Age of Empires II Empire Wars Duo 2 - $20,000 Microsoft sponsored 2v2 EW tournament starting today! |
- Empire Wars Duo 2 - $20,000 Microsoft sponsored 2v2 EW tournament starting today!
- Beijing during the Ming dynasty
- are u ok?
- My first boar save, it aint much but is honest work
- For people that ask themselves how new expansions are proposed:
- Siege Tower P2 :)
- Peak fighting spirit: That guy kept on playing with a Onager-Arb-BBC-deathball with literally no villagers and no TC behind it
- Does the AI also have a limited "screen"?
- Perfect Farms on a Close to Perfect Map
- Idea for devs to fix Alt+F4
- Breakdown of skill level by ELO rating - Updated for AoE2 Definitive Edition
- The tales of Socotra Mk II continue (Arbia btw).. boars within spitting distance of 1 another, all the gold in basically 1 area of the map, trees only around the edge, isnt that the very definition of socotra? :D
- Definitive Edition crashes after the intro vids
- Civ Identity: What is THE thing that your favorite civ does best?
- small walling on hills?
- A long time ago....in a Galaxy far forgotten?
- Khamer ballista Elephant completely useless
- Couldn't resist placing this LEL mining camp when I got the perfect stone and gold generation
- how to view another players game play
- Total noob have some questions.
- Vytautas smiles like a jerk in the intro slides of Jadwiga mission 3
- Found an alternative way to use custom datasets in the scenario editor in HD
- Automatic team makeup
- New civ idea: Polynesia
- Favorite forgotten empires civ
Empire Wars Duo 2 - $20,000 Microsoft sponsored 2v2 EW tournament starting today! Posted: 18 Aug 2021 06:47 PM PDT
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Beijing during the Ming dynasty Posted: 19 Aug 2021 06:04 AM PDT
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Posted: 18 Aug 2021 10:09 AM PDT
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My first boar save, it aint much but is honest work Posted: 18 Aug 2021 04:04 PM PDT
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For people that ask themselves how new expansions are proposed: Posted: 19 Aug 2021 08:02 AM PDT
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Posted: 18 Aug 2021 07:52 PM PDT
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Posted: 19 Aug 2021 08:17 AM PDT
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Does the AI also have a limited "screen"? Posted: 19 Aug 2021 04:21 AM PDT Of course in aoe2, the player can only see troops in the limited part of the map that is visible in their screen, but does the AI have that same limitation too? Can the AI only respond to things after they have been "seen" on the AI's screen? Just a curious guy trying to beat the hard AI without going for a cheap tower rush. Thanks in advance! [link] [comments] | ||
Perfect Farms on a Close to Perfect Map Posted: 18 Aug 2021 11:34 PM PDT Perfect Farms on a Close to Perfect Map Enjoy the majesty that is perfect farms on a close to perfect sized map (Ludicrous). [link] [comments] | ||
Posted: 18 Aug 2021 06:53 PM PDT Simple idea - if you're in the queue and the system wants to put you into a map that you haven't marked "favorite," instead of forcing you into it, a prompt pops up that says "Islands match available. Join now?" If you say no, it simply places you back into the queue searching for your preferred map. I'm thinking it would have like a 10 second timer and would place you back into the queue after that time by default. It would NOT prompt you when placing you into your favorited map. Think about it this way - people who answer "no" to the prompt (after waiting for probably a few minutes) are probably very likely to ALT + F4 their way out of it anyways. I personally would prefer to just have the queue times longer to get the map I want, rather than dealing with the hassle of ALT+F4'ers. [link] [comments] | ||
Breakdown of skill level by ELO rating - Updated for AoE2 Definitive Edition Posted: 19 Aug 2021 09:21 AM PDT Hey, I copied the old breakdown of Age of Empires 2 ELO ratings (with voobly ratings) and changed them to fit the current DE ladder. I made some additions to it as well, so it would describe the current ladder a bit better. What do you think? Newbies: 400 and under Typically a brand new player who has little to no understanding of the overall game mechanics and likely has no awareness of strategies or general concepts. These players are pretty rare online and usually represent someone making their first foray into AoE2:DE multiplayer. Novices: 4xx-5xx These players generally have a basic understanding of the game, but only a vague idea of how to actually win with any consistency. Some understand concepts like luring boars and eating sheep inside their town centers, but others are the type to ignore their boars, eat sheep haphazardly (if they find any), and build houses in random formations around their base. Players in this range also usually have tremendous difficulty multitasking and their gameplay is loaded with flaws, inefficiencies, and an overall lack of focus. They are often the type to play Sim City or attack your base with 5 non-upgraded archers at the 24 minute mark, while others are hyper-aggressive but leave behind pitiful economies at home. Advanced beginners: 6xx-7xx Now we're getting somewhere. These players are generally somewhat competent at the game and understand concepts like researching techs, what units counter what, and know to build multiple town centers in the Castle Age. Their early game is usually mediocre at best, and their uptimes are far from ideal. However, their biggest downfall comes in multitasking and attacking with urgency, and they may be unable to adapt or divert from a strictly rehearsed build order or gameplan. Average Players: 8xx-9xx Players in this range are like improved versions of 7xx's: they know enough to be dangerous, but they're still learning. Their Dark Age play might be relatively good (with less than 60s of tc idle time), or it may be completely disjointed, but they usually have enough knowledge of the game to be capable of reaching the Feudal and Castle Ages within 2-3 minutes of generally accepted times and can build their economies based on their chosen strategies. They tend to struggle with early scouting, high levels of pressure and can't maintain their economies while managing their militaries. These players are usually one of the best players in their own LAN parties or gaming groups. Low Intermediate Players 10xx-11xx Players above 1000 elo rating know the game pretty well already and could be considered above average. They can fast Feudal/Castle when the map calls for it, and there usually aren't many glaring mistakes in their Dark and Feudal age, except having some unnecessary tc idle time. Some players in this skill bracket can execute relatively clean build orders but their poor decision making and eco management usually prevents them from winning against higher ranked players. They also struggle to adapt on the fly and a Drush/Trush or other unexpected strategy can easily throw them off their game. In addition, their economies often become unbalanced rather quickly, and they have difficulty correcting it without making major, drastic changes (such as pulling 10 villagers off wood to correct a 1000 wood/80 food ratio instead of balancing it naturally throughout the game). At this level players start to beat the most difficult AI in the game (extreme) without abusing it's weaknesses. Intermediate Players 12xx-14xx This is a bigger range, and players in this category have mostly very solid knowledge of the game and in fact may have no real weaknesses in terms of build orders, strategies, and research times. They can and do often play very well in the Dark Age and Feudal Age while having very little tc idle time (usually less than 30s). However, they tend to struggle with maintaining a booming economy while attacking in the Castle Age, giving better opponents an edge as the game moves on. Most of these players also start to struggle with eco balance when the game goes Imperial Age, and tend to float excess resources. Some players in this bracket are also very inconsistent in their efficiency and decision making which prevents them from getting/staying in higher ranks. This is also the skill range where micro becomes an important factor on top of decision making, and these players often lose units unnecessarily due to negligent micro or poor engagements, which means one or two battles early in the game are often the deciding factors when they play better opponents. High Intermediate Players 15xx-16xx High intermediate players generally play with high precision and efficiency. They rarely make mistakes in the Dark or Feudal Age and have very little tc idle time. They know a variety of strategies and counters for almost every civilization, map, and opponent strategy. They generally have solid micro, but may lose units/villager seconds because they aren't quite fast or efficient enough to easily manage their economies while attacking/defending. Players in this range can sometimes beat higher ranked players, particularly if their early game is strong enough, but as the game drags on, their eco and army management starts to fall behind, and they become more and more likely to lose. Advanced Players 17xx-19xx These players are the improved versions of 16xx's. They've honed out the little inefficiences in their gameplay and have very clean Dark and Feudal ages with very minimal tc idle time (generally zero seconds in Dark Age). At this level low APM players start to struggle and in order to climb the ranks they need to compensate this with excellent decision making. These players are already in the top percentile of the playerbase, so getting to higher elo starts to require serious dedication to the game. Experts 20xx-21xx Experts know just about everything about the game, but their biggest strength is their ability to easily manage their armies and economies almost flawlessly at the same time while having close to zero tc idle time. At the 35 minute mark, they may be in the Castle Age and pumping villagers from 5 town centers while also managing a forward base, raiding with cav archers, researching techs, microing inefficient villagers, and defending a raid on their wood line. In other words, their screen never stays in one place for more than a few seconds, because they're always moving, moving, moving. If you can't keep up with that, you're going to lose. Their only weakness is usually very small inefficiences in their micro or macro, and higher ranked players will take advantage of this, but they will never lose due to inefficient armies, poor unit combinations, or getting caught off guard. However, they can sometimes make game-losing amateur mistakes, like placing 3 archery ranges on a neutral island, but these blunders are rare to see. Professionals 22xx-23xx These players are at the very top of the game and most of them compete regularly in various tournaments. Their play is almost always entertaining to watch, as they not only rarely make mistakes, but they also often play with a high degree of improvisation and finesse. An Intermediate player could steal a professional's boar and 4 of their sheep and still lose, because the pro will know how to immediately adapt to the situation, defend any attack, and still eventually gain a huge upperhand on their opponent with their superior eco and army management. Like experts, they run nearly perfect economies, but what separates them is both their speed and ability to think steps ahead of their opponents. Masters 24xx-> These players are best of the best and have almost certainly put in their 10,000 hours of practice. Take everything the professionals do well and make it even more efficient, strategic, and forward-thinking, and you've got the masters. These players generally only lose when playing against other Masters, and there's only a few dozen players who've achieved this level of expertise. Not only are there no real flaws in their gameplay, but they are the ones who shape the game's strategy, as less-talented/experienced players often try to copy their play styles. They are the pinnacle of AoE2. The very best of these masters could be called Grandmasters, whose names can be regularly spotted in the top 10 of AoE2 leaderboard. P.S. This might need to be updated sligthly each year since the whole playerbase is slowly getting better and for example 1k players are now better than 1,5 years ago when DE first came out. [link] [comments] | ||
Posted: 19 Aug 2021 04:49 AM PDT
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Definitive Edition crashes after the intro vids Posted: 19 Aug 2021 05:50 AM PDT I have been searching online for a fix but couldn't find one. My game crashes right after the intro video, right after the two clips the screen freezes then just stops. I can watch the intro, then the screen turns black and the game closes after a few seconds. It hasn't always been like this, does anyone have a fix for this? I just built this PC so shouldn't be my desktop problem, I can play FPS smoothly on 144hz 2K. I was able to play the game up until this afternoon, right after trying to play an x256 mod then it crashed and never able to play again. [link] [comments] | ||
Civ Identity: What is THE thing that your favorite civ does best? Posted: 18 Aug 2021 05:39 PM PDT There's been scattered discussion about civ identity recently on this sub. A few of the new civs, specifically Sicilians, have been criticized for lacking a clear identity. It's got me thinking about what civ identity is, and what makes a civ feel unique vs generic. While there's no empirical way to measure the "uniqueness" of a civ, an interesting way to judge the strength of a civs identity, at least for me, is to see if the civ can be described in a single sentence as "the ______ civilisation" I.E. there is one thing that it does better, or at least differently, from every other civ in the game. For example, Britons are THE long range civ, with extra range on Archers, and anti unit trebuchets. Frank's are THE knight civ, Vietnamese are THE Tanky archer civ. I couldn't think of an Identity like this for every civ, so I wanted to ask the community. What's THE thing that your favorite civ does best? What makes it stand out against the 38 other civs in the game? [link] [comments] | ||
Posted: 19 Aug 2021 04:08 AM PDT my pet hate with the latest arabia gen.. how do people reliably small wall? especially diagonals in-line / away from the camera, on a hill.. i almost always miss a gap, or its very difficult to task vils to work a specific segment when there is a a wall closer to the camera blocking direct LOS to the foundation.. uggghhh sometimes i just rage quit out of frustration while trying to small wall.. [link] [comments] | ||
A long time ago....in a Galaxy far forgotten? Posted: 18 Aug 2021 05:00 PM PDT Seriously, with the obviously great success of Age of Empires 2 : Definitive Edition, there really shouldn't be a reason why Microsoft and Disney don't get together and set up production for Star Wars Galactic Battleground's Saga : The Definitive Edition. They could even create new factions and maybe even bring in the team that is creating the Expanding Front's Mod. (though some of the added content seems a tad OP) Anyone else here like to see this actually get reworked like Age 2? Or am I alone against a ton of sith here? [link] [comments] | ||
Khamer ballista Elephant completely useless Posted: 19 Aug 2021 02:23 AM PDT Is just me who thinks that khamer Ballista Elephant is completely useless unit at price of 100f and 80g it is one of most expensive unit yet it dies to everything .yes I am aware of they ability to cut trees still unit is shocking ! Only worst is Indian elephant archer 11 THANKS EVERYONE FOR VOTING ! [link] [comments] | ||
Couldn't resist placing this LEL mining camp when I got the perfect stone and gold generation Posted: 19 Aug 2021 09:18 AM PDT
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how to view another players game play Posted: 19 Aug 2021 03:17 AM PDT my friend wanted to show me his game he did sent me the game to discord how can I view it thanks ? [link] [comments] | ||
Total noob have some questions. Posted: 19 Aug 2021 09:09 AM PDT Hi, I have never played any aoe game, but I would love to start playing aoe2, cause they added bohemian civ. I would like to ask, am I able to play pvp with just base game+bohemian dlc against players that use other nations from dlc that i dont own on steam? Am I able to play only one civilisation or do I have to switch sometimes for some reason? Is there some beginner guide you would recommend? [link] [comments] | ||
Vytautas smiles like a jerk in the intro slides of Jadwiga mission 3 Posted: 18 Aug 2021 08:33 PM PDT | ||
Found an alternative way to use custom datasets in the scenario editor in HD Posted: 19 Aug 2021 08:58 AM PDT Normally, when someone wants to use a custom dataset in the scenario editor in AoE2 HD, they would need to launch a standard game and select the custom dataset as the dataset being used, and then immediately quit the session. Afterwards, the game would be tricked into thinking that the vanilla dataset, that corresponds to the one being used by the mod, is the same as the custom one. For me this didn't work, however. An easy solution to this is simply replacing the game files with the modded files. Making a back-up would be wise, of course. Disclaimers: - I haven't really tested it that much but it seems to work. - This solution (to me atleast) seems so easy for anyone with even a bit of knowledge of how the game operates to know, that making this post seems a bit redudant. If deemed so - for the above reason as well as the following one - don't hesitate to make that clear or get the post removed. - I'm not sure if anyone else has this problem (the normal workaround not working). I couldn't find anything here or on the other forums, hence this post. Also, if anyone knows of yet another workaround, please tell. [link] [comments] | ||
Posted: 19 Aug 2021 08:53 AM PDT Is it possible to preset the number of teams ie for teams of 2,3 or 4 instead of just hoping people do it themselves? The amount of times I have to beg someone to change from "?" is frustrating [link] [comments] | ||
Posted: 19 Aug 2021 08:26 AM PDT I'm sure it's been discussed plenty, but something I hadn't seen yet. I think this would be so cool. A super seafaring pacific civ, like Maori with a new eagle-warrior type out of the barracks. Anyway, just a thought. [link] [comments] | ||
Favorite forgotten empires civ Posted: 19 Aug 2021 08:26 AM PDT |
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