Age of Empires II Age of Empires II: Definitive Edition — Update 37650 |
- Age of Empires II: Definitive Edition — Update 37650
- Know your buildorders
- May-hem event Easter Egg (check Treb stats)! Have you picked up any others?
- tower rush
- Found the inspiration for the African civs' monastery: the Bobo Dioulasso Grand Mosque in Burkina Faso
- I spend waaay more time reading and watching content about AOE2 than actually playing it. Does anyone relate to that?
- My town is idle, my lambs are cold
- NEW PATCH: Game is now unplayable on Ranked
- When the Goth spam makes its way into the lobby.
- Arena wasn't fixed
- The game is plagued with crashes and disconnects now
- How I picture real life Teutonic Knight VS Turkish Spearman...
- Boom goes brr brr
- Excuse me?
- Can't play multiplayer since update.
- Finally found the new Easter eggs, through cheating. The new TRADE WORKSHOP. It is actually a market+towncentre as you can see in the picture. Once built, it functions like a market to sell resources and also creates villagers through slot 1. The side effects is unable to create villagers at TCs.
- This is for Forgotten Empires, Capture Age, PKZ, and all the other modders out there.
- 4 easter eggs in the new patch
- Age of Empires II: DE - May-hem Event!
- Archer vills
- Thoughts on new ranked map pool? They seem rather one dimensional.
- The Laugh Taunt - 11
- Should taunt 11 (herb laugh) stay with its new audio or the original?
- Elephant Archers in the new patch
- Scorpions used to be affected by archer attack upgrades, should this come back?
Age of Empires II: Definitive Edition — Update 37650 Posted: 27 May 2020 08:11 PM PDT
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Posted: 28 May 2020 03:08 AM PDT
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May-hem event Easter Egg (check Treb stats)! Have you picked up any others? Posted: 28 May 2020 12:17 AM PDT
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Posted: 28 May 2020 06:25 AM PDT
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Posted: 28 May 2020 06:01 AM PDT
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Posted: 27 May 2020 11:16 AM PDT Yesterday for example I read everything on reddit about it, watched 2 hours of T90 videos and then, when it was the perfect time for me to play it I was like 'nah, I don't feel like playing now'. Maybe it's more fun thinking about the game than playing it. To engage in a AOE2 ranked match is such a huge mental effort that very often I feel lazy to start. [link] [comments] | ||
My town is idle, my lambs are cold Posted: 27 May 2020 04:42 PM PDT
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NEW PATCH: Game is now unplayable on Ranked Posted: 28 May 2020 05:40 AM PDT No ranked games are starting, someone always crashes/disconnects before the game has even started, rendering the game over before it has begun. Game has crashed on me multiple times during matchmaking. Sometimes it just instantly closes out, sometimes it goes to 'not responding'... The devs have screwed something up badly... [link] [comments] | ||
When the Goth spam makes its way into the lobby. Posted: 27 May 2020 10:52 PM PDT
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Posted: 28 May 2020 03:18 AM PDT
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The game is plagued with crashes and disconnects now Posted: 28 May 2020 03:55 AM PDT After 10 attempts, literally no ranked game was playable. If a game even starts without anyone disconnecting at the start, it happens after 5-10 minutes. I even tried an unranked game wherein someone left or possibly disconnected, then not much later my game froze while I could move the screen. So basically I disconnected. The game is literally unplayable right now and we need a hotfix. [link] [comments] | ||
How I picture real life Teutonic Knight VS Turkish Spearman... Posted: 27 May 2020 04:56 PM PDT
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Posted: 27 May 2020 11:47 AM PDT
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Posted: 28 May 2020 03:04 AM PDT
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Can't play multiplayer since update. Posted: 28 May 2020 04:32 AM PDT Been playing multiplayer before the update, now I get this error whenever I start the game "The code execution cannot proceed because VCRUNTIME140_1.dll was not found. Reinstalling the program may fix this problem." When I press "Ok" the game starts. And when the game starts, it says "Failed to connect to multiplayer services." I've tried resinstalling the game twice, verifying integrity of game files, and starting the game in steam offline mode. Any ideas on a solution? [link] [comments] | ||
Posted: 28 May 2020 02:48 AM PDT
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This is for Forgotten Empires, Capture Age, PKZ, and all the other modders out there. Posted: 27 May 2020 02:57 PM PDT
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4 easter eggs in the new patch Posted: 28 May 2020 12:53 AM PDT Remember when DE was released the Xolotl Warrior was called an easter egg. So methinks the 4 easter eggs mentioned in the new patch update log are units. I seem to have found 2 of these through the Genie Editor.
a. Costs 100F 50G, instead of 100W 50G b. Approximately 30% more gold generation as per game files c. Does not receive any attack from Leitis (this may not be a feature but a bug, but that's okay) d. Quite low speed, the same as Dark Age Monk e. Increased gold generation and lower speed makes gold generation worse than trade carts, by approximately 8.7% f. Donkeys are created at Trade Workshops, rather than Markets, but drop the gold at Markets g. Donkeys have 20% less collision box, hence less likely to collide. [link] [comments] | ||
Age of Empires II: DE - May-hem Event! Posted: 27 May 2020 08:54 PM PDT
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Posted: 28 May 2020 05:34 AM PDT The villagers are obviously all equipped with bows for hunting. But why can't they use them in battle? Maybe it could be something resrved for hunt oriented civ like the Mongols, or something you could unlock through a tech. I just want to be able to say that I treated my opponent like a pig. [link] [comments] | ||
Thoughts on new ranked map pool? They seem rather one dimensional. Posted: 28 May 2020 05:11 AM PDT I love the dynamic of having rotating map pools for ranked games. Really rounds players out needing to learn each strategy well rather than being an arena only player (though one of my fave maps). Can't really rely on one civ only too. So the new patch gives out The new maps seem rather one dimensional though. Bog island and continental seem to be basically about water control. Golden pit and kilimanjaro are take center control. Am i missing anything or does it really seem more one dimensional this time for these maps? [link] [comments] | ||
Posted: 27 May 2020 09:35 PM PDT | ||
Should taunt 11 (herb laugh) stay with its new audio or the original? Posted: 27 May 2020 11:17 PM PDT | ||
Elephant Archers in the new patch Posted: 28 May 2020 01:21 AM PDT The attack reload time of Elephant Archers has been reduced from 2.5 to 2, which is a 20% reduction. To put in context, this is the same boost as MONGOLS FASTER FIRING CAVALRY ARCHER BONUS. The Gold cost has also been reduced from 80G to 70G making it a much more viable unit. So what's the opinion of my fellow villagers? [link] [comments] | ||
Scorpions used to be affected by archer attack upgrades, should this come back? Posted: 28 May 2020 05:36 AM PDT
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