Age of Empires II When u pile Teutonic Knights into siege |
- When u pile Teutonic Knights into siege
- Saracen archers in feudal be like
- My first win!
- These lobby games are getting really specific
- The Indian wonder, inspired by the Virūpāksha Temple, Hampi, and the Brhadīśvara Temple, Tanjavur, the centrepieces of two of the greatest Indian empires: The Chozha and Vijayanagara
- How anti-building is the onager line?
- What are the chances of this happening. Almost lost a vil to a boar due to typing.
- PSA: Nile delta is among this week's ranked 1vs1 picks.
- Barbarossa brawl co-op
- Is there an active scenario editing community?
- Are team boni active in 1v1 matches?
- Anyone have list of DE server IPs so that I can check ping/connection quality
- Malwiya Mosque, Samarra Iraq. Saracen Wonder
- Build orders: which villagers to use for building?
- Friendly ai is near useless?
- How to defeat 3 Hard AI on Conquerors?
- How To Submit & Share Your AoE2 DE Recorded Games For Free
- Help me learn new map meta
- Lot more game crashes?
- [Advice] What to do from Castle age?
When u pile Teutonic Knights into siege Posted: 02 Oct 2020 03:30 AM PDT
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Saracen archers in feudal be like Posted: 02 Oct 2020 05:21 AM PDT
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Posted: 01 Oct 2020 12:00 PM PDT Today, I got my first win in ranked! I lost 19 games from when I started but I finally won against someone! (well, I won one before due to disconnect, but that doesn't count) Rating: 417+12=429! Edit: Thank you everyone for being so kind and supportive and even giving out awards. :) Hopefully we'll keep remembering how great this community is. We are all enjoying this together and this post is a testament to that. :) [link] [comments] | ||
These lobby games are getting really specific Posted: 01 Oct 2020 01:06 PM PDT
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Posted: 01 Oct 2020 10:22 PM PDT
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How anti-building is the onager line? Posted: 01 Oct 2020 09:36 PM PDT Due to the event brawl giving a free mangonel, and having a event mission that requires you raid an enemy base to steal a relic, I have had to use the mangonel as an anti-building unit. which got me thinking. How good is the line as as an anti building unit? First, let's consider THE castle age anti-building unit. The Battering Ram. The Battering Ram is an anti building attacking through having a massive 125 building bonus damage. Technically it has 2 melee damage, but castle age buildings have 2 melee armor, and even against targets with zero armor, that's only 2 damage, and they get an attack every 5 seconds. That means by default rams deal 25 damage against buildings per second in the start of castle age. Mangonels deal 40 melee damage and 35 anti building damage every 6 seconds for 75 per 6 seconds for 12.5 damage against unarmored building per second. taking of 2 damage for castle age buildings gets about 12 damage per second. So mongonels are about half as good at killing castle age buildings without dedicated building tech. Looks pretty good for a unit that also has massive army killing pontental. However, buildings sometimes fight back with piering damage and sometimes have melee support. Rams are obviously more resistant to piercing damage due to having massive 170 peirce armor and 175 hp, while mangonels have 6 pierce armor. However mangonels do outrange town centers, which means that a single mangonel can easily put killing pressure on a TC with no losses, while rams can't. However, against non-TC defenses, mangonels do much worse defensively. 6 pierce armor is not enough to prevent castles from killing them in two volleys, and all towers and castles outrange them, and 50 hp with 0 melee armor is actually less resistant to melee damage than 175 hp with -3 armor. 5 melee damage scouts kill mangonels in 10 hits while battering rams take 22 hits. So yeah, you need to hope your opponent isn't microing their rowers and castles when using mangonels against them. Still as a population efficient anti-building tool, mongonels are not the worst. Using them to fight building is good. Finally, I would like to compare dps to a common raiding unit. The fully upgraded castle knight. Melee armor matters a large amount for knights, so the choice matters, and I would like to consider the game closer knight dps vs castle town center. Knights deal 12-5=7 damage per attack every 1.8 seconds for 3.88 dps vs town centers. So yeah, Mangonels are pretty anti-building, and can take town centers no sweat. [link] [comments] | ||
What are the chances of this happening. Almost lost a vil to a boar due to typing. Posted: 02 Oct 2020 02:09 AM PDT
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PSA: Nile delta is among this week's ranked 1vs1 picks. Posted: 02 Oct 2020 03:11 AM PDT | ||
Posted: 01 Oct 2020 10:17 PM PDT Was thinking as im taking a dump atm that a barbarossa like minigame with a partner would be super fun. [link] [comments] | ||
Is there an active scenario editing community? Posted: 02 Oct 2020 02:40 AM PDT I have some scenario ideas. Advanced practice tools like a quick walling challenge and base defense bit I'm not good at scenario editing myself. [link] [comments] | ||
Are team boni active in 1v1 matches? Posted: 02 Oct 2020 02:26 AM PDT Hey everyone, I had this question on my mind recently and wanted to ask you for insight. Thanks! [link] [comments] | ||
Anyone have list of DE server IPs so that I can check ping/connection quality Posted: 02 Oct 2020 05:43 AM PDT | ||
Malwiya Mosque, Samarra Iraq. Saracen Wonder Posted: 01 Oct 2020 03:35 PM PDT
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Build orders: which villagers to use for building? Posted: 02 Oct 2020 03:04 AM PDT So Ciceros build order guides and in turn the build order scenarios specify exactly how many villagers should work on which resources. They also specify which buildings should be built. Which villagers should I use for this? There are no extra vills in the BO, and if I pull them off of a resources, the numbers for the resource are obviously incorrect. For example, the Archer Rush build order requires you to build a Barracks, 2 Archery ranges, 1 Blacksmith, not to mention all the houses and potentially walling. That is a significant amount of villager work time that to me looks unacccounted for! That means that I'm missing 2-3 villagers on a resource for a long time. Should I use food villagers? Should I use Wood villagers? Should I just make "extra" villagers that are not described in the BO? [link] [comments] | ||
Posted: 02 Oct 2020 07:36 AM PDT So I have like 5 hours in the game and I'm loving it. Not a fan of rts pvp though because of how smooth my brain is. I tried to play 2 games on moderate DE ai with an ally against a team of 2 and 4 more enemies without a team. My ally did not build an army, relied heavily on me giving him resources and was generally useless army-wise. It was economically good, always being one of the first to progress through ages, but generally it wasn't good considering that it can be wiped out by 20 archers. And it was in the first game. In the second it was harassed by a neighboring faction and I had to help him, and while I was doing that I got attacked by someone else and couldn't fight them off, while my friend didn't have an army to help me. Is there anything I can do about how useless my allies are, aside from basically babysitting them and giving them orders what to do? [link] [comments] | ||
How to defeat 3 Hard AI on Conquerors? Posted: 02 Oct 2020 05:50 AM PDT I have repeated this more than a dozen times. I'm Mongol vs. 3 Allied Chinese Hard AI on Mongolia and they keep owning me. Could someone here suggest a build order so I can beat the fuck out of these annoying shits?! I always send a team of 10 vills on two enemy bases to build a walled camp around their mine/s. The idea is to advance to Castle, build a TC on each camp, then Castle drop their TCs. Once they are down I should build a TC over theirs then defeat the third opponent. However they always end up overpowering me in some way. Thanks. [link] [comments] | ||
How To Submit & Share Your AoE2 DE Recorded Games For Free Posted: 02 Oct 2020 05:31 AM PDT
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Posted: 02 Oct 2020 04:56 AM PDT Well October first introduced the Nile in 1v1s. What are good tips on this map? [link] [comments] | ||
Posted: 02 Oct 2020 12:28 AM PDT I've been playing 4v4s online, 200 pop, giant map. I've had two games that crashed today. Anyone else noticed increased game crashes? [link] [comments] | ||
[Advice] What to do from Castle age? Posted: 01 Oct 2020 04:24 PM PDT Hello Kings, Queens, Generals and Emperors, I currently sit around ELO 1000 1v1 and I am struggling to improve. So if some of you have a little bit of time to answer my questions it would be super nice ! Here's the thing: I get it, there is no build order in castle age because what should do "depends" on the situation. What I'm trying to understand is what situation usually lead to what decision. Hence the following questions:
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