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    Thursday, December 17, 2020

    Age of Empires 3 Number of civilizations in the in the Age of Empires games over time

    Age of Empires 3 Number of civilizations in the in the Age of Empires games over time


    Number of civilizations in the in the Age of Empires games over time

    Posted: 16 Dec 2020 01:28 PM PST

    I was playing British and this happened

    Posted: 16 Dec 2020 10:28 AM PST

    Was wondering how we got matched against such a bad team at high ELO, realized these guys crash the game whenever they're going to lose(they admitted to it on stream)

    Posted: 16 Dec 2020 07:56 PM PST

    Are villagers supposed to ignore the shift command when gathering crates?

    Posted: 17 Dec 2020 02:35 AM PST

    I've noticed that villagers seem to ignore you when you try and queue their actions when gathering crates from the town center. I've also noticed that they sometimes ignore other shift commands.

    Has this happened to anyone else?

    ~ Widgie

    submitted by /u/ffitch
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    ok a quick lesson that seems to be widespread mistake people make

    Posted: 16 Dec 2020 05:29 PM PST

    We all know about idle vils, but no1 seems to know about idle military... if you are making 1 rax and you are slowly making military just to mass, you are making a mistake. better solution would be to delay by 30 seconds and build 2 rax and double mass, as you can use those res to improve your eco

    if you dont expect to need military for longer, then delaying by 2 mins and triple rax would be even better

    i see people rax early and just sit way too much

    submitted by /u/waxheartzZz
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    Got my first ever crash! Admittedly I deserved it, as I gave up on a 2 hour slog against the AI and decided to give them the ol' "tuck tuck tuck" treatment...

    Posted: 16 Dec 2020 03:09 AM PST

    Why can't the selection limit be increased from 50?

    Posted: 16 Dec 2020 06:24 AM PST

    Is it just me, or does anyone else get really annoyed when your control group can't exceed 50 units?

    This is drives me crazy when I'm in the mid to late game and I'm having to manually drag units and move them around only to find out that I've left a few stragglers behind!

    Is this something that can easily be updated?

    ~ Widgie

    submitted by /u/ffitch
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    What's your strategy for beating Portuguese as Lakota?

    Posted: 17 Dec 2020 02:39 AM PST

    Looking for some new ideas!

    submitted by /u/fitzbro
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    Which continent do you want a new civilization?

    Posted: 17 Dec 2020 12:31 AM PST

    "Por España y por el rey, Gálvez en America", oil on canvas by Augusto Ferrer-Dalmau, 2015. It depicts Bernardo de Gálvez during the Siege of Pensacola (1781).

    Posted: 16 Dec 2020 10:31 AM PST

    This community is very toxic ( at least to me) . All my time wasted today

    Posted: 16 Dec 2020 07:13 PM PST

    Played 3 matches. All 20 min treaty 3v3. 1 had a hacker. One had a racist toxic player who kept harassing ppl in chat, the last was normal. This community is small enough and people trying to get into the game have to deal with bs players, a super buggy game, and gatekeeping . This community has to pull its shit together. I havent dealt with anything bad on the reddit just in games

    Edit: and not some bs "12 and raging", hacks like 44 card and unit spawn hack

    submitted by /u/SndMetothegulag
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    [Guide] Starters Guide for 20 mins Treaty!

    Posted: 16 Dec 2020 11:30 AM PST

    Since Treaty 20 became an option to play in Ranked, i thought it would be interesting to take a deep look into it.
    20 min is also a pretty interesting time, because that is usually the time when you switch to mills/estates and get walls etc up. You wont have ressources for all upgrades, for all mills/estates and for a fully upgraded army. Which means you need to optimise your build and make decisions!

    Goals after NR 20:

    1. Age 5
    2. Have 99 Vills
    3. have an army of 200 pop, one of those units being imp (ideally)
    4. Have the most important unit and economic upgrades
    5. have buildings (walls, barracks, stables)

    How you achieve that: Doesnt matter!
    Usually you'll need as many hunts and gold mines as you can get.
    Most obvious and strongest picks: Brits and porto
    Those two are deeply discussed in this Guide!

    Port Build Order:

    Gather all Starting ress.
    Get a house and a market
    Get 50 gold and 50 wood for hunting dogs.
    After that switch all vills to hunts and send all new to food.
    At 14 vills: Ageup with 400 wood

    During Ageup: Send 4 to gold.

    Age 2:
    Send 700 gold
    Gather the 400 wood --> Get steel traps and the gold upgrade
    Gather the 700 gold and age up to age 3 (fast ageup)
    Send all new vills to hunts. herd outwards hunts to your base.
    Get the second coin market upgrade.

    Age 3:
    You want to have 3 on wood (for houses), 6 on gold and the rest on food.
    (after you have more than 25 vills on food, send some new ones to gold)
    Continue to produce vills and go to Age 4 when you have enough ress (1000 gold).

    Age 4:
    Send Factories.
    Have around 30 on food and a little less on gold, so you can quickly advance to age 5 (2 canons).
    When you clicked up, send new vills to wood (dont forget market upgrades).
    You should hit imp at around 15 - 16 mins.
    Get Capitol and get the economic upgrades.
    Transition into mills and get upgrades. Try to get as many coin mines as possible

    At around 16 mins:
    Switch factories to heavy canons and get out 2 (so you have 4 in total for your first push). After the two spawned, switch facts to gold.
    Prepare walls, church and arsenal (get relevant upgrades for dragoons)
    Get 3 stables, start producing Goons after your mass cavalry (church upgrade) finished.
    Get around 30 Dragoons and get them to at least guard (jinete). Ideally you have them imperial.
    For your last card you can send 2 more heavy canons, so you have a strong first push.
    After treaty ends:
    move forward with your army and get map control / finish the enemy.
    Continue to get your transition to mill / estate eco and add units as you see fit (usually cassadores, organ guns, mortars).

    Note: you can also try to use different units, that was just something i felt was good (for example use musk + heavy canons or go for cass / goon / mortar)

    Things to keep in mind:

    • Take better fights
    • Take map Control (including Trade roude/ natives)
    • Build forward bases and walls

    Summary:

    • Get as soon as possible to your maximum eco (age 5 and 99 vills)
    • Do a strong initial Push (musk + Canons or Dragoons and canons)
    • Get Map Control after treaty ends (Walls, Bases, Trading Posts)
    • Take good fights!

    Video Showcasing the build including a ranked match:
    https://youtu.be/EZNlbBH2Zak

    Brit Build order:
    British Manor Boom Build Order

    Age 1:
    Gather all starting ress
    Build a house and a market
    gather 50 gold for hunting dogs and get hunting dogs and the wood upgrade
    Switch 4 to food, send all new vills to wood (house and tc).
    Send 3 vills and virginia company
    When virginia company arrives: Build all houses
    After you built all houses, send all vill to food (except 3, which stay on wood)

    After you cliked up to Age 2
    Ageup to age 2 with 2 vills and cows as soon as you have 800 food.
    Switch 15 - 20 of your vills to gold. Get the gold market upgrade
    Immediatly after arriving at age 2
    Click up to Age 3 with covered Wagon (Buy/ Sell food in market if necessary)
    get the food market upgrade (teel traps) and the gold market upgrade (in this order)
    If you keep your economy this way, you should be able to click up to age 4 immediatly after arriving in age 3

    After you clicked up to Age 4:
    In Age 4 you need more food. Retask some vills from gold to food.
    Send the "Estates" card and get up to 99 vills (can produce vills in manor houses)
    After that send 2 factories (Keep them on gold, dont forget the upgrade)
    go to age 5 as fast as possible (usually you are Age 5 before minute 15). Use the 3 Rocket politician
    When you clicked up, send some of your vills to wood (most hunters will be idle anyway)
    Dont forget the market wood upgrades.
    Get as many gold mines as possible (30-40 Vills on gold).

    When in Age 5:
    Slowly switch to mill economy.
    Get Church (if you havent allready) and arsenal and get important upgrades
    Get Barracks and get musk upgrades. Start Producing musks at around 18 mins. Dont forget the church Upgrade, so your infantry produces faster. You should click the imp musk upgrade at around 19:30. It should be ready when treaty ends.
    Start getting some walls around your base (2 layers or more layers). Only Upgrade them when you need them.
    Build some stables and get the veteran upgrade (so you can add in some later, if the enemy has many skirms)

    Send your army into the middle. After treaty ends, attack with all your units.

    Card Progression:
    3 vills, virginia Company, Saw Mills, refridgeration, royal coint mint, estates, 2x Factories

    Decks:
    Mostly like treaty, except virginia company and 3 vills

    Video Showcasing this Build Order:
    https://youtu.be/qBj_7axUWbs

    What are your thoughts? What civs do you think are the best for NR 20? Thanks for Reading and gl hf :)

    submitted by /u/Numerous_Start_7472
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    How beat native civs as German?

    Posted: 16 Dec 2020 07:44 AM PST

    I dont play against native civs much 1vs1 and when I do I lose every time if they are same skill level or even a bit worse. Every battle they just eat up my units even if I have the lead in score. I used uhlans skirms war wagons, black riders but a few seconds later they were all gone. This happens every time. What should I do to improve?

    submitted by /u/TylerDurdenElite
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    In a

    Posted: 16 Dec 2020 09:48 AM PST

    This is for Treaty games. Is it best once the treaty is over to put 25 vills on the plaza or Lamas with the card that makes them better on plaza?

    submitted by /u/Dildopolisv2
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