Age of Empires II New Trade Carts in November PUP - I hope monks are next! |
- New Trade Carts in November PUP - I hope monks are next!
- Age of Empires II DE ultrawide monitor
- November Public Update Preview changes
- When you're all out of stabby men and you have one wall tile on fire...
- Lithuinian dream
- Month 4: Bulgarians (Analysis in Comments)
- Hera explains his Twitch ban
- What's your opinion on Vikings losing thumb ring technology?
- Why does everyone seem to hate islands?
- Memb Confirms Battle of Africa 3 will happen in 2022
- Starting a New Video Series - Custom Battles
- AOE2DE 46'' TV
- what civ is the best for beginners?! 1000 Elo
- Knights or Light Cavalry vs. Archer Civs in Castle Age
- Is it worth doing an Eagle Rush in Castle Age?
- For a noob, what is better to learn. Archer rush or scout rush into fc
- 3 other players instant resign, you're the last one to quit but you still get a 10 minute ban?
- How to play Celts effectively in closed maps?
New Trade Carts in November PUP - I hope monks are next! Posted: 02 Nov 2021 06:19 AM PDT
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Age of Empires II DE ultrawide monitor Posted: 01 Nov 2021 07:38 PM PDT
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November Public Update Preview changes Posted: 01 Nov 2021 09:32 PM PDT Summary: Mostly Infantry Unique Units buffs. Anyone that happens to know more about the hidden changes please comment.
- Houses now have -2/-1/1/3 melee armor Dark/Feudal/Castle/Imperial Age (previously 0/1/2/3 Dark/Feudal/Castle/Imperial Age). - Palisade Walls now cost 3w each (previously 2w). - Aztecs: non-Elite Jaguar Warrior now have 65 HP (previously 50 HP). - Burmese: Manipur Cavalry now gives +5 against archers (previously +6 against buildings), no longer applies to Arambai. - Byzantines: Team Bonus: Monks now heal +100% faster (previously +50%). - Celts: non-Elite Woad Raider now have 10 attack (previously 8 attack). - Cumans: Stables and Archery Ranges now cost -75w each (previously -100w). - Ethiopians: non-Elite Shotel Warrior now have 45 HP (previously 40 HP), upgrade to Elite now costs 900f 450g (previously 1200f 550g). - Incas: non-Elite Kamayuk now have 1 melee armor and 70 HP (previously 0 melee armor and 60 HP). - Japanese: non-Elite Samurai now have 10 attack and 70 HP (previously 8 attack and 60 HP), upgrade to Elite now costs 750f 650g (previously 950f 875g). - Malians: non-Elite Gbeto now have 35 HP (previously 30 HP). - Poles: Have access to Siege Engineers, (Elite) Obuch now train in 12 seconds (previously 9 seconds). - Teutons: non-Elite Teutonic Knight now have 14 attack and 7 melee armor (previously 12 attack and 5 melee armor), upgrade to Elite now costs 950f 500g (previously 1200f 600g). - Vikings: Lose access to Thumb Ring, infantry now have +20% HP from Feudal Age (previously +10/15/20% HP Feudal/Castle/Imperial Age), non-Elite Berserk now have 12 attack and 1 melee armor (previously 9 attack and 0 melee armor), upgrade to Elite now costs 1075f 475g (previously 1300f 550g).
- Nomad has a treaty that lasts 5 minutes/until all TCs are up, while the treaty is active the players can't attack each other. - Arabia gen changed to KotD Arabia gen. - Tamerlane, Tariq ibn Ziyad Coop added. Additionally, you can opt to play the opening/ending slideshows. - Tech Tree Preview, which gives you a quick look at your civ bonuses, which technologies/units you have access to, which techs are/aren't researched. - Middle Eastern, Central Asian, Asian, South East Asian, African civilizations and Indians receive unique design on their trade carts. - Handicap system. - Quick Play vs AI. [link] [comments] | ||
When you're all out of stabby men and you have one wall tile on fire... Posted: 02 Nov 2021 06:04 AM PDT
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Posted: 01 Nov 2021 10:50 AM PDT
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Month 4: Bulgarians (Analysis in Comments) Posted: 01 Nov 2021 10:18 PM PDT
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Posted: 01 Nov 2021 05:23 PM PDT
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What's your opinion on Vikings losing thumb ring technology? Posted: 02 Nov 2021 07:37 AM PDT So for everyone not yet informed, in new PUP for November that has just been released Vikings will lose access to thumb ring in exchange for some major berserk buffs and now flat +20% HP for infantry across all ages. It's already a controversial one, so I decided to make this poll to see what people are thinking about it. Personally I really like this change, as it makes Vikings more of an infantry civ they always were supposed to be. Many people were also asking for nerfs and they finally got one. And to be fair, it makes them more unique than simply nerfing Viking eco. Maybe we will see the meta shift for them into heavy castle age infantry play as they have great bonuses towards it? My only complaint is that they weren't given anything in return to make their tech tree a bit more flexible. Some people were suggesting giving them keep, but what about either husbandry or plate barding to make cav a bit more viable option? [link] [comments] | ||
Why does everyone seem to hate islands? Posted: 01 Nov 2021 07:01 PM PDT I personally love it. I love the idea of big navy battles and the idea of having to transport armies or villagers to invade a rival land. It adds so much more to the game that often in other maps is an impossibility. [link] [comments] | ||
Memb Confirms Battle of Africa 3 will happen in 2022 Posted: 01 Nov 2021 12:44 PM PDT He announced it yesterday while streaming the KOTD4 qualifiers. There's apparently sponsors already (MS and someone else) and he's trying to get Pinztec on board again. It's happening - get hyped! [link] [comments] | ||
Starting a New Video Series - Custom Battles Posted: 02 Nov 2021 06:41 AM PDT My Channel is pretty new, I plan on making a few maps/videos every few days. This is my newest video. I made this within a week. I got a Fulltime job and this is my side passion. My next map will focus on a Asian Theme. That's the general idea. I'll mute the game though and put Classical Music next time due to copyright. Learning along with multiple programs and websites. Hope you guys enjoy. Here is the Link : https://www.youtube.com/watch?v=advYoEIKjJE [link] [comments] | ||
Posted: 01 Nov 2021 08:49 PM PDT
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what civ is the best for beginners?! 1000 Elo Posted: 01 Nov 2021 11:05 PM PDT I played quite some time ago and I feel like perfecting the frank scout rush is not very fun... What strategy should I play? [link] [comments] | ||
Knights or Light Cavalry vs. Archer Civs in Castle Age Posted: 01 Nov 2021 04:30 PM PDT The knights are usually the go-to unit when facing archer civs in castle age, but I was wondering if the light calvary would make any sense. Some pros I could think for light calvary over knights:
I also wanted to know how cost effective they were against crossbowmen compared with knights. I used this very nice site https://aoe-combatsim.com (with Perfect Hit&Run) and I tested some of the fights in the scenario editor to verify its results and they are not that far from reality. This is what I got: Small Fights: 15 Crossbowmen (1050 resources) vs 13 Light Cavalry (1040 resources): Light Cavalry win with 812 remaining (78% of initial) 15 Crossbowmen (1050 resources) vs. 8 Knights (1080 resources): Knights win with 830 resources remaining (77% of initial) Medium Fights: 22 Crossbowmen (1540 resources) vs. 19 Light Cavalry (1520 resources): Light Calvary win with 1144 resources remaining (75% of initial) 23 Crossbowmen (1610 resources) vs. 12 Knights (1620 resources): Knights win with 1053 resources remainging (65% of initial) Large Fights: 31 Crossbowmen (2170 resources) vs 27 Light Cavalry (2160 resources): Light Cavalry win with 1528 resources remaining (71% of initial). 31 Crossbowmen (2170 resources) vs 16 Knighs (2160 resources): Knights win with 1343 resources remaining (62% of initial) Downsides:
Civs that are specially good with Light Cavalry and a food heavy economy:
What are your thoughts about this? [link] [comments] | ||
Is it worth doing an Eagle Rush in Castle Age? Posted: 01 Nov 2021 10:12 PM PDT Meso American civs only have Infantry or Archery Ranges anyways (and Xolotl Warriors)... I'm a guy who usually knight rushes or does archers to knights and stuff like that usually... But like with Meso Americans it always feels a bit more limited cause of the lack of cavalry... I mean yeah you can go archers to xbows or something, but there's quite a chance your enemy is already prepared with skirms if you already archer rushed him before... But if I weren't using a Meso American civ, I could probably be less predictable thanks to knights and stuff... So I thought of trying archers to Eagles, but on paper I already started having issues... Eagles are already expensive on gold... And they take longer to train than knights so I'll need to spend longer to get the mass I want... So, anyone know any nice build order/ good way to rush enemies with Eagles in castle age? Like maybe within 20-25 mins or so? I mean the in-game description itself says Eagles are good for raiding, so I wanted to know how to use/rush with these guys properly so that I'm more flexible/better prepared with Meso American civs... Thanks [link] [comments] | ||
For a noob, what is better to learn. Archer rush or scout rush into fc Posted: 01 Nov 2021 08:00 PM PDT Which strategy is viable with more civ? Which is more micro intensive? I want to hear your thoughts [link] [comments] | ||
3 other players instant resign, you're the last one to quit but you still get a 10 minute ban? Posted: 02 Nov 2021 03:25 AM PDT I like the ban on instant resigns overall, but I feel like it should mostly concern the first, and maybe second player to resign. Once it becomes 4 v 2, it's basically not worth playing anymore but I still got a 10 minute ban after being the last of 4 to resign and that to me seems like an unfair punishment. What do people think - should they do something to address this in the system? [link] [comments] | ||
How to play Celts effectively in closed maps? Posted: 01 Nov 2021 05:22 PM PDT Their siege is awesome. I can defend forever with onagers and scorpions but struggle to push. I create lot of halb but they just die either to self fire or opponent army. 10 paladin or even hussar will swoop in and take out most siege. Any tips? [link] [comments] |
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