New player, experiences and questions Posted: 08 Oct 2021 11:58 PM PDT Here's a disclaimer right off the bat, I don't think I play Age of Empires 'correctly' or enjoy it in the same way other people do. I understand how RTS games work completely and I've played the former iterations, but I refuse to play this game that way; Imagine playing a game called "Age of Empires", and your Empire is a fugly house wall to protect a wood line and the actual content of the battles are 3 dudes laming a villager who spawns spontaneous palisades. I would generally also say I enjoy history more than I do Age of Empires, but the theme does draw me a lot. Obviously, I'm not about to bring my habits into multiplayer, so my settings are essentially 90 mins of treaty, preferably in a 4 v 4 with the AI, the reason being that way a ton of units crash into each other shortly after treaty ends. I really want that feel of giant empires clashing headlong into each other. III more or less eluded me back in the day, so here's my experiences so far: 1st game: Swedes - Browsed through the civs, see Swedes
- Immediately rename hero to Carolus Rex
- I was expecting Caroleans to just be some gunpowder unit reskin with stats finagled, but then I see the giant button that is the Carolean charge. From that point on I had a singular vision to execute
- Charge my Caroleans headlong into everything not on a horse like a
n idiothistorically accurate Swedish shock tactics. Because the game doesn't have morale, everything gets slaughtered - Tokugawa is a very annoying ally. I was expecting Napoleon to be rude because stereotype but he was outright tame in comparison. Like, dude has a high opinion of himself, but Tokugawa is just needy
- Put Sabaton on and charge in more Caroleans, charge everything!
2nd game: France - No unit called Paladin 0/10 literally unplayable - Charlemagne, probably
- Kangxi is like, the chillest bro. Dude single-handedly convinced me not to look into how to turn off AI chatter and give it a chance.
- Okay, I get it, it's supposed to be under Napoleon. Build blocks of Infantry that I row up in Napoleonic formations backed with artillery and supported by skirmishers
- Wait, French artillery has to set up to fire? Kind of cool but I don't remember that being a thing
- Later find out only that one cannon from Swedes seem to not need setup
- So the plan was I use the giant Napoleonic block to stand ground, train micro with skirmishers and then bayonet charge them after I've picked off whatever looks like counters. I might even pull off a cavalry raid if they bring artillery
- Obviously I didn't expect all of it to survive reality, but microing was weird, when I tell skirmishers to pull away, they first waste time getting into a marching column, then waste time to fan out into a line shortly after. I was prepared for the snaring, but not for this. I probably need to get the hang of this.
- Bayonet charging seems to do strictly less damage than just shooting the dudes. I guess that makes sense with no morale mechanic but it still felt ineffective except maybe the enemy artillery?
- Can't win against all of Europe in giant collective games of Chicken, 0/10 - Napoleon, probably
- The cavalry charge tho
- Holy crap they're just murdering everything
- I'm not even losing that much cav and the enemies just collapse completely the moment I run them in
- Oh, okay, they each count like 3 dudes in terms of population so I guess that kind of makes sense.
- Kangxi's base actually gets obliterated, his AI even tells me to succeed without him.
- Screw that trope, run my cav over and rescue him. It's too late and he's reduced to like 10 paddies and I don't even know if he has villagers. After several mistakes that made him give me his resources repeatedly in spite of his situation I find where I can give him resources instead, ship him a bunch of stuff and continue the fight.
- Resolve to avenge the old man...
- ...after I kill the British. Please understand, I'm France, I have certain priorities.
- Keep sending in cavalry and skirmishers because I think they probably counter the stuff that kills cavalry.
- It's hard because it becomes 3 v 4, but French Cav is just that good
- Suddenly, the map is flooded with Chinese units, I didn't even notice but Kangxi rebuilt his entire base from scratch and is attacking everywhere at once now. He also literally fixes that I keep forgetting to build artillery by just running an army that must have consisted half out of some form of mortar artillery.
- Win gloriously
Game 3: Portugal - Wanted to try something with naval because I assumed Portugal to be a naval civ of sorts
- Win on water easily...
- ...But stalemate on land, managing the landfall took too long and I left the game for the day.
- Saw they have a lot of town centers, probably meant to play wider
- Akbar and Suleiman are totally cool dudes. Even Ivan for being allegedly terrible isn't insufferable like Tokugawa
Game 4: Portugal/Peru - Thinking game 3 didn't do Portugal justice, I'm just bad on water or something, try on land.
- Fighting both Kangxi and Tokugawa
- Tokugawa's attitude makes more sense as an opponent I guess... but how is Kangxi still such a chill dude?
- I've seen the revolution button a few times from previous games, end up clicking it
- Oh okay, this makes all my villagers into military
- Wait... I don't have Age V upgrades and my deck is different. Am I screwed now because I'm fighting an age inferio-
- IS THAT A SIMON BOLIVAR HERO UNIT?!
- Apparently, the ex-villager dudes huck grenades that destroy everything
- They're actually holding their own just fine!
- Overrun my enemies with endless stream of the revolution while screwing around with Simon Bolivar, 2 explorers and the good boy
- I really like the idea that somewhere out there might be a Simon Bolivar based meta tactic in the more serious play
Game 5: China - The Asian units all look very unique, so after so many europeans seeming to share units, I try China
- It's a Qing flag, cool, I get banner armies so...
- ...waaaait a minute, where are my eight banners? Where are my Manchu bannermen?
- Keshik? But no Manchu? I literally saw Manchu as mercenary option, why am I playing the Qing Dynasty with no Manchu? I knew it'd be game-ified, but I was definitely thrown off a bit.
- Oh my god, there's a Conquistador mercenary, does Spain not get Conquistadors?!
- Had this idea in my head I'd use the Standard Army to stand ground and raid them with my bannermen or something, guess that's not happening.
- Units feel fragile, they're doing the quantity thing because China, aren't they?
- Changdaos as a spam unit, look at how they butchered my boy, this dude was a commando who facetanked mongol cavalry charges like a Doppelsoldner and now he's some 1 pop dude that literally has like only 2/3 the stats of an actual Doppelsoldner I hired out of the consulate.
- I think the Caroleans being able to charge spoiled my expectations for standout units.
- It's pretty tiresome, like the Peruvian Revolution, the infantry has a big issue standing up to artillery.
- At least the cav is good.
- Can't revolt into Taiping Rebellion, can't revolt into Boxer Rebellion, man, what would I give to be able to revolt into Ming Loyalists right now.
- Wait... I did put Repentance in there.
- Koxinga's... "Iron Troop"? I guess "Ironmen" sounds weird with the Marvel cinematic universe going on.
- Oh dang, he actually has staying power!
- Decide to, 'revolt' into the Ming, if they can punch out the Mongols, the Vietnamese and the Samurai and the Spanish, they're doing something right. Iron Troops and Changdao + Cav all the way!
Game 6: Ethiopia - Decide not to call my explorer Haile Selassie after having seen they're dudes on camels or something
- There's a card that gives me a lion for every shipment. Yes, I want the lions give me the lions
- I have an army of lions
- Listen, if you're playing this game and not building an army of lions when given the chance what even are you doing with your life?
- I'm sorry, but whatever FFing is, if you prefer playing like that to lions you are objectively wrong
- Neftenya? Really? Isn't that a slur? I guess it has little to no chance of catching on in English
- Saw I could ally with India and get elephants
- You mean I get lions AND elephants? This is the best civ ever
- Unfortunately, it turns out I need
the coffee beanInfluence, a whole lot of it, and I can't really make out how to have a steady stream. I never had this issue with Export using China. I can't consistently feature even some elephants. - ...Gatling Camel
- Listen, I know this was a Zamburak thing, but calling it gatling camel just hits different and I can't get over the hilarity now.
- THEY FIRE WHILE RIDING
- Had a good laugh, yeah I get it, sometimes the game comes first.
- Had a blast committing Colonialisn't, infinite Simba edition
- "That's a lot of lions though"/10 would recommend.
- Is Washington's surrender line some famous quote?
Game 7: Haudenosaunee - This civ has stumped me. Everything seems to just melt. I thought China or revolutionaries were the quantity civs, but these guys die to everything
- Literally sending musket riders to fight cavalry has them lose to cavalry
- I have cannons and nothing to protect them with
- I guess it makes sense, these cultures didn't exactly fight others in a napoleonic block or choose to facetank cavalry charges, but what am I looking at here? Is this an all skirmish civ?
- My skirmish micro is still garbage, and some of these guys use bows and have wind up before firing
- Economy also seems to just lag behind. No factories, and wood seems to eventually run out unless I dedicate a shipment to it
Questions: - Are Native Americans just unable to win straight fights in the way I set them up, or am I doing something wrong?
- Are Aztecs and Inca like that too?
- Is there a way for China to train the Manchu unit?
- Does Spain have Conquistadors?
- What are Pistoleros for exactly?
- Due to Asian civs aging up using Wonders that give actual benefits, does that mean starting at later ages just gimps their endgame and also stop me from taking the stronger mercenaries politician?
- What are the most viable Age V units for rush civilizations?
- Is there a way to make the production waypoint of military units into an attack move?
- ...What is up with attack move? This is the most unresponsive I've ever felt from an attack move. I can't seem to figure out how the units decide on targeting, or even when, as they seem willing to take damage without even considering acquiring a target for a time, am I making some typical newbie mistake? How do I fix this?
- Is there a Lion meta?
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