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    Friday, October 2, 2020

    Age of Empires II When u pile Teutonic Knights into siege

    Age of Empires II When u pile Teutonic Knights into siege


    When u pile Teutonic Knights into siege

    Posted: 02 Oct 2020 03:30 AM PDT

    Saracen archers in feudal be like

    Posted: 02 Oct 2020 05:21 AM PDT

    My first win!

    Posted: 01 Oct 2020 12:00 PM PDT

    Today, I got my first win in ranked!

    I lost 19 games from when I started but I finally won against someone! (well, I won one before due to disconnect, but that doesn't count)

    Rating: 417+12=429!

    Edit: Thank you everyone for being so kind and supportive and even giving out awards. :)

    Hopefully we'll keep remembering how great this community is. We are all enjoying this together and this post is a testament to that. :)

    submitted by /u/DualX1
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    These lobby games are getting really specific

    Posted: 01 Oct 2020 01:06 PM PDT

    The Indian wonder, inspired by the Virūpāksha Temple, Hampi, and the Brhadīśvara Temple, Tanjavur, the centrepieces of two of the greatest Indian empires: The Chozha and Vijayanagara

    Posted: 01 Oct 2020 10:22 PM PDT

    How anti-building is the onager line?

    Posted: 01 Oct 2020 09:36 PM PDT

    Due to the event brawl giving a free mangonel, and having a event mission that requires you raid an enemy base to steal a relic, I have had to use the mangonel as an anti-building unit.

    which got me thinking.

    How good is the line as as an anti building unit?

    First, let's consider THE castle age anti-building unit. The Battering Ram.

    The Battering Ram is an anti building attacking through having a massive 125 building bonus damage. Technically it has 2 melee damage, but castle age buildings have 2 melee armor, and even against targets with zero armor, that's only 2 damage, and they get an attack every 5 seconds.

    That means by default rams deal 25 damage against buildings per second in the start of castle age.

    Mangonels deal 40 melee damage and 35 anti building damage every 6 seconds for 75 per 6 seconds for 12.5 damage against unarmored building per second. taking of 2 damage for castle age buildings gets about 12 damage per second.

    So mongonels are about half as good at killing castle age buildings without dedicated building tech.

    Looks pretty good for a unit that also has massive army killing pontental.

    However, buildings sometimes fight back with piering damage and sometimes have melee support.

    Rams are obviously more resistant to piercing damage due to having massive 170 peirce armor and 175 hp, while mangonels have 6 pierce armor.

    However mangonels do outrange town centers, which means that a single mangonel can easily put killing pressure on a TC with no losses, while rams can't.

    However, against non-TC defenses, mangonels do much worse defensively. 6 pierce armor is not enough to prevent castles from killing them in two volleys, and all towers and castles outrange them, and 50 hp with 0 melee armor is actually less resistant to melee damage than 175 hp with -3 armor. 5 melee damage scouts kill mangonels in 10 hits while battering rams take 22 hits.

    So yeah, you need to hope your opponent isn't microing their rowers and castles when using mangonels against them.

    Still as a population efficient anti-building tool, mongonels are not the worst. Using them to fight building is good.

    Finally, I would like to compare dps to a common raiding unit. The fully upgraded castle knight. Melee armor matters a large amount for knights, so the choice matters, and I would like to consider the game closer knight dps vs castle town center.

    Knights deal 12-5=7 damage per attack every 1.8 seconds for 3.88 dps vs town centers.

    So yeah, Mangonels are pretty anti-building, and can take town centers no sweat.

    submitted by /u/sawbladex
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    What are the chances of this happening. Almost lost a vil to a boar due to typing.

    Posted: 02 Oct 2020 02:09 AM PDT

    PSA: Nile delta is among this week's ranked 1vs1 picks.

    Posted: 02 Oct 2020 03:11 AM PDT

    Barbarossa brawl co-op

    Posted: 01 Oct 2020 10:17 PM PDT

    Was thinking as im taking a dump atm that a barbarossa like minigame with a partner would be super fun.

    submitted by /u/Funnypharm
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    Is there an active scenario editing community?

    Posted: 02 Oct 2020 02:40 AM PDT

    I have some scenario ideas. Advanced practice tools like a quick walling challenge and base defense bit I'm not good at scenario editing myself.

    submitted by /u/Guanfranco
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    Are team boni active in 1v1 matches?

    Posted: 02 Oct 2020 02:26 AM PDT

    Hey everyone, I had this question on my mind recently and wanted to ask you for insight. Thanks!

    submitted by /u/Sepp42
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    Anyone have list of DE server IPs so that I can check ping/connection quality

    Posted: 02 Oct 2020 05:43 AM PDT

    title

    submitted by /u/opzoro
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    Malwiya Mosque, Samarra Iraq. Saracen Wonder

    Posted: 01 Oct 2020 03:35 PM PDT

    Build orders: which villagers to use for building?

    Posted: 02 Oct 2020 03:04 AM PDT

    So Ciceros build order guides and in turn the build order scenarios specify exactly how many villagers should work on which resources.

    They also specify which buildings should be built. Which villagers should I use for this? There are no extra vills in the BO, and if I pull them off of a resources, the numbers for the resource are obviously incorrect.

    For example, the Archer Rush build order requires you to build a Barracks, 2 Archery ranges, 1 Blacksmith, not to mention all the houses and potentially walling. That is a significant amount of villager work time that to me looks unacccounted for! That means that I'm missing 2-3 villagers on a resource for a long time.

    Should I use food villagers? Should I use Wood villagers? Should I just make "extra" villagers that are not described in the BO?

    submitted by /u/fat-lobyte
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    Friendly ai is near useless?

    Posted: 02 Oct 2020 07:36 AM PDT

    So I have like 5 hours in the game and I'm loving it. Not a fan of rts pvp though because of how smooth my brain is. I tried to play 2 games on moderate DE ai with an ally against a team of 2 and 4 more enemies without a team. My ally did not build an army, relied heavily on me giving him resources and was generally useless army-wise. It was economically good, always being one of the first to progress through ages, but generally it wasn't good considering that it can be wiped out by 20 archers.

    And it was in the first game. In the second it was harassed by a neighboring faction and I had to help him, and while I was doing that I got attacked by someone else and couldn't fight them off, while my friend didn't have an army to help me. Is there anything I can do about how useless my allies are, aside from basically babysitting them and giving them orders what to do?

    submitted by /u/Vsevolda
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    How to defeat 3 Hard AI on Conquerors?

    Posted: 02 Oct 2020 05:50 AM PDT

    I have repeated this more than a dozen times. I'm Mongol vs. 3 Allied Chinese Hard AI on Mongolia and they keep owning me.

    Could someone here suggest a build order so I can beat the fuck out of these annoying shits?!

    I always send a team of 10 vills on two enemy bases to build a walled camp around their mine/s. The idea is to advance to Castle, build a TC on each camp, then Castle drop their TCs. Once they are down I should build a TC over theirs then defeat the third opponent.

    However they always end up overpowering me in some way.

    Thanks.

    submitted by /u/djfjfuxue738
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    How To Submit & Share Your AoE2 DE �� Recorded Games For Free ��

    Posted: 02 Oct 2020 05:31 AM PDT

    Help me learn new map meta

    Posted: 02 Oct 2020 04:56 AM PDT

    Well October first introduced the Nile in 1v1s.

    What are good tips on this map?

    submitted by /u/Alto-cientifico
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    Lot more game crashes?

    Posted: 02 Oct 2020 12:28 AM PDT

    I've been playing 4v4s online, 200 pop, giant map. I've had two games that crashed today. Anyone else noticed increased game crashes?

    submitted by /u/V5RM
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    [Advice] What to do from Castle age?

    Posted: 01 Oct 2020 04:24 PM PDT

    Hello Kings, Queens, Generals and Emperors,

    I currently sit around ELO 1000 1v1 and I am struggling to improve. So if some of you have a little bit of time to answer my questions it would be super nice !

    Here's the thing:
    I think I generally do OK at dark age and feudal age, because I follow build orders. Now people will tell me that if I was doing the build orders perfectly, I would be better than now, which is probably true.
    But I feel I am rather consistently on par or better than other players of my ELO at this stage of the game and I am losing for another reason.
    The problems start with Castle Age... There is no build order anymore and I really struggle to find balance.
    - Too much economy and I get crushed under military pressure. Often I don't have enough military building to produce as I'm not sure how many of those I can use with no idle time. In this case I lose with much food and wood in the bank.
    - Too much military and I'm late to Imp, losing inevitably the trebuchet war as even with higher numbers I cannot fight under enemy castle. I feel being 2-3min late in Imperial can often lose you the game if a good castle get destroyed.

    I get it, there is no build order in castle age because what should do "depends" on the situation. What I'm trying to understand is what situation usually lead to what decision. Hence the following questions:

    1. What is the decision process to choose whether to boom or to create military? How do good players know when to stop booming before you're too far behind militarily speaking?
    2. Should I aim for a maximal Imp time to avoid losing the trebuchet war even if I should idle my TC? What are the signs I should rush for Imperial age ASAP?
    3. How do I balance my economy to create a certain unit? Do you guys know exactly how many villagers to put into each resource to create one type of unit continuously and apply that? And in the endgame, how to know how much military buildings to build to create constantly military units?
    4. How is the drush FC effective? I have the feeling 3 militias cost a lot of resources and often are just a small distraction as they get easily focused and killed by villagers. Not something that would prevent an opponent to commit to feodal age attack.
    submitted by /u/deep_walk
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