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    Wednesday, April 15, 2020

    Age of Empires II Lifechanging.

    Age of Empires II Lifechanging.


    Lifechanging.

    Posted: 14 Apr 2020 09:06 PM PDT

    When you're about to hit your own pikemen

    Posted: 15 Apr 2020 03:33 AM PDT

    My easy AI teammate 5 minutes into every match

    Posted: 14 Apr 2020 02:36 PM PDT

    5000+ Deaths

    Posted: 15 Apr 2020 04:19 AM PDT

    Me at 11pm: Just one quick game before bed. Ranked 1v1

    Posted: 14 Apr 2020 10:38 AM PDT

    Just small FYI: There are some untold changes (and most likely bugs) with Organ guns.

    Posted: 14 Apr 2020 03:59 PM PDT

    First of all, sorry if already posted or noted here.

    Maybe some of you experienced a sudden change in Organ guns fighting performance. It is because their class was changed from "Siege" to "Ballista" class. See the details here. Basically they don't shoot bullets as they used to, making them worse due to this fact. It seems to be a bug, though.

    Another bug is that Organ guns now seem to speak Britons language, I believe. I guess it has to do something with the class change. Firstly, it was heard on Viper's stream but they speak Britons language even in my game.

    submitted by /u/jauznevimcosimamdat
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    Atheism reworked

    Posted: 14 Apr 2020 10:37 PM PDT

    Since wonder and relic victories are not in ranked games, Hunnic imperial tech is almost completely useless. My suggestion instead of what we were given to Atheism be a combination of:

    • *Tarkans deal additional damage to monks, monasteries and wonders* - so that it still would be a little bit harder to have relic /wonder victory in games that they matter and gives additional utilities for Tarkans.

    • This is tricky, but will have some niche uses. *All relics produce - 33%gold *. Basically used if you see that your opponent has more relics captured than you. Can also backfire, because it denies some for you or your teammates. But in tough situations when gold is a problem for your opponent it can really pressure them into an offensive (And Huns are below mediocre at trash fights).

    What do you think about this? What would you propose?

    submitted by /u/mardock528
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    My concept for a Georgian civ

    Posted: 14 Apr 2020 11:38 PM PDT

    Cause the Caucasus could use some love.

    Georgians

    Tower and monk civilization

    • Towers have +15% HP
    • Miners do not need to drop off gold or stone
    • Monks cost -20% resources

    Unique unit: Monaspa (medium cavalry)

    80 (100) HP, 7 (9) melee attack, 0/2 (1/2) armor, 1.9 attack speed, speed in between that of a Light Cavalry and a Knight. +5 (+9) attack bonus against pikemen/skirmishers/camels. +3 armor against skirmishers. Upgrade cost 1000 food, 700 gold.

    Unique technologies:

    Khevsur Clansmen (Castle Age, 350 food, 350 wood): +10 HP to infantry units.

    Autocephaly (Imperial Age, 900 food, 600 gold): Monks slowly regenerate HP.

    Team Bonus: Monasteries cost 25% less resources.

    Wonder: Narikala Fortress

    Tech tree:

    Champions, Halberdiers, Supplies, Squires, Arson available

    Arbalester, Elite Skirmisher, Heavy Cavalry Archer, Hand Cannoneer available, no Parthian Tactics

    Hussar, Bloodlines, Husbandry available, no Paladin, no Camel Rider.

    Siege Ram, Bombard Cannon available, no Siege Onager, no Heavy Scorpion.

    All Blacksmith technologies except Ring Archer Armor available.

    All University technologies available.

    All Monastery technologies except Redemption available.

    No Heavy Demolition Ship, no Shipwright at the Dock.

    No Crop Rotation, no Gold Shaft Mining.

    All Market technologies including Guilds available.

    submitted by /u/rattatatouille
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    Just stand there in the middle of nowhere.

    Posted: 14 Apr 2020 08:54 AM PDT

    After castle age

    Posted: 15 Apr 2020 03:18 AM PDT

    Hey guys, First of all I hope everyone is safe and healthy!

    So I bought AOe2:DE 2 weeks ago and I've been practicing the build orders on AOE2:HD a lot. First castle into special unit/knights and archer rush i consistly get a B or C grade. So my early game is okay i guess, but once i get into castle age, i kind of have no idea what i'm doing or what to do. I only play the mayans and i build castle and university immediately for plumed archers and ballista upgrade on university, but after that i'm stuck. I have no idea what to do with the new villagers that i create. I just repeat the early game with my new villagers so: 6 on farms, 4 on wood, 2 on farms and then i do like 8-10 on gold. Is this okay?

    Sorry for the confusion in my text, but my english isn't that great. Thanks in advance!

    submitted by /u/Vjeeeke
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    Help with defending Huszars

    Posted: 15 Apr 2020 03:11 AM PDT

    Hi! So I play goths and managed to get to imperial on a 2v2. Fully teched out to churn out troops and barracks set up I still got abaolutely stomped by 100+ huszars and a decent amount of paladins/knighrs from their other player.

    My teammate wasnt the best but I churned out 100s of Halbs and was still overun. Palisades didn't last long. Not sure what I can do about this, perhaps rush them earlier and stop them mining stone to stop castle production?

    Tips appreciated, the enemy can definitely be beat! Thank you :)

    submitted by /u/PlayFUTnotFIFA
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    I just keep losing games when they go to late imp

    Posted: 15 Apr 2020 08:31 AM PDT

    This is especially true when I'm playing knight civs.

    Playing arena and hideout tg as pocket or as knight civ in 2v2 has become hell for me because of this(I swear these maps are all I get in tgs).In 1v1 I ban them so it isn't a problem.

    I watched my replays and throughout dark age,feudal and castle,my score k/d and vil count and army count is higher than the enemy pocket/my sided opponent in 2v2.I also end up doing damage in castle most of the time.

    But I don't understand what is going wrong in imp.I get all my upgrades for cav,get conscription and produce from 10+ stables at the front.I also boom upto atleast 125 vils every game.Im making castles and getting trebs out,making onagers/rams based on the situation.

    But I simply cannot figure out what's going on.My units seems to be just dying without doing anything, despite patrolling them in large groups and not sending them in 1 by 1.

    Usually by 10-15 mins after the large fighting breaks out,my score just dips and becomes the lowest or 2nd lowest and I'm out of gold despite having like 20 trade carts working.The opponent breaks into our trade and it's gg.

    My teammates usually have pretty good scores,but I just don't hadont have frontline units and we just lose. Feels like I'm being useless.Letting downy team.

    Every other aspect of my game improved but this seems like it's getting worse

    submitted by /u/annucox
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    Which unique unit would be even better when given to an other civ?

    Posted: 15 Apr 2020 08:16 AM PDT

    You know that with Janissaries, the Turks are able to make their Canon Towers shoot two balls at once, however, if put on a Teuton Canon Tower you would get a whopping THREE balls at once! (Tested it on HD edition, not sure if it still holds up on the Definitive Edition.)

    Are there any other examples of unique units that would benefit from being given to an other civ?

    submitted by /u/StraightOuttaOlaphis
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    Relate.

    Posted: 15 Apr 2020 08:02 AM PDT

    In castle age, is it worth keeping your knights under enemy TC to force idle time?

    Posted: 15 Apr 2020 07:59 AM PDT

    For example, I'll send 8ish knights with armor upgrades into their eco, but the vills garrison in TC and now I either need to find a different spot to hit or camp the TC.

    Usually I'd try to make more knights to raid a different spot, but not quite sure if keeping the first group of knights under TC is worth it.

    submitted by /u/Anton_O
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    How Do I Counter 60 Horsies?

    Posted: 15 Apr 2020 07:21 AM PDT

    Paladins, Mangudai, Boyars, Kipchaks, and any god damn elephants.

    How do you counter these? I normally play Aztecs and in 1v1s I have a chance to shut them down before their eco snowballs. In 4v4s it feels impossible because you kill their flank player but their pocket players are both can civs and suddenly they kill your pikes and any other units that arent also OP horse units. I'm about to give up on American civs for team games completely.

    submitted by /u/Guanfranco
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    Why is there relatively little discussion of how the Vietnamese are now?

    Posted: 15 Apr 2020 01:21 AM PDT

    So the Vietnamese finally got their long-awaited eco bonus over a month ago. The result? Everyone talking about whether the Goths are overpowered or not. Their new bonus is acknowledged and appreciated, and then promptly forgotten about. So here's a thread dedicated especially to them and their current state. So, after over a month to get used to the change, how good are they now - great, decent, bad, Flaming Camels? Is the bonus itself a good one, and is it enough to significantly alter their civ rating compared to before the change? Are there any new strategies or build orders that the new bonus opened up? Etc.

    For those unaware, this is the change in question - economic upgrades no longer cost wood.

    submitted by /u/BendicantMias
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    Most OP Civ in AOE2

    Posted: 15 Apr 2020 06:12 AM PDT

    I read a post about the most OP civ in AOE2. I heard mentioned Tuetons, Koreans, Mongols, Magyars and Indians.

    But what about the Goths? Anyone think Goths, with their little tank men are OP? 100% build rate from any barracks, with a 12 base attack and 8 base pierce armor? What can stop them!

    submitted by /u/Jakob_525
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    Missionary question

    Posted: 15 Apr 2020 05:16 AM PDT

    Sorry if this is a bad question, just wondering if you research redemption as Spanish, can your missionary's also convert buildings, or only normal monks?

    submitted by /u/simmo1996
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    Is wonder victory socially acceptable?

    Posted: 15 Apr 2020 04:51 AM PDT

    Noob question. I've won so many standard games by building wonders, often against players better than me who have way stronger eco stats, all because I built a wonder first and was able to defend it for just long enough.

    At some point it almost begins to feel like I'm cheating... but I remind myself that that's the game and that's one of the ways to win.

    How does the community feel about this? Should every online game just be conquest mode?

    I'm not sure what mode the professionals play on or how they feel about wonder victory. Usually watching pros on youtube it just comes down to who rushes the fastest and most effectively, and games don't get anywhere near that far. But anyway I'm curious to hear the community input

    submitted by /u/100_Duck-sized_Ducks
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    AoE2: DE | Team Games Meta Overview (Ornlu)

    Posted: 14 Apr 2020 10:55 AM PDT

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