Age of Empires 3 When you're looking after the kids but aoe3 is on your mind... |
- When you're looking after the kids but aoe3 is on your mind...
- Why so much hate for the U.S. to “potentially” be added?
- Has this ever Happened to you?
- Spanish Corselet Rush
- AOE3DE Game Score
- USA civ bonuses
- With the nerf to the rushing age up politician, what’s the standard build order/strat for Inca? Still rush?
- Revolution options for USA?
- native civ militia
- Learning FRANCE! 1v1
- Is there a broad level meta-tutorial on economy anywhere?
When you're looking after the kids but aoe3 is on your mind... Posted: 03 Apr 2021 03:48 PM PDT
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Why so much hate for the U.S. to “potentially” be added? Posted: 03 Apr 2021 10:35 PM PDT Don't get me wrong there are plenty of great civs we could have. I just want to see why people are hating on a new civ? If it's just that you want a different region (Africa, Asia, South America) I understand. But if you say you want another euro civ then why? [link] [comments] | ||
Has this ever Happened to you? Posted: 03 Apr 2021 03:44 AM PDT
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Posted: 03 Apr 2021 11:18 AM PDT Earlier I was trying to get creative with Spanish age2 options and I thought of this strategy, let me know your thoughts! The premise is do standard aggressive age 2 play from double rax, send church card, research corselet which boosts Heavy Infantry HP +25% but reduces speed-15%. Keep up pressure, swarm their base with TANKY age2 musks and dogs, and eventually get unction. I've tried it out 3 times on the 1v1 ladder today (my elo is 1350ish) and it's worked pretty well, I beat Inca and Swedes and lost to British (but it was close) The card order is this: 3v - 700w - 700c - 7 rods - church card - 5th shipment either 600w, 700f, 8 pike or unction Age1: age 16 villies+TP or 15+ market Philosopher Prince for the 500f crate Transition to Age2: Chop a bunch of wood for rax and a church Send two villies to build forward rax and church as close as possible to enemy base (because your musks will walk SLOW) Switch almost all vills to food except 2 on gold, as the 700c should fuel musk production a while, eventually put more vills on coin. Build second rax with 700wood + market upgrades + houses Attack with your first batch of dogs and musk, keep explorer safe for dog production. Keep pressure up from two rax, once corselet is researched your musks will be juggernauts, then send unction and you'll have a powerful age2 army. At some point get a stable for huss because your infantry will be too slow to move around map easily. Also have advanced arsenal in your deck for military drummers to regain some of your speed. [link] [comments] | ||
Posted: 03 Apr 2021 04:00 PM PDT Are you able to change the in-game score on DE so it divides by 100 like AOE3? [link] [comments] | ||
Posted: 03 Apr 2021 05:25 AM PDT USA everybody... Civ bonuses:
AI personality : "Check in your wallet. That's me on the dollar bill!" Unique units:
Plus all the usual regular, volunteer etc etc.. There, perfectly balanced! [link] [comments] | ||
Posted: 03 Apr 2021 10:49 AM PDT What's the build order? 2 llamas for first card? Or viable to leave it til age2? I like the chimu runners, but some of their other units seem Poor. What's the best unit to go against musk spam? Mass Bowmen? [link] [comments] | ||
Posted: 03 Apr 2021 05:42 AM PDT Soooo... We are getting the USA, like it or not. Personally I would have preferred Italy, Poland or some new African content but I am glad AoE 3 is at least getting some new content. I have been wondering since USA is a revolution option for many nations what they themselves will have with the dlc. Some obvious ones would be the Confederacy, could get estate bonus and some unique grey units. Maybe Texas? They were Independent for over a decade and could have some interesting frontiersman design. However the other problem brought up is for civs like the British and Swedes who have the USA as a revolution option. What will come of that? It would suck if the Swedes were forced to only have one revolution option(Finland). This is just some speculation, so feel free to chime in with ideas. [link] [comments] | ||
Posted: 03 Apr 2021 05:41 AM PDT I really think the native civs should get a militia like the european or asian civs. It's such a big disadvantage when your army is somewhere else and someone comes to raid/sack your base. Sure big button from tc is nice but it isn't equivalent to the milita. Why not get like 5 of those bowmen that lose health like from the community plaza for 150f 150c? Would not be hard to implement. Curious to hear your opinion on this :) [link] [comments] | ||
Posted: 03 Apr 2021 06:05 AM PDT
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Is there a broad level meta-tutorial on economy anywhere? Posted: 03 Apr 2021 09:54 AM PDT For whatever reason I have just been unable to figure out the proper economy progression for this game. AOE2 has far fewer choices to make, and I had more time with the game. So I know some things by instinct. Your sheep and boars are better than berries, so eat them first. Then move on to farms. Make sure to get wheelbarrow and lumberjack quickly for exponential gain. Horse collars aren't super important, etc etc For AOE3 I have no idea. How much worse are plantations than gold mines? Livestock pens vs farms? UPGRADED farms vs unupgraded livestock pens? At what point should you shift to farms vs having your villagers out in the wild hunting deer? Which upgrades are really not worth it? Even the cards there's like, 20 different resources related cards. Which ones stack? Should I get them all, only a few?? My economy always just craps out compared to everyone else and I have no idea why. [link] [comments] |
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