Age of Empires II Found this on imgur |
- Found this on imgur
- How's this Transatlantic Diplo map looking, not finished yet (Luducrius size)
- Best purchase ever?
- Wololo
- Update on the Transatlantic Diplomacy Map | Read comments |
- Here is a Mexico / South US map I was working on but gave up because I didn't really couldn't find a use for it, neither diplomacy (locations in this map aren't interesting enough for diplo games) neither 4v4 (map too big for it, for some reason i tougth it was a good idea to make this luducrius.
- I made this Paladin for my brother's birthday when giving him AoE 2 DE
- How come villagers just don't teach ballistics to ranged units?
- How do you turn off the 'smart' unit attacking?
- When is the best to resign?
- Tarkans on Arena
- Everytime i meet a new person
- After very successful response from my previous illustrated build order post I thought ill give you another BO for everyone to practise, These build orders are designed to be very useful and handy. Easy to fit in secondary monitor or be printed out for better observation. Enjoy! Thanks for support!
- The AoE Podcast w/ Nili and Dave
- A surprising Persian bonus
- Which edition has multiplayer support?
- Killing enemy deer
- Lord give me strenght 11
- 1v1 placements are rough...
- Game pass crash
- [Spoiler] Balancechanges for November
Posted: 06 Nov 2020 06:13 AM PST
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How's this Transatlantic Diplo map looking, not finished yet (Luducrius size) Posted: 05 Nov 2020 09:15 PM PST
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Posted: 06 Nov 2020 01:05 AM PST
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Posted: 06 Nov 2020 06:34 AM PST
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Update on the Transatlantic Diplomacy Map | Read comments | Posted: 06 Nov 2020 04:43 AM PST
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Posted: 05 Nov 2020 10:43 PM PST
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I made this Paladin for my brother's birthday when giving him AoE 2 DE Posted: 05 Nov 2020 11:17 AM PST
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How come villagers just don't teach ballistics to ranged units? Posted: 05 Nov 2020 07:14 PM PST | ||
How do you turn off the 'smart' unit attacking? Posted: 06 Nov 2020 06:34 AM PST In the old version if you had an army and you right clicked an enemy unit, they all attacked that unit. Then you could select units within that army and micro them appropriately. Now though when I select a group and right click and enemy, they all seem to just go attack whichever enemy unit is closest to them. As a feature this is questionable because it takes away the skill of the game in a somewhat important way, I get quality of life improvements but this is sort of a direct part of the game. [link] [comments] | ||
Posted: 06 Nov 2020 07:41 AM PST It is bad manners to resign early (especially in a team game). However, it is near impossible to get your team mates to agree to resign until the force that killed you reaches their base. Also, I notice the better a player is, the more likely they are to resign at the first sign of adversity which can be a bad habit to develop. It is also bad manners to resign late and drag out a game. It shows a lack of respect for your opponent and can be considered time wasting. I believe that a pocket should agree to resign early if his flank has been destroyed and realise that he shouldn't have boomed so much. I am trying to come up with a rule of thumb for when the best time to resign is. Does a score difference of 20% make sense? Is it different in 1v1s and team games? [link] [comments] | ||
Posted: 06 Nov 2020 05:57 AM PST So guys, I played around a lot with huns in TG on Arena and i Stuck to this gameplan. Early imp (around 70-75 pop) into castle and 5 stables pumping tarkans on your way up. I always had 15-20 elite tarkans with full armor around minute 30 and full queue from 5 stables. It catches a lot of people of guard, because they tear down gates and then tcs so quickly. You can even petard the gate for an instant surprise. They counter any arb/ram in the making and often deny forward bases, because they turn up around the time when people try to establish production outside their walls (hence the early imp time). I mostly transitioned into cav archer and trade from there, if it was not insta gg. Eventually paladin once trade was up. I think it's a nice niche strategy. Only weakness is halb/ram, which is also cheap and fast, but I never encountered it yet. what are your thoughts on tarkans on arena tg? Edit: the advantage over a paladin play is that cavalier and paladin take for-friggin-ever to complete and is therefore a slow play. [link] [comments] | ||
Posted: 05 Nov 2020 02:28 PM PST
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Posted: 05 Nov 2020 11:47 AM PST
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The AoE Podcast w/ Nili and Dave Posted: 05 Nov 2020 02:18 PM PST Just wanted to let you know guys that we did another podcast! Sorry for the really awful start... Had apparently a big brain fart. Hope you enjoy it as much as we did :) If you have some suggestions or feedback let us know on https://discord.gg/8mgCYdXn Youtube --> https://www.youtube.com/watch?v=d2zuyV0DBsQ&lc=UgxEVeRcS9QPbXdswUx4AaABAg&ab_channel=Bulletchen Anchor + other platforms https://anchor.fm/bulletchen/episodes/The-AoE-Podcast-Episode-6--with-Nili-and-Dave-em2b3v [link] [comments] | ||
Posted: 05 Nov 2020 04:59 PM PST
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Which edition has multiplayer support? Posted: 06 Nov 2020 07:57 AM PST Came back to this game after A LONG TIME and saw many editions. I am a bit confused because i don't which one has multiplayer support. I want to play multiplayer with my friends. Edition which has the lowest requirements to run will be appreciated since some of us run on old pc's. Thanks in advance [link] [comments] | ||
Posted: 06 Nov 2020 06:47 AM PST I have almost never seen any pro player killing the opponents deer in order to deny food. Scouts are just ignoring it all the time. Casters has mentioned it once or twice, but I have never seen it. What is the reason for this? Is it considered bad sportsmanship? I mean laming an elephant is basically the same thing and is quite common, however requires extra effort, but also deals way more damage. Also new Goths meta is basically sending a villager which kills the enemy elephant. So why not the deer? [link] [comments] | ||
Posted: 05 Nov 2020 12:57 PM PST
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Posted: 05 Nov 2020 10:33 AM PST
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Posted: 06 Nov 2020 04:24 AM PST My friends and I are suffering from this crash-to-desktop thing. We have increased our virtual memory but with no luck, it keeps crashing. Its really annoying when you try to play online, because you can't go back into the game. Is there a fix for this? Thanks in advance [link] [comments] | ||
[Spoiler] Balancechanges for November Posted: 06 Nov 2020 05:01 AM PST You can find the upcoming balance changes here. There has been a "leak" but the Devs were fine with it being shared [link] [comments] |
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