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    Sunday, August 8, 2021

    Age of Empires II Why yes, I do "Wololo"

    Age of Empires II Why yes, I do "Wololo"


    Why yes, I do "Wololo"

    Posted: 08 Aug 2021 12:37 AM PDT

    Found this at a lumber camp in the Black Forest

    Posted: 07 Aug 2021 12:59 PM PDT

    Got accused of cheating by 'upgrading,' new to DE what does that mean? Both of us below 1000 elo

    Posted: 07 Aug 2021 06:07 PM PDT

    I feel like the devs listened to this guy to come up with Dawn of the Dukes

    Posted: 08 Aug 2021 05:54 AM PDT

    Is there a mod that makes the deer attack you in the Vinlandsaga campaign, like in the original?

    Posted: 08 Aug 2021 04:57 AM PDT

    I know it was a bug, but it was a mistake to fix it (I'm not even sure ifit was actually fixed or the bug just didn't occur with the new version). For me it really made the campaign even more alive. My favourite historical battle, Is there a mod that puts this little detail back? Thanks for helping!

    submitted by /u/Acsikosmokusokelnoke
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    All of things coming tuesday, I'm more curious about Hussite Reforms

    Posted: 08 Aug 2021 07:28 AM PDT

    Currently, we have 4 unique techs that improve monks/monasteries:

    Indians - Sultans - +10% Gold gathering speed from all sources (Mines, trade, and Relics)

    Saracens - Madrasah - Monks return 33 gold when killed

    Slavs - Orthodoxy - +3 Monk armor and pierce armor

    Spanish - Inquisition - Monks and Missionaries convert faster

    So, what could the Bohemian one be? I'm gonna take a wild guess: monks can convert two times in a row without recharging XD

    submitted by /u/Gandalf196
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    why is my game not showing fire galley ;( help me ( castle age )

    Posted: 07 Aug 2021 09:23 AM PDT

    Books that cover AOE2 topics…

    Posted: 08 Aug 2021 06:59 AM PDT

    Hey everyone, I was wondering if any of you had book recommendations for anything AOE2 civs/units/battles/etc. I'd love to play more but my schedule is pretty busy lately. As an alternative I thought I could at least fluff up my understanding of the history behind AOE2 with some books. Any and all recommendations are welcome, I'll even pay tribute with my own recommendation below.

    Thanks in advance!

    https://www.amazon.com/Genghis-Khan-Making-Modern-World/dp/1491513705

    Edit: it's worth mentioning that the books do not have to be about AOE2 gameplay specifically as I'm already trash at multiplayer and no amount of reading will change that anytime soon (been this way since '99). I was thinking more along the lines of history books than anything…

    submitted by /u/Dudeabides207
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    Persians can do the Lithuanian instant drush without TC idle time

    Posted: 07 Aug 2021 09:14 AM PDT

    Originally, when the strat came out, persians were ruled out from this because of their 10% faster vill production in dark age. That was removed, now its possible.

    Its slightly different than the lithuanian version, since persians dont need to get wood for their 2nd house, but need to collect food faster.

    It also somewhat forces you into loom at 9-10 supply because you need the 50 food for the 2nd militia, Alternatively, you can delay the 2nd militia about 1 minute. Thats not a small investment, but i'd say its not terrible either. At the very least, youre not cutting vills by having your TC idle.

    Build order is pretty much : 2 vills house -> food, 1 vill barracks -> 2nd house, rest on food. Once your food eco has stabilised to sustain vills - build house to get past 15 supply. Now youre out of wood and need straggler trees for your lumber camp. Your boar is beeing harvested at this point.

    Id say the advantage is its easier in the first minutes, theres no shortage of lumber and you wont get supply blocked - but it faces the same challenges as scouting your opponent in time. You wont have TC idle time if you pull this off correctly, but it still hurts your economy slightly becasue youre harvesting stragglers and have loom that early.

    Why do it with persians? I dont think its nessassarily better than from lithuanians, but its something your opponent wont expect.

    submitted by /u/weikor
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    what is going on with this team of Chinese pro players who dominate the team game RM ladder, only get matched with mid elo teams of nobodies, have an apparent feud with players "thx DE" and "feking system abuser", and have two simultaneous players flagged as "aka Vivi" ?

    Posted: 07 Aug 2021 01:49 PM PDT

    Just a lost new player want to learn the game

    Posted: 07 Aug 2021 12:09 PM PDT

    Hi, I'm a old player of Starcraft 2 (diamond 2 some months ago) and I want to get back to RTS game and AoE 2 is clearly attracting me. Do you know some youtubers, or written guides who explain you the basics of the game very well?

    Thanks

    submitted by /u/PR00DZ
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    Is smurf the only way to escape from TG spanish in Nomade?

    Posted: 08 Aug 2021 07:18 AM PDT

    I only play TG with my friends, and nomade used be our favorite map. But ever since we past 2k in TG elo, we only face a minimal civ pool, which are Spanish with their fuckking annoying conq, persian, berber, malian, and mongol (this is from our experience, but stat from https://aoestats.io/map/nomad/RM_TEAM/1650+ do support my claim). We don't really like any of those civ, so we always end up having tier 3 civ against S tier civ on nomade, which make game unfair and unfun for any sensible player (go fuckk those players who like perma stomp). We always enable all random, but those player are just thirsty for those lp and it's getting annoying. So what can I do to play against something else except inting to get my elo low enough or just buy a smurf? I'll also add that normal queue is not possible, because every game is a coinflip where we stomp or get stomp, so I only play ranked to have even match. I'll take any advice to face those civs, but me being able to win against them doesn't change the facts that I'm getting tired to faces those civ.

    submitted by /u/ScrambleLife
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    i really hate this game , really

    Posted: 08 Aug 2021 07:14 AM PDT

    why i have to fix my woodline every single tree, is every single tree , tell me why?

    https://reddit.com/link/p0fdwd/video/nvw7npm675g71/player

    submitted by /u/Kin_HK
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    Crazy strats

    Posted: 08 Aug 2021 07:14 AM PDT

    So I've been playing in the DE lobby games recently, and just played as Persians vs Spanish on arena. I'm hovering around 1000 elo ranked so I am immediately analyzing the match up, thinking offensive knights and be ready to counter conqs.

    I reach imp and have about 20ish cavalier ready. Next thing I see are about 30 of his villagers castle dropping. I thought no big deal. I killed them, then 30 more show up. He starts rushing my castles with vils. Then it clicks, the Spanish unique tech for vils. I gave him the 11 and called the GG.

    Just curious what other crazy strats people have experienced or used. This one got me good.

    submitted by /u/mcode26
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    Is it just me who takes so slow when open the save/load screen?

    Posted: 08 Aug 2021 02:49 AM PDT

    I installed in SSD. And it takes so slow.

    Is there anybody who suffers this problem?

    submitted by /u/kataroru12
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    stream score overlay

    Posted: 08 Aug 2021 06:24 AM PDT

    Burgundian Gunpowder

    Posted: 07 Aug 2021 11:59 PM PDT

    Is a 25% attack boost enough to justify labelling them as gunpowder and cavalry civilization?

    submitted by /u/hussar269c
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    Long queue times?

    Posted: 08 Aug 2021 05:53 AM PDT

    Just came back to this game after a break and I just can't get into a game... I've been queueing for 40+ min, all modes (1on1, 2on2 etc.) and all maps. I have average ELO (1063), why on earth does it take so long?

    submitted by /u/Maltep22
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    A timelapse of breath-taking mountain ledges and passes made by me :)

    Posted: 07 Aug 2021 04:17 PM PDT

    My aoe2de setup. The tv is attached to a high speed gaming laptop.

    Posted: 07 Aug 2021 10:05 AM PDT

    Website for Clan leaderboard/stats?

    Posted: 08 Aug 2021 04:30 AM PDT

    I came across a website a little while back that allowed me to see the elo of all the members in my clan as a leaderboard, and possibly some other clan-related stats (I can't remember exactly). However now I can't find it again, and am wondering if anyone here knows of anything like this? I can find plenty of sites giving stats for individual players and stats about the game in general, but nothing for clan stats.

    Help is much appreciated!

    submitted by /u/ToxicSquids
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    Food Bonuses and Infantry Civs.

    Posted: 07 Aug 2021 12:09 PM PDT

    This is yet another post where I inundate the subreddit with too much information related to off-meta concepts that few people care about. Today I'll be talking about infantry civs and their food eco. This is all just food for thought, not meant to be definitive advice. That being said all the numbers/relations expressed should be correct to within a useful degree of accuracy.

    Here's a brain teaser to start off. What is the relationship that exists between:

    • bad build orders
    • meta build orders
    • known build orders

    Given that, what claims must be true to infer things about unknown build orders?

    Anyway onto the post. Everyone knows food post-dark-age is pretty time consuming to obtain. It's relatively slow to farm and on top of that you also have to build a farm. At 60 wood each that's pretty pricey to only get 175/250 food back. So naturally there's a hesitancy toward using food heavy units like militia.

    Lucky for us the developers gave basically every infantry related civ a bonus which reduces the cost to obtain food, saves food, or improves the cost efficiency of infantry. So this post should serve as a repository for looking at infantry civs buffs as they relate to food.

    The game has 11 civs which are considered "Infantry" civs. These are: Aztecs, Bulgarians, Celts, Goths, Incas, Japanese, Malians, Sicilians, Slavs, Teutons, Vikings. There's also a few other civs with infantry UUs who have bad cavalry or bad archers: Ethiopians, Franks, and Malay. There's also Burmese who get an infantry bonus. Malay elephants are good but also food heavy so this still applies to them.

    Quite literally all 15 of these civs have tools to increase their food in the early or mid game. Some more than others (looking at you Incas.....). All of these civs have supplies or are Goths. Many also have direct infantry buffs early in the game improving cost effectiveness.

    • Aztecs: Around 10% faster farming rate thanks to the carry bonus up until wheelbarrow and hand cart show up.
    • Bulgarians: Save 100s of food by mid game at the blacksmith and from free militia upgrades.
    • Burmese: Save 250f and 150w on lumber upgrades by early castle. Their infantry buff is very strong.
    • Celts: More wood = more farms. Real farm productivity is about 3% higher due to higher wood gather rate, farms effectively costs about 12% less.
    • Ethiopians: Pikes are a necessary complement to infantry vs cav civs, saves on that upgrade. Extra food and gold pretty self explanatory (e.g. could be used to make supplies effectively cost 50f).
    • Franks: Faster berries, free farm upgrades. Saved resources can be more farms. Horse collar is around a 6.6% increase in real farm productivity, though you won't notice until late feudal.
    • Goths: Effectively better version of free supplies and an extra discount in castle age. Extra villager from instant loom. Deer faster than default farming at up to 21 tiles away. Free/better arson.
    • Incas: Free llama, but has to be gathered. The farm bonus increases farming by 1.4% in the early game down to around 1% late game. Its a joke. Just give the incas more than 1 llama already. Could at least buff the team bonus to farms build instantly (1-2 seconds) to bump the effect to ~3% in the early game.
    • Japanese: Faster working fishing ships, save a sizeable amount of wood in the early game that can be used for "free" farms. Their infantry buff is very strong.
    • Malay: Extra villagers, fish trap bonus. Malay fish traps are better than building town centers and farms iirc.
    • Malians: Cheaper buildings = more wood = more farms. Plus free gold mining. Their infantry buff is very strong.
    • Sicilians: A sicilian horse collar farm is about 10% more productive than default farms in real terms. Like normal horse collar you won't notice this until the midgame though. Also allows seeding more farms/saving wood in midgame when other civs would have to reseed farms. It's actually sometimes worthwhile delaying double bit axe to get sicilian horse collar ASAP if you have to choose between them.
    • Slavs: 10% faster farming and free supplies. Free supplies is potentially huge for build orders. Cheaper siege and saving on houses helps with that mid game food boom as well.
    • Teutons: Easily a top 2 direct food bonus. Default teuton farms are just as productive as heavy plow farms (except for the +1 carry cap) in real terms at 11% more than generic default farms. It also alters the budget constraint such that you can afford more farms at any point in time. Thus you can hit a desired food income faster than basically any other civ.
    • Vikings: The other top 2 food bonus. Free wheelbarrow and handcart. It's like 10% then 20% better farming. Once these become 0% due to another civ researching these techs, it's a massive resource savings w.r.t. villagers and raw resources.

    So assuming the incas get extra llamas or something similar that's 15/15 civs with a decent sized food relatable bonus and/or infantry buff and it covers a wide range from small to large.

    So what's the point of this post? The point is that I personally think it is almost impossible for "infantry cost too much food" to be universally true. I think it's unlikely to even be generally true for infantry civs, at least it's certainly not true to a high degree of confidence. There are just some incredibly strong food bonuses in the game, especially teutons and vikings.

    I also think buried in here somewhere is some type of competitive build order for something -> longswords + support. The biggest reason for this is that to my knowledge no one has a build order that reflects the best longswords or infantry UU can do. It would be one thing for a commonly known build order to exist and everyone knows "yeah this build order is the best you can do and it still sucks". It's an entirely different thing to assume every infantry build order will have that outcome. E.g. siege, towers, and pikes all complement infantry in different ways offensively and defensively. Stone walls hinder enemy mobility severely for only twice the cost of palisades. Given all of these complements available, I for one am not prepared to say that good players are so uncreative that they couldn't make longswords meta under current circumstances. The fact that the competive meta doesn't include them currently could be due to any number of reasons, only some of which allow the conclusion that they aren't meta because they are bad.

    Which brings me back to the brain teaser at the beginning of the post. But this post is long enough so that's enough food for thought assuming you (the reader) made it this far.

    submitted by /u/Remarkable-Corgi
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    My game keeps freezing throughout the matches

    Posted: 08 Aug 2021 03:40 AM PDT

    It happens in both multiplayer & single player. Throughout the game every minute or two it'll freeze for a few seconds and then everything will speed up to catch back up to live-time. Things I have tried is validating game files and moving the installation from my HHD to my SSD. Anyone else's experience this? It makes it unplayable and frustrating especially when I get into battle and it seems to become more frequent at those times.

    submitted by /u/Nate_36
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    [IDEA] Making more markets offers you discounts in market prices

    Posted: 08 Aug 2021 03:25 AM PDT

    WHat do you think of this idea ?

    Would it be balanced ?

    submitted by /u/Abrical
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