Age of Empires II My first ever Mastapiece! |
- My first ever Mastapiece!
- This guy created an unranked lobby named "1v1 ultra noob" and beat me bad. Later started spamming this in chat. I checked he was 1500 elo. (PS: 750 elo here)
- My most toxic encounter yet. ~1050 ELO.
- FYI: Potentially controversial Minimap TC Orbit mod allows you to avoid running into TC fire in 1v1 Arabia. More details in comments
- New Ranked Matching System (legit suggestion)
- New Japanese Custom Campaign: Shimazu
- Daut's Thoughts On Aoe4
- One small change to make team game ELO better
- I love the fact, that we swapped bases in this great game!
- Breakdown of ELO rating
- Mess up build for men at arms
- Not cut out for this
- Wish we had this filter!
- Anyone know what tree mod viper is using?
- What is your current 1v1 RM ELO?
- Thoughts about dominance of hussar spam in post imp?
- Outremer civ V1
- TheViper - Burgundians (Official Music Video)
- Revisiting An Old Favorite
- Units in agressive or defensive attitude by default ?
- TheViper - Burgundians (Official Music Video)
Posted: 21 May 2021 03:45 PM PDT
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Posted: 22 May 2021 07:05 AM PDT
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My most toxic encounter yet. ~1050 ELO. Posted: 21 May 2021 02:22 PM PDT
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Posted: 22 May 2021 06:22 AM PDT
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New Ranked Matching System (legit suggestion) Posted: 22 May 2021 12:49 AM PDT
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New Japanese Custom Campaign: Shimazu Posted: 21 May 2021 05:16 PM PDT
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Posted: 21 May 2021 02:53 PM PDT
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One small change to make team game ELO better Posted: 22 May 2021 04:36 AM PDT TLDR: Players in the same team don't need to gain or lose the same amount of ELO. Calculate the total ELO gain/loss for the team, and redistribute the ELO gain/loss. This way the ELO of all players in the same team would gradually converge to the average ELO of the team, assuming you are playing in the same team over and over again. Edit: To make it more clear, here is the difference: For two player with 2000/1000 ELO, if they actually work like a team of 1800ELO,
So right now the team game ELO are calculated as follows (Source)
But as many of you have already noticed, it leads to another consequence: people can easily exploit the ladder by teaming up with a lower ELO player (which can be a smurf). Just take a quick look at the current ladder and the number one player is making his own point by actually exploiting it. The old system mitigate the problem by punishing the higher ELO player for trying to match with lower ELO player, but has an unwanted consequences of ELO inflation. I think we can combine two systems of ELO calculation by adding a few more steps in the calculation.
The formula for ELO gain above can only be calculated for 2v2, because in 3v3 and 4v4 the winning side would gain a hell lot of ELO with this system (try yourself). The easy fix is to use the same formula for ELO loss, but before the calculation, rank the team by their ELO (say player PQRS), and player P would use player S ELO in the formula, player Q would use player R ELO, so on and so forth. This is a bit tedious to explain precisely but I guess most people would get the point if you understand the math above. Assuming the strength of a team can be accurately represent by a simple average of ELO, Player A should be expecting their ELO dropping gradually, while player B would rise until both player has a equal amount of ELO. My formula is not without is limitation though. ELO calculation is based on difference between players, not the absolute amount of point they have. The formula above become less useful for players with higher ELO, because the same ELO gap would now create a less observable % difference, but the skill gap is still the same.
EDIT: Some more thought and examples on this issue to illustrate my point:
[link] [comments] | ||
I love the fact, that we swapped bases in this great game! Posted: 21 May 2021 09:58 AM PDT
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Posted: 22 May 2021 01:36 AM PDT I read an old post about the breakdown of ELO rating. It's says ELO under 1400 is rookie? I'm just around 900- 1000 ELO and it doesn't feel very rookie. Some guys are playing very smoothly for my feeling....it this just me? [link] [comments] | ||
Posted: 21 May 2021 11:25 AM PDT
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Posted: 21 May 2021 04:09 PM PDT Does anyone else feel like you're just not wired for playing online? I took a break for a few months, recently came back to it, and now I remember: this game makes me feel like garbage. I've played over 500 ranked games, using build orders from the very beginning, and I absolutely cannot crack 1000 Elo... Actually I did once and then immediately lost like 5 times in a row. My early game is pretty solid for my rating. I can execute a few different build orders pretty well and I can beat the AI on Hardest 90% of the time. Extreme still kicks my ass but whatever. The problem I run into online is game sense and adaptation. Like, if someone's early game is weaker than mine and I can put pressure on them early, I usually win, but if I'm under pressure I don't know the right way to react in the moment and I get tilted super easily. I literally get shaky and I can't click accurately. I'm just starting to feel like the teeny tiny hit of dopamine I get from winning isn't worth how stupid and anxious I feel when I lose. Problem is, the AI is predictable and I get bored. Inb4 git gud, relaxation techniques, etc. I just wanna know if I'm alone here. [link] [comments] | ||
Posted: 22 May 2021 02:38 AM PDT
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Anyone know what tree mod viper is using? Posted: 22 May 2021 01:02 AM PDT
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What is your current 1v1 RM ELO? Posted: 22 May 2021 06:54 AM PDT Let's see if the community here deviates from the standard distribution of the ladder here https://ratings.aoe2.se [link] [comments] | ||
Thoughts about dominance of hussar spam in post imp? Posted: 22 May 2021 06:52 AM PDT I collected one or two dislikes for stating that almost any post imp game is decided by hussar raids. To my experience post imp success highly depends on the upgrades on the hussar line and this feels a little 1 dimensional. I often chat after the game and many people are agreeing with that statement. There are civs, e.g. Magyars, which are balanced to have good trash war and the meso civs are balanced to have no raiding potential without gold, but are very annoying until gold runs out. I'm ~1250 elo if anyone wants to know. I'm not even shure there is a problem, but I'm enjoying hussar raid festivals the least. This is no ask for advice post. I also don't think it's cheese or something similar, I do it myself all the time. The late game just feels a little solved. What are your thoughts? [link] [comments] | ||
Posted: 22 May 2021 06:44 AM PDT Suggested by u/Odysseus7754 (also yes, i know Reddit didn't like an Outremer civ as said here) Bold words, as always, are changes Outremers Siege and Cavalry civilzation
Unique Unit: Turcopole (70 food 25 gold) Lightly armoured infantry unit that has a bonus against cavalry (design here) Unique Technologies:
Team Bonus: Knights deal +1 damage vs cavalry Missing technologies: Archery Range: Barracks: Champion, Eagle scouts Stable: Battle Elephants, Steppe Lancers, Bloodlines, Husbandry, Hussar Blacksmith: Bracer, Blast Furnace Siege Workshop: Heavy scorpion Docks: Elite Cannon Galleon, Heavy Demolition Ship University: Heated shot, Bombard tower, Keep, Treadmill crane Castle: Sappers Monastery: Atonement, Redemption Economy: Two-man saw, Gold shaft mining Turcopole stats:
I hope you enjoyed! [link] [comments] | ||
TheViper - Burgundians (Official Music Video) Posted: 22 May 2021 06:44 AM PDT
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Posted: 21 May 2021 08:49 AM PDT Hey y'all, I recently got hit with a bout of nostalgia and decided to look up AoE on YouTube, and saw there was still a thriving community playing AoE2 DE. Spent a couple hours watching the Redbull Wololo Tournies and hopped on Steam to download it myself. When this game first came out my best friend's Dad installed it on 4 computers in his basement and setup a LAN for us to play on. I couldn't tell you the crazy amount of hours we put into this game, but I can tell you it warms my soul seeing so many still carrying that torch. When we left off, the Aztecs and Mayans were new civs, British Longbowmen, Viking Beserkers, Saracen(?) Camel knights, and Turk Cannon hands were the top of the food chain. Anyways, just wanted to say "Hey" and express how happy I am to be back! [link] [comments] | ||
Units in agressive or defensive attitude by default ? Posted: 22 May 2021 05:45 AM PDT Hi, I put my units in defensive attitude by default because otherwise they tend too often to go on suicide missions under ennemy's TCs. But the inconvenient it that they also don't react when being under fire. I am only 950 elo and I really don't know what is the best choice [link] [comments] | ||
TheViper - Burgundians (Official Music Video) Posted: 21 May 2021 10:00 AM PDT
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