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    Saturday, May 22, 2021

    Age of Empires 3 Make Ready!

    Age of Empires 3 Make Ready!


    Make Ready!

    Posted: 21 May 2021 01:16 PM PDT

    If the United States wins a game and no one is around to record it, can we still call for it to be nerfed?

    Posted: 22 May 2021 01:30 AM PDT

    What is with this game?

    Posted: 21 May 2021 11:39 PM PDT

    What is with this game?

    I've had problems with this game and it's memory usage since I've downloaded it. It's frankly a drain on my computer and at some times, not worth launching the game. Does anyone have this problem? My hardware is dated, but it shouldn't be so dated, trying to run this game is suicide for my computer.

    I don't have this problem with any other game. Age of Empires 2: DE has this problem too.

    It skyrockets to 4,000.0 MB+ until dropping to 2,307.5 MB, where it closes (after 10 minutes of trying to End task in the Task Manager.)

    submitted by /u/OurCreme
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    Outlaws in age 2 tier list?

    Posted: 21 May 2021 12:32 PM PDT

    I play as Germany and thinking about trying to use outlaws in age 2 but what units are best? Any tier list to show whos best etc?

    submitted by /u/TylerDurdenElite
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    Only three units use guns that are not muskets?

    Posted: 21 May 2021 08:36 PM PDT

    it is kinda out of context but while observing i noticed only two units use guns that are not musket or arquebus:

    Carbine cavalry

    Renegado (they reload while aiming, they hold a shotgun i think)

    Gatling gun (magazine fed)

    These units are implied to have non-musket non-arquebus guns but their reload animations are musket reload:

    Needle gunners (Needle guns were one of first guns with modern firing pin mechanism but in game they reload their guns like musket) https://youtu.be/rjHfYWVQBww and https://youtu.be/QDxuKvoDZqE

    Pistolero, comanchero and othe rpistol mercenaries (they have revolvers in both art and model but they shoot one bullet and reload like matchlock instead of rapidly shooting 6 bullets then reloading)

    i wish they will add accurate animations for the non-musket units that load their guns as if they are matchlocks.

    My brain works in weird way again

    submitted by /u/Annual_Wasabi3899
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    Beginner's Guide to China | Age of Empires 3: Definitive Edition

    Posted: 21 May 2021 06:56 AM PDT

    Not understanding certain campaign resource displays

    Posted: 21 May 2021 08:20 PM PDT

    Not understanding certain campaign resource displays

    I just started playing this a bit ago, it's been decades since I've really played an Age game. So I'm going through the campaign and I can't understand the resource display on this mission. I'm shown infinite +0 food, infinite +0 wood, and infinite +203 gold. I can build a unit that costs 100 wood and 400 gold so the +xxx number isn't what I actually have.... What do I actually have here? I know it's not unlimited as I am unable to build anything after a few additional units. This is the most confusing resource display I have ever seen.....

    https://preview.redd.it/8ru6r0naal071.jpg?width=2560&format=pjpg&auto=webp&s=14c025fd8843f91a11748a251462e3d9066c3745

    submitted by /u/PureJeenyus
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    New Balance Update?

    Posted: 21 May 2021 07:44 PM PDT

    Sweden, Brits, Dutch, and now Spain dominating even high level competitive play.

    Quick minor balance update suggestions:

    Nerf:

    Dutch: Revert bonus coin gather rate to original (by reducing it by 5% increased in last buff).

    Spain: Have Logician give 150f instead of 200f

    British: Increase time manor house is built by 3 seconds

    Sweden: Cap Carrolean heavy cav ranged multiplier to 2.1 (from 2.2).

    Haudenosaunee - decrease forest prowler base attack by 1

    Japan: Reduce Ashigaru movement speed to 4.25 from 4.5, reduce shrine income by 3%

    Buff:

    Ottomans: Give abus gun guard upgrade one hit/3 seconds (up from 3.5s), for a 2-pop unit their HP is even lower than a strelet's per pop, so late-game they're hardly usable but very much needed. If pros think their early game is lacking, decrease default free settler spawn rate by 1 second.

    Russia: Reduce Settler cost to 255f, reduce musketeer cost to 280f, 80c

    USA: Reduce cost of French Immigrants card to 175w, reduce cost of Dutch Immigrants card to 325c, increase starting food by 50f. For every immigrant card sent, reduce global cooldown by 5 seconds.

    Leave alone:

    Portuguese - already got their needed nerf, in a good place now

    France - not sure if they're considered too powerful still, sounds like they might be in a good place

    China - meta has grown a lot since their recent buffs and their age 2 is actually really powerful, no need for a buff - if pros disagree then remove 5 more wood cost from village at most.

    Aztecs - should be in a good place now, if not then reduce house cost to 95w

    Inca - should be in a good place

    Thoughts?

    submitted by /u/PositivelyUnderstand
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    Nearly there! Challenge 41 out of 50 for the United States Civilization Unlock!

    Posted: 21 May 2021 06:03 AM PDT

    Created undead monkey

    Posted: 21 May 2021 05:54 PM PDT

    Any tower defense of fun campaign multiplayer coop scenarios or games?

    Posted: 21 May 2021 05:40 PM PDT

    Are there any AOE III DE scenarios that arent Risk, collesuem or FFA? Personally find those a bit bland

    submitted by /u/Even_Canary_9013
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    USA gone

    Posted: 21 May 2021 08:07 AM PDT

    So I bought the DLC for America, but since a few days ago they are not in the game for me. It says the DLC is installed on the Xbox app.What could be the cause? It has also asked me to confirm the certificate every time I try to launch

    submitted by /u/WilliamOhman
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