Age of Empires II Inspired by a quote I just heard |
- Inspired by a quote I just heard
- QoL updates that a 2021 AoE2 SHOULD have!
- 1500-1800 streamers
- Interview with Hera Saturday, June 12th 11:00 EST
- Cavalry Archers UUs are the best
- 히드라리스크 vs 중세유닛 (에이지 오브 엠파이어2 : 결정판)
- How to avoid losing villagers to scouts?
- Steppe Lancer disscusion: What is wrong with them?
- Is there a list of all the hidden stats (like shooting from altitude, acxuracy, rate of fire, anti infantry/cavalry bonus, los etc) that changed from Original The Conquerors, to HD Edition and then rhe Definitive Edition?
- Trying to break through the walls.
- Is it rude to say gg first as the winner after the match is ovet
- Running on Linux: basically this (Signing in into Xbox Live) happens automatically upon logging in, never ends, and makes the game unplayable because the mouse just doesn't respond properly.. Does anyone know of a way to just disable it? Or of making it work on Linux so that it can just sign in? thx
- My civ concept series 18: The Romanians
- Something just isn’t right....
- Favorite civ?
Inspired by a quote I just heard Posted: 10 Jun 2021 05:26 AM PDT
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QoL updates that a 2021 AoE2 SHOULD have! Posted: 10 Jun 2021 05:06 AM PDT Age of Empires has come a long way from being played only through LAN to connect multiple players through the internet. However, I noticed that there is a lot of space to improve the game's current state. Here I will list possible improvements that, In my opinion, should improve the gameplay:
These are all of the issues/improvements from the top of my head, please comment about these in the comments or recommend more improvements. EDIT: Here I list some of the improvements submitted by fellow Redditors from the comment section:
[link] [comments] | ||
Posted: 10 Jun 2021 03:41 AM PDT I feel like watching this level of play would help me more than watching the viper perfectly macro without feeling the need to mention it whilst trapping a drush in a perfect quick-gate trap. As much as I love that, any tips for streamers around this level? [link] [comments] | ||
Interview with Hera Saturday, June 12th 11:00 EST Posted: 10 Jun 2021 12:53 AM PDT
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Cavalry Archers UUs are the best Posted: 10 Jun 2021 03:05 AM PDT From what I play and see others playing, the Mounted Archer Unique units are the best designed ones in general. While most unique units are not viable in 1vs1 and some not being viable at all, these mounted archer unique units are very much the go-to units (compared to the standard cavalry archer at Ranges). A lot of factors go into it, and I won't be ranking them, but let's talk about them chronologically. Pros in general - 90%+ accuracy, making TR optional (just like foot archers). Lower frame delay so easier to micromanage. As cavalry archer units, these units are easier to keep alive and form a mass. Cons in general - need a Castle and the creation speed boost isn't huge (what I mean to say 1 Castle Boyars = 2 Stable Knights, but this ratio is worse for CA UUs)
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히드라리스크 vs 중세유닛 (에이지 오브 엠파이어2 : 결정판) Posted: 10 Jun 2021 05:19 AM PDT
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How to avoid losing villagers to scouts? Posted: 10 Jun 2021 10:38 AM PDT I hover between 1400-1500 elo and at this elo people are starting to be super active with their scout. What I find now is that almost every single game I'll lose a walling vill, boar luring vill, first vil to gold or whatever to the enemy scout. Either it'll be dark age pre-loom, or as soon as they hit feudal. I played a quick play recently and got matched with a 1700. He killed 3 of my damn villagers with just his scout. My micro skills are pretty terrible so being able to quick-wall out a scout is pretty much a non-starter for me. So as far as I can tell that means I have to either have 2 villagers doing everything to avoid being picked off, or I have to play super conservative and only make tiny walls. It's kind of been tilting me recently because it just feels so random whether they find me or not. So any tips on dealing with or avoiding this would be useful. [link] [comments] | ||
Steppe Lancer disscusion: What is wrong with them? Posted: 10 Jun 2021 06:35 AM PDT As far as I can see the Steppe Lancer has 4 major problems:
How I think we could fix them: Too weak:
Too expensive to upgrade:
It has no Unique Role:
It has no civilization dedicated to it:
If you disagree on my 4 points feel free to leave them in the comments below! [link] [comments] | ||
Posted: 10 Jun 2021 11:58 AM PDT I just wrap my head around the assumption that the hidden bonuses didn't change [link] [comments] | ||
Trying to break through the walls. Posted: 10 Jun 2021 07:23 AM PDT
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Is it rude to say gg first as the winner after the match is ovet Posted: 10 Jun 2021 10:37 AM PDT So i had a discussion with some people today that were of the opinion that its rude to say gg first as the winner. Their argument basically was that it could have been a bad game for them, maybe they messed up, lost vil to boar, shot boar to tc etc. So the winner shouldnt say gg unless the loser does. Ive never thought about gg to possibly be rude under any circumstances and always saw it analogous to a handshake after a sports match, albeit less mandatory. I dont want to be rude to people so i was wondering how others in the community see this. [link] [comments] | ||
Posted: 10 Jun 2021 02:56 AM PDT
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My civ concept series 18: The Romanians Posted: 10 Jun 2021 12:09 AM PDT Hi all! After the Kanembu (https://www.reddit.com/r/aoe2/comments/nv0c4l/my_civ_concept_series_17_the_kanembu/), next civ will be the Romanians, a civ that, to me, covers better medieval Transylvania, Moldavia and Wallachia than Slavs. I think that the main feature of the Romanian identity is that even after being invaded by many strong Empires, nowadays they speak a Latin derived language, proof that the Roman Empire influenced forever the inhabitants of these lands. The area of modern-day Romania and Moldavia was inhabited by Dacians, whose kingdom was annihilated by the Romans, who were defeated by Huns, whose Empire collapsed. Although all this happened before the Middle Ages, it is a good summary of what happened at that time: Empires and Kingdoms arose, expanded and invaded these lands, and the inhabitants had to submit and die or rebel and begin a war, but always kept an identity. Gepids controlled the land after the fall of the Huns, but were subjugated by the Avars in 580. Then, in 681 Bulgars arrived, founded their own state and expanded until the Avar Khanagate collapsed in 790. The First Bulgarian Empire saw his ruler convert to Christianity in 864. Then Magyars invaded the Bulgarian Empire, but were defeated by a combined force of Bulgarians and Pechenegs (Honfoglalás HD version), and had to flee to the Romanian inhabited area. Byzantines, Bulgarians, Magyars, Pechenegs, Cumans, Vlachs, Ouzes and Székelys fought over for the control of these lands between 969 and 1070, with Byzantines and the Kingdom of Hungary holding control of most of the territory. Then a tax increase by the Byzantines resulted on an uprising of Bulgarians and Vlachs, who allied with Cumans and established the Second Bulgarian Empire (Ivaylo). The Hungarian kingdom and Cumania (land of Cumans) coexisted until the Mongols came and destroyed everything between 1223 (Cumans) and 1241. During all this time, Vlachs never established centralized states, but were organized in obsti (Agricultural Communes). After that, they realized that only stone buildings and fortified towns had survived the Mongol destruction, and the knezes or voivodes of Ilia, Oltenia and Muntenia encouraged people to build in stone. This lead to a major concentration of houses, starting to found towns and cities. For the next decades, Romanians united provinces under the suspicions of Hungarian kings, who considered the provinces as vassal lands. It seems that Basarab I founded Wallachia in the early 14th century after defeating the Magyars, but there was evidence that Wallachia had been unfaithful to Hungary for many years. Anyway, King Charles I of Hungary marched against the Wallachian army and he was defeated by the Wallachians, who ambushed them so that Hungarians could not use their powerful cavalry. 30 years later, Bogdan I, who had been voivode in the Hungarian province of Maramures, occupied Moldavia and declared it independent from the Hungarian Kingdom. Both states were approved in Constantinople by the strong Byzantine Emperor. After the fall of the Byzantine Empire, the Ottoman Empire attacked and settled in Bulgaria, and Wallachia became a disputed territory, in which Princes fought each other, one with the support of Hungary and the other with the support of the Ottoman. That was the era of Vlad Dracula. Meanwhile, Moldavia declared itself vassal of the Polish, and helped them fight the Teutonic Knights. The Ottoman Empire attacked Moldavia, and, even though they were repulsed, they eventually ended paying tribute. This angered Vlad III, who helped his nephew Stephen III the Great in his conquest of the throne of Moldavia, and stopped paying tribute. In retaliation, the sultan Mehmed II sent his army against Moldavia, but was defeated in the Battle of Vaslui (If you are interested, read about this one, you won't be disappointed). In the end, the stronger Ottoman army prevailed, and in 1485 Moldavia accepted the suzerainty of the Empire. 40 years later, Wallachia did the same. Regarding the civ balance, the Romanians get a wide tech tree, because the armies varied in time, from foot soldiers during guerrilla warfare, to boyars (noblemen) who rode horses, excellent archers and gunpowder due to Ottoman influence. I tried to reflect the capability of Romanian people to endure severe invasions (Huns, Slavs, Cumans, Magyars, Bulgarians, Turks, Tatars, Mongols,…) with a bonus for Town Centers. Archers are boosted too: Foot archers being more resilient and Cavalry archers being more dangerous. A defensive bonus is included and is related to Stephen the Great's laws, who sentenced to death every villager who didn't carry a weapon. The reason for this is that "every man has the duty to defend his fatherland". The unique unit is of course the warlord of Eastern Europe. I have depicted him as an arrow resistant light cavalry. The Castle Age Unique Tech is a tribute to Vlad and his success attacking at night the city of Targoviste. The Imperial Age Unique Tech is a reflection of Stephen the Great's tactics to defeat the strong Ottoman army by destroying a bridge with cannons. Romanians: Cavalry and archer civilization - Town Center technologies (except Age advancing) cost -50% - Archer-line gets +1/+2/+3 melee armor in Feudal/Castle/Imperial Age (not Skirmishers nor Cavalry Archers nor Hand Cannoneers) - Villagers get +3 vs cavalry, archers and monks - Cavalry Archers get +1 attack Team bonus: Siege Workshops cost -50 wood Unique techs: - Night attack (200 food 200 wood): Cavalry Archers and Voivodes get +2 vs standard buildings - Artillery positioning (400 wood 400 gold): Bombard cannons move 30% faster and get -2 minimum range. Unique unit: Voivode: Light Cavalry with high pierce armor. Bonus attack vs archers Cost: 65 food 40 gold Upgrade cost: 800 food 500 gold Creation time 19s. Speed 1.45 Reload time 2. HP: 50 (60) Attack: 6 (7) melee Armor: 0/3 (0/4) Armor class: Cavalry Upgrades: Blacksmith, Stable Attack bonus: Archers 3 (5) Barracks: Two-Handed Swordsman – Halberdier – All techs Archery range: Arbalester – Elite Skirmisher – Heavy Cav Archer – Hand Cannoneer – All techs Stable: Hussar – Cavalier – All techs Siege workshop: Siege Ram –Siege Onager – Heavy Scorpion – Bombard Cannon – Siege Tower Blacksmith: Lack the last infantry armor upgrade Dock: Galleon – Fast Fire Ship –Demolition Ship –Cannon Galleon – Lack Shipwright University: Lack Architecture – Bombard Tower – Fortified Wall – Guard Tower – Keep – Arrowslits Castle: Lack Hoardings Monastery: Lack Redemption – Atonement – Sanctity – Faith – Block Printing Economy: Lack Crop Rotation The first thing to be noticed is that Loom costs only 25 gold, so a drush is possible without collecting 10 gold. You can also collect just 5 gold and do a 4 Militia drush. Romanians will be a little bit less vulnerable to rushes with their villager bonus attack against scouts, archers and skirmishers. That's their main defense, since they lack many University techs. Cost reduction also applies to Wheelbarrow and Hand Cart. Romanians have many options, but their first military bonus is the +1 melee armor for archers, who will fare better against scouts. This bonus will increase with Age advancing, and results in enhanced resistance to heavy cavalry (and infantry). The unique unit can be used for sniping ranged units and raiding with 8 pierce armor in late game. Cavalry archers are also an option, since they are fully upgraded and the Castle Age Unique Tech will help crossing house walls. For late game, a complete Siege Workshop is one of the features. Particularly good will be Bombard Cannons, who get an extra from the Imperial Age Unique Tech, which will help firing against close groups of melee units and running from them. I hope you enjoyed, and of course, suggestions are welcome. Next civ will be the Afghans. Thank you! [link] [comments] | ||
Something just isn’t right.... Posted: 09 Jun 2021 05:51 PM PDT
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Posted: 09 Jun 2021 11:16 PM PDT |
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