Age of Empires 3 I don't know if this is a retcon, but now the character on the 'Ming' treasure ship reads 清(Qing), signifying that the Chinese faction in the game is Qing China. |
- I don't know if this is a retcon, but now the character on the 'Ming' treasure ship reads 清(Qing), signifying that the Chinese faction in the game is Qing China.
- Not being able to hover over more than 50 units is something that should be fixed from the beginning. Why hasn't it?
- Hausa vs India Gameplay
- The game just burned its image onto my computer.
- Sweden Changes/Suggestions I would like to see (long post)
- Non-African Livestock Strats
- Best XP farm strat for NR40 to get shipments faster.
- did they removed ability to lay new maps in PUP scenario editor?
- How to I submit a bug report?
- Romanian Treaty FEELS AMAZING! LOVED IT! ❤
Posted: 26 Jul 2021 06:47 PM PDT
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Posted: 26 Jul 2021 06:30 PM PDT The devs like to force you to just use 50 units instead? [link] [comments] | ||
Posted: 26 Jul 2021 09:30 AM PDT
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The game just burned its image onto my computer. Posted: 26 Jul 2021 08:44 PM PDT I had the game paused for maybe 7-8 minutes and I come back to screen flickering (happens often with this game only) so I closed it out like normal and then on my desktop, the screen has a vague burned-in image of my paused game :( [link] [comments] | ||
Sweden Changes/Suggestions I would like to see (long post) Posted: 27 Jul 2021 01:05 AM PDT I acknowledge first and foremost some of these might be drastic, and more apply to treaty, but I'm worried the August patch is not drastic enough in balancing this civ. I will try and explain my rationale behind each change. Let me know what you think: Nerfs 1.) Villager reduction down to 75-80: The idea being that given both the Dutch and Japanese have lower villager count but are compensated with their shrines and banks making up the difference in the lower count I really cannot make sense why Sweden is allowed a 99 villager and 20 Torp economy. This makes no sense to me. You could argue that the resources it gathers from are limited as opposed to the shrine and bank but as it stands the boom potential and the snowball effect from it is way too strong at a much cheaper investment than banks and far less gimmicky than shrining hunts and toggling shrines. Suggested change is allowing berry bushes to be replanted at a cost of food for a higher sum much like livestock so high initial investment but overall higher payoff over time (unsure how this would effect blackberries). Also I think the lower count would reflect the smaller population of Sweden during this time as a historical addition and help with mercenary population cost issues discussed later. Unsure about a 120 starting pop army though and I'm aware the Oxenstierna reform would be nerfed because of this. But, the thinking is more to force Sweden more towards a diverse roster, mainly mercenaries, and not just spam Caroleans and Hussars but diversify the unit roster they have to use. 2.) Free Advanced Arsenal removed. Way too strong of a passive bonus. This is a free age 2 shipment just for making it out of the exploration age. No. Your compensation is already 2 villagers and 2 cows. You should not get a shipment for free that everyone else has to use an actual shipment point for/include in their deck. This is not only free advanced arsenal but a free shipment on top of that given that you are saving the point spent. This of course snowballs because the point is applied to an eco or military upgrade. Way too strong. Suggested change is a free normal arsenal wagon for aging regardless of politician. Unsure about changes to logistician. 3.) Svea lifeguard remove melee to ranged resist. Yes the nerf is already in the works but I think the changes are missing the point of what makes the card grossly overpowered. They are reducing the amount of ranged resist the card provides which I think misses the point in that its fundamentally altering the unit to be uncounterable by it's hard counter. What makes the card overpowered is that by changing the damage resistance from melee to ranged, skirmishers and other musk are drastically less viable against them. This is nonsense. If any civ had a card for example that would make their hand cavalry suddenly defacto immune to dragoon multipliers that card would be patched out existence immediately. I don't understand the rationale of having a musketeer unit, with all upgrades, become a musk/skirm/goon hybrid. Suggested change is only 20% health buff to both Carolean and Dalkarl Pikeman. 4.) Remove and or heavily nerf platoon fire Card. Caroleans absolutely shred cavalry far beyond any other musketeer for the only reason that Sweden does not have a dragoon unit. This is striking at the heart of the one of the major Sweden issues in that you don't HAVE to diversify your unit roster because why would you? The Carolean is omnipotent and counters everything. Their is no reason to diversify. See changes to Dalkarl and Hakkapelit. And/or force the use of Landsknecht. Buffs 1.) Slight buff to Jaegers/mercenaries. This in combination with mercenary contractor might make them a bit overpowered and would need some tweaking but given that Sweden does not make mercenaries, or shouldn't be unless your ox reform has drained, and is touted as an army that is supposed to be supplemented by mercs, I think it should actually reflect that. Essentially the hope is that jaegers become more of a standard part of the army given the Svea changes mentioned above it would need a Skirmisher unit and hopefully the extra 20 pop would allow that and the population reduction nerfing the ox reform more or less forces the use of mercenaries more while opening up pop space. 2.) Buffs to Hakkapelit. This unit is just awful. Their is no reason to build this ever over hussar. I have never seen it used by good players. This unit makes no fucking sense. It's a short range glass cannon that can't snare and that gets hard countered by everything and you should not waste your time with it. This is a problem if a unit is not only unviable but detrimental. Suggested change: Make this equivalent of a Swedish dragoon while removing the platoon fire card. Buff range and change multipliers against cavalry. 3.) Major Buffs to Dalkarl Pikeman. I was thinking change the wood cost to gold cost and have Svea lifeguard effect Swedens ACTUAL guard units over grenadiers. This in combination with the two other cards effecting, and perhaps a slight health buff, is more or less a necessary buffer for your Caroleans and to help anticav purposes along with Hakkapelit changes. Conclusion: If you've read this far thank you. Pretty much the conclusion is that Sweden needs to be more standardized as a civ. Caroleans must not be omnipotent, Dragoons and Skirms need to be part of a civs unit roster, and if your economy is being supplemented by your houses then you have to balance it with some kind of penalty to the villager count. You cannot give one without the the other. No flame to Forgotten Empires, very excited for African DLC, but they stacked wayyyyy too many bonuses into one civ and really need to do some drastic redesign and not little tweaks. [link] [comments] | ||
Posted: 26 Jul 2021 11:25 PM PDT So the African civs are going be based around livestock, but for all other civs it's almost never used. The only viable options seem to be British, indians and Chinese, but even then it's simpler to hunt then mill. What do y'all think, is livestock viable for non-Aftican civs? [link] [comments] | ||
Best XP farm strat for NR40 to get shipments faster. Posted: 26 Jul 2021 08:47 AM PDT I am trying to perfect my ottoman Egypt revolution strat. For this strat to work i need all the cards (22 minimum) in my deck before I revolt. For now I just build as many plantations as possible. But it takes a lot of weak janissary spamming to get them all which takes quite a while. If I just delete the plantation and rebuild does each enemy player get 120xp or is it divided? Not a good idea but if enemy is not going to revolt then I think is a good idea. It's there a better way? [link] [comments] | ||
did they removed ability to lay new maps in PUP scenario editor? Posted: 26 Jul 2021 02:40 PM PDT | ||
Posted: 26 Jul 2021 03:59 PM PDT I found a bug with United States that needs fixing. How do I report it? Healers will not heal minutemen past half health, even after Marines have been sent [link] [comments] | ||
Romanian Treaty FEELS AMAZING! LOVED IT! ❤ Posted: 26 Jul 2021 01:02 PM PDT
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