Age of Empires II Just need another 20 |
- Just need another 20
- Girlfriend got me this for Valentines Day. She knows.
- This corner needs a visual fence or something to better represent the blocked path.
- GF is trying AoE2
- The truth.
- found this in my old pc
- Hidden Cup 3 qualifiers ; Players Stats and nationalities updated daily ! What matchup are you looking for ?
- Latest patch pathfinding :/
- In-depth Analysis of Infantry vs Eagles
- Vietnamese armed forces from 905 to 1960s
- Tariq Ibn Zayid Campaign "Crossing the Pyrenees" | Hard Playthrough
- How to eco manage 102
- In terms of least micromanaging required, what civilization works best for you?
- Old thread reboot: Name your top 5 noob civs
- We're good guys! You can still curse in French. Vive la Franks!
- Anyone else completely one-dimensional? What's your go-to strategy?
- Vietnamese Idea: Military Buildings cost -75 wood.
- This seems familiar
- Typing the number "31" is CENSORED
- All Hail king of the Dev's!
- What does having "forward resources" mean? How does it affect how games play out?
- Is the AOE2 scene in your country vibrant?
- quick question/issue with clans
- System settings
Posted: 15 Feb 2020 04:56 PM PST
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Girlfriend got me this for Valentines Day. She knows. Posted: 15 Feb 2020 04:10 PM PST
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This corner needs a visual fence or something to better represent the blocked path. Posted: 16 Feb 2020 04:54 AM PST
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Posted: 16 Feb 2020 02:14 AM PST Just saw her playing the tutorial, so I'm just quietly going to do housework and cross my fingers she gets addicted. This is going to be great. [link] [comments] | ||
Posted: 15 Feb 2020 09:21 PM PST
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Posted: 16 Feb 2020 06:20 AM PST
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Posted: 16 Feb 2020 05:30 AM PST
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Posted: 16 Feb 2020 01:18 AM PST
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In-depth Analysis of Infantry vs Eagles Posted: 16 Feb 2020 01:31 AM PST Population efficiency: how good is the unit at killing another unit (cost ignored) Gold efficiency: how good is the unit at killing other units (cost accounted for; food traded for gold at a bottomed-out market) Cost efficiency: how good is the unit at killing other units (cost accounted for; gold is not scarce (i.e. gold is as valuable as food)) Pop efficiency, gold efficiency, and cost efficiency of Eagles vs Infantry ChampsChamps are the most gold efficient infantry unit vs Eagles (other than the ETK, which won't be considered due to its slow speed). Eagle attacking Champ (defence): Bulgarian 2HS > Viking Champ > FU Champ > Champ missing PMA > FU 2HS Champ attacking Eagle (offence): Jap Champ > Aztec Champ = Burmese Champ > FU Champ = Champ missing BF = FU 2HS I think it's important to stress that a FU Champ is as good as a Champ missing BF, and that a FU 2HS kills Eagles as fast as a FU Champ (although the 2HS is less tanky). All 4 civs missing BF have Champs, and their Champs are missing no other techs. Aztec and Burmese Champs are only better than generic when attacking Mayan Eagles - they kill Incan/Aztec eagles in 3 shots (just like FU Champs/2HS) Persians is the only civ missing 2HS (they are limited to LSM). Pop efficiency: Bulgarian > Jap > Viking > Aztec = Burmese > Generic Champ > Generic 2HS Gold efficiency: Malay > Goth > Bulgarian > Jap > Viking > Burmese > Generic Champ > Aztec > Generic 2HS Cost efficiency: Bulgarian > Jap > Viking > Goth > Aztec = Burmese > Generic Champ > Generic 2HS Not considered: Celts [FU, faster movement] and Slavs [FU, splash damage], both of which are very good. UUsBest UUs: Woads (fast, gold/cost/pop efficient), Samurai/Jags/Berserks (faster than champs, gold/cost/pop efficient), Axemen/Kamayuks (ranged, faster than champs, gold/pop efficient), Karambits (fast, gold/pop efficient) The only UU which isn't gold efficient is the Gbeto, but it is very fast (1.25 base) and ranged, so it might be viable. UUs are more efficient when gold is limited than when it is not (i.e. UUs are more gold efficient than cost efficient) FU e Jaguar Warriors deal 33 damage (before armour reductions) to FU Aztec Eagles, which results in the Jags 2-shoting the Eagles. FU ETK can survive 100 hits against Incan/Mayan eagles and 25 against Aztec Eagles. The next tankiest is the Bulgarian 2HS which survives 12 and 7 hits respectively. Pop efficiency: ETK > Jag > Samurai > Berserk > Woad > Shotel = Huskarl > Axeman > Kamayuk > Gbeto > Karambit (doesn't account for taking up 1/2 a population space) Gold efficiency: ETK > Jag > Samurai > Berserk > Woad > Huskarl > Karambit > Shotel > Axeman > Kamayuk > Gbeto Cost efficiency: ETK > Jag > Samurai > Berserk > Woad > Huskarl > Shotel > Karambit > Axeman > Kamayuk > Gbeto EaglesMayans are the best vs infantry. Aztecs are 2nd best. The Incan UT lends itself to tanking arrow fire. Units attaching Eagles (defence): Mayan > Incan > Aztec Eagles attacking units (offence): Aztec > Incan/Mayan Pop efficiency: Mayan > Aztec > Incan Gold efficiency: Mayan > Aztec > Incan Cost efficiency: Mayan > Aztec > Incan HalbsGold efficient but not cost/pop efficient. Pop efficiency: Burmese > Jap > Aztec pike > generic > Goth > Viking pike Gold efficiency: Goth > Burmese > Jap > Aztec pike > generic > Viking pike Cost efficiency: Burmese > Jap > Aztec pike > generic > Goth > Viking pike CondosSurprisingly efficient given that they have no bonus vs eagles. Generic condos are pop and gold efficient, but not cost efficient. They further benefit from the fact that they are fast, created from the barracks, and don't need to be upgrade from another unit. Condos with bonuses (Jap, Aztec, Burmese, Goth, Viking) are almost always gold/cost/pop efficient. Pop efficiency: Jap > Aztec > Burmese > Viking > Generic > Goth Gold efficiency: Jap > Burmese > Aztec > Goth > Viking > Generic Cost efficiency: Jap > Aztec > Burmese > Goth > Viking > Generic I did not consider Lanchester's Laws in my calculations (i.e. all fights are 1v1; when a unit dies it's replaced with another). Edit: eagles attacking units, and units attacking eagles. This basically shows the number of hits an eagle needs to kill a unit, and a unit needs to kill an eagle. It also shows how much better Aztecs, Mayans, and Incas are vs their competitors. [link] [comments] | ||
Vietnamese armed forces from 905 to 1960s Posted: 15 Feb 2020 03:02 PM PST
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Tariq Ibn Zayid Campaign "Crossing the Pyrenees" | Hard Playthrough Posted: 16 Feb 2020 04:57 AM PST
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Posted: 15 Feb 2020 08:13 PM PST
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In terms of least micromanaging required, what civilization works best for you? Posted: 16 Feb 2020 04:30 AM PST | ||
Old thread reboot: Name your top 5 noob civs Posted: 16 Feb 2020 01:45 AM PST So I'm a noob and I have plunged deep into the subreddit over the past couple of months as I've been learning the game. Most of my searching has been for noob friendly civs so I don't learn any bad eco habits and the Byzantine/saracens are always top picks but I NEVER see India. If a big goal for the new player is to keep their TC constantly busy, would the Indians villager discount not be a great incentive? Sure the cheaper villagers is a food crutch but it also compensates for a newer players inefficiency. Most of the time I play random but if I get into a noob game in the customs lobby then it's usually an all pick. Thanks for any input or advice! [link] [comments] | ||
We're good guys! You can still curse in French. Vive la Franks! Posted: 15 Feb 2020 12:11 PM PST
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Anyone else completely one-dimensional? What's your go-to strategy? Posted: 16 Feb 2020 06:13 AM PST Tower rushing with incas - 1100 elo, having a lot of fun Man at arms rush with bulgarians or basically any other strategy with any other civ - 10 elo, raging constantly Anyone else stuck in one type of playstyle/one civ? [link] [comments] | ||
Vietnamese Idea: Military Buildings cost -75 wood. Posted: 16 Feb 2020 01:10 AM PST If you look at their stats, the Vietnamese are weakest in the early game, improve a bit into Feudal(probably for archer rushes), then decline over Castle age and then spike back up towards late Imperial(probably due to their extremely good archer trash). This clearly indicates that where they need help is in the beginning of the game. Improve them there, and the effects will snowball out over the rest of the game. Reducing the cost of Stables, Archery Ranges, and Barracks, would save them about as much wood as most common economy bonuses, assuming they built all three of them, and would incentivize early-game aggression as well, helping them in the early-game area where they struggle. This would also nicely synergize with their knowledge of enemy player locations, as right now they don't really have a way to capitalize on that information. I think it would pretty much completely solve their problems entirely. [link] [comments] | ||
Posted: 15 Feb 2020 11:53 PM PST
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Typing the number "31" is CENSORED Posted: 15 Feb 2020 03:33 PM PST At first I thought it was the taunt itself, but it is actually the number. Type in "hello 31" if you want to test it. I am a fairly conservative person who doesn't like foul language, but when we start censoring NUMBERS I think we are a little bit off the rails! The same is true for the digits 61 and 81. Even if you type a word with 61 in it, it will be censored. There has to be a space before the 3, 6, or 8 for this to work. [link] [comments] | ||
Posted: 15 Feb 2020 03:41 PM PST The villagers pathing while gathering resources is so much better. I didn't realize how much of my game play went towards checking villagers on res but after the update I realized I constantly check them to make sure they are working correctly. Good job Age team. [link] [comments] | ||
What does having "forward resources" mean? How does it affect how games play out? Posted: 16 Feb 2020 07:38 AM PST | ||
Is the AOE2 scene in your country vibrant? Posted: 16 Feb 2020 07:27 AM PST In Vietnam, it's pretty lively with pros like BacT, ACCM or Hoang [link] [comments] | ||
quick question/issue with clans Posted: 16 Feb 2020 02:59 AM PST in DE in the multiplayer-menu —> clan: i can't click „clan settings". the button is grey, so i have no idea how to change the clanname or delete it or anything. does anyone have the same problem? i am admin and founder and the only one in it, so i should be able to change things... [link] [comments] | ||
Posted: 15 Feb 2020 11:09 PM PST I have an intel hd 5500 graphic card should i purchase aoe2 de? I am not sure if ill be able to run it on my system all other requirements are a match? [link] [comments] |
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