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    Friday, December 25, 2020

    Age of Empires 3 You know it

    Age of Empires 3 You know it


    You know it

    Posted: 24 Dec 2020 07:47 AM PST

    How should Japan counter France cav?

    Posted: 24 Dec 2020 07:07 PM PST

    Was playing a FFA today and got obliterated by age five imperial French cav. Was using ashigaru musks and horse archers but they tore through them. Completely broken civ lol. Any advice? I woulda gone samurai but they're so slow that they feel useless

    submitted by /u/sit_down_man
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    Age of empires 3 complete collection on steam.

    Posted: 24 Dec 2020 10:35 PM PST

    I launch this game and it gives me an option of age of empires 3 (2007), age of empires 3 war chiefs, and age of empires 3 Asian dynasties. I'm a new player and don't know the difference. Which one should I play and do they have any gameplay or any differences at all?

    submitted by /u/humanrobot46
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    AOE3 system requiements

    Posted: 25 Dec 2020 12:45 AM PST

    Can I play aoe3 on dell inspiron 3521?

    submitted by /u/Background_Fox_6696
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    Playing some AoE3DE PvP as Russians! Newbie PvPer from Oceania

    Posted: 25 Dec 2020 12:14 AM PST

    Dutch vs Britain

    Posted: 24 Dec 2020 03:18 PM PST

    Hey guys,

    Having a difficult matchups with Britain. I usually do a 2-3 bank semi-FF. But have been having difficulty countering longbows. I didn't realize they owned skirmishers. I can go the hussar route but most players will have pikes/muskets and I'm amazed that long bows can actually focus fire them effectively. I'm surprised that they actually owned cannons too at enough of a mass.

    Just wanted to see what people's input is in this matchup. Especially from the people who mains Britain what are the things you fear from The Dutch that I should focus on.

    submitted by /u/Raniruru
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    AoE3 and "gameplay creep" and overlapping units/buildings/design/bonus. List and discussion how to change them

    Posted: 24 Dec 2020 04:52 PM PST

    IDK if "gameplay creep" would be the name. For the sake of simplciity: in Vanilla you had the Blockhouse for the Russian, introducing a "revolutionary and unique" building that combined an outpost and barrack. In Warchief they introduced War Huts so the uniqueness of Russians is no more or there're also units that simply weaker versions of others. What are your exemples? What ideas you have to change them?

    - Russian Blockhouse and War Huts: (the extra 5 pop of Russians it's quite low?)
    - Emissaries vs other minor explorer units (Native scouts have stealth, Chasqui can fight treasure guards and build TC, TP and embassies) Emissaries could work like AoM atlantan oracles vision (little bit random idea, but different enough)
    - Gatling guns and Organ guns: the first should be better! also they have "colonial stats and should get ghost upgrades)
    - Aztec priest vs Incan priestess: Aztec can fight, but you rarely would use them to do it or to treasure. Even Priestess have more ranged resist.. The feature of Aztecs more powerful rituals it's matched then by Incans.
    - Falconet vs Horse Artillery: there are some numbers here: Horse Artillery it's better but more expensive and pop costing... they could differentiate a little bit it's roles?
    - Skull knights vs Incan Maceman: Skull knights should be crazy good because you can only spawn them by ritual... but maceman are trainable and far better...
    - Ironclads vs Frigates and Monitors: Ironclads it's a mixture and of both... and wins with being mediocre against them.

    Any idea?

    submitted by /u/victorav29
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    Austria v. Germany

    Posted: 24 Dec 2020 03:28 PM PST

    Do you think Austria is unique enough to constitute its own Civ, or is it represented well enough by the German Civ?

    I'm confident that Prussia, Saxony, the rest of the H.R.E are fine as an umbrella civ, but I'm not sure about Austria.

    P.S: If they were a Civ, what would their thing be?

    submitted by /u/Dylan_Gubler
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    New AI update sucks. This is on hardest btw, Extreme is just broken trash. AI looping army is way too fast. My teammates got wiped in the beginning of the game fast, Not even 5 walls could stop the AI. My economy could not keep up. AI just walks into units and walls and do not die? Anyway to revert?

    Posted: 25 Dec 2020 12:26 AM PST

    Aoe3 crashing continuisly

    Posted: 24 Dec 2020 05:36 AM PST

    Hi guys,
    I am having a hard time playing the indians in AoE3. Whenever I want to evolve to the 4th age by building the red ofrt my game simply crashes. Did this happen to any of you?

    submitted by /u/Cyclade_AD
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    Definitive edition compatibility question

    Posted: 24 Dec 2020 01:35 PM PST

    Is DE compatible was Asian dynasties or the standard version? Can't find anything when I google it.

    submitted by /u/Ironic_Lee
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    CAUGHT OFF GUARD! | 2v2 Ranked Multiplayer

    Posted: 24 Dec 2020 08:36 AM PST

    A 200+ Population game design idea

    Posted: 24 Dec 2020 02:59 AM PST

    It's somewhat disappointing that AoE3 DE doesn't get an option of breaking the population Limit of 200, while most would say that the game is balanced for 200 Pop only, there could be a new mechanic for more than 200 Population.

    Here are some Design Idea for a 200+ Population mechanic in DE.

    1. Let the Player Choose if they want to have 200 or more population.

    There should be a new game setting to choose the population of the game, this could go from 200/300/400/500.

    So there's an option for the OG people who likes to play with 200 Population, and people who likes 1v1 but at a bigger scale than having a teammate.

    1. Houses and other variant build limit stays the same, but there's a new house type building.

    One good argument for 200+ Population is that Civilizations with unique houses would be very strong in Late game if the 20 Build Limit were increased, such as Shrines, Torps, and Kancha House, but their build Limit will stay the same.

    The New Building would be the Homesteads and maybe some variants depending on the Culture, This new building can only built by the Explorers, and have a area where they cannot be built next to eachother like torps but a much larger area, so that to expand their population past 200 the player would need to get some spaces as the Homestead is pretty big and cost twice but still only gives 10 Population.

    1. Problem to Balance Civs that could forcefully get 200+ Population.

    This Includes Civs such as

    -Spanish "Estacias" Card which makes their Town center support 70 Population, if the Spanish Player send this card they could get 410 Population.

    -German "Palatine Settlement" Card gives +10 population space for the houses, allowing them to get 430 Population.

    -Chinese "Team Provincial Administration" could gives +10 Population space for House Type building for the Chinese and their allies, and together with their fully upgraded village could gives 50 Population per village, and if they get both village expansion card, it could propel them to 430 Population.

    One way to balance this is to have these cards blocked when choosing any game that allows 200+ Population, but then the Chinese would still have their way with 320 Population if the "Nomadic Expansion" Card isn't blocked.

    So under normal circumstances, a normal player would have 230 Population from their 20 Houses and 3 Town Centers, and if the game allows up to 500 Population, they have to build Homesteads that cost more than houses(150 or 200 wood) and have to be distanced from eachother over a medium range.

    And if this could be possible, then the Age of Mythology EE mechanic of 100 Unit Selection would be possible too.

    Yes, in AoM you have a selection limit of 100, a game where it's much more restricted where a normal military unit cost 2 Population and most player couldn't even get pass 160 population in some maps.

    submitted by /u/Ashina999
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