Age of Empires II Civilization Match-up Discussion Round 8 Week 6: Bulgarians vs Huns |
- Civilization Match-up Discussion Round 8 Week 6: Bulgarians vs Huns
- Taking "Ships of the Desert" a bit far there
- When you get Wolf Rushed but you play as the Magyars
- Starting up an arena game. This annoys me more than it should.
- Everyone talking about how nice the AI is. All I get from them when I say GG is BM!
- the scenario is to advance but where is the button ? ?̲ ̲?̲ ̲?̲ ⸮ ⸮ ? ? ? ?̴̠̋ ̸̝̫͓̺͗̽͘?̷̡̙͍͂̈́̆̍̎̐̔͆ ̵̳͋̇̅?̷̱̺͔̙̋̔͜
- How think about ltalians in land map (in DE)
- Imperial Age Strategy
- Age of Empires 2 playing as a CPU! I found out a way so that you can play as a CPU while it still doing thinfs for you too!
- Is melee path finding going to be fixed ?
- Personal Requests for features/changes in AoE2:DE.
- Pausing
- Help with Micro/Managing My Army
- Strong Team Comps(3v3 or 4v4) for the Current Ranked Pool?
- Lithuanian Overview AoE2
- mod to disable archer micro in campaigns?
- A list of issues and bug I have noticed in Age of Empires 2 DE.
- Parsing AOE2 mgz game files
- Anyone have ideas for wacky strategies?
- Original sound effects in DE?
- Crashes v2.0?
- Custom Random map pool
- Does anyone know why most build orders put vils on berries while you have a boar under tc?
- Any music similar to AOE 2's soundtrack?
Civilization Match-up Discussion Round 8 Week 6: Bulgarians vs Huns Posted: 04 Feb 2020 07:47 PM PST Fun fact: in the old Honfloglalas, the Bulgars (Bulgarians) were represented by the Huns Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Goths vs Italians, and next up is the Bulgarians vs Huns! Bulgarians: Infantry and Cavalry civilization
Huns: Cavalry civilization
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
Thanks as always for participating! Next week we will continue our discussions with the Berbers vs Byzantines. Hope to see you there! :) [link] [comments] | ||
Taking "Ships of the Desert" a bit far there Posted: 04 Feb 2020 09:15 PM PST
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When you get Wolf Rushed but you play as the Magyars Posted: 04 Feb 2020 11:34 AM PST
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Starting up an arena game. This annoys me more than it should. Posted: 04 Feb 2020 12:45 PM PST
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Everyone talking about how nice the AI is. All I get from them when I say GG is BM! Posted: 04 Feb 2020 04:07 PM PST
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Posted: 05 Feb 2020 07:17 AM PST
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How think about ltalians in land map (in DE) Posted: 05 Feb 2020 02:29 AM PST I know that ltalians is most powerful civ in water. So I wonder Italians is also good civ in land map or not. They are also good in land map or average or weak? [link] [comments] | ||
Posted: 04 Feb 2020 08:05 PM PST I have been playing DE like a mad man, and I have been wining most of my games. However, I have found that most of the games that I play past the 30 minute mark, I lose. When you play, what are the strategies that you usually like to go for in imperial? I'm aware that there is a vast amount of strategy at that age, but I need some inspiration. Also, if you have had this problem, I would love to hear how you've fixed it. [link] [comments] | ||
Posted: 05 Feb 2020 07:37 AM PST
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Is melee path finding going to be fixed ? Posted: 04 Feb 2020 01:51 PM PST Hello, I love this great game but i'm a bit tired to face so much brits and mayans lately and i was wondering if the devs were going to improve the melee pathing ? i need to micro my melee cav to try to surround the enemy every time to deal some damage because if not only 1 or 2 of my cav are actually hitting something while the enemy is just doing hit & run. i know it's not the same engine but starcraft 2 was released in 2011 now and the mass zergling pathing was great since day 1. Maybe a remaster of a RTS competitive game can have something on par with this ? Also the attack move is not being used because patrol is preferred make no sense. Isn't it a priority ? i don't see anything about it being fixed soon. One last question, isn't units supposed to focus military units in priority ? It's annoying to see 3 knight dying cause they run after a villager while being rekt by spearmen. [link] [comments] | ||
Personal Requests for features/changes in AoE2:DE. Posted: 05 Feb 2020 07:12 AM PST Since I made a post yesterday about what issues I have encountered in Age of Empires 2: DE, I thought I would also make a list over features and changes I would like to see in Age of Empires 2: DE. Hopefully I am not the only one who think these are good changes/features. I am posting it here because for some reason, I can't log in to the AoE forums. I just get some error page.
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Posted: 05 Feb 2020 04:45 AM PST What's an acceptable amount of time to pause in the game? [link] [comments] | ||
Help with Micro/Managing My Army Posted: 05 Feb 2020 05:43 AM PST I played Age of Kings when I was a kid, mostly beating up on the AI in deathmatch. In college, I played Age of Mythology PVP and later Starcraft 2. When DE came out, I bought it just for fun, but I've fallen in love with the game and I'd like to bounce a couple of questions off you guys since I'm playing standard games now and I'm more in tune how RTS games are played in the real world than I was back then. Thanks in advance. 1) I've read tutorials online about using Patrol to engage in fights. This sometimes results in weird delays in engagement I've found. Troops seem to 'prepare' to patrol, which can be costly if you're talking about squishy units like skirmishers. I discovered (took me way too long to notice this) that there is a traditional RTS attack move, but unit behavior in attack move is frankly kind of bizarre sometimes. I had a game last night where attack moved skirmishers would prioritize a nearby lumber camp over the archers currently pelting them with arrows. Is this user error on my part? Just the way it is? What is currently the smartest way to engage? 2) I don't feel like my game is quite ready for PVP. This week I got into a 2 hour slugfest with a Britons AI who seemed to be able to whittle my whole army down from 2 miles away with a handful of longbowmen hugging castles. I ended up winning ultimately by building forward with town centers and castles and using garrison healing raiding to wear them down and mitigate my losses, but I suspect this wouldn't work against a human who got smart and started massing trebuchets. Are late game fights about massing counter units and just out re-inforcing your opponent? Those longbowmen seemed to eat dozens of skirmishers every fight. I know cost-wise I may be 'winning' the fight, but I feel like I'm losing way more units than I should be. Outside of sustained early rushes, how can I more easily prevent these long late game sieges? [link] [comments] | ||
Strong Team Comps(3v3 or 4v4) for the Current Ranked Pool? Posted: 05 Feb 2020 12:02 AM PST Hey guys have seen discussions from months ago about team comps, but given the current map pool and recent balance adjustments. What are some of the best 3v3 or 4v4 team comps? Which civs tend to synergize the best and make the most of their combined bonuses? [link] [comments] | ||
Posted: 04 Feb 2020 09:28 AM PST
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mod to disable archer micro in campaigns? Posted: 05 Feb 2020 06:27 AM PST Is there a mod that disables archer/ship micro in campaigns? [link] [comments] | ||
A list of issues and bug I have noticed in Age of Empires 2 DE. Posted: 04 Feb 2020 04:21 PM PST So, as I have played the game, I have noticed a bunch bugs and issues in the current version of the game (101.101.34793.0 4597979), and so I felt like composing a list of those I can remember right now. I know some are already known and is being looked. Unit Related: General units problems:
Ranged units:
Monks:
Trebuchets:
Fishing Ships:
Building Related: Towers/castles:
Hud/Information related:
Those are the issues I have found so far that I can remember from the top of my head. Might add more later if I can remember. [link] [comments] | ||
Posted: 04 Feb 2020 09:52 PM PST Hi, I'm trying to figure out how to parse the aoe2 mgz files to extract some details from the game (resource levels at a given time, actions taken by the player etc.). I have looked at https://github.com/happyleavesaoc/aoc-mgz but i'm only able to get higher level summaries. Maybe i'm not picking up the right elements through the parse through. Anyone had any experience with this ? Thanks ! [link] [comments] | ||
Anyone have ideas for wacky strategies? Posted: 04 Feb 2020 12:44 PM PST I really like trying unusual out of the box strategies. Things like Lithuanian instant rush or Lush Persian Douche If you have any ideas I would love to try them and document how effective they are. I will even upload videos. [link] [comments] | ||
Posted: 04 Feb 2020 06:36 PM PST I'm too used to the original sound effects. Can those be added back in? I didn't see the option in the settings. [link] [comments] | ||
Posted: 04 Feb 2020 02:09 PM PST These past two days I've been crashing like crazy (solid 1 in 3 games, probably more). This is reminiscent of the crash issue we had before the last hotfix where the screen freezes and you get the 'not responding' message. It's been driving me nuts! Mostly happens around 30-45min in-game time. Anyone had similar experiences recently? Anyone managed to reduce the frequency [link] [comments] | ||
Posted: 05 Feb 2020 12:35 AM PST ey there i lke to know if there any way to increase the number of random custom maps in the selecting options currently it is 11, im talkin about single player only, srry for bad eng. [link] [comments] | ||
Does anyone know why most build orders put vils on berries while you have a boar under tc? Posted: 04 Feb 2020 10:05 AM PST So for almost every build order I know, they tend to say you should send vils to berries after you lure your first boar, then put more vils on your boars after berries. Wouldn't you lose less food to decay if you started putting all your vils to collect under tc, then once you have ~10 harvesting boar, begin collecting berries? Does anyone know the reason why none of the build orders reccomend you do this? [link] [comments] | ||
Any music similar to AOE 2's soundtrack? Posted: 04 Feb 2020 04:35 PM PST |
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