Jan 2020 06:54 PM PST
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After the new patch, the AI may send its military units to the west corner of the map... Posted: 21 Jan 2020 02:17 PM PST
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When your opponent's knight's horse is so fit it does parkour jump over your palisade walls Posted: 21 Jan 2020 04:42 PM PST
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