Age of Empires 3 Resource generator go brrrr |
- Resource generator go brrrr
- LF noobs to team ranked.
- MHmmm the ChEeSe. I'm an independant player who ain't need to follow the rules. Crazy what the pull trick with one organ gun can do.
- DE elo and legacy rankings
- Playing on LAN
- UNITED STATES FAST REVOLT!!!! (updated version of previous post)
- Tier-list for treaty games?
- Some modding questions (DE)
- What makes Sweden OP?
- Destroying British Manors
- Espadachins with unction are AMAZING & meanwhile, Rajputs are pure TRASH
Posted: 11 Jun 2021 12:08 AM PDT
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Posted: 11 Jun 2021 05:37 AM PDT Hey, I am a noob. I am looking for people to have fun with while we play team games. We can improve together. What i like to see: Random strats ... Constructive criticism Patience Low stress environment What i don't: Raging Impatient Life or death stress over winning Meta only. How to plan a game: Pm me on Reddit for further planning [link] [comments] | ||
Posted: 10 Jun 2021 12:50 PM PDT
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Posted: 11 Jun 2021 02:49 AM PDT What is the approx DE elo for some of the legacy rankings? Eg what is sergeant, 2nd Lt, captain? I play legacy but when I see people mention elo I don't know what level they're talking about. [link] [comments] | ||
Posted: 10 Jun 2021 11:20 PM PDT Hello my dear Redditors of aoe3. Your German Main [link] [comments] | ||
UNITED STATES FAST REVOLT!!!! (updated version of previous post) Posted: 10 Jun 2021 04:33 PM PDT HELLO BEAR LOVERS EVERYWHERE 2 days ago I posted here with a build order for a united states fast revolt involving marines, grizzly bear orbital bombardment, and California Carloeans, well I am pleased to announce after much trial and error, including the testing of Tennessee and Kentucky (with Tennessee I wanted to test if the card that boosts villager attack also boosts revolutionaries and with Kentucky I wanted to compare the effectiveness of a coal mine vs a factory, neither were as efficient as the factory) I now am here to present the NEW BEST UNITED STATES FAST REVOLUTION!!!! Are you ready folks? with this updated version we have: a faster age one (the previous had you reach ate 2 at 6:05) MORE California Caroleans (united states versions of revolutionaries. they are called californios and are comparable to caroleans) MORE bears, MORE agression, a much larger initial fighting force, and MUCH faster economic recovery so you can start murdering things faster again!!! without further adu, lets get into the build order, there will also be notes regarding the changes to the previous build throughout the build order so you can see how things changed any why they are the way they are Goal: obviously, the end goal of this build is to revolt with the bear flag revolt you get from California as soon as possible, which will enable us to orbitally spawn bears with 56 attack anywhere we want on the map with zero train time (im not joking you can spawn them behind a musket army and kill the falconets sitting behind them before your enemy has a chance to react), but there are a couple things we need to take into account when we do this strategy. first is that we want as big a mass of californios as we can muster so our strategy doesnt fall flat, and in addition we also need to be able to recover our broken economy after we send the card because of these 2 sub-goals, we need to use as few resource shipments as possible, so as to use bigger more important shipments that will give us eco boosts that we can use to recover from financial ruin later in the game when we revolt, speed is also a factor since if we wait to long we'll lose our advantage from getting all these advanced units and abilities. I managed to get this build to work in a reasonable time without using ANY resource shipments. lets begin age 1:
transition:
notes: in the previous version of this build, you stayed in age 1 for much longer and send French, Dutch, and Irish immigrants. this provided a solid way to get a bank, which I originally thought would be a much bigger benefit when in recovery than it ended up being, simply because when you recover you don't need much coin. another problem is that there is no room for building houses in this version of the build order, and you would be stuck with 23 settlers right up until it was time to revolt, which would only give you 23 Californios, and those French settlers you got in the beginning of the game would be gone forever. the previous build relied on making the state capital and saving your free research for new Mexico immigration once you hit the 4th age (100 free population permanently) by using German immigrants and the next few shipments, we are boosting our eco much more over time, getting more settlers, and boosting our Californios count by A LOT (settler wagons give 2 Californios each) and in addition to all this, we are allowing ourselves to make 5 settler wagons at the same time later when we lose all our settlers, allowing us to bounce back incredibly fast age 2
transition:
age 3:
transition:
age 4:
lets talk about fighting with your revolt army. PRIORITY NUMBER ONE is protecting your marines, for the next few minutes, they are your only major source of siege and anti artillery. to that extent, use your regulars and Californios as frontline units and cannon fodder. remember to use your bear flag often to keep spawning an ever growing army of bears. the first pop of bears is important to time however, as your opponent doesn't know you have it. the bears spawn the second you place the flag, right at the base, meaning they can be called anywhere, any time, immediately with no delay. spawn them next to falconets and in the middle of formations to wreck havoc among the enemy army before they realize what is even going on. if you reach the enemies town center before running into their military, just call the bears there and run them in, as you wont be able to orbital bombard them into your enemies formations while the town center is alive. priority one in an enemies base is to destroy their game-starting TC, so you can get "drop bear support" as I call it your next shipments can be a few things. my recommendation is minutemen companies so you can easily mass large amounts of marines, followed by mortars, you can also send Delaware blues after a while, which grants you 1 regular for each shipment sent previous, which by that point, could easily be 10 or 12 depending on how long the game goes. I would not send that before sending ample artillery shipments however. consider 5 captured rockets or 2 heavy cannons, 3 horse artillery, 3 gats, even 2 mortars+2 culverns if you feel threatened by artillery (you shouldn't with drop bear support) after your eco has recovered you can start training regulars from barracks and having them join the fray as well thoughts? [link] [comments] | ||
Posted: 10 Jun 2021 03:30 PM PDT Hey guys i started some weeks ago with aoe3, first i played against bot and at the moment i play a lot of rank's, i manage to hold my 1050 elo, im quite happy about it :) but now im kinda interested to treaty games I watched many Videos from AussieDrongo but he is very focused on 1v1 ranks and it's very hard to find informations or guides for treaty games and i really want to know which civ's work good or bad in treaty I only play japan, britain, russia and germany and want to now if they are viable in treaty and if, which of these would be the best for treaty. Furthermore is there somewhere a complete Tier list for treaty or can someone explain what really matter's or is important for a civ in treaty? [link] [comments] | ||
Posted: 10 Jun 2021 06:46 PM PDT 1- How do I change a nation's flag? I figured out how to change their names (extract the stringtabley and change the individual string) but i dont know how to change them 2- Creating civs I actually copied and pasted Brits to create a "Gatherer" (i copied gatherer strings) civilization for test but is did not appeared in skirmish 3- Adding units I just tried to give Ottomans bow and arrow wielding settlers but i dont know which file determines the actions Any help appreciated, i guess the AOE3 vanilla was easier to mod than the DE... [link] [comments] | ||
Posted: 10 Jun 2021 10:18 AM PDT I read everywhere that Sweden is probably the strongest civ and OP? But what exactly makes them so strong? [link] [comments] | ||
Posted: 10 Jun 2021 11:39 AM PDT Does it make sense to destroy manors? I believe it's 47xp bounty to destroy, does the benefit of the xp offset giving them a chance to build another and get +1 villager? I play Spain so I imagine the XP would be worth it [link] [comments] | ||
Espadachins with unction are AMAZING & meanwhile, Rajputs are pure TRASH Posted: 10 Jun 2021 08:48 AM PDT
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