Age of Empires 3 Some new civ ideas for DE |
Posted: 03 May 2020 11:39 AM PDT So, I have not seen any discussion about new civs to be added to the definitive edition in probably 2 weeks, which must be a new record. Not constantly reading reddit's hot take on the matter made me think on the concept myself. Sorry if this is just another boring post, but hopefully it could generate some discussion or at least let people shit all over my stupid ideas. There are 3 different cultures in the game: European, Native American, and Asian. Both previous expansions have added 3 new civs, so I think it would make the most sense if the DE added 3 new civs as well. One for each culture. ------------------------------------------------------------------ My pick for the European culture: Denmark The Danes had colonies in India and the West Indies, so they would fit with the colonization theme (as opposed to ther popular picks like Sweden or Austria). Here are my ideas for a Danish civ, feel free to add to it or balance it if you see it fit. Like most other European civs, the Danes would have 4 different unique units or buildings: Local Militia: Infantry unit that fight like the Colonial Militia unit. Can be trained from the Town Centre for food, but takes up 1 pop as well as space for the maximum villager amount. Gunboat: Replaces the Frigate, with greater range and attack. Gård: Mill/Plantation replacment that cost 450 wood. Just like rice paddies they can be set to either coin or food, and the uprades to a gård are slightly stronger than mills and plantations. Sawmill: The territory of Norway was well known to produce massive amounts of wood for export. The sawmill would work like a Dutch bank, except it trickles wood instead of coin. It costs 300 wood and 250 coin to build 1 sawmill. Their royal guard units would be the Horse Guard (Dragoon) and the Jæger (Skirmisher). Jaeger mercenaries could change their name to 'Hessian' or something to differentiate the two. From their barracks, they can train Crossbowmen, Pikemen, Musketeers, and Skirmishers. Stables train Hussars, and Dragoons. Foundries can train Petards, Falconets, Culverins, Horse Artillery, and Mortars. Docks produce Fishing Boats, Caravels, Galleons, Gunboats, and Monitors. Their weakness would be that villager limit is tied to their age. So in Discovery age the villager/militia limit is only 25, but it increases for every age, so that early game they can manage to defend with militia up to a certain number, where they would have to stop training them to have room for settlers. From here the Danes can sit back and boom, using wood from their sawmills to build a strong navy and push late game. ------------------------------------------------------------------ My pick for the Native American culture: The Inca Two of the Warchief civs are North American, and the Aztecs are Meso-American (if that is the correct terms?), so let's get the most famous South American natives in there: Inca. The civ is based on their roads and architecture, as well as Inca tribes allying with the Spanish to take down other tribes in the early years of colonization. Like the other Warchief civs, all their units are 'unique'. From the War Hut: Bolas Warrior - Light infantry slinger, good against heavy infantry. Cheap and easy to mass. Huaminca - Heavy infantry armed with a spear, good against cavalry and buildings. Very agile. Cuncha Runner - Fast infantry armed with an axe (Strelets are so far the only axe unit I can think of?). Good against infantry, similar to India's Urumi but not as overpowered since they are trainable. Antisuyo Bowman - Available in the Fortress Age. Long range light infantry, good against infantry. Skirmisher-like unit. Estolica - Available in the Fortress Age. Ranged Light infantry unit armed with a javelin, good against cavalry. From the Docks they get the standard Fishing boat, Canoe, and War Canoe So far, the Inca look really similar to the Aztecs, but they would also have access to the Mission Compound, a building were the units cost a lot of gold and a little bit of food (like mercenaries but without the massive pop cost). Here the Inca gain access to cavalry and gunpowder units: Tercio - Heavy hand infantry, good against cavalry. Conquistador - Ranged light cavalry, good against heavy cavalry. Musketeer - Heavy ranged infantry. Good against cavalry. Light mortar - High ranged artillery, strong against buildings and decent against infantry. The Inca's big draw would be their roads. Their buildings' Big Button upgrades allow them to generate roads between Markets, War Huts, Town Centres, Mission Compounds, and Docks. Roads cost coin and wood, but will trickle coin over time. Units also moves faster on roads between buildings, to help you move around your cities when defending. If a building is destroyed the road from said bulding is lost. Their explorer would have the same abilities as the other Warchief heroes, and it's aura would give a range resist bonus to nearby units. The strategy I envisioned with Inca was to build up a decent city in the early game to generate lots of coin, then use that coin to buy gunpowder units from the Mission Compounds to fight their enemies. ------------------------------------------------------------------ My pick for the Asian culture: Persia I really wanted Korea, but Denmark/Inca/Korea was all very defensive, and I decided to go with Persia since their aesthetic could look more unique, maybe like a middle way between Ottomans and Indians? From their Barracks the Persians would have access to: Qurchi Bowman - Ranged light infantry, good against heavy infantry. Quizilbash - Cheap hand infantry armed with a sword. Good against cavalry and buildings. Tofangchi Musketeer - Very cheap Musketeer unit that is strong when massed, similar to Ruskets (Russian musketeers). Sort of a Tesco Sepoy. From the Stable: Camel Knight - Heavy cavalry with lots of hitpoints. Slower than horse units but with higher hitpoints than a Hussar. Camel Archer - Ranged light cavalry. Like the knights, they are slower than horse cavalry. They have a very strong attack Cataphract - Available in Fortress Age. Heavy cavalry with great attack and hitpoints. Similar to Curassiers, but hopefully not as OP late game, as they would be very expensive. From the Castle: Zamburachi(different from the Indian cavalry unit) - Available in Colonial age. Small artillery mounted on a camel. Good vs infantry. Think Abus Guns on camelback. Tupchi Cannon - Artillery good against infantry and artillery. Less range than a culverin to prevent OP-ness. Nader's Bombard - Heavy artillery, super effective against infantry and buildings. Big splash damage. Think trainable Great Bombard. From the Dock Persians would get the standard Fishing Boat, Caravel, Galleon, Frigate, and Monitor. The most exiting thing about the Persians is that instead of a consulate, they spend their export in a Military Academy. Here, they can chose from 4 military traditions, each with unique bonuses: Turkic Tradition: Upgrades LOS and HP of your cavalry, as well as allowing you to purchase various cavalry-based upgrades. Aztan Tradition: Gives you a general, simlar to a Japanese Daiymo in that it has an aura boosting nearby units' attack. Also allows you to spend export on unit HP and attack upgrades, as well as retraining your general. Kurdish Tradition: Units train faster. You can spend export on upgrades to unit speed, as well as veterancy upgrades in the Colonial age. Iranian tradition: Town centres give your units a defensive aura. You can purchase defensive building wagons and upgrades with export. The Persian monk would be armed with a fat sword, and start with a runner next to him, similar to France's native scout. The strategy with Persia would be to overwhelm their opponents with their strong cavalry and artillery, as well as cheap, massable infantry. They can alter their unit composition and strenghts based on the military tradition they choose. ------------------------------------------------------------------ Those are my ideas for new civs. Anything you dislike? Anything you like? Are they over- or underpowered? What are your new civ ideas? [link] [comments] |
If you already own aoe3 will you have to purchase the DE version Posted: 03 May 2020 12:43 PM PDT title says it all, and also whats the release date on it? [link] [comments] |
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