Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers |
- Medieval Monday: Ask Your Questions and Get Your Answers
- Why even have shields?
- When you only play archers
- Played Against the Most Determined Opponent of All Time, 1v1 Ranked Arabia: The Three-Act Play of "The Hero That Could"
- Me all the time...
- Strategy
- Coaching Sessions (3rd Semester)
- I didn’t expect that to work. [Hey Siri]
- The fist ad I’ve seen with upvotes
- THE MULTIPLAYER EXPERIENCE COULD BE A LOT BETTER
- My first meme on reddit. Hope you enjoy it:)
- What is the best Civ and why is it Franks?
- Every game...
- Why don't people like sling?
- Is there such a thing as original tutorial/campaign intros mod or is it being worked on?
- [1v1 STORY] I could not surrender, I am sorry.
- How to perform a ram rush (cool strat)
- Hera joins Tempo Storm [AOE2]
- Just played first online matches... got demolished 11
- Favorite civ architecture style?
- some forced german humor for you
- Weird long game with Portuguese
- In a multiplayer game, is there a difference between clicking "quit game" and "resign" ?
- [Modding] Conversion Range against buildings
- Crikey Cup #8 LEL is tomorrow, plus Open Division #9 on Friday Night AEST
Medieval Monday: Ask Your Questions and Get Your Answers Posted: 14 Sep 2020 08:07 AM PDT Time for another weekly round of questions. Talk about everything from build orders to advanced strategies. Whatever your questions, the community is here to answer them. So ask away! [link] [comments] | ||
Posted: 13 Sep 2020 09:44 PM PDT
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Posted: 13 Sep 2020 03:32 PM PDT
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Posted: 14 Sep 2020 02:00 AM PDT I played a 1v1 ranked arena game (~1100 ELO) that turned into something that it never should have. Rather than being a normal game, it became a 3.5 in-game hour three act play, or rather a three arc anime arc series in which the identity of the protagonist shifts with each each season. Act I started off like a normal game, me as Vietnamese and opponent as May. Around 35 in-game minutes in, he takes a very bad fight. Around, 5-10 minutes later I was in the middle of destroying his base. It was a total victory and I expected him to resign, but to my dismay he kept walling and retreated south with more castles and defense structures. I asked him why he was still playing to which he responded, "to waste your time..." Now, normally I would have shrugged off this rude behavior and pressed on, but not today... No, today I thought I would so something a little different. I have hours of lectures to listen to and he seemed so desperate so I thought, why not give him a chance while I do class work? I spend 5-7 minutes setting up an elaborate system of walls, trebuchets, archers, elephants, and bombard towers. I told him that I was going to do hw but that he could keep playing if he wants and then tabbed out. Thus begins Act II. The opponent, or rather now the main protagonist of this story, starts Act II with only 10 military units and 45 vils while sandwiched between dozens of trebs/walls and a large wood line. Penned in, he starts playing Forrest Nothing while cutting space for TC's and buildings. After around 40 in game minutes into Act II, he starts assaulting my preset defenses with skirms and trebuchets, getting all of his gold from the market despite the fact I dropped food/wood price to its lowest value. Around 1.3 hours game time He manages to get to 200 consistent population and likely lost ~400-500 units clearing three layers of walls with their regiment of defenders. Hence, he finally reclaimed his homeland and turns his eyes, brimmed with courage and tenacity, to the waste lands between our civilizations. Our protagonist must now cross an open field filled with 20 trebs, 30 bombmard towers , 5 castles (I bought a lot of stone), archers, and eles with hundreds of units q'd up in case he makes progress. He begins this devilish work with a furor not seen since HD's elo system. It is at this point that I tab back in again from my lectures and compliment him on his success. Without responding, he send hundreds of halbs, skirms, and trebs against my defenses and I watch in fascination as he loses roughly 300 units covering just half a screen's distance. However, I begin to reach a dilemma. While my score was 32,000 he was catching up at 24,000 and counting. Should I be gracious and reward this man's bold sense of determination, or should I play the villain and crush him once again. After a moment of contemplation I decided to do the latter. Thus begins Act III. Since my exodus at the end of Act I, I had not been controlling any of my units. I had only set spawn points for new ones, deployed trebs, and built towers. Now however, my units, spread across the map in a web a defensive layers suddenly spring into action. I announce my decision to the now former protagonist (though the title of "protagonist" is now up for debate) and immediately Q-up hundreds of skirms and cav and dozens of oangers from my 60+ production buildings I had built before. Within 1-2 minutes of my declaration my opponent met my forces in the fields and lost all ~ 110 military units he had (mostly from oangers). However, my opponent is undeterred. Without so much as a 9 or a 11, he spreads his villagers all across the map and builds what I would say was around 60 production building spamming eagles, halbs, skirms,trebs, and rams wherever he could. I once again begin my dirty work, though with less gold it took some time. Within 15-20 real-time minutes I had cleared all that he had gained since the end of Act I. The ENTIRE time, he looked for ways to escape and rebuild, even trying to oanger through trees (I had already cut a path and put BC's in the trees to stop this). With his wood line cut off he even sells food to buy wood at the worst rate possible in order to make houses for pop. Realizing that this had become madness 2 in-game hours ago, I decide to up the anti and double down. I propose to hosting a vill fight tournament to declare the winner. Met with silence, I patrol my hoard forward, instantly killing all but two vills and the last oanger that he made out of continued desperation. Finally, he agrees to a 1v1 villager duel. As he doesn't even have enough wood to make a palisade gate, I build the arena and then the battle begins. The fight is neck and neck. My military surrounds the epic battle on no attack stance, fearing for what this fight could mean for their future. I truly contemplate resigning if this man wins. Regretting all of my life choices, I watch in horror as the HP of my vill dips dramatically after a hit, reminded me of a traumatizing time in my youth when a spearow's furry attack critically-killed my starting pikachu in pokemon yellow, but no! It was lag! Finally, after 3.5 in-game hours my, villager finishes her beastly opponent with one-hit HP left. It is finished. Epilogue: I killed ~ 2,500+ units despite the fact I only played around 1.5-1.75 in game hours out of the 3.5 ("only"...sigh). I also lost 750 units. The time when I decide to start playing again is visually marked in the timeline by a thin streak in which he goes from ~ 110 military to zero in just 1-2 minutes. Obviously this game was obnoxious and I should have just ended it at the beginning, but I found it comical and it seems like he weirdly enjoyed re-booming against all odds. No harsh words were traded. It's something that I will never do again, but I don't think it was full on toxic from either side. Hope any of you that decided to read this enjoyed. I have the recorded game, but I doubt anyone wants to watch that long of a match. Even T-90 probably wouldn't touch it. Edit: Wow I didn't think people would actually want to see the recording haha, I'll look at how I can get you guys a link to it. [link] [comments] | ||
Posted: 14 Sep 2020 08:24 AM PDT
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Posted: 14 Sep 2020 08:05 AM PDT
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Coaching Sessions (3rd Semester) Posted: 14 Sep 2020 07:00 AM PDT Hello everyone, I have started my third semester for Age of Empires 2: Definitive Edition coaching, I am accepting a total of 10 students, classes will begin in 3 weeks tops. Please contact me on Reddit (https://reddit.com/r/aoe2/comments/g58lr4/coaching_sessions/) or PM me there, Discord (https://discord.gg/yeXYUH), or Twitch (https://www.twitch.tv/f1reaoe) for additional info & available times. [link] [comments] | ||
I didn’t expect that to work. [Hey Siri] Posted: 14 Sep 2020 08:09 AM PDT
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The fist ad I’ve seen with upvotes Posted: 13 Sep 2020 06:08 PM PDT
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THE MULTIPLAYER EXPERIENCE COULD BE A LOT BETTER Posted: 14 Sep 2020 05:47 AM PDT The UI and multiplayer connection issues are so clunky and just downright bad it's embarrassing and hardly even an improvement from HD why is it still so slow? It should be seamless and working correctly at this point in the games life to be honest, it should have been a lot better when the game first came out. Games come out every day with perfectly fine and captivating UI and matchmaking systems why is AOE2 so behind in this regard? I see run of the mill phone games with a more responsive experience in the user interface than this game. The multiplayer lobby area is downright ugly and should be completely overhauled and made to look more appealing and given the love a game as great as this deserves. Also why remove the feature of showing all players in the lobby's ping next to their names now we can't see who's lagging and kick them before we start. rant over [link] [comments] | ||
My first meme on reddit. Hope you enjoy it:) Posted: 14 Sep 2020 08:02 AM PDT
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What is the best Civ and why is it Franks? Posted: 13 Sep 2020 04:25 PM PDT What is the best unit and why is it Axe throwing thingies ? 🥳 Anyone here who can relate? [link] [comments] | ||
Posted: 14 Sep 2020 08:35 AM PDT
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Posted: 14 Sep 2020 06:00 AM PDT Seems to be a consensus that sling is bad in competitive aoe and many tournaments ban or limit it. I watch a lot of aoe2 and I get a little tired of the same strategies again and again particularly 2vs2 tournaments tend to follow the standard 1 players goes cav, 1 player goes archers. Whenever a team goes for sling it adds an intriguing dimension to the game and this makes it much more interesting for me to watch and there were some fantastic examples of clever sling strategies in ECL. So my question is: I understand that the players may not like sling and see it as anti-competitive, but for the spectators I see it as a real positive, can someone explain why they disagree and why it tends to be limited in tournaments? [link] [comments] | ||
Is there such a thing as original tutorial/campaign intros mod or is it being worked on? Posted: 14 Sep 2020 04:11 AM PDT I'm running all the original stuff mods like original music, sound effects, farms, is there one for the tutorial especially and/or the campaign mission intros/outros? [link] [comments] | ||
[1v1 STORY] I could not surrender, I am sorry. Posted: 14 Sep 2020 02:24 AM PDT I came home at night, drunk. After a nice mostly even game [~1150 elo] I lost my main base in imp, at about 50min into the game. That's when I got the first "gg?" - BUT I had quite some arbalests and chukonus safe in a soon to be thriving 2nd forward base, secured by a castle ;) so I started trebbing his core base, killed 2 castles and two tcs. I was going to lose anyway in the long run: yes, that is true. But I managed to put up the fights all in my favor. And I could almost even out the k/d by getting + 170 kills, while actually beeing dead. And I did not heavily wall or anything like that. And when I am gg, then just end it with a flood of skirms right? But he did not do it, just typing gg every 5 min, while loosing tons of light cav and chevalier against my ranged ball. Sober I would resign much sooner of course, but in this situation I was like: come give me the final strike! I know it's bad behaviour. I am sorry ;) but I just could not surrender with so many gold units left - he arrived with the skirms by 1h20min into the game and I surrendered, apologizing for dragging it out...he was of course kinda pissed. What do you think about those situations because I actually like those heavy pressure situations, getting everything out of your army comp. Saving wounded archers and stuff. I actually do not like dragging it out, but when there are battles stills open ...? I know, you steal the time of your opponent, but you need be aware that games can go longer sometimes? Well I don't know. He proably banned me. Any opinions? [link] [comments] | ||
How to perform a ram rush (cool strat) Posted: 14 Sep 2020 09:04 AM PDT Hey you, yes you reading this, would you like to learn how to use the power of battering rams to destroy your opponent, well you came to the right post. Requirements: Ideally you should play on a civ with good siege and available cheap units to protect them. The top 2 are the Celts (which I use) because of there amazing rams, fast infantry to protect them, and +15% wood collection. And the Cumans for their ability to make rams in feudal age and town centers one age earlier which can help you afford them. After you have selected your civ you have 3 options of when to attack, early Castle age, late Castle age, and early Imperial, or Cumans Execution: First just play the game normally until you reach a certain age, you have 3 options of when to attack, early Castle age, late Castle age, and early Imperial (or feudal if you are using the Cumans). Now as soon as you are able to, build a siege workshop near the enemy's base. Then once you have it up, build your rams. So when you have built them, there are certain buildings you want to target. The first building you want to attack is the town center, I will tell you why later. Then you want to attack castles, houses, and then military buildings. Now, why did I put town centers before castles, that is because of one reason. Your goal when ram rushing is to cripple the enemy as much as possible. If you pull it off correctly, the enemy will have very little resources and be mostly disabled for the rest of the game. Effectiveness: There is one major rule for this strat you must follow. You NEED to be in imperial age while the enemy is in castle age, or has not built a castle while you are in castle. It will not work if this is not true. Anyways, this strat is very effective against to types of players, players who are late to build an army, and players who love archers. This strat is also more useful in team games and especially in games with family and friends. Conclusion: I am probably not the first to come up with something like this, this is just my personal one. If you have a way to improve this leave it in the comments. goodbye and happy raming! [link] [comments] | ||
Posted: 14 Sep 2020 08:47 AM PDT
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Just played first online matches... got demolished 11 Posted: 14 Sep 2020 04:49 AM PDT So I had a few beers and thought it was as good a time as any to stop being scared of online. I've been practicing archer build and remember a vague fc so figured I'd be alright playing some 1v1 unranked. First match: 1v1 BF, Viet v Britons Everything was fine, lag was a bit weird. Distracted by early scout fight and lost a vil... Op early walled: I guess I'll transition to... idfk Went skirms to counter the lb, mauled by siege GG Second Match: 1v1 Golden Pit(?), Cumans v Viet How tf do I play golden pit? WTF ITS FAST SPEED?! So. Many. Idles. Why are there no sheep? Oh cool early scout rush - this is fine Dealt with rush with pointy bois - lemme just mass arche... oh cool the pit is full and he's full walled and has like 4 castles in the middle Mass pike from him GG I don't think these guys were particularly good but jfc MP is a different world compared to AI. Any suggestions? Is it just a matter of playing more? Back to AI for a while? Learn the meta? FWIW I don't necessarily want to get super good but putting up some sort of a fight would be nice Also... how do you defend? 11 E: unranked [link] [comments] | ||
Favorite civ architecture style? Posted: 13 Sep 2020 10:42 PM PDT Mine is Byzantines bros. Reminds me of AoE 1, which had the best soundtrack to date. [link] [comments] | ||
some forced german humor for you Posted: 14 Sep 2020 08:12 AM PDT
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Weird long game with Portuguese Posted: 13 Sep 2020 11:20 PM PDT | ||
In a multiplayer game, is there a difference between clicking "quit game" and "resign" ? Posted: 13 Sep 2020 11:38 PM PDT also it would be nice if the "you win/lose" screen didn't take all the screen and interrupt chat. [link] [comments] | ||
[Modding] Conversion Range against buildings Posted: 14 Sep 2020 07:09 AM PDT Pretty self explanatory, is there a way to modify the conversion range against buildings in DE genie editor? I know you could on the user patch but that doesn't always translate [link] [comments] | ||
Crikey Cup #8 LEL is tomorrow, plus Open Division #9 on Friday Night AEST Posted: 13 Sep 2020 06:10 PM PDT Hey all, it's been a while since I shilled my own tournament here on reddit! It's the Crikey Cup, with AUD$200 is prizes, in two divisions, every week! On Tuesdays at 7pm AEST it's the Low Elo Legend division, which is currently <1300 elo cutoff. On Fridays at 7pm AEST it's the Open Division, with no elo cutoff. Last weeks winner and runner up are joined by four new players for a shot at $100 prizes per division! There are prizes for first, second, and third! If you want to join the mailing list, please sign up here. In order to participate, all you need to do is be in discord at 7pm sharp, in the voice channel "Waiting for Matches" in the Crikey Cup section. It doesn't matter if you have a microphone, just be there so that I know you want to play! Preference is given to newcomers! All matches are streamed on my twitch channel by me! Hope to see you there! EDIT: It's 1v1, best of one, hidden civ, maps chosen semi-randomly, single elimination bracket for a bit of funsies! [link] [comments] |
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