Age of Empires 3 Need help understanding Aztecs |
- Need help understanding Aztecs
- Do you think new civs will be added after the release of the DE?
- Petition to change Rodeleros
- When will the NDA end?
Need help understanding Aztecs Posted: 27 Sep 2020 01:07 AM PDT I am playing some games against the AI in preparation for the remaster launch. I like the Aztecs a lot because of how unique they are. But I have a few questions about units and about economy: How the hell do their units and counters even work? Coyote runners act as cavalry, I read somewhere they are like 1 pop Uhlan or something. Eagle runners are like Musk + Dragoon in 1 unit? Whats the role of Jaguar Knights then? They are somewhat anti-cavalry, but how do they work against skirmishers or musketeers? Skull Knights seem to be the only source of aoe damage and they look pretty good, but slow. The buffs for the Warchiefs are really good. However according to a guide I saw, one card is bugged which causes him to deal aoe damage. Because of this card, he also does friendly fire. Is this getting fixed with the remaster? Now about economy: I read somewhere that apparently Aztec has the best farms? What about plantations? I would like to know how they compare against age IV european civs with their 2x factories. I usually manage to get like 80 villagers since fertility dance is quite strong with 10 warrior priests. Aztec has a lot of farm cards, but they improve food output from farm, not gold output from plantation if I remember correctly. What about the +20% output on farms and plantations from their age up bonus? I believe its the last one to imperial. The other one is only 10% bonus. So I do not see how this is straight up better. Take French for example with their bonus villager output, and then you can ship +20% food output on farms and +20% gold output on plantations. How can anyone compete with these bonuses + factory? Does not look like its balanced at all to me, but maybe I miss some hidden bonuses or something? I hope the remaster makes it possible to know which units counter which. It feels like no one understands how Aztec units really work and I don't blame them. [link] [comments] |
Do you think new civs will be added after the release of the DE? Posted: 26 Sep 2020 09:40 AM PDT I just saw the poll on this sub about which civ we would like to be added to the game. I sure hope they will add some, but I didn't see anywhere mentioning they were planning on doing that. I know that doesn't mean they won't, but I just wanted to know how likely you think it is that they will add new civs. Did they add new civs to AoE2 DE after its release? I played for a while after the release, but I stopped after that and I don't know what was added in the updates. [link] [comments] |
Posted: 26 Sep 2020 05:14 PM PDT It's been a while and I'm getting back into the game with ESOC patch to get in the swing of things when DE finally drops. I'm systematically trying out each of the civs and I found that Rodeleros confused me! They replace Halberdiers, but are much faster and have fewer bonuses against cavalry. What's more they're anti-cavalry, but they don't carry a polearm. What sets this case apart from the rest of the weird anti-cav infantry is that Spain also has guard and imperial upgrades for pikemen, so as an anti-cav option, they don't make sense at all. What should it be? How about a melee anti-infantry unit? It has the speed to close against skirmishers! [link] [comments] |
Posted: 26 Sep 2020 01:19 PM PDT We need to discuss more objective things about the game. People who had access to the beta will also be able to contribute a lot with this. [link] [comments] |
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