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    Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers

    Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers


    Medieval Monday: Ask Your Questions and Get Your Answers

    Posted: 08 Nov 2021 04:00 AM PST

    Time for another weekly round of questions.

    Talk about everything from build orders to advanced strategies.

    Whatever your questions, the community is here to answer them.

    So ask away!

    submitted by /u/AutoModerator
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    Real world example of perfect Tower Rush

    Posted: 08 Nov 2021 03:41 AM PST

    What if Karambit Warriors also took up half a pop slot when garrisoned?

    Posted: 08 Nov 2021 06:23 AM PST

    Since the devs seem to be trying to buff infantry unique units now, how about the lowly Karambit Warrior? Malay players typically choose the Forced Levy Two-Handed Swordsman over their own unique unit, especially now that generic infantry is even better. The easiest, but imo laziest, way to change this would be to remove their gold cost. But that just takes away from the uniqueness and power of Forced Levy.

    Rather I'd like to see more of a special role for Karambits, and one on-theme way to do that would be to extend their zergling nature onto drops. So how about making them take half a pop slot not just in terms of your population capacity but also in terms of garrison capacity. This doesn't just mean garrisoning in buildings, but also in Rams, Siege Towers and Transports! Malay are a seafaring and island-hopping civilization anyway, so this fits perfectly. Also Karambits strength comes from having overwhelming numbers, so being limited to the same garrison space as the other stronger units hinders them, especially on the very maps they should be masters of.

    What do you think?

    Edit:- Just to clarify, this wasn't intended as a buff to Rams. Even if Malay do get Siege Ram, the intention is that a fully loaded 12-man Malay Siege Ram is equally as strong as a 6-man Siege Ram for other civs. So basically they're contributing half strength in terms of garrison power too. You do get the benefit of being able to pop out 12 Karambits instead of 6 tho.

    submitted by /u/BendicantMias
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    What do you guys think about giving the Byzantines Genitours the skirm discount?

    Posted: 08 Nov 2021 01:15 AM PST

    I doubt it would upset the balance at all, it would just be a bit more consistent given that the Genitours are affected by skirm upgrades(aztecs and such) but not the skirm discount.

    Byz genitours still lack bloodlines.

    submitted by /u/ihatehappyendings
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    I'll sponsor the creation of a better Earth map if Dave hosts more civ roleplay games on it

    Posted: 07 Nov 2021 02:59 PM PST

    Background: I played my first game of AoE2 11 years ago. I played my first game of AoE2 against a human last year. As much as I have come to enjoy competitive play, most of my memories of the game are of roleplaying against the AI. I am also a history and geography buff. So, coupled with the recent dearth of AoE2 content, I really enjoyed Dave's earth diplomacy game.

    The issue is the that the game's earth map sucks. Sure it looks fine on the mini map but it's terrible largely because of proportions. Part of it is that it tries to project the lousy Mercator projection (which is rectangular) on to a diamond shape, losing even more land area. So you can't really build a base as the Malay as you have like 15 tiles of space.

    My proposal is to create a better version of the map to host these civ matches on. I don't have the experience or time to create such a map but am willing to sponsor its creation. I know the community is old so something like this might already exist.

    The proposal is for the a new map that:

    • uses a better projection to preserve land area. Given the diamond shape of AoE maps, the Sinusoidal equal area projection is pretty close.
    • Represents major real world features. Such as major rivers like the Amazon, jungles like Black Forest and cliffs/mountains for ranges like the Andes.
    • Ensure every civ's expected starting area has enough resources/space. It's okay if this distorts the map a little as it'll make for better games.
    • Make fish concentrated in coastal areas.

    I think this would make for even better civ roleplay matches. With the right map and standard victory, this could be a new community game of AoE2 x Risk.

    Happy to paypal a hundred bucks for a decent map. Negotiable based on how detailed+playable the map is.

    I will also gift subs to Dave's streams if he hosts community games on the new map like he did on the last one.

    To prove I'm for reals (and as thanks for the great content) I gifted 5 subs to Dave's stream an hour ago. My username on twitch is similar to the username here.

    So... can we make this happen?

    P.S. I am not active on twitch/discord just YouTube and here. Reddit is the only place I interact directly with community hence this post. If this is against the rules, or if there's a better place to post it please let me know.

    submitted by /u/adi_dee
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    Surprised to see this on r/196

    Posted: 07 Nov 2021 09:22 AM PST

    The lord blessed me in my last Nomad game.

    Posted: 07 Nov 2021 09:16 PM PST

    How i made a Japanese war ship like in aoe2 above a giant koi fish out of clay and resin

    Posted: 08 Nov 2021 04:21 AM PST

    Ranked Lobbies....

    Posted: 08 Nov 2021 02:26 AM PST

    Has anything more been mentioned about this? I thought they said this was going to become a thing again when they chopped Deathmatch.

    submitted by /u/Catalpa_
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    Small changes for certain Units/Techs

    Posted: 08 Nov 2021 07:35 AM PST

    Hi all! With the upcoming balance update, I feel the balance for the 39 civs is near perfection. Devs' job throughout all these years has been awesome since they released the Conquerors and, for example, added the stone cost for Town Centers (Yes, 20 years ago, TCs only cost 275W).

    However, there are a few units that, imo, could be tweaked. There are also some UTs that could be rebalanced or changed so that the place for the UT itself doesn't feel wasted. You tell me if you agree. As always, suggestions are welcome. Here we go!

    Units:

    Xolotl Warriors: The reward of converting a Stable with Aztecs or Incas is too low imo. You need to invest at least 575 gold, your monk to survive long enough to carry out the conversion and your enemy not to notice it so that he won't delete manually the Stable. I feel that Xolotl Warriors should get boosted stats since Castle Age (at least Bloodlines and +2/+2 armor), and, if they advance to Imperial Age, get the stats of DM or a MegaRandom map with Stables. This is, to me, a fair reward to the monk push, since, if enemy doesn't destroy your converted Stable, he would even need to tech into Monks/Camles/Halbs against a meso civ!

    Missionaries: I always regard them as "the only UU that is overall worse than the common unit". Even if they are more effective at chasing slow units while converting them (Elephants, Siege, Infantry, Villagers,…), their low range and unavailability to pick relics leave them outclassed by regular monks. Could they at least get +1 range?

    Berber Genitours: Due to balance, there are some cases in which they are regarded as "Cavalry Archers" or "Skirmishers" and other cases in which they are not. I agree that, apart from the availability of gold that makes trash units a bit less of an option in Team Games, a Genitour being affected by, for example, all Tatar bonuses and Parthian Tactics could be broken. But it feels like, the unit itself deserves, above all, a discount for the civ that makes them available (Berbers). Berber Genitours could be discounted the same way as Stable units.

    Indian Battle Elephants: Battle Elephants are fine, but Indians should get access to them. They are historically the civ that has used more of them. They'd benefit from 1 extra pierce armor in Castle age, but that wouldn't make them broken. Moreover, the Indian vill discount boom could make them viable and a strong powerhouse for Indians on TG.

    Arambai: They should be affected by Parthian Tactics, now that they're going to be further nerfed (Manipur Cavalry won't affect them). If 5 pierce armor is too much for a unit that is going to be outranged by every ranged unit, we could remove 1 pierce armor from the elite version (and reduce the upgrade cost).

    Unique Techs:

    Nomads: Mongols DON'T need a buff. But this UT is utterly situational. I'd either change it or at least, make it affect Town Center and Castle losses!

    Madrasah: Again, another situational one, which only is useful if, after a smush, you happen to have more than 6 monks alive, and you lose them. Madrasah means 'college', so it could only cost food and wood and remove gold costs from Monastery and University Techs. Another idea would be to hide behind a UT the bonus attack Saracen Cavalry Archers had for nearly 20 years against buildings.

    Atheism: Either lower its cost (I'd even make it only cost wood and food; makes no sense spending 500G to reduce enemy relic gold income) or give it another extra effect. For example, give Tarkans/Paladins a bonus attack against Monks. At least it would be related to the Atheism.

    Royal Heirs: 80 resources for each glass Shotel Warrior. Creating it in 8s or in 3s doesn't matter so much. This is close to a useless tech, especially with Conscription leaving creation time in 6s.

    Fabric Shields: 600F 600G for a tech that improves the armor of 3 units that we're not usually going to see at the same time, and it doesn't give them the power to steamroll (it doesn't give them attack or attack bonuses). In the best of cases, you could pair 2 of them. In contrast, Recurve Bow costs 1000 resources and Hauberk costs 900 resources. I'd lower the cost of this tech, especially the gold cost.

    Cuman Mercenaries: I don't like the mechanics of this tech, tbh. I feel there's room for Cumans to get something better. At least, the Elite Kipchaks should get all the upgrades of the Cuman tech tree. If you're hiring Mercenaries, they would get the Technologies from the land they belong, wouldn't they?

    Burgundian Vineyards: Now that it has become a pure eco tech, it should only cost Food and Wood.

    Great Wall: If Fortified Wall and Tower upgrades cost only Food and Wood, this tech should only cost Food and Wood.

    Inquisition: 400 resources is too much for reducing unit conversion time 1s and building conversion time 7s. I'd rather spend 300 gold on more monks. This tech could also give a different effect only for Missionaries.

    What's your opinion about these ideas? I'd like to read them in comments. Have a nice day!

    submitted by /u/Azot-Spike
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    Hello, Noobs of AoE2!

    Posted: 07 Nov 2021 11:18 PM PST

    Finding mates to play team games across time zones is becoming increasingly difficult, as time passes. Most of us play less than 10 games a week, and could not play consistently due to various reasons, but we like playing all the same.

    There is a Sub - (r/aoe2noobs) and a Discord server dedicated to AoE2 enthusiasts who are slightly on the lower side of elo (that's a flexible term. So anything around 1k and under is good enough). There, we connect with fellow enthusiasts for team games, to watch recordings, and to improve skills and strategy.

    Feel free to join us and enhance your enthusiasm. Always proud of the community. Cheers!

    submitted by /u/Jabberwockkk
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    r/aoe2, what is your 1v1 elo?

    Posted: 07 Nov 2021 07:46 PM PST

    Wish I could add more options.

    View Poll

    submitted by /u/kozila99
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    What was the top AoE2 play for October?

    Posted: 07 Nov 2021 08:28 PM PST

    I usually make top Age of Empires 2 plays once a month to showcase impressive and novel tactics from the battlefield. However, this month I don't have the time to make the video. So rather than stating my opinion in a video, I'd like to get the communities take on the best clips. Even though these videos take about 8h each month to make, I learn something new each time; I hope you will enjoy them as well.

    All of the clips I had time to collect are included in this google spreadsheet: https://docs.google.com/spreadsheets/d/1-vKOex2UaVAadml1k-p1WQGzy5xLybvwaXCdjTdzN3I/edit?usp=sharing

    submitted by /u/Farimba
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    Boar or Rhino's?

    Posted: 08 Nov 2021 06:09 AM PST

    New Arabia will swap the current system for 100% Rhino/Elephant.
    Do you like the change or not?

    View Poll

    submitted by /u/planetoflies
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    Is Nogai a Mongol or Tatar?

    Posted: 08 Nov 2021 05:57 AM PST

    There are both Mongols and Tatars in the Ivaylo campaign, where he appeared.

    If I were to make his own campaign, should we play as Mongols, Tatars, or Mongols -> Tatars?

    submitted by /u/hussar269c
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    What is your favorite game mode?

    Posted: 08 Nov 2021 06:43 AM PST

    Hi guys, I want to try multiplayer but...

    Posted: 07 Nov 2021 02:41 PM PST

    I'm nervous. I don't know if I am good enough (I don't think I am) and I don't want to spoil the fun to someone that is matched against me hoping for a cool match and encountering a noob. The biggest accomplishment I've had has been beating the AI on hard (not by much .. it was a very tight match) ... so when do you know you are ready for multiplayer? I've heard that you will when you are able to beat the AI on the highest level which seem totally impossible to me right now hehe. I also read somewhere that the first 10 matchs are basically lost no matter what if you are not really good because the system is like trying to place you or something.

    Any help? I know this all sounds lame since it's a game a it's all about having fun but I just want to read some thoughts from people that have already taken the leap. I won't get offended if you tell me I need more practice, so please be honest :) I will appreciate each comment. Thanks! You are such a fun and cool community :)

    submitted by /u/Competitive_One5810
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    Economy Balance: a brief video on what it is, why it's important, and how it's achieved

    Posted: 08 Nov 2021 06:08 AM PST

    Confusion about Eagle Warriors

    Posted: 08 Nov 2021 12:49 AM PST

    The in-game description says Eagles are weak against cavalry, but at the same time the Wiki says they have a +3 attack bonus against Cavalry...

    So, can I use Eagles against Cavalry or not? It's really confusing now if I should or shouldn't... They have an attack bonus but are weak to them too...

    I always saw Eagles like an alternative to Hussars but stronger...

    Can anyone tell me how to resolve this confusion on using them against cavalry?

    submitted by /u/UAForever21
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    STUPID BRIDGE I LOST MY MANGONEL!

    Posted: 08 Nov 2021 02:41 AM PST

    Would people mind if some civilizations share the same bonus, like in AOE1?

    Posted: 07 Nov 2021 07:06 PM PST

    Yamato and Assyrians both had faster vils, for example

    submitted by /u/xThomas
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    I finally did it (normally I don't win against normal or higher)

    Posted: 07 Nov 2021 07:37 AM PST

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