Age of Empires II Me when I'm about to be defeated by the AI |
- Me when I'm about to be defeated by the AI
- Random meme
- It's time for us to fight back!
- Hoang giving Joadn nightmares
- Building an AOE coaching platform. WDYT?
- Mod Request: Idle TC notification
- I guess today I played that guy, who is quite famous for his rag here! Somehow I understand him, it was indeed the most disgusting tower rush I ever pulled of. And he fought like a lion ! And it is very creative how he is jumping the censoring with misspelling words and typing them seperately!
- did a thing
- The best friends I ever lost
- A question about the market
- Food gathering speed : boars vs sheep vs berries
- A question about the market
- Any way to restore with booted player?
- OBNC | Post-Mortem | Reflecting on my first tournament
- Excited to have played a game with Tatoh today! It's pretty fun watching him handle himself in fuedal age only challenge :D
- Versatile civ for "new" player?
- What mods are not allowed in multiplayer?
- Do Mamelukes need a buff?
- Looking for people to play Random Costs and an occasional Diplo game
- Where can i find all the build orders?
- AI Resigning on some maps Super Early, and some Suggestions on how to fix it
- is there a possibility to look at your stats?
Me when I'm about to be defeated by the AI Posted: 17 Sep 2020 12:08 AM PDT
| ||
Posted: 16 Sep 2020 01:29 PM PDT
| ||
It's time for us to fight back! Posted: 16 Sep 2020 09:20 PM PDT
| ||
Posted: 17 Sep 2020 07:01 AM PDT
| ||
Building an AOE coaching platform. WDYT? Posted: 17 Sep 2020 07:34 AM PDT Hey all, I'm building a platform to connect AOE coaches and players that want to improve: https://www.aoe.coach. Players submit a recording of a game they want to get reviewed, pick a coach, and get back a voice-over recording with feedback from the coach. For their service, coaches get paid. The goal is to keep everything as simple as possible. So no need to schedule live 1-1 sessions or anything, everything happens asynchronously. It's almost ready, and now I'm looking for early adopters who are interested in giving it a shot (both players and coaches). You can sign up as a player who wants to improve or as a coach if you'd like to be in the first batch. I was curious to hear what y'all think! I'm currently pursuing this as a side project on nights and weekends, and I'd love to hear any feedback. [link] [comments] | ||
Mod Request: Idle TC notification Posted: 17 Sep 2020 06:04 AM PDT I was recently looking at my weak spots at the Game und then searched for Mods to maybe help me with those and my pretty much biggest problem was, that I am ideling my TC way to much and was kinda confused, that there wasn´t a Mod for that already. Haven´t modded any Game ever and wanted to ask if someone who is into Modding could make such a Mod, that every time ALL Tcs are idle (So it doesnt play the sound over and over if you want to boom and can´t keep up every single TC yet) it plays a noteable sound or/and shows a clear visable message that your TC is idle. As I said, I dont have much experience with modding, but i believe, that this would be a fairly easy one to make, especially because in the "Art of War" section in i belive "Fast Castle Age" there already is a function like this build in, which tells you, that your TC is not making villager (Could even use that Sound, as it is perfectly fitting already). I really think that would be the single most helpful Mod to make in AoE 2 and me as many others i believe would be really thankful, if someone could make such a Mod [link] [comments] | ||
Posted: 17 Sep 2020 06:06 AM PDT
| ||
Posted: 16 Sep 2020 02:04 PM PDT
| ||
Posted: 17 Sep 2020 07:18 AM PDT Last night I played two team games with a guy named Citrus Blend. We had great chemistry and went 2 and 0, including beating a Vikings, Portuguese, Itialians team on Water Migration with a Slavs, Inca, Viking team. I feel like some of the best pals I've ever had are in these temporary team alignments. Would love to hear stories of the teams and friends you've made in this great community. Although we may never meet again. I wish you continued success in Age and beyond. [link] [comments] | ||
Posted: 17 Sep 2020 02:32 AM PDT I was always a bit confused by the market. Lets say I have some decent build order and I follow it and have no need/very rare need to use the market. I end up in the mid game castle age and see the market is still at full prices/sometimes even above starting prices for food or wood. Is it worth to grab that extra gold for selling first few hundread resources? If yes, at what time in the game? If i see high prices is it good idea to preserve my gold and send more vills to wood/food? At what point stop selling? At 60 gold/100 food/wood? 50? 30? 14? What do you guys usually go for? Im talking mostly normal civs and not saracens. I always tend to ignore the market until late imp when i doscover that my opponent already sold stuff and prices are bottomed out. [link] [comments] | ||
Food gathering speed : boars vs sheep vs berries Posted: 17 Sep 2020 05:50 AM PDT Food gathering speed : boars vs sheep vs berries vs fish etc Does anyone have any actual constants from the game? I assume boars and hunt in general is the fastest but how fast. Or has anyone done some experiments? [link] [comments] | ||
Posted: 17 Sep 2020 02:32 AM PDT I was always a bit confused by the market. Lets say I have some decent build order and I follow it and have no need/very rare need to use the market. I end up in the mid game castle age and see the market is still at full prices/sometimes even above starting prices for food or wood. Is it worth to grab that extra gold for selling first few hundread resources? If yes, at what time in the game? If i see high prices is it good idea to preserve my gold and send more vills to wood/food? At what point stop selling? At 60 gold/100 food/wood? 50? 30? 14? What do you guys usually go for? Im talking mostly normal civs and not saracens. I always tend to ignore the market until late imp when i doscover that my opponent already sold stuff and prices are bottomed out. [link] [comments] | ||
Any way to restore with booted player? Posted: 16 Sep 2020 10:39 PM PDT We had connection issues most of the way through a multi-hour game, and instead of going out of sync it dropped one player. Now when I restore from the save made right after it won't let him join, and has an AI in his place. Any way to fix it? This is in AOE2 HD. Also, any way to make AOE2 HD autosave ever 20 minutes or something? [link] [comments] | ||
OBNC | Post-Mortem | Reflecting on my first tournament Posted: 17 Sep 2020 08:08 AM PDT
| ||
Posted: 16 Sep 2020 04:04 PM PDT
| ||
Versatile civ for "new" player? Posted: 16 Sep 2020 08:56 PM PDT I'm looking for a civ that's versatile enough to teach me different playstyles and friendly enough for new players, it doesn't need to be a top tier, just good enough to learn the basics. I've watched a lot of AoE and played through some of the art of war scenarios, although I haven't managed to get gold in every one of them. [link] [comments] | ||
What mods are not allowed in multiplayer? Posted: 16 Sep 2020 09:12 PM PDT It seems like some mods are not allowed in multiplayer. I installed short walls and it works in single player but not multiplayer? Are there a bunch? [link] [comments] | ||
Posted: 16 Sep 2020 05:46 PM PDT I just cant ever see a good reason to use them. Even in team games, when the high gold cost can be overcome late with trade, there are much better options to mass and dominate them fairly easily. Maybe remove the cavalry archer armour class? [link] [comments] | ||
Looking for people to play Random Costs and an occasional Diplo game Posted: 17 Sep 2020 03:57 AM PDT Saw it first on T90's 24h stream and now I'm playing it daily. The Random Costs mod is one of the funniest things I've seen on DE but it's quite hard to find people that know it. So in case you do know and/or is interested in playing it, join this discord and let's set up some games. [link] [comments] | ||
Where can i find all the build orders? Posted: 16 Sep 2020 04:17 PM PDT simple question, but i am not happy with my current sources, maybe you know better ones. [link] [comments] | ||
AI Resigning on some maps Super Early, and some Suggestions on how to fix it Posted: 16 Sep 2020 12:21 PM PDT So this has been an issue for a while, but the AI has a really bad habit of throwing in the towel super early under some conditions. It's not entirely clear what these conditions are (I've seen AI hold in in Feudal while the rest of the players are in Imperial, I've seen AI give up when behind 1 vill in Castle), but I believe it may have something to do with Mills & Docks. There's a couple maps the AI is objectively terrible with. Mountain Ridge in particular features a couple of elements which seem to completely destroy the ability for the AI to properly evaluate its position. There's a lot of deer in the centre of the map, and small pools with plenty of shore fish in the outer valleys. On average there's more fast food than Arabia, but it's highly exposed and requires Milling (and probably some outer walls/defending counter units). The AI seems incapable of recognizing this fact, and gets stuck when it needs a second Mill. I wonder if it is trying to Dock the Shore Fish, but the ponds are too small so it ends up getting itself stuck in Late Feudal with not enough Food. My suggestion would be to give the AI the ability to stay in Feudal longer (such as when it hits 30 pop but only has 400 Food in the bank so can't age up), recognizing that it is behind economically and thus it should invest in Scouts/Archers and try to be aggressive. This is a natural human behaviour and would compliment its seeming inability to efficiently gather enough Food. It also is very aggressive about taking its Sheep, and doesn't efficiently saturate its herdables. This leaves a lot of Food to spoil (200-300 on average), which seems to be the difference between the AI getting to Castle "on time" and resigning. Another point may be the lack of berries messing with the AI's ability to gather food. This is harder to evaluate since it's impossible to tell from replays what the AI is doing when something is completely absent. Additionally, the AI does a very, very bad job fighting up slopes. If there's a substantial hill at the edge of their base, it seems to mess with the AI's building placement and it ends up with an even more exposed base than usual. This compounds its inability to adapt to Mill-Food maps like Mountain Ridge, putting the AI behind both economically and defensively. It would be nice to see some walling behaviour from the AI where it tries to protect Mines, Farms, and TCs, especially from ridges. Suggestions:
[link] [comments] | ||
is there a possibility to look at your stats? Posted: 16 Sep 2020 10:33 AM PDT i mean looking at your best and worst civ and which civ you have the best winrate against and so on [link] [comments] |
You are subscribed to email updates from Age of Empires II. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment