Age of Empires 3 US economy late game |
- US economy late game
- Can anyone tell me the best Indian unit to counter horse archers efficiently.
- Critical Position
- United states build order I'm working on (FF with mortars)
- Intervention Card?
- Why is there no mod that increases the population limit?
Posted: 09 Jul 2021 05:21 PM PDT I know the US have a reputation for having busted late game economy, but why is that? aside from the california card, Late game US doesn't seems to have particularly better economy than the other European powers. [link] [comments] | ||
Can anyone tell me the best Indian unit to counter horse archers efficiently. Posted: 09 Jul 2021 08:07 PM PDT | ||
Posted: 09 Jul 2021 11:16 PM PDT
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United states build order I'm working on (FF with mortars) Posted: 09 Jul 2021 09:23 AM PDT so lately I've been playing A LOT with my marines timing push, currently my favorite united states strat, but I've been wanting to spice it up a little and add some new strategies, and I've come up with a concept for a build order I'd like ya'lls input on. so read this closely, and post any tips you have on improving this build order please. ill be testing the strat today when i get home from work NOTE: although i use the marines strats for 1v1s and team games alike, this strategy is at first being designed with having a teammate in mind, and if it works well enough, ill think about incorporating it in 1v1s later the start of this strategy is exactly the same actually as my marines build order, and it even hits at the exact same time. Ill make note of exactly when the build differs and how age 1: transition: age 2: transition: during transition, set a couple to food for settlers, and everyone else to wood and coin (not exactly sure how many to each, as i don't know how the macro will quite work until i actually do it). make a second batch of minutemen. collect the 700 wood crates. with that wood you'll be making houses (not exactly sure how many yet, but i think we'll need 4 in order to catch up, leaving 300 wood from the crates). we'll be making houses instead of TCs like we normally would so that we can get a ton of pop room for our mortars (marines can be made regardless of your pop situation so its not the end of the world to pop yourself with united states normally) age 3: if you have the time, make 6 more minutemen. if not, push as soon as the gats arrive and count on your ally you've been coordinating with to defend your artillery from cavalry just like with marines, this build loses to all in super early rushes and beats booms and turtles. where i think marines will be a much stronger fighting force against civs like sweden and germany and dutch, i think this build with mortars and gattling guns will perform better against civs that have units that marines struggle against, namely india, with their agra fort and sepoy mass. with this build you'll be attacking at 10 minutes with 12-18 minutemen, 5 regulars, 3 gattling guns and 5 mortars. 10 minute mortars is gonna be really scary for whoever you're fighting [link] [comments] | ||
Posted: 09 Jul 2021 01:45 PM PDT Is it worth it? The card gives only 9 musks with British and 4 hussars with ottomans and 5 grenadiers with French. Quite weak in age 3. I know these are buffed units but do any of you guys use it in your decks. [link] [comments] | ||
Why is there no mod that increases the population limit? Posted: 09 Jul 2021 04:15 AM PDT I know there are multiple mods that provide unlimited population or decrease the pop count units take, but why is there not a single mod the increases the population to idk, 500? I really miss this improvement from the DE game itself and I get that in 2005 the PCs were not powerful enough but that's not the case anymore. [link] [comments] |
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