Age of Empires 3 More overviewable card view in DE kplzthx |
- More overviewable card view in DE kplzthx
- All civs should have home city customization.
- Is it just me or anyone else miss the ability to chat while looking at the postgame stats?
- Making an AoE 3 Moba
- Was playing 2vs2 ranked with a friend when we rushed and killed one of the opponent early in the game, the remaining ennemy then spent 20 minuts running and hiding units everywhere on the map, and then when we won he unironically said the message in the meme. got a good laugh out of it.
- Tupi Blackwook Archer and Carib Blowgunner should use the new poison mechanics
- New Player
- Has anyone figured out how to fight the Lakota as Sweeden?
- Needing help with my decks
- Where is the Xbox game pass save folder for DE?
- How useful is the score as a predictor of who's ahead?
- Learning the Scenario Editor - The trigger was supposed to award 15k gold to the player.
- [Tutorial] How to extract DE portraits and UI icons
- A better way to get coin for Lakota/Haudenosaunee (and giving coin mines a new purpose)
- My First Ever 1v1 Multiplayer Games!
- Does a full map of the Americas/Asia exist of the Map from AOE3 DE?
- India Royal Green Jacket card now gives damage multiplier against infantry in addition to the usual heavy infantry multiplier.
- How To Defend Any Rush In AOE3DE
- AOE3 DE Deathmatch - Do people want to learn the game mode?
- First treaty game ever, also first multiplayer game ever
- China has War academy unit upgrades disappearing bug
- German Native Lore
- Battle of New Orleans got me like
- Is journey through the andes even possible
More overviewable card view in DE kplzthx Posted: 20 Oct 2020 11:02 AM PDT | ||
All civs should have home city customization. Posted: 20 Oct 2020 04:52 PM PDT It is a little bit disappointing that the Aztecs, Haudenosaunee, Lakota, Chinese, Japanese, Indians, Incas and Swedes still don't have customization for their home cities. It probably is one of the lowest priorities right now, but it would be cool to see some customizations implemented in the future. I mainly think about this because it is silly to go to the Lakota home city and see the four people chilling and if you select any of them it just zooms and you get to awkwardly stare at them with nothing else to do because they no longer provide cards or anything lol. Same for the other civs mentioned. Other than that, the game's great! I think Forgotten Empires did a pretty good job minus the bugs and some things like the removal of singleplayer progression, but I trust they will fix these problems in due time. [link] [comments] | ||
Is it just me or anyone else miss the ability to chat while looking at the postgame stats? Posted: 20 Oct 2020 07:31 PM PDT | ||
Posted: 20 Oct 2020 08:33 PM PDT Someone challenged me to "Make LoL in AoE 3" and I decided I would develop a one-lane (technically 3 lane) scenario. After working on it for 3 hours with almost no experience in AoE's scenario editors, I have: • Successfully made Loss states for both teams. • Successfully made automatically spawning minions (musketeers). • Successfully made automatic attack-move order for the minions. What I have planned is: • Destroying a tower (outpost) grants access to stronger units. (Three towers and the two inhibitors (aoe 3 tower) at enemy base) • Gathering treasures grants one-time-use bonus units. • Defining victory states for both teams (duh). What I'm having difficulty with: • Disabling player controls on the minions* • Disabling auto formations without breaking my triggers.** *I have tried adding a "when a [musketeer] is selected > disable player controls" trigger, but when I do that it permanently disables the player's controls, even after the unit dies. I could have another script which enables player controls, but I'm not sure what condition I'd set for that since you can't deselect a unit with your controls disabled. **The reason for this is because when the minions spawn in, they are prone to slow down to try and automatically form formations. Because of this, one side or the other has minions that are slowed down which grants the opposing side a distinct advantage. [link] [comments] | ||
Posted: 20 Oct 2020 02:46 PM PDT
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Tupi Blackwook Archer and Carib Blowgunner should use the new poison mechanics Posted: 20 Oct 2020 11:54 AM PDT As with my last post, I'd like you to discuss an idea I had in the forums about the new poison mechanic and some minor natives units. Let me know what you think. The thread is this: https://forums.ageofempires.com/t/tupi-blackwook-archer-and-carib-blowgunner-should-use-the-new-poison-mechanics/104870 As the title says, those two native units should have the ability to shoot poison arrow/darts like the incan archers. The Tupi has a techonology called poison arrow frogs that gives archers 10% more strength, but I think it could work in two ways: give every archer the ability to shoot poison, including the blackwood, to buff late game archers; or by giving only the blackwood archers the ability to shoot poison. The Carib blowgunner should use poison all the time, as their in game description claims they use it to attack. What do you think? [link] [comments] | ||
Posted: 21 Oct 2020 12:07 AM PDT So I did actually play AOE3 around a decade ago but I don't really remember anything about the gameplay really. I played aoe2 the most. Can ppl give me some tips on gameplay and top choices for civs? [link] [comments] | ||
Has anyone figured out how to fight the Lakota as Sweeden? Posted: 20 Oct 2020 09:35 PM PDT Sweden has no unit that can toe to toe fight Lakota's rifle raiders, they have more speed and enough range to able to destroy caroleans without taking much damage. And they obliterate the hakkapelits because they are considered heavy cavalry, thus vulnerable to light cavalry. Once Lakota reaches age3 it's game over. But if they decide to stay on age2 they also have a card that converts axe riders to rifle riders and enables them on age2, meaning it's lose-lose for Sweden. I think that it's possible to fight them with caroleans by playing the fortress age carolean range and damage cards, but of course you'd need to do a risky FF that doesn't play to Sweden's advantages. It's very hard to pull-off specially if you're being raided. Sweden also needs some map control to really get going and Lakota denies them that really hard. Lakota is the perfect counter for Sweden. Is there anything else i haven't figured out? [link] [comments] | ||
Posted: 21 Oct 2020 12:14 AM PDT Is there a site or way to get access to decks from different civs of high elo players. I just came back after 10 years and don't know what cards I need to use in my deck. So I want to copy some decks, that are actually useful and don't have cards in it, that are not that useful. [link] [comments] | ||
Where is the Xbox game pass save folder for DE? Posted: 21 Oct 2020 12:47 AM PDT | ||
How useful is the score as a predictor of who's ahead? Posted: 20 Oct 2020 08:26 PM PDT I had a game today as the Germans vs the British where the guy quit after I beat some of his army and a lot of villagers, but he had a much higher score. We were both in age 2 for the long haul, and new players. In Aoe2 the score can be a decent indicator for position in the game, though not without flaws. Should I even look at it in 3? [link] [comments] | ||
Learning the Scenario Editor - The trigger was supposed to award 15k gold to the player. Posted: 20 Oct 2020 02:53 PM PDT
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[Tutorial] How to extract DE portraits and UI icons Posted: 21 Oct 2020 01:35 AM PDT
Useful for personal projects or for the Fandom Wiki for example. I see that they use the wrong pictures (the ones with void transparent space for player colors). Ugly. [link] [comments] | ||
A better way to get coin for Lakota/Haudenosaunee (and giving coin mines a new purpose) Posted: 20 Oct 2020 11:52 AM PDT I want to post here and idea I made in the forums, so I can now what you think. The thread is this: https://forums.ageofempires.com/t/a-better-way-to-get-coin-for-lakota-haudenosaunee-and-giving-coin-mines-a-new-purpose/104794/8 Please let me know what you think or if you have any idea to balance it. You can also read the answers in the same thread: I read this post (IDEA: alternative to Tribal Market for Lakota/Haudenosaunee 3) and agreed with the points given there. Basically, I am on board with giving them a new way to gather coin, as I enjoy diverse mechanics, but I think the way it's implemented now is not the way to go: it doesn't have anything to do with fur trading (although it is mentioned in the history tab) and you end up depleting the mine anyway, which is the whole point of changing things. So I propose the tribal market gets split in two buildings, each focusing on one of it's abilities; generating coin and generating xp. The second "building" would effectively be a sacred site you build on top of mines and generates xp by itself, like indian cows in their special building (don't remember the name right now but it relates because religion). Another effect of this sacred site placed on top of the mines would be that they become unminable: no one can exploit the mine until the site is destroyed (or the player can destroy it to allow and ally to mine it). It relates to reality and it could make a good mechanic. This would shift the meta of both civs to include or focus on negating resources to the enemy (hunt with the tribal market and coin with sacred sites) and map control, and you could add cards to make tribal markets trickle food or buffing sacred sites in some way. [link] [comments] | ||
My First Ever 1v1 Multiplayer Games! Posted: 21 Oct 2020 01:21 AM PDT
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Does a full map of the Americas/Asia exist of the Map from AOE3 DE? Posted: 20 Oct 2020 08:53 PM PDT
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Posted: 20 Oct 2020 05:46 PM PDT
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How To Defend Any Rush In AOE3DE Posted: 20 Oct 2020 08:45 AM PDT
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AOE3 DE Deathmatch - Do people want to learn the game mode? Posted: 20 Oct 2020 09:23 PM PDT
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First treaty game ever, also first multiplayer game ever Posted: 20 Oct 2020 09:00 AM PDT
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China has War academy unit upgrades disappearing bug Posted: 20 Oct 2020 08:38 PM PDT China's War academy bottom line upgrades sometimes disappears. War academy with every possible upgrades finished Changdao with only disciplined upgrade, same game The thing is it doesn't happens every time, I think it's caused by home city card upgrade or building certain wonder in certain age, but not sure. [link] [comments] | ||
Posted: 20 Oct 2020 01:29 PM PDT Okay, so german players can now send native lore in age 1. That's all fine and great, except they didn't remove the 2 Uhlans coming with it! My opponent exploited this by having 2 Uhlans on my doorstep killing vils before I'm aged up. Please remove the 2 Uhlans. This is broken. [link] [comments] | ||
Battle of New Orleans got me like Posted: 20 Oct 2020 03:08 PM PDT
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Is journey through the andes even possible Posted: 20 Oct 2020 10:25 PM PDT the cold kills everyone before I can reach the second fire, I legitimately think this mission is impossible [link] [comments] |
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