Age of Empires II Civilization Match-up Discussion Round 11 Week 15: Aztecs vs Teutons |
- Civilization Match-up Discussion Round 11 Week 15: Aztecs vs Teutons
- Would be fun to have user flairs of the different civ symbols for the subreddit.
- My friend has issues with the Mayans
- My first legit victory in MP game at around 600 ELO.
- Why do Meso civs get Horse Collar if they don't have access to horses?
- Can we start pressuring the devs to fix team game elo?
- Got to 1500 today :)
- TheViper - The Last Pizza Master
- Hera - The Micro God
- Age of Empires II interactive wallpapers
- Monks lost their way.
- Either the map pools must be boring or match avoiding must be fixed
- Conscription icon implies soldiers are being paid
- Gameplans with PlanetofLies, Portuguese
- I am completely new to this game. I been resigning as I have no chance against 1000 elo players but this game was something different...
- Has anyone tested any new Burgundian builds with the public beta?
- Had a good experience today
- Please stop falling for the unique unit trap
- Game crashing solution
- Count stuck villagers as idle
- Toxic players in unranked.
- What has been your most annoying "I refuse to lose" tactic so far?
- Don't let any AoM or AOE III lovers see this!
- you name the civ and I make it for any version of the game you have
- Man at arms into archers Build Order
- What level AI should I be able to beat consistently before jumping into ranked 1v1
Civilization Match-up Discussion Round 11 Week 15: Aztecs vs Teutons Posted: 20 Apr 2021 10:14 PM PDT Deus vult vs Quetzalcoatl! Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Celts vs Saracens, and next up is the Aztecs vs Teutons! Aztecs: Infantry and Monk civilization
Teutons: Infantryand Defensive civilization
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
Thanks as always for participating! Next week we will continue our discussions with the . Hope to see you there! :) [link] [comments] | ||
Would be fun to have user flairs of the different civ symbols for the subreddit. Posted: 21 Apr 2021 04:44 AM PDT I wouldn't know where to start with it, I'm far from tech proficient. But if someone on the subreddit knew what they were doing re: user flairs I think it would be a fun little gimmick to introduce. [link] [comments] | ||
My friend has issues with the Mayans Posted: 20 Apr 2021 11:45 AM PDT
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My first legit victory in MP game at around 600 ELO. Posted: 21 Apr 2021 08:38 AM PDT
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Why do Meso civs get Horse Collar if they don't have access to horses? Posted: 20 Apr 2021 06:57 PM PDT | ||
Can we start pressuring the devs to fix team game elo? Posted: 20 Apr 2021 02:28 PM PDT So for those that are unfamiliar, at the end of a team game the amount of elo you will win/lose is calculated from the highest elo in the opposing team instead of the average. This leads to elo inflation, and is why the average teams elo is so much higher than the average 1v1 elo. This has a couple of effects in practice:
This has been known about for a long time. So what is the excuse for not fixing it? It sucks the fun right out of team games. How has this game been out for 18 months without this ever being addressed? [link] [comments] | ||
Posted: 20 Apr 2021 04:58 PM PDT
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TheViper - The Last Pizza Master Posted: 21 Apr 2021 04:03 AM PDT i am waiting approval to share the video - got approved [link] [comments] | ||
Posted: 21 Apr 2021 04:02 AM PDT | ||
Age of Empires II interactive wallpapers Posted: 21 Apr 2021 04:16 AM PDT
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Posted: 20 Apr 2021 08:41 AM PDT
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Either the map pools must be boring or match avoiding must be fixed Posted: 21 Apr 2021 06:39 AM PDT Sitting in the RM que now, wait for five minutes, any time its an "interesting" map, for example with the current rotation Megarandom, Islands or Land Nomad/Nomad, the match just fails because someone skips it. I dont want to play Arabia / Arena every game. If I wanted, there is the lobby browser. This should be addressed, it is infurating to wait for a game with such a large chance to just fail to get it going. I would rather take boring maps if I must, but this should be fixed I would call on the community to stop this behaviour but there are too many cowards who refuse to play on different maps, even in known to be broken Team Ranked ELO. [link] [comments] | ||
Conscription icon implies soldiers are being paid Posted: 21 Apr 2021 08:46 AM PDT I know it's been pointed out with ballistics icon (it shows a BBC, not effected by balistics, shooting a castle, stationary object) but did anyone notice the conscription icon makes it seem like you're researching "paying your soldiers" rather than what it really is? IDK made me smile a little, any others that seem weird I'm missing? [link] [comments] | ||
Gameplans with PlanetofLies, Portuguese Posted: 21 Apr 2021 03:25 AM PDT This will be the first in (hopefully) a long series of gameplans. To me the main benefit of a gameplan is knowing what your current and next prority is going to be. Disclaimer: I am not saying this is the only way to play the civ, nor that it's going to work in every situation Portuguese plan 1: We start with a pre-mill drush, Portuguese don't need to collect 10 gold and thus have slightly easier build. In Feudal we go for double range archers. In Castle we go for a 3 tc boom with double range crossbow with either monks or scorpions for extra safety, towards the middle of castle we start taking stone In imp we upgrade our crossbow to arbs, we switch to elite skirm and make quad stable cavalier. Get up to 6 ranges, 2 seige workshops for rams. We can skip some ranges and go for light cav if the opponent does not go for pikeman Pro's: Early aggression Good eco Hard counter to Skirms Easy switch from cav + skirm to arb + light cav Con's: Hard early build Slow feudal time Defensive castle age No upgrade to Paladin Late castles [link] [comments] | ||
Posted: 21 Apr 2021 07:09 AM PDT
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Has anyone tested any new Burgundian builds with the public beta? Posted: 21 Apr 2021 07:50 AM PDT The upcoming balance changes for the Burgundians made quite a big change to their early game and eco in general. I've tested a them out a bit, but my build orders tend to have a bit of slack in them. I was wondering if anyones had a decent go of seeing what they are capable of with the upcoming changes? [link] [comments] | ||
Posted: 20 Apr 2021 12:47 PM PDT I played someone today and after the game he stayed and gave me pointers and told me how I could have won. The next game we queue each other again and I follow his advice exactly and win the game. Then he had the nerve to be really cool about it and congratulate me while talking some more strategy. [link] [comments] | ||
Please stop falling for the unique unit trap Posted: 21 Apr 2021 08:14 AM PDT More and more do I see this, especially on arena. Civs with a powerfull unique unit that will exclusively make them, unique units have the downside of being hard to mass due to being made from only castles (with the exception of huscal and tarkan) But this shouldn't be the only thing you go for, yes a deathball of Mangudai is strong but 20 mangudai won't outlast anyone going for Archers, skirms or knights if they are producing from +10 production buildings. I see games thrown away because of lack of production buildings and focusing on only UU. [link] [comments] | ||
Posted: 21 Apr 2021 04:52 AM PDT Hi I've been seeing posts for game crashing, esp in late game. I experienced it too but tried this and game hasn't crashed since then! Give it a try hope it helps [link] [comments] | ||
Posted: 20 Apr 2021 11:10 AM PDT Hi, Question to the devs; is it possible to count stuck villagers as idle? Surely there has to be an easy way to detect this. Upvote if you're interested in such a feature. Also: thanks a lot for the great improvements over the last couple of months. Bests [link] [comments] | ||
Posted: 21 Apr 2021 12:05 AM PDT I'm an alright player, average straight down the line. There have been a few games recently, playing in unranked games, where my own team mate who's either around the same skill level as me or a bit below, will constantly insult me and other team mates of ours. This usually happens when they're being attacked and resign. This still happens if I, we, help him out during those situations. There's a real lack of communication with some people. Is this normal in your experience? It's just weird when it comes from your own team mate. [link] [comments] | ||
What has been your most annoying "I refuse to lose" tactic so far? Posted: 21 Apr 2021 08:53 AM PDT We have probably all been there: despite having clearly lost with all your buildings razed and armies scattered, you simply refuse to concede defeat and keep building new TCs with your last villager to drag things out for as long as possible. Of course, building TCs is just one way to escape defeat... What has thus far been your most cunning, underhanded tactic to continue your lost game and frustrate the hell out of your opponent? [link] [comments] | ||
Don't let any AoM or AOE III lovers see this! Posted: 21 Apr 2021 08:51 AM PDT
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you name the civ and I make it for any version of the game you have Posted: 20 Apr 2021 07:23 PM PDT I made a civ for me and one for my friend. Now he is playing it everyday, is very happy. DM or mention in comment the civ you want ( +how you want) and for what version of the game. It may take a while if I get many requests. I won't charge nobody [link] [comments] | ||
Man at arms into archers Build Order Posted: 20 Apr 2021 09:08 PM PDT Hey guys! I've recently released a video build order tutorial for Man at Arms into Archers and am hoping for some feedback on how to make the build better / if you have suggestions to make it more efficient. Please do take a look and let me know! [link] [comments] | ||
What level AI should I be able to beat consistently before jumping into ranked 1v1 Posted: 21 Apr 2021 07:42 AM PDT Hello everyone. New to the sub and playing aoe2. Been watching it for the last couple years and decided to mix up my gaming from the normal fps shooters I play. Looking for advice when to jump into 1v1 ranked. Or is it just something I should just do and learn as I go. I guess I would rather not go 0-15 or something in the start haha. [link] [comments] |
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