Age of Empires II Civilization Match-up Discussion Round 13 Week 7: Celts vs Persians |
- Civilization Match-up Discussion Round 13 Week 7: Celts vs Persians
- AoE2 is a hell of a drug
- Socotra was a mistake
- 11/10 brain | 1/10 castle drop
- ready for a team game? :)
- Quiz: How good is your Tech Tree knowledge?
- Which are your favorite Historical Battles?
- how it feels to fight poles on arena [and also maybe franks]
- People 11ing and taunting when they win
- I recently resigned a match 20 mins into a game and got a 4 min delay before I can queue again... How does this happen? Is this supposed to happen?
- My weirdest "win" ever
- Does anyone actually play Scouts into Archers?
- Aoe2 multiplayer community
- How often do you experience toxic behaviour on the game?
- Odd chance 11
- Do you mind civ picking when the civs picked are not franks or brits?
- I just lamed...a Barracks
- New Burmese Manipur Cavalry
- Anything capture age like for microsoft?
- Is Ranked Dead?
- Have ladder players gotten better?
- Issue to connect to servers/servers non existent??
- How to play multiplayer games effectively?
Civilization Match-up Discussion Round 13 Week 7: Celts vs Persians Posted: 09 Nov 2021 09:49 PM PST "Hey.... we're classic AoE civs.... can we also be in AoE4 plz? <3" Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Spanish vs Teutons, and next up is the Celts vs Persians! Celts: Infantry and Siege civilization
Persians: Cavalry civilization
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
Thank you as always for participating! Next week we will continue our discussions with the Burgundians vs Mongols. Hope to see you there! :) [link] [comments] | ||
Posted: 09 Nov 2021 08:56 PM PST
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Posted: 10 Nov 2021 05:15 AM PST
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11/10 brain | 1/10 castle drop Posted: 10 Nov 2021 02:21 AM PST
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Posted: 09 Nov 2021 11:53 AM PST
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Quiz: How good is your Tech Tree knowledge? Posted: 10 Nov 2021 07:03 AM PST Hi all! Today I'm celebrating 10k Karma (credit goes to you all, who gave me the upvotes and awards) with a 30 question Quiz that will evaluate your knowledge of Tech Trees. I have separated questions in 3 levels of knowledge (Beginner, Intermediate and Advanced). You can get a list of all the civs to help you, but can't get access to aoe2techtree.net :-P Who accepts the challenge? You can tell me how many out of 10 you got for each level! Let's go! Hope you like it! Beginner level A1. What is the only civ that doesn't get Elite Skirmisher or Pikeman? A2. What is the only civ that gets fully upgraded Arbalester, Paladin and Heavy Cavalry Archer? A3. What are the only 2 civs that don't get Onagers? A4. What are the only 2 non-European civs without a regional unit? A5. What are the 4 civs that lack both Bloodlines and Husbandry? A6. What civ gets the highest melee armor unit in the game? A7. What civ gets the longest ranging non-cheat unit? A8. What is the only civ that can cut trees with 4 different units? A9. What are the only 2 civs that miss two Barracks Technologies? A10. What is the civ with less Siege Workshop upgrades/units available? Intermediate level B1. What is the only civ that has no way of increasing the HP of any of their buildings (rather than Age advancing)? B2. What is the only civ that gets all University techs? B3. What civ gets the Camel unit with the highest attack? B4. What is the civ with the highest HP Towers? B5. What is the civ with the highest number of warships available? B6. What civ can get access to a higher number of mounted non-Siege melee units? B7. What is the only civ that gets BBT, but no BBC or HC? B8. What is the civ with less University Technologies available? B9. What is the only Camel civ that gets a Bonus that only affects Knights? B10. What is the civ that has fewer units available in 1v1 Arabia? Advanced level C1. What are the only 2 civs that get Parthian Tactics but not Thumb Ring? C2. What 3 civs get the longest ranging buildings? C3. What civs get the units with the most armor classes? C4. What is the land non-Siege unit with the highest pierce armor? C5. What is the only civ that can't do anything to affect enemy conversions? C6. What are the only 2 civs that could get access to 2 non-Siege melee units with >19 attack? C7. What is the civ that could get access to most fully upgraded infantry units? C8. What are the 2 civs that lack most Dock techs/units? C9. What is the civ with most units available at the Castle? C10. What is the civ with more free techs? ANSWERS Beginner level A1.Turks have always depended on Hussars and gold due to poor trash units A2.Magyars, who also get a Team Bonus affecting Arbalester LOS and a UT affecting Cav Archers A3.Turks and Huns, who have to rely on other options (Rams, BBC, Tarkans) against massed Archers/Skirms in Imperial A4.Japanese and Koreans don't get access to Eagles, Steppe Lancers, Camels or Battle Elephants A5.Aztecs, Incas, Mayans and Vikings. Viks are the only civ with a Stable but no Stable Techs A6.Teutons. The fully upgraded Elite Teutonic Knight gets 13 armor A7.Tatars. The Trebuchet after Siege Engineers and Timurid Siegecraft gets 19 range A8.Khmer. Villagers, Onagers, Trebuchets and Ballista Elephants can cut trees A9.Khmer (miss Supplies and Squires) and Goths (miss Supplies and Arson but get bonuses instead) A10.Huns can only upgrade the Siege Ram and lack BBC. They also don't get Siege Engineers Intermediate level B1.Aztecs lack Masonry, Architecture and Hoardings B2.Koreans is the only civ with a full University B3.Tatars. The Flaming Camel has 20 attack, more than the Malian Heavy Camel or the Elite Mameluke (14) B4.Chinese, after Masonry, Architecture and Great Wall, get 3539HP Keeps B5.Portuguese: Galley-line, Fire Ship (Vikings lack these), Demo Ship (Koreans lack these), Cannon Galleon and Caravel B6.Tatars: Scout-line, Knight-line, Camel, Steppe Lancer and Keshik B7.Chinese, the gunpowder inventors, lack 2 gunpowder options B8.Huns only get the standard 3 techs (Murder Holes, Ballistics and Chemistry) and Masonry B9.Persians' Team Bonus gives Knights +2 attack vs Archers B10.Mayans have less options due to lack of mounted and gunpowder units and can't convert Stables for Xolotl Advanced level C1.Burmese and Khmer get this strange feature, since Thumb Ring is essential for Cav Archers C2.Teuton Castles, Turk BBT and Korean arrow-Towers are tied at 13 range C3.Spanish Conquistadors (Arch, Cav, Cav Arch, Gunpowder and Unique unit) and Indian Elephant Archers (Arch, Cav, Cav Arch, War Elephant and Unique unit) are tied at 5 armor classes C4.The fully upgraded Lithuanian Imperial Skirmisher (Tower Shields gives them +2 pierce armor) has 11 pierce armor C5.Tatars lack Heresy and Faith, and don't get any bonus to resist conversions C6.Aztec Champions (21) and Jaguars (20) after Garland Wars and Lithuanian Paladin (20) and Elite Leitis (22) after 4 relics C7.Incas, if allied with Italians, get access to 5 options: Champions, Halbs, Eagles, Condottiero and Kamayuk C8.Cumans and Bulgarians lack Dry Dock, Shipwright, Heavy Demo and Elite Cannon Gall. Cumans also lack Cannon Gall. and Bulgarians lack Fast Fire Ship C9.Tatars, with a Cuman ally, after both research their Unique Techs, have Keshiks, Trebuchets, Petards, Flaming Camels and Elite Kipchaks C10.Koreans get 6 techs for free: 3 Archer armors and 3 Tower (Guard Tower, Keep and BBT) upgrades [link] [comments] | ||
Which are your favorite Historical Battles? Posted: 09 Nov 2021 10:15 PM PST
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how it feels to fight poles on arena [and also maybe franks] Posted: 10 Nov 2021 02:22 AM PST
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People 11ing and taunting when they win Posted: 09 Nov 2021 11:57 PM PST Would be alright getting no response to the defeated player's gg, but seriously this sort of toxicity of taunting is way over the line. It doesn't just stay with a few players, it grows on people slowly the more they encounter it. I don't understand why there is no option to disable chat. Great game but a really childish community. [link] [comments] | ||
Posted: 10 Nov 2021 03:33 AM PST | ||
Posted: 09 Nov 2021 03:49 PM PST As one of the few people left who play HD, getting a game going isn't that easy. But I opened a 1v1 Nomad and someone joined, and it was a fun game that played out really interestingly. We both built our TCs close together, which I discovered when he garrisoned his villagers to shoot at my deer hunters early on. There was a woodline between our TCs and we both house walled. He feudaled first and built towers, I retreated to other resource sites and allowed him to slowly take down my TC as I went up to castle. He really overcommitted to towers, building 4 or 5 when I had already abandoned the area. I entered castle before him, got some knights to attack his un-towered areas. He cleaned up my first base but I had 2 TCs elsewhere now. He even built TWO castles near my former base, meanwhile I just built one on a hill nearby to guard the approach to my new area. He won out on water, but I had map control on land as he had boxed himself in with his towers and castles while I had a better mobile army. Then I reach imp about half a minute before him and shit out trebs and bbc (I was Turks). This was going to be interesting because he still had more castles and could have out produced me. But... he resigned then and there. Not because he thought he had no chance anymore, no. At this point the game really became interesting. He resigned with the following words: "gg have to poop" [link] [comments] | ||
Does anyone actually play Scouts into Archers? Posted: 10 Nov 2021 07:30 AM PST There is a build order for it but I don't think I have seen it in action. [link] [comments] | ||
Posted: 10 Nov 2021 02:36 AM PST
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How often do you experience toxic behaviour on the game? Posted: 10 Nov 2021 05:56 AM PST Only I ask because about once a week we get an angry post on here about how this community needs to sort itself out, stop being dicks, stop misbehaving, all that. And I can only speak for myself but in 100s of 1v1 games I can count the amount of bad behaviour on one hand. Maybe two or three times at most? And even then, pretty mild. Nobody has ever laughed at me for losing either, it's purely people bitter after I win a game. My impression is that this is a super nice community but maybe I'm in my 1v1 bubble. So I thought I'd get a bit of data. Obviously it's subjective what "often" and "rarely" are so if people could give a rough idea of why they answered in the comments that might be useful. ELO range as well. Too many variables for me to plot in this poll but I could imagine it making a difference. [link] [comments] | ||
Posted: 10 Nov 2021 07:11 AM PST
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Do you mind civ picking when the civs picked are not franks or brits? Posted: 10 Nov 2021 06:53 AM PST Or other civs I see people call tryhard civs, like Mayans I think [link] [comments] | ||
Posted: 09 Nov 2021 10:28 AM PST
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Posted: 09 Nov 2021 08:31 PM PST Some TTK (Time To Kill) calculations for the new Manipur Cavalry from the next patch (+5 bonus damage to Archer armor class replaces +6 bonus damage to Standard Building armor class, upgrade cost stays the same) according to November PUP notes found here: https://www.reddit.com/r/aoe2/comments/qkwf38/november_public_update_preview_changes/ vs. generic Arbalester Cavalier/Battle Elephant (not including trample damage) Before Manipur Cavalry 40/(12+4-3) = 3.08 = 4 hits vs. Ring Armor (+3) Arbalester 40/(12+4-2) = 2.86 = 3 hits vs. Leather Armor (+2) Arbalester After Manipur Cavalry 40/(12+4-3+5) = 2.22 = 3 hits vs. +3 Arbalester 40/(12+4-2+5) = 2.11 = 3 hits vs. +2 Arbalester Totaling +25% faster TTK vs. +3 Arbalester, and no change vs. +2 Arbalester. Light Cavalry/Hussar Before 40/(7+4-3) = 5.0 = 5 hits for +3 Arbalester 40/(7+4-2) = 4.44 = 5 hits for +2 Arbalester After 40/(7+4-3+5) = 3.07 = 4 hits for +3 Arbalester 40/(7+4-2+5) = 2.85 = 3 hits for +2 Arbalester Totaling +20% TTK vs. +3 Arbalester, and +40% TTK vs. +2 Arbalester. Elite Battle Elephant (not including trample damage) Before 40/(14+4-3) = 2.66 = 3 hits vs. +3 Arbalester 40/(14+4-2) = 2.5 = 3 hits vs. +2 Arbalester After 40/(14+4-3+5) = 2.0 = 2 hits vs. +3 Arbalester 40/(14+4-2+5) = 1.9 = 2 hits vs. +2 Arbalester Totaling +33% TTK for both +3 and +2 Arbalester. Final results in theory: TG pocket Burmese Cavalier are having a slower power fall off in Imperial Age, while having a faster growing power spike for a transition to Elite Battle Elephant from Cavalier. 1v1 Arambai/Light Cavalry comps get a much needed boost vs. foot archers. As for trash wars: Hussar vs. Elite Skirmisher Before 35/(7+4-3) = 4.38 = 5 hits vs. +3 Elite Skirmisher 35/(7+4-2) = 3.88 = 4 hits vs. +2 Elite Skirmisher After 35/(7+4-3+5) = 2.69 = 3 hits vs. +3 Elite Skirmisher 35/(7+4-2+5) = 2.5 = 3 hits vs. +2 Elite Skirmisher Totaling +40% TTK vs. +3 Elite Skirmisher and +20% TTK vs. +2 Elite Skirmisher. I don't feel up to calculating matchups vs. Cavalry Archers, or archers with bonus armor/HP. [link] [comments] | ||
Anything capture age like for microsoft? Posted: 10 Nov 2021 08:05 AM PST I bought age2 DE from microsoft and I don't think capture age is compatible with it. Any other software similar to it which is compatible with Microsoft? [link] [comments] | ||
Posted: 10 Nov 2021 07:51 AM PST How long have wait times gotten since AOE4 came out? I fired up Steam after something like a couple months and been waiting 20 minutes now. Never used to take more than 5 (~700 ELO here). [link] [comments] | ||
Have ladder players gotten better? Posted: 09 Nov 2021 11:42 AM PST It seems like since AOE4 came out I've had a terrible losing streak. I was pretty steady at around 1100 and now I've rapidly dropped to 1kand am struggling against most 1k players, which didn't seem to be the case before. My friend has had the same thing happen and he theorized that it's because the more casual players are now playing aoe4. I've also changed up my hotkeys and Zoom setting so maybe that is throwing me off, but I can't tell. Is there a shift in the elo distribution or is it just me? [link] [comments] | ||
Issue to connect to servers/servers non existent?? Posted: 10 Nov 2021 06:33 AM PST
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How to play multiplayer games effectively? Posted: 09 Nov 2021 08:17 PM PST So i am a noob here, which find multiplayer games way difficult. (Not even ranked one). For starting I usually play with Franks or Indians. My strategy is to first make 22 vilagers, and exclusively assign them for food and wood. Firstly my villagers go for sheep, then 1-2 boars, rest go for bushes, and simultaneously, slowly I put food villagers to farms. This strategy makes me first to feudal age, but ironically last to castle age where I run into problems. I don't, where I keep going wrong. In feudal age, I make about 15 villagers, and put them to gold and some to farm and wood and wait for resources and in meantime research blacksmith upgrades. After castle age things start to go bad for me and I am at mercy of enemy, and usually rely on teammates. Many people have tendency to leave when they see enemy players having higher score. Is this really justifiable? Another tendency to leave is when 4v4 become 4v3, 4v2. Can anyone really win on those circumstances, or resigning is better? Please can anyone give good strategy so that I could play effectively? (Franks/Indians) [link] [comments] |
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