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    Saturday, June 27, 2020

    Age of Empires II Regarding player numbers this is what the first Corona wave looks like in AoE2 DE and HD

    Age of Empires II Regarding player numbers this is what the first Corona wave looks like in AoE2 DE and HD


    Regarding player numbers this is what the first Corona wave looks like in AoE2 DE and HD

    Posted: 27 Jun 2020 02:52 AM PDT

    So I decided to investigate how good or bad 850-950 and here is a list of mistakes they make.

    Posted: 26 Jun 2020 07:00 PM PDT

    I've seen a few posts about how 900 players aren't bad or there are a lot of smurfs at that ELO and since I didn't have much to do this week so I took some time to spectate games and see how true this is, (to me it seems to be false) and give some advice. Note that I don't have a big sample size, about 7 or 8 games, I'm also not a good player being 1150 at the moment also I'm not looking to make fun of these players.

    So looking at the games I saw so many mistakes through all the games, however not all players make the same mistakes and a lot of players seems to have many different weaknesses, this can make some games onesided at certain points in the game, a boomer player tend to have a better late game, an aggressive player can kill someone who messes up their dark age, etc.

    However all the players I saw look really bad to me so it makes sense they are at these ELO, I didn't see plays that screamed SMURF! to me.

    Here is a list of things that I saw as bad plays and lead to getting behind at this rating, they are not in any order.

    • Bad buildorder: many players have weird builds, too many on berries, some take gold too early, some put a lot into wood, or go fast feudal into nothing (generally if you click feudal early it means that you are planning some sort of rush, if not then just go FC). There is a reason why most people say that if you're at this level focus on buildorder, but is not all that is bad at this level.
    • Messy dark age: some players struggle with the dark age even if they are using some build order, they idle they TC a little, have problems scouting their res, kill boars far away from TC and sometimes lose vills luring boars, is not rare to see one player have two villagers more than his opponent. This should be fixed just practicing vs AI (what I did) or playing lots of games.
    • Bad lumber, mill, mining camp and TC placement: This in the grand scheme of thing may just a nitpick, but when I see a lumber camp two tiles away from wood, or someone places a bad TC in between gold and stone, which gives you two badly placed TCs for the price of one, it annoys me because is such an easy thing to fix and will increase your income a lot.
    • Not using their army, or using them badly: The reason for this is probably because they are focused in their eco or they are overestimating their opponent army. If you make some units you need to use them, they cost a lot of your resources, put some pressure on your opponent, or at least scout the map. I saw a few times a guy with 20 knights that could destroy his opponent eco and did nothing with them, 1200 food and 1500 gold badly expended. Do note that this is especially bad because of the next point.
    • Everybody is extremely bad at defending, really really really bad: If you are stuck at this ELO I guarantee you, if you apply just a little pressure to your opponent there is a big chance that they die right there, that would be an easy way to boost your ELO, also PLEASE learn to defend yourself from a rush!. I can see now why so many games are stomps, is not smurf, players are bad at defending. It was so bad, that I saw someone die to 4 eagles scout and 2 archers without fletching, that was enough to idle the all his eco and get a resing from him, also saw someone die to a tower rush with only two villagers, he knew the tower was there and sent two spears which died to two spears of his opponent, he could build a counter tower, or send a few villagers to fight it would have been fine, but he let that tower get up, and three more, since he had autofarm on (don't use autofarm in the early game) when his farm expired the villagers went to work the farms under the tower putting him behind. When people get rushed they tend to panic and overreact, they get a lot of idle time and TC idle time, a lot of times they only have one lumber camp and have to relocate the whole woodline to another or to stragglers if they don't have 100 wood, and if they don't die to the pressure then they eco suffers and they die later. Of all the games I watched (except one) the first one to attack was the one who won, the fix: don't panic, wall your base, scout your opponent, if your opponent gets in then you will have idle time but make your best effort to minimize damage, this comes with experience so just play more, and of course, you should be aggressive yourself, it will give you a big advantage and you have fewer chances of being attacked.
    • Bad imperial: Usually if you hit imperial it means that you have a big eco, and therefore, you should be able to produce a big army, a lot of people struggle here because they don't build enough production and die with a lot of resources in they can't expend, the fix: get a lot of production buildings.
    • Early resign (104): a few players resign too fast when there is still a chance for them to come back, even when they have a lot of resources. They lose a few vills, lose a fight or a castle and give up immediately. You're not playing vs AI where you can save the game and try again, instead if something goes wrong try to keep playing until it gets really bad, then you can resign. People at this level make so many mistakes that you can cockroach it up and come back later and personally I have done that a lot in my own games (of course if it is really over please don't be toxic and resign, don't hide your villagers).
    • Ninja base: I saw this a few times and it didn't work, you can maybe justify it if you are getting all-in and need a safe gold or stone, but generally, don't do it. You are just delaying your extra TC and if your opponent fin out can take advantage of this, in one game they did.
    • Not walling, not walling in time: if you're going to be passive just wall up your base, it helps a ton, if you're going to be aggressive you can delay your walls. I saw someone die because he didn't wall at all and a lot of players be damaged because they don't have their walls in time.
    • Upgrades: I saw players get their eco upgrades, but blacksmith upgrades not so much, some didn't get any upgrade even in imperial with thousands of resources. It sounds really obvious, if you're planning to go some unit, upgrade it.
    • Capping your villagers: In castle age you should keep producing villagers almost always and try to get above 100, about 120 should be fine.

    People at these ELO have bad micro and I could have included that, however, I felt that wasn't as important as the other ones, they could easily win if they fixed some of their mistakes before focusing on micro.

    Lastly, it would be really appreciated if someone else made a guide on how to defend from different rushes (maybe there is, idk), it felt like a lot of people struggle on simple defenses and the only advice I can give them is don't panic, get good and it depends...

    edit: some misspelled words (have some patience English is my second language)

    submitted by /u/kakowin
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    BREAKING NEWS!

    Posted: 26 Jun 2020 08:48 PM PDT

    PLEASE bring back Hideout in 1v1!

    Posted: 27 Jun 2020 12:55 AM PDT

    Just an opinion, but I loved hideout and have been sorely missing it these passed few months. It was certainly a far better map than Continental, Bog Islands, or Megarandom.

    submitted by /u/skeepbapblap
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    Is it ethical to maintain a second account to play on drunk/intoxicated?

    Posted: 26 Jun 2020 06:16 PM PDT

    I have recently started focusing more (i.e. try-harding) while playing ranked games and have gone up ~200 elo points by putting in that effort. I really enjoy playing against opponents in my new skill level, since there is a lot more actual decision making. However, when I am intoxicated, I feel like my elo drops around 200 points, and the quality of game I play drops noticeably. However, I still want to play (albeit lower) quality games while I am drunk, so I don't want to go into the unranked lobbies.

    What I am trying to get at is that I play aoe2 for multiple reasons: one is similar to why I play classical chess, and another akin to why I play bullet. In chess, these two ratings are kept different. Is it okay for me to try to keep these ratings different for myself? Or do general rules against smurfing dictate that it's wrong?

    Any thoughts people have on this would be appreciated.

    submitted by /u/pansteve
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    Finally 1400 Elo, in just ~20 Games from 1200 to 1400!

    Posted: 27 Jun 2020 06:47 AM PDT

    Game's broken

    Posted: 27 Jun 2020 06:36 AM PDT

    I cant make it through a single ranked match without it freezing for DE. Unranked works okay. I'll have like 4 v 4 with no problem. Anyone else have the same issue?

    submitted by /u/MithridatesLXXVI
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    When is the new map pool?

    Posted: 26 Jun 2020 09:25 PM PDT

    I'm tired of fc builds.

    submitted by /u/Jerbo_Da_Klerb
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    How to deal with khmer FC in arabia?

    Posted: 27 Jun 2020 06:59 AM PDT

    Tried drushing. Harrased for a while, killed 2-3 vils. Afterwards, he was walled up and didn't go for archers. Went castle. Still lost. He made so many knights while being backed up archers. Even if I went faster castle and place 2 tc, still cant outboom and outproduce them.

    submitted by /u/whyamianoob
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    Map pool change suggestion

    Posted: 27 Jun 2020 04:34 AM PDT

    What if map pool would be divided into categories with a few maps in each. Than instead of banning maps you would choose categories. You would be given a random map from a category pool.

    Caregories:

    OPEN (arabia, serengeti, acropolis...)

    CLOSED (arena, hill fort....)

    WATER (islands, continental...)

    HIBRID (four lakes, marshes...)

    SPECIAL(nomad, mega random...)

    This way we can have a lot more maps in the pool, without the need for a monthly update. And you can play 3-6 maps that have a similar playstyle all day long if you want. The matchmaker would have to find 2 players with similar rating and at least one same category.

    submitted by /u/GoatBoatToad
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    How lucky are your sheep spawns?

    Posted: 27 Jun 2020 04:14 AM PDT

    Me when I have intellectual teammates

    Posted: 26 Jun 2020 04:23 PM PDT

    If you could give any Unique Tech to any Civ, which would be OP?

    Posted: 27 Jun 2020 02:29 AM PDT

    Just imagine:

    *Japanese infantry with Garland Wars (+4 attack for infantry) on top of their faster attack rate

    *Lithuanians with Farimba (+5 attack for cavalry)

    *Byzantine Cataphracts with Stirrups (+33% attack speed)

    *Aztec monks with Inquisition (faster conversion) on top of their 95 hp

    submitted by /u/J3R-C
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    How do monk convert the enemy?

    Posted: 27 Jun 2020 08:20 AM PDT

    Douchey Strategies

    Posted: 27 Jun 2020 07:23 AM PDT

    Just played a game of 2v2 fort hill where the opponent has come over and built a tower and then built stone wall around it. Just as it was going up, I had a few M@A and villagers go out but couldn't stop it from going up... funniest thing though it wasn't really impacting my eco.

    He then repeats the same thing, again without really impacting my eco, which is slanted towards the other side of my hill fort (towards my team mate).

    This dude then proceeds to try to wall in around my entire hill fort, gets about 1/3 of it done, but not before I'm out to build a second TC out the back.

    We eventually boomed (both of us as Goths) and went on to roll them. I almost never build rams, but the satisfaction of a lone ram knocking over that tower, whew.

    Is there anything better than beating back someone playing a really douchey strategy?

    submitted by /u/dresch88
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    User privilege error

    Posted: 27 Jun 2020 07:08 AM PDT

    Still getting it despite working before. And despite two shutdowns, still getting the msg.

    Initially it was because for some reason it was still linked to my dads but got it off.

    And no im not buying the game again on Steam as if its the only alternative. Already paid the full fare so not relunctant on paying again.

    submitted by /u/noegh555
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    Does Age of Empires 2 Definitive Edition include the DLC's like rise of rajas or whats in this? Because the Rise of Rajas i find in the steam store is for the HD edition. HELP!

    Posted: 26 Jun 2020 12:17 PM PDT

    Hotkey for switching between players in spectated games?

    Posted: 27 Jun 2020 05:40 AM PDT

    Hi agers,

    the title says it, is there a hotkey that I can switch comfortably the players I watch in spectated (not recorded) games? The drop down menue kinda sucks.

    submitted by /u/Orgasmuskrampf
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    Top Unique Counters vs. Aztec's Elite Eagle Warriors

    Posted: 26 Jun 2020 10:51 AM PDT

    Top Unique Counters vs. Aztec's Elite Eagle Warriors

    The Aztec's Elite Eagle has 9+8 attack thanks to their unique tech Garland Wars. Eagles have very high pierce armor and counter most archer units. Today I tested them against all unique units and here are the results:

    https://preview.redd.it/0qzm2jstla751.png?width=1920&format=png&auto=webp&s=56c85e78051b87d3b167ff80fe5db1f6bb180017

    Youtube ELITE EAGLE WARRIOR | Best Unique Counters | Tierlist | Age of Empires 2

    For the tests I assume PostImperial Age, no micro and equal resources, for example 42 Eagles (20F, 50G) vs 20 Cataphracts (70F, 75G). Then after the fight I count the HP of the winning unit and > 60% HP would be an A-Tier counter. I did all that 5 times to get a good average.

    The values on the icons stand for percentage HP remaining. So the Teutonic Knights (79) won with 79% of their combined starting HP left; Elite Genitours (-90) lost and the Eagles still have 90% left. This is an average, so in this case Eagles actually won with 90%, 90%, 90%, 89%, 89% in the 5 tests.

    Disclaimer: This is not a ranking of how useful a unit is overall. It simply measures how well units do when patrolled into each other. Units have many attributes such as speed, range, attack damage and armor. This mostly focuses on attack and armor by design. So Teutonic Knights are expected to perform better than Mangudai (bc they can't make use of speed and range). This approach has its shortcomings but can hopefully still be useful because you know how it was created. Let me know what you would change :) (More detailed explanation is in the beginning of the video)

    submitted by /u/AgeArena
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    Le Loi#2 The Mountain Siege glitch/error?

    Posted: 27 Jun 2020 12:17 AM PDT

    Path out of map cleared, but the allied army that spawns to exit the fortress just stands around [no buildings near flagged area where they spawn].

    They stand around until they're killed by a group of Paladins/Champions that manage to get in.

    So I figure the second spawn group will go through. More of the same.

    This did not happen when I first beat the mission in Moderate when the game came out. Trying it again in Hard after the latest patch.

    Is a trigger broken?

    submitted by /u/nilluminator
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    How does aoe de get more unstable with every update

    Posted: 27 Jun 2020 04:02 AM PDT

    They haven't fixed match making issues especially in 4v4 and today, outside of countless non starters and people disconnecting immediately on start (why do these games affect ELO btw) I have had 2 freezes, the game is frozen like a pause, but the game is not frozen and my internet is fine, I checked, and 1 app crash. I can safely estimate that I've been in a couple dozen lobbies today and I've finished 1 solitary game. I'm so over spending hours just to play. One. Round.

    submitted by /u/gayvibes1
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    Best way to counter a tower rush?

    Posted: 26 Jun 2020 09:30 PM PDT

    Hey everyone, had a question about the best way to counter a tower rush. Ran into a situation where I was full walled going FC and had a tower dropped on my woodline. Not a big deal, just moved to my other woodline.

    They then bashed down my wall with vils and built another tower inside. Still not an issue able to move to away from it. But this kept going for 5 towers. I was able to go fc and ram it down but it crippled my eco to the point that they had a 15-20 vil lead that I couldn't make up.

    TL:DR whats the best meta to fight a tower rush when going full walled FC?

    submitted by /u/egai1
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