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    Age of Empires 3 November PUP Notes, for those who couldn't see it via the link

    Age of Empires 3 November PUP Notes, for those who couldn't see it via the link


    November PUP Notes, for those who couldn't see it via the link

    Posted: 22 Oct 2021 01:12 PM PDT

    [BUILD INFO] - Public Update Preview - November Update

    Hello Explorers!

    With today's launch of the Public Update Preview, we're making the first build available for an early hands look at the work being done for the upcoming, smaller, November Update. As part of this process, we'll be updating the build often with additional fixes, so this is the thread to watch – this is where we'll provide any notes or changes that are worth paying attention to, and we'll update that information as newer builds come online. Keep an eye on this thread for more information throughout the Public Update Preview.

    Below is a list of preliminary fixes we are prepping for this release. Please note that not all potential fixes/items are guaranteed to be in the final update, as we are still actively testing everything and may need to adjust or remove items if they are not ready. Additionally, this is not a holistic list, and some additional items may end up in our final release.

    Quick reminders -

    • For common questions and answers, go here FAQ

    • To learn how to contact our Support team, go here Support How-To

    • As with all updates, certain Mods may no longer function as the underlying game code has changed. If you are experiencing issues please try disabling all Mods first to see if that addresses your issue as the Mod may need to be updated by the creator to work with the latest build

    November Update – Build # 49350
    New Features

    • New Empire Wars game mode! (also added to Ranked matchmaking)

    • Ranked Treaty and Death match moved to Casual multiplayer playlist.

    • Unit selection cap raised from 50 to 60

    • New Map Selection Screen

    • Aztec Home City customization

    NEW GAME MODE: EMPIRE WARS
    Empire Wars for Age of Empires III: Definitive Edition is an additional game mode to accompany Supremacy, Treaty and Deathmatch.

    Like in Age of Empires II: Definitive Edition, Empire Wars puts players into the action right away with additional resources and a bolstered economy. However, instead of a pre-built town, players use a steady trickle of free Homecity Construction Wagons to grow their town with buildings they choose -- making what you build and when a valuable decision!

    • Gameplay begins in the Exploration Age with enough resources to choose a first Politician bonus, Wonder, or Federal State, etc, right away!

    • All Cards and each Age-Up deliver Construction Wagons that can make nearly all default buildings (excluding Houses*, TCs and Banks)

    • In Empire Wars shipments are earned more often and ship faster, additionally, an extra one is awarded upon reaching the Commerce Age, ensuring every match begins on even footing

    • Many buildings are available an age sooner - including one Town Center

    • Most civs begin with a free Outpost Wagon or Castle rickshaw -- other starting units/resources vary as per balance requirements

    GAME
    Stability & Performance

    • Fixed a crash that could occur on startup

    • Fixed a rare crash when pressing the Xbox Live Sign In button twice in quick succession

    • Fixed occasional crash that would occur when exiting pregame UI screens by pressing "Esc"

    • Fixed a rare crashed upon starting a SP Skirmish match

    • Fixed a UI Crash when forcing a shut down shortly after quitting via in-game menu.

    • Fixed a UI Crash when forcing a shut down shortly before arriving at main menu

    UI

    • New Map Selection Screen

    • Tactics Icons: Now always appear on the top row for all units – this should improve button location consistency and therefore make using 'grid keybindings' more consistent too

    • Changed the "load more" list item to a "load more" button for loading more mods.

    Fixes

    • Fixed the Inca Skin Challenge Completed screen not being abled to be cleared if skin was previously unlocked.

    • Fixed Moon Ceremony tech displayed in the wrong age for Inca

    • Fixed incorrect icon use for Temple customization in Inca HC

    • Fixed Koprulu Viziers tech being in the wrong tech age for Ottomans.

    • Removed Tufanci Corps/Arrival Flag as this tech is not accessible to Ottomans anymore.

    • Fixed incorrect tooltip behaviour on Cooperation tech for Haudenosaunee civ.

    • Updated the default sorting order when browsing mods.

    • Fixed missing selection audio for the "Begin" button in the Campaign menu

    • Removed letter "v" from Nathaniel Blacks compendium description and several other minir typos.

    • removed the Nizams from the Battlefield Construction card

    • Fixed incorrect names and icon entry for Mosque and Imam in Ottomans techtree

    • Fixed an issue where Hausa's Finest Cattle and Loaded Camel Train customizations can't be turned off

    • Fixed an issue in Historical Battles where medals were being replaced with lower ones after completing a Saved/Loaded HB

    • Fixed a rare issue where some Villagers could go idle after loading a game.

    GAMEPLAY & BALANCEGeneral

    CHANGES FOR EMPIRE WARS

    • Tavern and Saloon: now have a default coin trickle of 0.6 c/s

    • Asian Monastery: Now trickles 0.7 XP/s

    • Castle Wagons: Fixed an issue where Indian and Japanese castles were built very slowly compared to Chinese ones

    UNITS AND BUILDINGS:
    Heroes: are now also immune to RNG abilities (such as Stomp and Divine Strike), like they are to other abilities
    Warships: Are now counted as gatherers on the UI when they are gathering

    Artillery: Adjusted as follows

    • Preference for targeting buildings has been removed

    • Fixed an issue where accidental or unintended switches between the Limber and Bombard tactics could not be canceled

    Villagers: Adjusted as follows

    • Siege attack now inflicts 3x to Mountain Monasteries

    • Can now be healed by healing units whilst they are gathering resources or constructing buildings

    Cowboy / Comanchero: Adjusted as follows

    • Bulls Eye (Charged Action Attack) damage corrected to 38 (from 48)

    • Population cost reduced to 5 (from 6)

    Owlhoot / Renegado: Adjusted as follows

    • Ranged attack damage increased to 20 (from 18)

    • Buck Shot (Charged Action Attack) area damage increased to 2.5 (from 2)

    • Population cost reduced to 4 (from 5)

    Gunslinger / Pistolero: Adjusted as follows

    • Hand attack cavalry damage multiplier increased to 3x (from 2); Shock Infantry multiplier adjusted accordingly

    • Population cost reduced to 3 (from 4)

    Fort (Building): Adjusted as follows

    • Hitpoints improved to 9000 (from 8500)

    • Improve Build Bounty to 220 (from 110)

    • Halberdier (Unit): Speed improved to 4.25

    Grenadier (Unit): Adjusted as follows:

    • Ranged resistance improved to 50% (from 40%)

    • Villager and Cavalry damage multipliers improved to 0.5x (from 0.3x); Shock Infantry multipliers adjusted accordingly

    • Siege attack Rate of Fire corrected to 3; damage adjusted accordingly

    Cree Tracker (Native Warrior): Adjusted as follows

    • Hitpoints reduced to 260 (from 300)

    • Range decreased to 16 (from 18); LOS adjusted accordingly

    • Speed improved to 4.5 (from 4)

    • Ranged attack damage improved to 13 (from 10); Melee attack damage adjusted accordingly

    • Eagle Eye charged action ability range increased to 25 (from 18) -- this ability is enabled by the "1st

    • Michigun Volunteer Sharpshooters" card (IV)

    Petard: Adjusted as follows

    • No longer improved by the Engineering School card

    • No longer tagged as Infantry

    • Zouave (Mercenary): Cost reduced to 350c (down from 400c)

    • Shipments awarded via Techs and Cards: Will now correctly also play the Shipment available notification sound

    UPGRADES:

    • Cree Textile Craftsmanship: Cost reduced to 125w 125c (from 225w 225c)

    • Cree Tanning: Now grants +10% Infantry and Cavalry hitpoints (up from 5%)

    Hausa
    UNITS AND BUILDINGS:

    • Griot: Is now also tagged as Infantry

    Inca
    UNITS AND BUILDINGS:

    • Huaraca: Commerce Age range and siege range reduced to 12 (restored to normal with the Elite upgrade)

    CARDS:

    • Wamani: Now costs 500w to send

    United States
    CIVILISATION

    • Deck Size: Increased to 23 (from 20) but Factory Wagon cards are no longer added to the deck upon reaching the Industrial Age (now found in the Homecity instead, like other civs)

    • Inspiring Flag: Adjusted as follows

    • Commerce Age aura range increased to 24 (from 14)

    • Fortress Age aura range now increases to 34 (from 24)

    • Industrial Age aura range now increases to 44 (from 34)

    • Imperial Age aura range now increases to 54 (from 34)

    • Land of Lincoln (card, V) aura range is still 70 (no change)

    UNITS & BUILDINGS

    • State Militia: Adjusted as follows

    • Cost increased to 50f and 40w (up from 50f and 35w)

    • Hitpoints decreased to 115 (from 120)

    • Speed decreased to 4.5 (from 4.75)

    • Like-unit HP bonus is now capped at +30 hitpoints (previously +50 was possible after researching the Imperial State Militia upgrade)

    • Carbine Cavalry: Adjusted as follows

    • Range increased to 14 (from 12); but Veteran and Guard upgrades no longer grant +1 range

    • Rate of fire improved to 2.25 (from 2.5) -- They now fire approximately 11% faster

    • Buffalo Soldiers attack damage improvement reduced to 15% (from 25%); but now also improves ranged resistance by +10%

    • Sharpshooter: Adjusted as follows

    • Base range increased to 22 (from 21); LOS adjusted accordingly

    • Gains +1 range from the Veteran and Guard upgrades (no change)

    • Minuteman: Now has an anti-ship attack with 20 range after sending the "U.S. Marines" card

    CARDS

    • Advanced Saloon (card, I): Supported population reduced to 20 (from 25)

    • Lee's Legion (II): Now delivers 6 Carbine Cav, cost adjusted to 250f and 250w

    • Dance Hall (II): Move to age 4 for the United States

    • 2 Covered Wagons (IV): Removed from the United Staes

    FEDERAL AGE-UPS (Age 1 → Age 2)

    • Boston Tea Party (Massachusetts): Now arrives fast (5 seconds)

    • Virginia General Assembly (Virginia): Has been moved to the regular homecity

    • [NEW] Virginia Plan (Virginia): "Upon arrival, this card grants you 2 shipments to spend."

    • Delaware Age-up Reward: Improved to 300f (from 200)

    • Slater Textile Mill (Rhode Island): Effect updated as follows: "Grants 30 Food or 20 Wood for each Settler and Fishing Boat you currently have and reduces the cost of training new ones."

    Aztecs
    CIVILISATION
    Gift Ceremony: Is now the default option at the Community Plaza (affects all civilizations that it is accessible to)

    UNITS & BUILDINGS
    Warrior: Adjusted as follows:

    • Population cost removed (previously 1); affects all civilizations that the unit is accessible to -- This will enable the unit to spawn and be used defensively even if the player has lost some houses, the existing build limit of 6 has not been changed

    • Firing animation improved

    • Jaguar Prowl Knight: adjusted as follows

    • Cost improved to 90f and 30c (from 120f and 30c); attack and hitpoints adjusted accordingly (reduced by 20%)

    • Speed improved to 4.75 (from 4.5)

    • Shipments and Big Buttons that deliver Jaguar Prowl Knights adjusted accordingly

    • Arrow Knight: adjusted as follows

    • Hitpoints, damage and cost all increased by 7% – this change will increase the unit's durability against artillery such as Falconets which previously could defeat them with a single blast

    • Shipments of Arrow Knights still deliver the same number of units (which are now all 7% stronger)

    • Added visual differences for Legendary upgrades of Aztec military units for better recognizability

    CARDS

    • Added colors to all Aztec unit card icons for better recognizability

    • All Native and foreign allies cards: Can now be sent twice (only affects the Aztec civ)

    • Great Temple of Quetzalcoatl Support: Moved to age 3 (from 4); coin cost and number of units shipped adjusted accordingly

    • [NEW] Calmecac (I): "Ships 1 Warrior Priest. The next Council Member you research, or are researching, will Age-up twice as fast."

    • [NEW] Calendar Ceremony (I): "Ships 1 Warrior Priest. Enables the new Calendar Ceremony at the Community Plaza which reduces the cost of your next Age-up, overtime" -- The rate is 0.5 resources per Villager per second (Warrior Priests have the efficiency of 2x Vils)

    • [NEW] Ritual Gladiators (III): "Ships 1 Jaguar Prowl Knight for each 2 you have lost so far (up to a maximum of 16)."

    • [NEW] 5 Warrior Priests (III): Simple shipment of

    • [NEW] Wall of Skulls (IV): "Ships 1 Skull Knight for each 2 you have lost so far (up to a maximum of 13)."

    • [NEW] Otontin Slinger Combat (IV): "Otontin Slinger improved in combat"

    • [NEW] Chichimeca Rebellion (IV, costs 1k of each resource): "Rebellion! The resistance of the Chichimeca ennobles your currently present War Hut warriors. turning them into Knights. Villagers become Warriors when defeated."

    • Warrior Culture (IV): Now has the following effects (for all civilizations that it is accessible to)

      • Is now also available to the Aztecs (previously wasn't)
      • Now improves Villager ranged attacks by +700% and Villager melee attacks by +200% (changed from increasing all damage actions by +200%)
      • Warrior unit spawned via the "Call the People Ceremony" at the Community Plaza no longer loses hitpoints

    Random Maps

    • 2 NEW South American Regions

    • 1 NEW African Region

    • Lots of minor tweaks and improvements

    submitted by /u/vindiansmiles
    [link] [comments]

    Inca Explorer's skins

    Posted: 22 Oct 2021 03:33 PM PDT

    Inuit as a minor faction

    Posted: 22 Oct 2021 08:24 AM PDT

    Inuit

    Many northern maps are barren and inaccurate and could be improved with new fauna like seals and walruses and a minor faction like the Inuit.

    Location: Alaska, Yukon, Arctic Territories, Saguenay (Winter Version)

    New maps like Greenland, Keewatin (split from Dakota and NWT), and Ungava (split from Saguenay)

    Unique Units: Qamutiik & Kayak

    Qamutiik (Dogsled) - Light ranged cavalry that boosts the speed of units in formation with it.

    The speed boost to other units would represent the cargo-carrying function of the sled by taking on heavy equipment of nearby units. This would work best as a flat rate boost rather than a percentage since it would have a proportionally greater impact for the slowest units which would benefit formations the most. Stats similar to a dragoon with slightly less speed would be sensible.

    Qamutiik could be armed with either a traditional sinew bow or a rifle for ranged combat and melee attacks would be done by the dogs.

    Kayak - A boat enabled at the dock with a function somewhere between a fishing boat and canoe.

    Same gather rate, garrison capacity, and train time as a fishing boat, and same cost, health, and attack as a canoe. Possibly shift some siege attack to ranged and drop the range slightly. That would make them slightly less effective against ships and buildings, but better against land targets.

    Techs:

    Ivory Trade - Ships 6 walruses. 25% of hunted animal yield is collected as coin. This could be limited to large animals only (anything with shrine generation rate of 0.08 or more)

    Inukshuk - Enables Qamutiik to build Inukshuks that function like granaries

    Ammassalik Wooden Maps - Increase line of sight. +2 for land units and +3 for naval units

    Driftwood Construction - A small amount of wood is gathered from fish and whales (in addition to food and coin)

    Igloos - Native warrior train limit is increased by 20%

    submitted by /u/m00zilla
    [link] [comments]

    Lakota vs French in Age of Empires 3: Definitive Edition! Ranked Gameplay

    Posted: 23 Oct 2021 12:03 AM PDT

    When I first saw the new Inca card named "WAMANI"

    Posted: 22 Oct 2021 03:22 PM PDT

    Preview Update November is now available! https://steamcommunity.com/app/933110/discussions/5/3117046824717128114/

    Posted: 22 Oct 2021 12:16 PM PDT

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