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    Friday, April 15, 2022

    Age of Empires 3 Hints for new Maps?

    Age of Empires 3 Hints for new Maps?


    Hints for new Maps?

    Posted: 15 Apr 2022 09:19 AM PDT

    With the release of The African Royals we saw unreleased maps in the loading screen. With the latest release of Arabia and Congo Basin the last of this foreshadowed maps have been released. Do we have any more hints in the game yet for potential future maps (in Africa or other continents)?

    submitted by /u/ArtinP
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    Celebrating the Spanish rework, I released a mod that fix some Spanish translation errors/inconsistencies issues.

    Posted: 15 Apr 2022 02:55 AM PDT

    I had some troubles make it work, but finally it's here, working and MP compatible.

    Link to the mod: https://www.ageofempires.com/mods/details/56781/

    Changelog

    Inca

    • Arreglado el texto del Mensajero al pasar de edad: envejecer > avanzar.

    Aztecas

    • Restituido el nombre de Caballero merodeador jaguar en la unidad, en vez de "Merodeador".

    USA

    • Comprad de Alaska > Compra de Alaska.
    • Pistolas cuáqueras > Cañones cuáqueros.
    • La unidad "Militar" ha sido renombrada a Regular, como en el escenario histórico y en algunos textos. El nombre era demasiado genérico y regular hace referencia al Ejército regular, que sucedió al Ejército continental.
    • En algunos textos la unidad Tirador (Sharpshooter) aparecía como Francotirador (Sniper). Se ha unificado como Tirador.
    • Renombradas las unidades de USA guardianas a vigías.

    Nativos menores

    • Se le ha reducido la sal al Camello salado, ahora se ha renombrado a Camello de la sal, en referencia a la tarea que hacían y no a un exceso de sal al cocinarlos.

    India

    • Se ha mejorado la traducción de la tecnología del templo Curación avanzada a "Aumenta la velocidad en la que los puntos de resistencia son curados por los monjes indios".

    1.1

    · Solucionados los problemas de descarga y compatibilidad en multijugador.
    · Arregladas las traducciones de guardianes de las unidades de USA.

    Créditos

    Arkadas_Llisa, creador del mod.
    KG19991380, Chumbeque y Hsiman4096 por la ayuda.
    Eaglemut por descubrir cual era el error que impedía publicar el mod.
    Ekdal1378 por reportar más errores de traducción

    submitted by /u/victorav29
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    Caption this - a screenshot I took of my ridiculous game Dutch v Mexico

    Posted: 14 Apr 2022 12:48 PM PDT

    Rant: Early aggression

    Posted: 15 Apr 2022 12:35 AM PDT

    I'm probably just not experienced enough to pull it off or I don't know

    but how am I supposed to react to an Ireqouis player already having +10 Tomahawks and 5 Aanes at my TC when I've just aged up with Dutch?!

    The game feels over before it even fucking started. Maybe I should have trained 1 settler less to age up faster, or again, I don't know, but honestly, it doesn't feel like it would have made much of a difference.

    Now I just feel dumbfounded and frustrated for not playing the same lame way these guys do.

    There is no fun in this shit.

    submitted by /u/Vikiliex
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    What do you think about griots in treaty ?

    Posted: 15 Apr 2022 03:49 AM PDT

    I am experimenting with hausa in treaty 40/60 and can't really understand what the griots are supposed to do. What I know:

    They have.a 32 aoe passive inspiration area that gives 5% speed to units and buffs buildings ( town center 10%, military buildings 50%). So I don't need to task them to buildings, they just buff everything in the area ?

    The trumpet stances you can set them to have no effect, it's just about their sound effects.

    What I don't understand: they seem to have an ability to halve enemy rof which would be great in treaty but how can I use it ? How the two cards (there is one at age III of which I don't remember the name and one at age IV which is named dodo cult) will affect their ability ?

    My real Question is: are they two noob cards that should be replaced by better cards, are the griots abolities uninteresting in practice in tr ?

    submitted by /u/YellowMoonCult
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    I can't enjoy skirmish games against the AI because bugs and stupid handicaps.

    Posted: 14 Apr 2022 09:34 AM PDT

    I was traying to enjoy the next level of challange against the extreme AI o even 2 hardest AI at the same time. But agains tthe latter, and specially in the case of britons, ottos, japan, and dutch is quite impossible to do, even with a preventive rush or continuos use of cheese tactics. Frist, the stupid meele range of their infantry is back, I can't counter british player with their stupid 30 musketeer formations, 20 dragons and around 10 falconets, because my cav get sniped by their magically long range bayonets (their swing their rifle to air and I get killed). And the amount of free resources they get in maps with lots of starting crates it's quite insane for britons and dutch, by the time I barely reach fortress age without spending a single resource on units (a fast fortress) they already field an army of 60 units, and Dutch units are infinete thanks to their buffed banks by the script their have for more resources. I even have more trouble defeating a single extreme Dutch AI, than 3 Spanish. They should fix the melee bug and balance civs with a little more "discrimination", for example, Dutch should have less bonus resources compared to other civs AI have more trouble using properly, like China or Sweden.

    submitted by /u/Scud91
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