Age of Empires II Anyone else? |
- Anyone else?
- Not available before advancing to the colonial age.
- SUPPLIIIIES!
- 2021 is my year
- Finally my gaming setup is complete!
- CATAPHRACTS (OC)
- TIL that 'elo' is not an acronym (as I assumed) but refers to the creator of the system, Arpad Elo, a physics professor.
- Epiphany adapted to aoe2
- Burgundians are going to be a good slinging civ, since their eco upgrades are available 1 age earlier.
- Why is AoE II DE not listed in the top 50 on steam charts? :O
- Me after the release of Lords of the West
- How does a trash build work?
- Does the AI essentially cheat at higher difficulties?
- With the release of Lords of the West, the total number of civilizations in historical AoE games will be 69
- The Hierarchy of Nomads
- To Leitis or not to Leitis?
- Anyone else having issues with the scenario editor crashing in AoE2:DE?
- 31!
- As an Aoe2 DE player, would you recommend the AoeDE and Aoe3DE?
- Why is team elo generally around 1k higher than 1v1?
- Krepost bonus damage?
- How do I play Teutons with how expensive their gold stuff is?
Posted: 04 Jan 2021 10:37 PM PST
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Not available before advancing to the colonial age. Posted: 05 Jan 2021 05:24 AM PST
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Posted: 05 Jan 2021 04:35 AM PST
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Posted: 05 Jan 2021 12:08 AM PST
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Finally my gaming setup is complete! Posted: 04 Jan 2021 11:29 AM PST
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Posted: 05 Jan 2021 06:36 AM PST
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Posted: 04 Jan 2021 12:44 PM PST
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Posted: 05 Jan 2021 01:39 AM PST
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Posted: 04 Jan 2021 10:10 PM PST It's a popular strategy for 1 player on a team to advance to feudal and then send their extra resources to their ally. Bergundians will have an advantage here because they have:
You would expect Burgundians to go Castle Age (since they currently have knights which return 50% of their gold cost when they die - a good bonus), but this could be a good surprise strategy (maybe in 3v3s or 4v4s). [link] [comments] | ||
Why is AoE II DE not listed in the top 50 on steam charts? :O Posted: 05 Jan 2021 05:27 AM PST
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Me after the release of Lords of the West Posted: 04 Jan 2021 04:23 PM PST | ||
Posted: 05 Jan 2021 05:55 AM PST I'm talking about a feudal age trash all in. What's the idea? You are making a ball of units that don't really threaten villagers. It seems really high risk low reward play. But there must be a point, otherwise people wouldn't do it. Granted, it's not too popular, so it's not the best thing ever. But surely, there must be some reasoning behind it. After all, I've seen some pros try it in tournament games. In what situations might this be a good strategy? Or is it ever? Do you add towers? Do you get upgrades? I suppose you will continue producing and try to overwhelm the opponent. Maybe add scouts later? What is the win condition? Is it to starve the opponent from resources, since you won't easily kill villagers? Clearly you aren't aiming for a faster castle time either. Is vill fighting part of the plan? Does anyone have a build order? [link] [comments] | ||
Does the AI essentially cheat at higher difficulties? Posted: 05 Jan 2021 01:15 AM PST I just played a pretty long and hard fought 1v1 castle age game against the AI on hardest. It was a meat grinder of them spamming plumed archers, and at this point in the game there was nothing left resource-wise except trees and farming, I also had 3 relics. So at this point my forces were mostly those that don't need gold: skirmishers, light cav, and pikemen. I thought it odd that the AI was able to continue spamming plumed archers as they cost gold. Well when I finally overcame the AI I saw no gold left on their side of the map and only 1 relic. Looking at the achievements afterwards I saw that I'd beaten them in every resource gathered by a long shot: 253k wood against their 112k, about the same for food, and 75k gold against their 35k. How else besides cheating is it possible for the AI to continue spamming units that cost gold so late in the game? [link] [comments] | ||
Posted: 04 Jan 2021 12:38 PM PST | ||
Posted: 04 Jan 2021 03:48 PM PST
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Posted: 05 Jan 2021 02:41 AM PST I've really enjoyed playing as the Lithuanians recently. The relic minigame adds a fun dimension to games, their food bonus can smooth out any kinks in Dark Age or kickstart a drush, and best of all Leitis are a beautiful unit to look at when running round the field (the most important factor). Speaking of Leitis, I'm curious to hear what everyone's decision making is when deciding whether to focus on the Knight line or Leitis. Against someone like the Franks (which, let's face it is 90% of game at the moment) Leitis feel like a superb option (providing you have at least a couple of castles). Facing archer heavy civs, Paladin is clearly a better choice though on account of their superior PA, especially post Leitis nerf. What about when facing large numbers of halbs, or eagles, or champions? Is the cost effectiveness of the Leitis enough to negate it's relatively weaker stats pound for pound vs the Paladin, or does the ability to mass knight numbers relegate the Leitis to more of a specific counter to heavily armoured units? [link] [comments] | ||
Anyone else having issues with the scenario editor crashing in AoE2:DE? Posted: 05 Jan 2021 08:15 AM PST Playing single player or multiplayer runs fine for me, no issues, but when I try to use the editor I get a hard crash to desktop with no error message within 5-10 minutes, making it pretty much unusable. I've tried messing with the graphics settings and disabling the enhanced graphics dlc but nothing seems to affect it Thanks [link] [comments] | ||
Posted: 05 Jan 2021 08:14 AM PST
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As an Aoe2 DE player, would you recommend the AoeDE and Aoe3DE? Posted: 05 Jan 2021 07:50 AM PST Hi guys. The Steam winter sale is nearly over, and I wonder if I should buy the Definitive Editions package on sale. I did play AoE as a kid for years until AoE2 came out. AoE3, I did not play. Stuck to Conquerors and later the HD edition. I love the units, graphics, soundtrack, campaigns, and custom campaigns in Aoe2DE. Is it worth venturing into the Definitive Editions of the other two games? [link] [comments] | ||
Why is team elo generally around 1k higher than 1v1? Posted: 04 Jan 2021 02:56 PM PST | ||
Posted: 05 Jan 2021 02:28 AM PST I was speccing a game today where a player made a forward krepost. I noticed the buildings it targeted were going down extremely fast compared to what I intuitively expected. around 65 hp per volley. it was completed stone gates and towers if its relevant the stats were 9 (4) attack, so that's 9x4 - building armor? how could there be 65 damage per volley? is this just castle type attribute that I have never noticed before (like a bonus damage vs buildings) [link] [comments] | ||
How do I play Teutons with how expensive their gold stuff is? Posted: 04 Jan 2021 06:25 PM PST I noticed a TON of their stuff, especially Monks and Castle units require a lot of gold, both for creating and for the techs. How are you supposed to engage in the late game without running out of gold insanely fast? [link] [comments] |
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