Age of Empires II First Ranked Game |
- First Ranked Game
- The new battle royale mode is great
- Don't ever try to persian douche Cumans
- Big conversion in 2v2 WC2020
- Lireyy/Lieerey/Leerey/Larrys Reactions are pure gold. I just had to do this. I hope he is okay with it.
- We Simp Goths
- Every Unique Unit Compared to History (Part 4 - The Civs of The Conquerors)
- Mr_Steinbergs is a Scammer and a Disgrace to our Community
- How long is it okay to pause?
- PeaceX League AOE2 DE Tournament (In association with Seamedu)
- Hmmm
- which patch will the 2020 world cup will be played on ?
- Found a UI bug with the new update
- Where are the Diplo games?
- Going to catch up on some 2v2 WC... good sets to watch?
- So been playing DE for a while.... been meaning to ask... what is the cross or plus symbol that appears sometimes when you right click—-can it be disabled? Thanks in advance
- 3v3 woes
- dogao Coaching - BLACK FRIDAY DISCOUNT
- Regarding the recent Aztec nerf, what if the carry capacity bonus were staggered instead of just +3?
- Using Variables in the Editor
- Why do plumed archers have bonus vs. infantry?
- What's a good balance of villager jobs?
- Anyway for Modifying Unit Status
Posted: 28 Nov 2020 02:39 AM PST Hi all, having got a new laptop that can run the DE properly (old computer was a little underpowered) I took the long desired step of playing an online game. Decided to jump straight into ranked. Ended up with Franks (me) vs Ethiopians on arabia. Got lucky and despite a hord of feudal age military turning up just after I hit castle was able to weather the storm with knights and skirms. countered with a castle and seige workshop near the front of his base. his pikes and crossbows did badly fighting under my castle and then I ramed down his castle. as soon as I was in his base he resigned, watching T90 has paid off :-) . All very boring but was a big moment for me, I expect I will get destroyed in my next game but it feels good to play people and not the AI. [link] [comments] | ||
The new battle royale mode is great Posted: 28 Nov 2020 03:39 AM PST I am really enjoying the new Battle Royale mode. It's such a new way to play the game, but nonetheless still feels familiar to the traditional aoe2. It's like a regular game but with the economy aspect removed so you can fully focus on the battles. Sure managing the economy is a part of the fun but this provides a breath of fresh air. Also I'd like to compliment how competent the AI is in this mode. I imagine it is a lot of work to code an AI for a completely different game mode like this. Anyone else liking or disliking BR? [link] [comments] | ||
Don't ever try to persian douche Cumans Posted: 28 Nov 2020 02:12 AM PST | ||
Posted: 28 Nov 2020 03:51 AM PST | ||
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Posted: 27 Nov 2020 04:11 PM PST
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Every Unique Unit Compared to History (Part 4 - The Civs of The Conquerors) Posted: 27 Nov 2020 05:05 PM PST Welcome back, everyone! We finally finished the AoK civs and we have finally moved into the home strech of the DLC. Thank you all for the amazing support on the last few installments. They mean a lot to me. (You can see part 1 here, part 2 here, and part 3 here) So without further ado, let's get started. Aztecs - Jaguar Warrior Ability: Attack bonus vs. other infantry. What it Was: Jaguar Warriors were one of the higher ranks of Aztec Warriors. (Aztec warriors would originally start wear not much other than the clothing and their weapon, but would gain fancier clothes.) They were the exact same rank as the Eagle Warrior (which was not a scouting unit, and was unique to the Aztecs as well, but the Meso civs did need some light cav esque unit.). They were some of the best of the Aztec soldiers, which were already terrifying. Significance to Aztecs: Millitary was hugely important to the Aztecs, since they needed human sacrifices or the world would literally end (Or so they thought). Since Jaguar warriors were elite, they obviously were the perfect fit for the Aztecs since their other elite warriors, The Eagle Warrior, are the Mesoamerican scouting unit . How the Game relates it to History: The Jaguar Warrior and The Eagle Warrior complement each other extremely well, which I believe is very accurate to the Aztec army. The anti infantry bonus is probably because Aztec warriors were brutal. The Infantry would be the last to attack, after the ranged units would unleash a few volleys. They were extremely well trained, and every man had served in a battle at least once. They created terrible wounds, and took survivors for sacrifice. Huns - Tarkan Ability: Cavalry with attack bonus vs. buildings. What it Was: The Conquerors manual will tell you that "The best of the Hunnic light horsemen were Elite Tarkan warriors. They rode hard, hit with surprise, and could withdraw as quickly if the situation was not advantageous." However, this, like most things the aoe2 manuals say, this isn't entirely true. Tarkans were a role of nobility in Turkic or Mongolian nobility title. They were also generals under the army of Tamerlane. They could also be assigned as military governors as well. However the title has been used with so many different meanings that an actual definition if it is hard. So, now I have to find how they relate to the Huns. Significance to Huns: Much like the Huskarl, which you may remember as being Norse and Saxon rather than Gothic. I think that the Tarkan is really just supposed to represent a Hunnic warrior, like the manual says. How the Game relates it to History: The Huns were famous for raiding and pillaging. Attila the Hun was known as the "scourge of God". Obviously, the Tarkan is meant to be an anti-building unit which makes sense because of pillaging. Even the weapon they wield screams "IMMA BURN UR HOUSE DOWN!!!!" Koreans - War Wagon. Ability: Heavily armored horse-drawn archer unit. What it Was: War Wagons had been used throughout history by many people. They were known for being essentially moveable fortresses. Significance to Koreans: However, the Koreans never actually made any sort of War Wagons (as someone kindly pointed out here. It would have been cooler for something more historically accurate like a Hwacha (or a unique Onager to represent the same thing.). However, the Chinese have historically used War Wagons, but although China (Manchuria) and Korea are in the same modern day geographical area, they are completely separate cultures. I think the addition of the War Wagon for Koreans is, like the post I linked above said, completely a game design thing, and that is okay. How the Game relates it to History: Obviously war wagons were extremely powerful and tanky, which is exactly how they are portrayed in the game. However, they do cost way more wood than a normal cav. archer, which makes sense because the Wagons are made out of more wood than is required to make a bow. Koreans - Turtle Ship Ability: Slow, ironclad battleship used to destroy other ships at close range. What it Was: The Turtle Ship is a naval vessel created by the Koreans to fight the Japanese. It is credited as the first armored ship type in the world. It gets its name from the covering the ship gets. It was used along the Significance to Koreans: The Turtle Ship was used by the Koreans, and was created by the Koreans. Although the Japanese had a bigger navy numerically, the Turtle Ship allowed the Koreans to fight back, and even win battles. How the Game relates it to History: The Turtle Ship is more cost effective than a Galleon, which is most likely a nod to the Japanese having way more ships than the Koreans, but still losing to the Turtle Ships. Its tankiness is also probably a nod to the fact that it is the first armored ship in the world. Mayans - Plumed Archer Ability: Strong, fast, well-armored archer with less attack than other archers. What it Was: Although there was no such thing as a "Plumed Archer" in Mayan times, Mesoamerican warfare did rely heavily on missile weapons. Personally, I would have made the Mayan UU the Atlatl, however that is already the Aztec UT. Significance to Mayans: As I said with the Jaguar Warrior, the Ranged Units were the first to attack in Mesoamerican warfare. They would launch volleys of stones and javelins, before the melee began. How the Game relates it to History: The Plumed Archer (Or so I've heard, idk I don't actually have aoe2 yet) is instrumental to the Mayan army composition, which makes sense due to their importance in battle (Archers in medieval Europe were seen as not very good, and weren't treated so well.) Their weaker attack probably has to do with the fact that their range was not as well developed as European range (although, Atlatls were very good, and were probably on par with at least a short bow.). Spanish - Conquistador Ability: Mounted Hand Cannoneer. Powerful close attack, but inaccurate at range. What it Was: Conquistador means "Conqueror" in Spanish. When The Spanish started exploring the New World, they had Conquistadors to explore new lands, colonize them, and conquer any pre-existing empires. One famous Conquistador was Hernan Cortez, who brought down the Aztec Empire. Another famous one was Francisco Pizarro, who, like Cortez, brought down the Incas. (Fun fact, the Spanish UU was originally going to be the Genitour, which actually would make sense. But we'll get to that when we talk about the Berbers) Significance to Spanish: The Spanish are probably the most famous for their Empire in the New World, and their legacy still stands today. Spanish is one of the most widely spoken languages on the world (I think its the 3rd most but Im not sure.) How the Game relates it to History: The Conquistador is a Hand Cannoneer on a horse, probably because the Spanish, like most Europeans, used muskets widely. The fact that it is on a Horse is probably because they were also explorers too. Spanish - Missionary Ability: Mounted Monk. Converts enemy units and heals friendly units like Monks, but cannot pick up Relics. What it Was: During the Age of Exploration, the Catholic Church sent missionaries to convert the Indigenous people to Christianity. Significance to Spanish: Since the Spanish are credited with finding the New World for Europe, the pope sent missionaries to the Spanish colonies first. How the Game relates it to History: I mean, its a converting wololo unit that cannot pick up relics, what did you expect from a unit called a "missionary". Anyway thats all the conquerors civs. Next time, we will do the civs of The Forgotten. Tysm again, - Polar [link] [comments] | ||
Mr_Steinbergs is a Scammer and a Disgrace to our Community Posted: 27 Nov 2020 10:52 AM PST Hey all. Mr_Steinbergs (https://www.reddit.com/user/Mr_Steinbergs) is a Scammer and a Disgrace for this Community. He asked for Coaching in an earlier post.(https://www.reddit.com/r/aoe2/comments/jxdi3k/looking_for_aoe2_coach/) We came to an agreement and he got 1.5h of really quality coaching by me. He was really, really happy with it and i even wrote him a nice PDF-Document for a spefic build order for him that went untill Imperial Age. He always texted me that he really enjoys it and that he improved a lot. Today would have been our 2nd Coaching Session. I already prepared what we would focus on. Today he blocked me on Discord and Banned me from his Discord Server. All because he did not want to pay the really cheap 15€ we agreed upon. Please dont give this Scammer a Spot on our Community. Although contact his latvian friends if you know any of them. I do have proof for everything. Best Regards, EdlerVonMornag [link] [comments] | ||
Posted: 28 Nov 2020 03:38 AM PST How long do you think one shiudk wait to unpause a game if the enemy pauses with no explanation? [link] [comments] | ||
PeaceX League AOE2 DE Tournament (In association with Seamedu) Posted: 28 Nov 2020 04:14 AM PST
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Posted: 27 Nov 2020 06:21 PM PST
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which patch will the 2020 world cup will be played on ? Posted: 28 Nov 2020 04:30 AM PST Is it gonna be the latest patch or the one previous ? [link] [comments] | ||
Found a UI bug with the new update Posted: 27 Nov 2020 07:22 PM PST Not sure if I'm alone here, but when you join a online matching game with a friend, when you click civ choice before the online info is loaded, you end up stuck in the civ choice screen and can neither confirm nor cancel. Anyone experienced the same thing? [link] [comments] | ||
Posted: 27 Nov 2020 07:13 PM PST I could always find a diplo game on HD but never can on DE. What's up with that ? [link] [comments] | ||
Going to catch up on some 2v2 WC... good sets to watch? Posted: 27 Nov 2020 03:27 PM PST | ||
Posted: 27 Nov 2020 06:59 PM PST | ||
Posted: 28 Nov 2020 12:44 AM PST Anyone else just looking to play something other than arena or arabia but is plagued by only having one ban and people disconnecting... the struggle [link] [comments] | ||
dogao Coaching - BLACK FRIDAY DISCOUNT Posted: 27 Nov 2020 09:39 AM PST Hello my friends, it's been a while! Tired of getting stuck in your elo? Desire to become the new top player and be a millionare earning lots of money through AoE tournaments? Just want to beat your friend who is better than you? I'm here just to let you know I'm offering 20% off in all the coaching packages I have. If you wanna know a bit more how it works just send me a message here or send an email to [dogaoaoe@gmail.com](mailto:dogaoaoe@gmail.com) The offer is on until Sunday. Thank you! [link] [comments] | ||
Regarding the recent Aztec nerf, what if the carry capacity bonus were staggered instead of just +3? Posted: 27 Nov 2020 01:06 PM PST Something like +2/3/4/5 based on which age you're in. Nerfs it early on, but makes it stronger as the game gets later and later, restoring the Aztecs' previous economy power once you hit Imperial Age. Would this have been a better way to change the bonus, or would they still be too strong with +5 in late-game? I personally don't think it would make Aztecs overpowered in late-game because of their lack of cavalry and gunpowder, as well as their fragile buildings and garbage Imp Age navy. These are clear weaknesses of the civilization that are highly pronounced in late-game, which should keep them in check. [link] [comments] | ||
Posted: 27 Nov 2020 04:35 PM PST
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Why do plumed archers have bonus vs. infantry? Posted: 27 Nov 2020 03:43 PM PST | ||
What's a good balance of villager jobs? Posted: 27 Nov 2020 04:22 PM PST How many should I have on wood, food, gold, stone at the early stages of the game? More or less, it's just to have an idea for my games. [link] [comments] | ||
Anyway for Modifying Unit Status Posted: 28 Nov 2020 02:03 AM PST Is there any way in the files or an app I can use to modify the status of my units or buildings to make a unique games, for example I would like to give the wall more HP and cost less, or castle have more attack strength ? Thanks. [link] [comments] |
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