Age of Empires II 1500 elo accomplished! |
- 1500 elo accomplished!
- this is partly why Viper is my favorite streamer - meme strats!
- The Elephant Archer should have its upgrade cost cut by 62%.
- Dear people who get steamrolled and accuse their opponent is “Smurfing”: you most likely simply just lost to a regular player
- 3v3 Figters - A 3v3 tournament with brackets ranging from 1000-2000+ ELO (1v1)
- Help! The game shows me this and then crashes. How do I fix this?
- Mouse buttons?
- Countering bohemians
- Shipwright 35% faster ship production doesn't make any sense
- A 2.5k rating in a full team inc an unranked smurf vs full solo 1.8k players? How is this fair? TG elo farming still runs rampant
- Queue dodgers get a 5 minute queue ban.
- There is a reason why these Caped heroes are my favourite unit... (My Phone's Home Screen)
- Unique Castles
- First time running into a toxic team in this game. They Vil fight in Nomad and then ragequit on the 25min mark
- I managed to defeated Admiral Chen and his bullshit towers on Lake Poyang
- Just now getting around to playing the campaigns in the Dawn of the Dukes Expansion and Jadwiga's campain. SPOLERS FOR THE ENDING OF THE JADWIGA CAMPAIGN.
- Q: When using skirms to counter archers but they have rams!
- 30
- Feature Request - Post Game Statistics QOL Improvements
- Late gg when winning - rude?
- What triggers you most of you lose a game?
Posted: 27 Aug 2021 10:19 PM PDT
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this is partly why Viper is my favorite streamer - meme strats! Posted: 28 Aug 2021 01:28 AM PDT
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The Elephant Archer should have its upgrade cost cut by 62%. Posted: 27 Aug 2021 11:42 PM PDT First, a basic summary of the problems and strengths of the Elephant Archer, quoted from the wiki:
I think this is a pretty good assessment of the Elephant Archer, and it likewise shows the problem with the unit's upgrade cost. You see, the Elephant Archer costs 170 resources to construct, and its primary utility is in its health; if you're not using that health, you've really got no reason to have the unit at all. But the Elite Upgrade costs 1800 resources, and only gives +1 attack(16%) and 50hp(a ~16% bonus). Consider, for a moment, how many elephants you would need to build for this upgrade to be more cost effective than just making more? One Elephant has 300HP(after bloodlines). 1800 resources would buy 10.5 of them, or 3150 HP. That means the player would need to expect to build sixty-two elephants for this upgrade to be worthwhile! Bearing in mind that this is a unit which, even in the best case, you probably won't want more than 5 of at a time. A game would need to last somewhere on the order of two or three hours for that to pay itself back. It's simply never going to happen. At the moment, the Elite Elephant Archer has a fairly standard/high unique unit upgrade cost. It can be compared to similar upgrades, such as Elite Samurai(33% bonus hp, 50% bonus attack), or Woad Raider(25% bonus hp, 60% bonus attack). 83% and 85%, respectively. Now, assuming those types of bonuses are a fair degree of power per resources, that's about 21 resources per percentage point. Using this rate, a fair upgrade cost for Elite Elephant Archers would be about 38% its actual upgrade cost, putting the new upgrade cost at approximately 385 Food, 300 Gold. This seems much more fair to me, and I would like to propose that it be changed to this number. [link] [comments] | ||
Posted: 27 Aug 2021 11:43 AM PDT This might be controversial because so many people here are guilty of blaming losses on smurfs. Don't get me wrong, smurfs definitely do exist, but they aren't nearly as common as you think. Just because your opponent steamrolled you doesn't necessarily mean he's way better than you. One game is WAY too small of a sample size to say that with any certainty. You guys (or gals) might actually be similar skill levels. Maybe they had a good game and you had a shitty one. Who knows, maybe if you played 10 games against them, you might win 5. For example, I played two 1v1's the other day against my brother (we are similar Elo). The first game, I won before he could even reach CA. The very next game (same civs, same map), he wrecked me in the CA. An even better example! - We've even seen Hera and Viper steamroll one another during certain games, but neither can do it on a consistent basis. Neither is waaaay better than the other. TL;DR: Just because you got wrecked in one game doesn't mean your opponent is a smurf. You most likely just had a bad game against someone of similar skill level. [link] [comments] | ||
3v3 Figters - A 3v3 tournament with brackets ranging from 1000-2000+ ELO (1v1) Posted: 28 Aug 2021 06:02 AM PDT
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Help! The game shows me this and then crashes. How do I fix this? Posted: 27 Aug 2021 11:48 PM PDT
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Posted: 28 Aug 2021 12:07 AM PDT Getting a new mouse with two side buttons I can click with my thumb what would you recommend I link these to? I was thinking ideal vil for one and town centers for the other not sure [link] [comments] | ||
Posted: 28 Aug 2021 06:15 AM PDT Yesterday I played a ranked 3v3 in bf and I got steamrolled by a Bohemian civ player. He used a combination of Hussite Wagons+Houfnice whereas I was using Onagers+Hussars. At first I went for Cavaliers but his Hussites would absolutely melt them. I backed the Cavaliers with Onagers but he started sniping them with Houfnice. Soon I ran out of gold and trade could only suffice for Onagers so I had to replace my Cavaliers with Hussars. I tried bunch of other combinations but none could stand his rolling ball of death. I wanna know how would you counter this combination? Also, Once you find a match and have to click "I'm ready" after choosing civ, how do you cancel out of that? [link] [comments] | ||
Shipwright 35% faster ship production doesn't make any sense Posted: 28 Aug 2021 04:03 AM PDT Can someone explain to me how the 35% faster ship production is calculated? The wiki states ships are produced 54% faster, which results in 35% less training time. This claim doesn't make any sense to me, when a Galleon (36s TT) is now created in 31s (isn't that around 15%?) At the same time the Persian 20% faster docks result in even faster production (about 1 second faster), yet the displayed percentages differ. How does this work? Any mathematicians here who can explain this to me? :) [link] [comments] | ||
Posted: 28 Aug 2021 03:36 AM PDT
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Queue dodgers get a 5 minute queue ban. Posted: 28 Aug 2021 07:09 AM PDT Simple, right? It won't deter everyone from dodging, but surely it's a simple solution that won't cause any harm? This is aimed towards the people that don't queue dodge, of course. I'm sure some people will say 'I don't want to waste my time on maps I don't want to play'. Answer is play lobbies then. [link] [comments] | ||
There is a reason why these Caped heroes are my favourite unit... (My Phone's Home Screen) Posted: 28 Aug 2021 02:53 AM PDT
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Posted: 27 Aug 2021 09:18 AM PDT I wonder if we could expect new unique castles to be added to old civs. All new Civs got their unique Castle while using existing architecture sets for all other buildings. Kinda lame that the old ones do not have their own to be honest. The Franks could keep the old "Western Europe" one. The Goths keep the "Central Europe" type Castle and so on. Find a civilisation to keep the old castle model but give new castle models to all civs so every civ can look distinctive. [link] [comments] | ||
Posted: 28 Aug 2021 03:03 AM PDT
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I managed to defeated Admiral Chen and his bullshit towers on Lake Poyang Posted: 28 Aug 2021 06:21 AM PDT
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Posted: 27 Aug 2021 10:31 PM PDT | ||
Q: When using skirms to counter archers but they have rams! Posted: 28 Aug 2021 01:24 AM PDT I had plenty of skirms (40 or so) to take the opponent's arbalesters (60 or so) but he had a few rams in front just taking my skirms shots. I had to keep manually making my skirms shoot their archers but then I was overkilling individual units rather than getting good value across a series of units, and then they would insta attack the rams again. Meanwhile his arbs continually shooting my skims and won. Is there anything I can do to make sure my skirms don't shoot the rams and just shoot the arbs? Pretty annoying given I actually countered his units well. Thanks! [link] [comments] | ||
Posted: 27 Aug 2021 07:11 PM PDT I just converted you! Hope you are all having a fantastic day and don't take life to seriously! [link] [comments] | ||
Feature Request - Post Game Statistics QOL Improvements Posted: 27 Aug 2021 12:55 PM PDT
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Posted: 28 Aug 2021 12:44 AM PDT So basically I'm very slow to notice the other player gg comment before the win splash screen. So whenever I lose it's no issue (I just gg and then quit), but when I win I have to click the back to map button and then enter and then gg, which takes a bit. Is this considered rude? Just wondering what the community thinks. [link] [comments] | ||
What triggers you most of you lose a game? Posted: 27 Aug 2021 12:16 PM PDT I'm in the 1000-1100 bracket and if someone rings the town bell more than once (obvs everyone can have a key bind mistake) I get so annoyed. One of the best things about AOE2 is when I lose I'm almost 100% sure the opponent was better that game. But when someone rings that bell all game and still beats me I get triggered haha [link] [comments] |
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