Age of Empires II Go Go Cuman Ranger |
- Go Go Cuman Ranger
- When you are noob but your opponent chose to surrender by disconnecting
- Cu-cu-cu-cumans
- Wait, what?
- Locations of all DE civilizations plus their architectural styles (see comments)
- It's pretty silly that Mongols and Huns don't get steppe lancers.
- Time to retire boys, I’ve officially got a better win% than Viper
- How did this happen?
- Thanks DE
- AOE2:DE already has almost 9x as many user reviews on steam than AOE:DE with a better rating to boot!
- Ok boomer
- Real story of Attila, El Cid and Saladin by Nota Bene (French youtuber)
- Bulgarians all about map control?
- AOE2:DE India 1v1 Tournament coming weekend
- Will the interactive build order tutorials be ported to AoE:2 DE?
- Is the allied AI supposed to be a complete liability or is this a bug?
- Civilization design overview and suggestions : Bulgarians
- Would you recommend sticking to ONE civ when learning the game?
- Just started to play? Welcome to community!
- Real life Trebuchet
- Loving the new Unlimited resources setting
- Would be cool if you could veto a few maps before you queue
- Bulgaria Ivaylo Campaign... wow
Posted: 26 Nov 2019 03:26 AM PST
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When you are noob but your opponent chose to surrender by disconnecting Posted: 26 Nov 2019 03:40 AM PST
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Posted: 25 Nov 2019 02:47 PM PST
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Posted: 25 Nov 2019 08:25 PM PST
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Locations of all DE civilizations plus their architectural styles (see comments) Posted: 26 Nov 2019 12:44 AM PST
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It's pretty silly that Mongols and Huns don't get steppe lancers. Posted: 26 Nov 2019 03:38 AM PST If there are two civilizations that terrorized the civilized world with steppe cavalry (and horse archers), it's the Mongols and the Huns, not the Cumans and Tatars. It's pretty silly they don't have access to those two units. And, if those two factions were to receive the steppe lancer, it'd mean all cultures have a specific unit (camel for muslims, eagle warrior for mesoamericans, steppe lancer for nomads...) except for the european factions. Please, give them a crusader unit, like a templar knight. Many solo campaigns take place during a crusade or another, and the only crusader unit we've got is the teutonic knight, who is actually not a knight and limited to a single faction. [link] [comments] | ||
Time to retire boys, I’ve officially got a better win% than Viper Posted: 25 Nov 2019 04:49 PM PST
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Posted: 26 Nov 2019 04:43 AM PST
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Posted: 26 Nov 2019 12:29 AM PST
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Posted: 25 Nov 2019 05:00 PM PST Glad to see this definitive edition getting its well deserved attention! https://store.steampowered.com/app/1017900/Age_of_Empires_Definitive_Edition/ https://store.steampowered.com/app/813780/Age_of_Empires_II_Definitive_Edition/ [link] [comments] | ||
Posted: 25 Nov 2019 10:41 AM PST
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Real story of Attila, El Cid and Saladin by Nota Bene (French youtuber) Posted: 26 Nov 2019 04:02 AM PST
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Bulgarians all about map control? Posted: 26 Nov 2019 01:47 AM PST Hi. Let me preface my statement to say that i dont actively play anymore since years, i basically only watch expert games on twitch and youtube. Im just fascinated by how every action seems perfectly planned through in a complex meta and the micro seems perfected by players like lieery, viper and most recently hera. (And all the other pros, love you all) So maybe my thought just lacks experience, but shouldnt you see bilgarians played for mapcontrol way more? How i interpret their bonuses: * Go early on stone and place tcs and kreposts everywhere you can Do they have too slow of an early game for this? Am i missing something obvious? As mentioned i didnt play myself in forever and watching only pros didnt give me enough of a chance yet to see them in action - so please be gentle with me ;) [link] [comments] | ||
AOE2:DE India 1v1 Tournament coming weekend Posted: 25 Nov 2019 08:40 PM PST Hi, Klys here, a long time AoE fan from India. I've always wanted to promote the AoE scene, especially in India.I'm organizing a 1v1 tournament this weekend on westindia server on DE. Interested players can join here: https://challonge.com/tournaments/signup/Iiba6oqtIp Join the AoE2 Official India server (https://discord.gg/VDAQGYm) to keep posted on any updates. Rules:
All players win the group stage can schedule their matches with given opponents according to both players' convenience. After the match is over, upload the save game to Challonge, and update your win status. Any confusion can be resolved on the Discord India server. Prize PoolA prize pool of Rs. 1,200 has been announced till now. Final stage games will be casted by streamers from AoE Official India Server. Maps:
Schedule:Sign up will remain live till Thursday afternoon IST. Group stage is set for this weekend. Final Stage will be decided after the group stage is over (Depending on the advancing players' availability) Contributors:Wildling: An Indian AoE enthusiast. Check out his YT channel here: https://www.youtube.com/channel/UC9dztndmOp3wUx8a97-UHhg [link] [comments] | ||
Will the interactive build order tutorials be ported to AoE:2 DE? Posted: 25 Nov 2019 11:51 PM PST I recently found out about the interactive build order tutorials (which I suspect were the inspiration for the Art of War section) and I really wish I could play them in Definitive Edition. Learning build orders and then taking to the game doesn't seem to work as well for me as practicing with a voiceover. Do you know if they're going to be ported? [link] [comments] | ||
Is the allied AI supposed to be a complete liability or is this a bug? Posted: 26 Nov 2019 12:54 AM PST Seriously, I thought it was a bug at first, but I'm seeing the same thing every campaign mission where I have allies (across the Alaric and Attila campaigns at this stage). The allied AI seems to be significantly less competent than the enemy AI, to the point of where they're pretty much a liability in most cases. What I've observed so far -
Why is the allied AI like this? Are they intended to be completely useless or is this an unfortunate bug that I'm encountering over and over again? Anyone else having this issue? [link] [comments] | ||
Civilization design overview and suggestions : Bulgarians Posted: 26 Nov 2019 06:04 AM PST Warning, wall of text incoming. This review is more than just about balance, it is also about civ design, which is just as important to me : how coherent the concept of the civ design is, and how unique the civilization feels in regards to existing ones.
BulgariansInfantry and Cavalry civilization
Unique Unit: Konnik (cavalry) Unique Techs:
Team Bonus: Blacksmiths work 50% faster
The is a pretty well designed civilization, infantry, cavalry being at the forefront with strong siege as well. This is of course balanced out by the worst archer line in the game and limited archery range in general. Their gameplay is very streamlined : maa -> walls and/or towers -> Krepost -> Konniks. It's a very strong game plan, with probably the most deadly maa timing in the game. But it is also basically the only one Bulgarians can comfortably go for, on account of (almost) no eco bonus and limited tech tree options. Here are my main talking points :
Krepost :Great concept. Half castle with lower stats, able to produce UU for a civ which really needs it with the lack of xbow. The other civ without xbow, Spanish, heavily relies on conqs. And since Konniks aren't as good as conqs in early castle, making them more accessible is a very nice touch. However, with only 350s Kreposts feel a bit too cheap. It's easy to get map control in castle age, and specially with the lower build time a Krepost drop is hard to deny. It's also easy to boom behind them, due to their low cost and the TC stone discount on top. Increasing the stone cost would make them too close to being worse Franks castle, so my idea to increase the costs of Kreposts is to add a wood cost, maybe 200w. It's still fewer total resources than a castle, and the Krepost is still the more stone efficient fortification. Adding a wood cost makes booming behind Kreposts less easy, but in imp they retain all their appeal as a cheaper defense and Konnik production. Suggestions :
I know these nerfs may not be enough to make Konniks completely balanced, however I believe they set them on the right track and further adjustments can be made down the line.
Bagains :Conceptually it's a nice idea. Without Champions, you are trading 10 HP and 1 attack for extra melee armor on your 2 Handed Swordsmen. They would do worse versus ranged units, but ideally they would outperform champions in melee fights. Except currently they don't. Having only +2 melee armor compared to champions is not enough to make up for the -10 HP and -1 attack. There are literally only 3 imperial units against which Bagains 2Hswords do (very slightly) better than champions : champions, heavy camels and Mayan eagles. Currently, the tech is more expensive and less accessible than champions while doing worse in almost every circumstance. I think increasing the effect significantly would be a good thing. With +5 armor, 2Hswords would do better than champions against most melee units and completely destroy eagles, halbs, hussars and camels. They would still be worse vs ranged units, but it's an interesting trade off. Like reversed Malian Champions.
Stirrups :Nice concept, yet oddly incomplete. It applies to light cavalry and Konniks, which are heavy Cavalry like Knights, and yet Knights are not affected. Of course the balance reason is that 33% faster attacking Paladins would be OP. But on a design level, this UT is odd. It's like if the Japanese faster attacking infantry applied to halbs and samurai but not Champions. Or Farimba for Light cav and Camels but not Cavaliers. But that leads me to the point I would like to make. Instead of having generic fully upgraded Paladins, it would be much more unique for Bulgarians to have faster attacking Knights and Cavaliers but no Paladins. It would make Stirrups more thematically complete, and we don't have any civ with faster attacking knights. In many ways it would be similar to Farimba, a distinct and remarkable UT. Malians with Paladin but without the extra attack on them would feel a lot less interesting. Also, the removal of paladin would put more emphasis on Konniks as the late game power unit. And I consider that having spotlight on UUs over generic unit lines is desirable.
Konniks :Everyone's most problematic UU if Cumans didn't exist. While the concept of Konniks is very unique and brings something really new to the game, they just feel too effective. As an example, even without Stirrups, Konniks trade evenly with Boyars with equal upgrades, while being much cheaper and Boyars being supposed to counter melee units. With Stirrups, it's not even a close fight. Konniks have high stats for a castle age unit, and I believe it is needed for a civ which lacks significant economy upgrades and key tech like crossbows. But Konniks have a very high attack and adding to that an attack rate higher than any other cavalry unit, this combination is just too good. Konniks should retain some of their Imperial age strength, as the main power unit for Bulgarians, doing better than Paladin in melee but worse against ranged units, on account of -1 pierce armor and -30 HP on the mounted version. But currently they are way too effective in melee, attacking faster than samurais once Stirrups is researched. I would advise for their reload time to be longer. They are wielding a flail after all, not the most handy weapon. This would make them a bit less effective in melee, effectively reducing their dps by 25%. Also, an increased gold cost wouldn't be bad for a unit generally stronger than knights.
Tech Tree :There is one odd thing with the Bulgarian tech tree : they lack ranged options. Of the 5 civs that miss both HC and Arbalest, 2 have strong Scorpions (Slavs and Celts) and the other 3 have strong ranged cavalry (Huns, Burmese and Cumans). Meanwhile Bulgarians don't have much to show for, HCA aren't even fully upgraded and Heavy Scorp are completely generic. That could make Bulgarians particularly vulnerable to early imp infantry pushes like Vikings or Japanese for example. I see two solutions for that : either give them back Hand Cannoneers, or give them a bonus for their siege. For example, Siege Workshop technologies cost -50% less food would make up early imp techs more accessible, and specially heavy scorpion. I am of the opinion that giving an unique bonus is a better design policy than giving a common tech/unit, so I would prefer the siege bonus.
Summary :
Unique Unit:
Unique Techs:
Team Bonus: Blacksmiths work 50% faster [link] [comments] | ||
Would you recommend sticking to ONE civ when learning the game? Posted: 26 Nov 2019 05:41 AM PST I love AoE2, I've been playing it for years. I'm still not great at all, with boom-castle times of like, 17:00 on a good day. BUT, I love the game, and want to get better! Something I've wondered about for years is whether I'm hurting myself by sticking to civs - I generally go Aztecs, Franks, or Huns. When learning and getting better at macro/micro management and just general game-sense, do you suggest just sticking to one civ? Also, any one civ in DE (inb4cumans) that is great for learning? [link] [comments] | ||
Just started to play? Welcome to community! Posted: 26 Nov 2019 07:15 AM PST Hello stranger, welcome to community, we have created a discord channel for everyone who wants to join for a friendly AI games and fun pvp games, we have people experienced enough to help you out with every aspect of the game, play together, practice and use voice chat as part of our community that makes gameplay and interaction fun, get ready for multiplayer, post memes watch a community stream games, enjoy!! Come and join, we need you ;) [link] [comments] | ||
Posted: 26 Nov 2019 06:34 AM PST A brazilian YouTube channel has made a Trebuchet. Had to share with you, even thought most of you might no understand a thing that the guy is saying and there are no subtitles, I just feel it was incredibly worthy to share! [link] [comments] | ||
Loving the new Unlimited resources setting Posted: 25 Nov 2019 04:28 PM PST
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Would be cool if you could veto a few maps before you queue Posted: 25 Nov 2019 02:36 PM PST Starcraft 2 does this. You choose the maps you don't want to play. Obviously you would want to give the player only 2 or 3 vetoes so there is still diversity in the map pool [link] [comments] | ||
Bulgaria Ivaylo Campaign... wow Posted: 25 Nov 2019 09:11 PM PST For some reason, I was really touched by the story... Especially when it suddenly comes to an end, while I thought there must still have a few more stages. wow............. TBH I think we need more campaigns like this. I think SEA campaigns were too much... Although It came from that separate DLC, I really wish to instead see a few campaigns from East Europe, China, Japan or Britain/Viking. [link] [comments] |
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