Age of Empires II Those damn Mongols... |
- Those damn Mongols...
- No biggie
- I swear I only did it once...
- In my heart I will always call it the "Snake Pit"!
- Setting priorities the right way
- Let me say I trust you
- Just in case anyone was wondering, it takes 30 loomed villagers kill a post imp cataphract.
- shouldnt new players start at a lower elo?
- 11 just 11
- The Classic Open Semifinals and Finals / Live Discussion
- What bad habits do you know of?
- Aoe2 theme song with 3d printer
- Build order and civs to start with?
- Are Mamelukes worth the investment over Camels?
- Since last update, my MP game settings reset every time. Is this a known issue?
- Must watch games on YouTube
- Custom Scenario Review: Rebirth of the Colosseum
- Where can I find a recorded stream of Daut vs Liereyy in The Open Classic?
- Huskarl OP?
- Best Age of Empires 2 Jokes
- What is the current development of Ranked TG?
Posted: 25 Jul 2021 03:03 AM PDT
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Posted: 24 Jul 2021 09:20 PM PDT
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Posted: 25 Jul 2021 03:02 AM PDT
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In my heart I will always call it the "Snake Pit"! Posted: 24 Jul 2021 11:51 AM PDT
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Setting priorities the right way Posted: 25 Jul 2021 03:44 AM PDT
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Posted: 24 Jul 2021 07:33 PM PDT
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Just in case anyone was wondering, it takes 30 loomed villagers kill a post imp cataphract. Posted: 24 Jul 2021 04:01 PM PDT And further more, it takes 47 unloomed villagers to do the same. [link] [comments] | |||||||||||||||
shouldnt new players start at a lower elo? Posted: 25 Jul 2021 01:57 AM PDT i mean 1000 elo is average so in a 20 old game 50% are worse but the general level is quite high. shouldnt new players start at lile 500 elo to have an easier time getting into the game? [link] [comments] | |||||||||||||||
Posted: 25 Jul 2021 02:42 AM PDT | |||||||||||||||
The Classic Open Semifinals and Finals / Live Discussion Posted: 25 Jul 2021 06:07 AM PDT The Classic Open Semifinals and FinalsWWP_YO 1-2 GL.TaToHMATCH 1:Arabia
Winner: GL.TaToH in 00:37:35 MATCH 2:Nomad
Winner: WWP_YO in 00:56:16 MATCH 3:Gold Rush
Winner: GL.TaToH in 00:37:53 [link] [comments] | |||||||||||||||
What bad habits do you know of? Posted: 25 Jul 2021 02:41 AM PDT
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Aoe2 theme song with 3d printer Posted: 25 Jul 2021 07:01 AM PDT
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Build order and civs to start with? Posted: 25 Jul 2021 04:07 AM PDT | |||||||||||||||
Are Mamelukes worth the investment over Camels? Posted: 25 Jul 2021 04:48 AM PDT Heavy camels are strong enough against other horse units, but mamelukes eat them easily with their range. but can they replace generic heavy camels? Are they worth the investment in massing them? [link] [comments] | |||||||||||||||
Since last update, my MP game settings reset every time. Is this a known issue? Posted: 25 Jul 2021 04:35 AM PDT | |||||||||||||||
Posted: 25 Jul 2021 07:27 AM PDT I started watching streams a couple of months ago and have been binge watching old tournaments, low elo legends etc. But, there's a shit load of content out there and I don't know what to watch next. Can someone pease help by recommending some matches on YT? [link] [comments] | |||||||||||||||
Custom Scenario Review: Rebirth of the Colosseum Posted: 24 Jul 2021 06:59 PM PDT Rebirth of the Colosseum by Duhyung2h, originally an entry to Age of Kings Heaven's Minigame 2020 contest. Since the scenario has been overhauled with impressive new systems made possible by DEs trigger systems. Rebirth of the Colosseum throws you into the emperor's recently reopened arena. You will fight, upgrade and switch classes to become the ultimate champion of the arena. Playability This scenario has gameplay that invests the player, especially the first time round they play it. Your first playthrough is immensely entertaining and figuring out how to defeat certain rounds can be very satisfying. There is some level of replayability to the scenario, however once you start to optimise your strategy based on your first game with class switching, hopping in and out of cover you might find some of the less challenging fights to become a bit of a grind. Each boss has a unique set of abilities that provides a unique experience for an AoE 2 scenario involving boss fights. Occasionally some bosses end up being health tanks and are not very enjoyable experiences as opposed to some of the regular mixed unit fights. Whilst most fights may be quick, the many levels provide a large variety of different scenario match ups for you to solve. Thankfully if you die, you will only respawn at the start of the round again, saving you lots of time from having to save anything. While the stamina system is a remarkable inclusion, it can sometimes feel like a massive drawback to the game as enemy units aren't affected by stamina, and some of the fights against health tanks will result in your ability to move faster become useless. Balance Playing through this scenario, it is well balanced. Replaying through you may find it a lot easier to complete a lot of the earlier fights, however some of these fights would be considered as a kind of tutorial. The four classes available, archer, skirmisher, swordsman, and spearman allow you to counter enemy units whenever possible, and some of the fights are quite challenging when there are mixed units to fight. Creativity Duhyung2h scores highly regarding creativity. Not only have they managed to condense a complex scenario within a 25x25 map, but they have also done it with an interesting upgrade and stats system along with stamina. Passive abilities and abilities of bosses are also a testament to the creative design, leading to unique playthroughs depending on what upgrades a player takes. Map Design The designer carefully utilised the 25x25 size map to incorporate atmospheric design with strategic elements. The only issue caused using off-grid placement of eye candy results in the occasional drop in performance of pathfinding which can negatively affect your fights. Clever use of bridge, walls and various limited pieces of eye candy provide a very believable arena that works quite well within a RTS environment. Certain elements within the area are optionally destructible allowing for further strategy, along with places to garrison to take cover and recover stamina, as well as chokepoints and subtle elevation changes that can be used to your advantage in your fights. Story/Instructions The story is simple, taking place in the first Italian renaissance period, following a young man taken as a boy to fight in the emperor's recently reopened arena. It would be disingenuous to tear apart the simplicity of the story for the sake of rating the scenario. The story serves its purpose as background to the scenario well enough. Instead, this scenario falls slightly short in terms of instructions. There are plenty of useful instructions outlining weaknesses of bosses and text UI for various stats and upgrades you acquire along the way. It is sometimes unclear on how something works such as how to use the ballista, when a class upgrade triggers and the fact that you gain xp for the class selected when you finish a fight. Conclusion This scenario impressed me highly, and I would recommend it as a scenario to try out. I usually do not like AoE 2 scenarios that control single units as the game mechanics usually do not support it to be interesting enough as opposed to something like Starcraft. Links Age of Empires Paradise Discord (For any further discussions on custom scenarios and modding): https://discord.gg/MhXQYF23 [link] [comments] | |||||||||||||||
Where can I find a recorded stream of Daut vs Liereyy in The Open Classic? Posted: 25 Jul 2021 02:21 AM PDT Basically title. I want to watch watch Nomad game, apparently it was nuts - who casted it? [link] [comments] | |||||||||||||||
Posted: 24 Jul 2021 03:03 PM PDT I had a horse archer army and the enemy army was clearly demolished and I had like three castles on his neck. His castles were brought down one by one. I didnt know much about huskarls but I noticed that he was accumulating them somewhere near my base. To my knowledge horse archer was the best anti infantry unit. I just found out huskarl are for some reason ''almost immune'' to arrows. They were also shockingly fast and vey fast at bringing buildings down as well! Anyway I didnt know this and I sent like 20 horse archers with much of the upgrades and light cav, I was very confident. 20 horse archer shooting at same unit and not even a quarter of units hp goes away(I may be exagerrating)! And they just approach so fast! He keeps sending and sending in groups of five with some spearmen too and he also attacks to my siege of his base at the same time! So I dont have the time to micro the horse archers and I do need a LOT of time to micro horse archers because these things just dont die! I didnt know what to do, they were taking down buildings so fast that I just couldnt switch to sth else, I didnt even know what to switch! He destroyed my base completely. The game ended with a ridiculous timelapse graphic. A gigantic turn! I dont understand why would these units be so immune to arrows? Arent goths a dark age civilization? A dark age tribe of barbarians, why would they have so quality armor? It isnt just a bonus neither, it is a gigantic bonus that makes your archers like fart! Didnt the developers know that gothic armor is actually irrelevant to Goths? Anyway, it was a so frustrating game that I had to spill it here. So send me your beloved downvotes since I criticised the game:) [link] [comments] | |||||||||||||||
Posted: 24 Jul 2021 01:52 PM PDT I was watching some youtube videos about AoE2 and there appeared some pretty good jokes like "So a mangodai walks into the bar and goes to the counter" - "Just kidding, there is no counter". I wanted to hear more of those jokes! Do you have any? [link] [comments] | |||||||||||||||
What is the current development of Ranked TG? Posted: 25 Jul 2021 04:04 AM PDT I just wanted to check in with you guys, do you also feel like the changes to the TG rank calculations are working now? I feel like I'm losing a majority of games, my rating has gone back and forth from 1700 to 1600, yet my actual rank has gone from #20000 to #25000. I feel like this is balanced, although it is very frustrating to lose a majority of games. How do you guys feel? [link] [comments] |
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