Age of Empires II King of the Desert 3 - Schedule for Ro64 |
- King of the Desert 3 - Schedule for Ro64
- Even Vitruvius liked to tower rush his enemies.
- Is this "aka..." an AoE2net thing or did all players agree to be transparent? Very useful feature
- Huge AI League - Extreme AI vs Extreme AI * 1190
- Tips for deciding 3 TC boom or staying at 1 or 2 TCs?
- Interview with AoE tournament producer Robo Boro
- Infiltration failed, we'll get'em next time
- Civilization Match-up Discussion Round 10 Week 2: Incas vs Mongols
- Youtuber Adam Neely mentions Aoe2 & the snek (15:47)
- Have you ever seen that ? 2 players with the same color
- Grab a Cactus
- Skillgap is too big in ranked
- Low ELO Legends Stuff I did in a game when I was sleepy
- Wait two weeks for internet. Plug it in to play Aoe2...
- Critical balance updates before end of development
- How to hange sizes of individual UI elements?
- Battle Highlights from aM/GL Empire Wars Finals Game 1 (LidaKor/T90 Casting)
- Are there Aoe2 HD game recordings (downloadable) of Dark/Feudal Age Build Orders for quick Castle Age and booming?
- The "perfect" K/D
- How do I improve my ranked benchmark?
- Indians vs. Infantry SUGGESTION
- Onager shot, Idle Villager Warning and some other mods from [KoBHV] WelpeIndiana60 I Addy
- I'm new to aoe, i understand 50-60% of pop should mostly be villagers and idle tc is bad. However what proportions of vills should be on what at what age, broadly speaking for really elo players?
- Made a Steam group for Swedish AOE 2 DE-players
- Help a new player with a special custom hotkey setup for AoE2 DE :)
King of the Desert 3 - Schedule for Ro64 Posted: 15 Sep 2020 09:06 AM PDT
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Even Vitruvius liked to tower rush his enemies. Posted: 16 Sep 2020 04:06 AM PDT
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Is this "aka..." an AoE2net thing or did all players agree to be transparent? Very useful feature Posted: 15 Sep 2020 09:13 PM PDT
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Huge AI League - Extreme AI vs Extreme AI * 1190 Posted: 15 Sep 2020 10:26 AM PDT
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Tips for deciding 3 TC boom or staying at 1 or 2 TCs? Posted: 16 Sep 2020 07:14 AM PDT Noob around 1000 elo here. How do you decide when hitting castle whether to go 1 tc push, immediate 3 tcs, or even go 2 tc push? Right now I just auto build 3 tcs hitting castle and notice I can lag behind in military and resources until im setup and can start pumping units. I know the answer is "it depends" so what are some examples where 1 tc worked or even only building one more (2 total) would be sufficient? What's going on in the game, or what do you pay attention to, when deciding how to approach castle age? [link] [comments] | ||
Interview with AoE tournament producer Robo Boro Posted: 15 Sep 2020 07:27 PM PDT
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Infiltration failed, we'll get'em next time Posted: 16 Sep 2020 05:46 AM PDT
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Civilization Match-up Discussion Round 10 Week 2: Incas vs Mongols Posted: 15 Sep 2020 09:21 PM PDT Two of the most aggressive civs in town! Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Berbers vs Portuguese, and next up is the Incas vs Mongols! Incas: Infantry civilization
Mongols: Cavalry Archer civilization
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
Thanks as always for participating! Next week we will continue our discussions with the Lithuanians vs Slavs. Hope to see you there! :) [link] [comments] | ||
Youtuber Adam Neely mentions Aoe2 & the snek (15:47) Posted: 15 Sep 2020 06:38 PM PDT
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Have you ever seen that ? 2 players with the same color Posted: 16 Sep 2020 05:21 AM PDT
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Posted: 16 Sep 2020 08:57 AM PDT
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Posted: 16 Sep 2020 08:43 AM PDT Titel says it all. Im around 1150 elo, and sometimes i totally get smacked by my opponent who seems to know the game way better than me. And the other side is also true. Sometimes im the one smacking. Are there more people who experience this? Or is it just me and do i need to improve way more in some area's i dont see? Any general tips for a 11xx is welcome! Except learn your build orders. I know the scout, archer and FC pretty good. could blindly do it. [link] [comments] | ||
Low ELO Legends Stuff I did in a game when I was sleepy Posted: 16 Sep 2020 08:39 AM PDT
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Wait two weeks for internet. Plug it in to play Aoe2... Posted: 15 Sep 2020 01:40 PM PDT
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Critical balance updates before end of development Posted: 16 Sep 2020 07:35 AM PDT Not sure if there will still be balance updates, but if you think there are any critical balance updates that should still happen, write them here. I would like to see these three before they stop developing the game further.
[link] [comments] | ||
How to hange sizes of individual UI elements? Posted: 16 Sep 2020 07:12 AM PDT Edit: How to *change sizes of individual UI elements? I don't want to use the HUD size scaler in options. I was looking for something more like going to the widgetsui folder in the game's local files and changing UI element size manually - like how one would change the position of UI elements (as Nili pointed out here). In particular, I want to increase the size of the global unit/tech queue icons, and only those, hence the in-game HUD size scale doesn't help. Does anyone know how to do this? Thanks! [link] [comments] | ||
Battle Highlights from aM/GL Empire Wars Finals Game 1 (LidaKor/T90 Casting) Posted: 15 Sep 2020 11:15 PM PDT
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Posted: 16 Sep 2020 06:23 AM PDT I am a Aoe2 HD player that rediscovered the game in the last year. I am playing only Black Forest but have been able to beat the AI across all of the difficulty levels there. I have been following this sub and YouTube videos (specifically this from St4rk) to refine my Build Order. I now reach Castle Age by 17:00 to 17:30 with 28 + 1/2 but want to get still better and do it ~16:30 (eg. I find from my recordings that I let my TC idle a bit when I lure boars). I am looking for downloadable game replays of efficient DA/FA Build Orders that I can watch to get more finer details than I would from a video. [link] [comments] | ||
Posted: 15 Sep 2020 01:04 PM PDT
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How do I improve my ranked benchmark? Posted: 16 Sep 2020 05:37 AM PDT It's a laptop rather than a gaming computer but I've had no issue running the game online with large pops and multiple players. I'm not especially computer savvy, I was wondering what the best way is to optimise my speed? Should I be closing all other applications for example? And which advanced options should I select on the Graphics settings? Thanks! [link] [comments] | ||
Indians vs. Infantry SUGGESTION Posted: 15 Sep 2020 01:20 PM PDT When it comes to 1v1s Indians are overall balanced, an average civ. Until they face infantry civs, Goths/Meso in particular. The match up is too rough. Shatagni is their imperial unique tech, it gives +1 range to Hand Cannoneers, on paper it sounds nice, it gives them a better chance fighting Arbalesters or Onagers (no siege eng). Practically the further away the target is from the HC the less accurate it becomes. Significantly. None really does it, too exotic and expensive. What I suggest: Shatagni also improve accuracy by 25% (65% will become ~ 81%) Now they wouldn't pay there accuracy price, they would have the same accuracy at maximum range. Plus a nice stimulant for an Indian player to think about going for a relatively early imp when facing infantry. And now it actually justify the high cost of 500f 300g (On top of 300f 200g of Chemistry) [link] [comments] | ||
Onager shot, Idle Villager Warning and some other mods from [KoBHV] WelpeIndiana60 I Addy Posted: 15 Sep 2020 08:40 AM PDT
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Posted: 15 Sep 2020 12:33 PM PDT So 23 vills before feudal and 10 on wood 13 on food? What about as ages progress and late game when no gold or stone left - would the latter be 50/50 food and wood for trash? [link] [comments] | ||
Made a Steam group for Swedish AOE 2 DE-players Posted: 15 Sep 2020 06:08 PM PDT | ||
Help a new player with a special custom hotkey setup for AoE2 DE :) Posted: 15 Sep 2020 03:16 PM PDT Hey everyone, i started playing aoe2 with some friends a couple weeks ago and am currently trying to get better so I wanted to set up and memorize some custom hotkeys, but theres a catch: im actually a c6 quadraplegic which means I can move my arms and wrists but not my fingers, so i need a somewhats special setup. Some context: At the moment i have a mouse that I modified by wiring the mouse clicks into buttons on my left hand, so i move the mouse with my right hand and use the clicks with my left palm. I also changed some of the default hotkeys of DE to go some buildings quickly without having to press the ctrl key since I can only press 1 key at a time. Still, i have to take my left palm off the mouse click to press b for barracks for example. Its also really inefficient to press the shift key and mouse click or press a 2nd key at the moment. To solve this I decided to buy a gaming mouse with 8 buttons. I will wire 6 buttons to my left hand, and 2 of them to 2 special switches that i will be able to activate by sipping or puffing on a straw. This will allow me to press shift by sipping while having my left hand free for pressing a different key, but I still dont know what will be the best use for the rest of the buttons and the puffing switch, and still dont know what would be the best way to map the keyboard. So I would like your help with 2 things atm.
I think my starting point will be using a pro´s hotkeys but im not sure how effective thatll be for me so im open to suggestions. Thanks for reading, I apreciate long replies :) [link] [comments] |
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