Age of Empires 3 Don Quixote is raiding your town |
- Don Quixote is raiding your town
- Settler speed bonuses (like USA's French Immigrants card) massively boost gather rates at mills/estates
- What's the highest number of units you have had stuck in a trade post?
- Me, safely watching the drama continue on the official forums after switching over to reddit
- Those Swedes should have seen it coming
- Age of Empires III did get a neat J2ME adaptation
- Is it just me or after the latest patch unit pathing became sticky.
- China has no healing units?!!!
- How to complete Oklahoma challenge? I am sorry if my reading comprehension is off but does this mean I have to train 10 of each? Or just pick 1 and train 10? And by recruit, does it mean train or convert? I have tried different ways, it does not unlock
- Effective gather rates for huntables
- Very slow cavalry
- Wars of Liberty and DE
- Um these guys never seen me coming Taunt 19
- Returning player - how do you handle the swedes?
- FitzBro Fitzyhere 2v2 Feat. Lakota Mortars!!! [AOE3 DE]
- Hard, ahhhh!!!!
- Is the server down?
- Have Flaming Arrows been buffed in DE?
- Game closing on its own?
- RIP? wtf happened. I cannot access online play...
Don Quixote is raiding your town Posted: 28 Apr 2021 12:17 AM PDT
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Posted: 27 Apr 2021 07:11 PM PDT tl;dr - the 0.5 villager speed boost from the USA's French Immigration gives settlers gathering at mills and estates an 18% multiplicative boost to gather rate. For those who don't know, the base gather rates for mills and estates displayed on the UI (0.67 food/s and 0.5 gold/s, respectively) are outright fibs. This is because settlers tasked to those buildings spend just as much time walking around them and bumping into each other as they do actually gathering, so the real gather rates are (by my measurement) about 0.405 food/s for mills, and 0.311 gold/s for estates. This is why these buildings are so much worse than natural resources, and should be transitioned to as late as possible. Anyways, with so much time spent walking around, do increases to villager speed (i.e. French Immigration card for USA, which bumps speed up from 4 to 4.5) significantly reduce the wasted time for these gatherers? As it turns out, yes! I ran tests as USA with 10 un-upgraded settlers, un-upgraded mills and estates, and measured the total resources gathered over multiple 5 minute intervals. I then did the exact same thing, only having shipped French Immigration. Here are my results: - Mill gather rate (no Immigration) = 0.405 - Mill gather rate (with Immigration) = 0.476 - Estate gather rate (no Immigration) = 0.311 - Estate gather rate (with Immigration) = 0.368 This translates to an ~18% multiplicative increase to both mill and estate gather rate, which might just be the biggest treaty economic upgrade card in the game! Some things to note: - Farms and Rice Paddies have lower nominal gather rates, but do not have the idle time that mills and estates do, so they end up being roughly equal to their European counterparts in base productivity. I haven't crunched the numbers on these, but because of this I doubt that villager speed (such as that Inca card) would benefit them to the same level. - This explains a lot to me about the quality of the French treaty economy. Coureurs should also have these relatively better gather rates on mills and estates (more than their 1.25x multiplier), since they innately have 4.5 speed. - I tried this with hunts too, since there is a lot of idle time in shooting each deer and walking over to them. Alas, I only measured a (roughly) 2% boost to effective hunt gather rate. Feel free to experiment on this for yourselves (if you want to take the time), and let me know if you get different results! [link] [comments] | ||
What's the highest number of units you have had stuck in a trade post? Posted: 27 Apr 2021 11:55 PM PDT I just had 30 state militia get stuck in one trade post. Think this is a new record for me! [link] [comments] | ||
Me, safely watching the drama continue on the official forums after switching over to reddit Posted: 27 Apr 2021 08:49 AM PDT
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Those Swedes should have seen it coming Posted: 27 Apr 2021 09:39 AM PDT
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Age of Empires III did get a neat J2ME adaptation Posted: 27 Apr 2021 04:44 AM PDT
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Is it just me or after the latest patch unit pathing became sticky. Posted: 27 Apr 2021 10:17 PM PDT This is hard to describe but i feel like after the last patch the pathing has become a lot more sticky. Units are getting stuck in corners where in earlier games they would easily move arround such tight corners. I was playing a game as the portuguese. And i had dragoons behind my cassasdores. Now the cassadores were blocking the wall gap so the dragoons were not able to cross the wall. Earlier the dragoons would have moved between the cassadores. Now they get stuck unless i move the cassadores. Happened to me with sheep and villagers too. [link] [comments] | ||
China has no healing units?!!! Posted: 27 Apr 2021 08:08 PM PDT I've recently started to recognize the usefulness of healing units and I've realized China is the only civ that really doesn't have any healing units. Sure, the Shaolin Master can gain the ability if you build the Temple of Heaven wonder but, that is almost never one of the first two wonders built if using the best strategies. There should at least be an upgrade for the Shaolin master to heal units in the Monastery. (Like Japan has for their Ikko Ikki). I feel like this would be a simple update. Some say China needs to be buffed. Well, I say they should AT LEAST have this ability that every other civ has. What do you guys think? [link] [comments] | ||
Posted: 28 Apr 2021 01:40 AM PDT
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Effective gather rates for huntables Posted: 27 Apr 2021 07:34 PM PDT While settlers gather from hunts at a base rate of 0.86 food/s, this does not factor in all the time they spend shooting deer, walking to each deer, and walking to new herds. So, I ran tests using 15 hunters split into 2 groups of 7-8 on Central Plain, which I think has about average hunt density. Over a period of 15 minutes per run, those hunters gather from around 5-6 of the herds, or 1/3 of the map. In one test, I herded about as much as I do in a multiplayer game; that is, I always sent a settler to new hunts to start shooting them towards my TC, but once the rest of the group was on that herd, I didn't really stay on top of it. In another, I really tried hard to keep all hunts as close to the TC as possible, as I expect would be more akin to a high-level game. Lastly, this excludes the idle time accrued from switching settlers between different resources constantly, since they always stayed on hunts. Also, I never let them idle; this is purely the gather rate of hunters actually hunting. Here are my results: Effective hunt rate (some herding towards TC) - 0.738 food/s Effective hunt rate (excessive herding) - 0.771 food/s I think a good rule of thumb (if you like making build orders and need these rates) is 0.75 food/s for hunts. On a side note, I also looked at the effect of the increased settler speed and damage of USA villagers with French Immigration. This seemed to make settlers hunt about 2% faster, a nice (albeit tiny) side effect of the card. [link] [comments] | ||
Posted: 27 Apr 2021 11:45 AM PDT Hi. I have problem with cavalry units. Talking about kanya horsemen as ive just started my first campaign. When they move on their own they are fast. But most of the time when they move with my infantry their animations gets broken and they slow down really hard. To the speed of artilery i guess. I get a feeling that they also slow down the whole squad that is moving with them. How can i fix this? Is it only a thing for kanya horsemen? [link] [comments] | ||
Posted: 27 Apr 2021 04:37 PM PDT Hey everyone, Just learned about the Wars of Liberty mod. Will it work with AOE III Definitive Edition on Steam? Thanks! [link] [comments] | ||
Um these guys never seen me coming Taunt 19 Posted: 27 Apr 2021 08:27 PM PDT
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Returning player - how do you handle the swedes? Posted: 27 Apr 2021 06:55 PM PDT I was just curious how to handle this civ? They are difficult to raid due to their Torp booms and there aren't many actual villagers to kill. In addition almost all Swedish players are rushing their version of muskets. Age 3 is typically the point where im 'out boomed'. And they just spam their version of muskets with about 10 cannons behind them. Age 2 I would to go cav here, but I feel cav gets countered by their muskets. Should I just go British longbow with culverins here, aiming for an age 3 fight? Can Swedish players even build a stable? I feel if I don't end the game 10 minutes in it's just game over. Nothing I've seen can match their economy. [link] [comments] | ||
FitzBro Fitzyhere 2v2 Feat. Lakota Mortars!!! [AOE3 DE] Posted: 27 Apr 2021 06:25 AM PDT
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Posted: 27 Apr 2021 12:54 PM PDT I just can't figure out hard. Moderate is just too easy, I feel it's not a challenge. However hard is just sometimes TOO hard. I've tried a few different civilizations and sometimes it's okay, sometimes it's not. Sometimes I add in a handicap. Sometimes with 30% I win, but with 50% I lose...like what am I doing wrong? Currently, favorite civs are Dutch, Swede, French and British. I fair just as poorly with all lol We are playing LAN AI multiplayer and both having difficulty. The constant armies attacking is killer. It's like they have a huge army, who you can kill once or twice, but then you are just so broken that the next time it's over or just slowly diminishes your economy...and every attack it's like they rebuild the whole army in less time than I can make a dozen horses, it's crazy. Any tips. At all? Anything would be helpful. [link] [comments] | ||
Posted: 27 Apr 2021 03:21 PM PDT Im already logged in and all. When i try to look up a multiplayer game it says error message and check your connection. [link] [comments] | ||
Have Flaming Arrows been buffed in DE? Posted: 27 Apr 2021 07:24 AM PDT Or am I just imagining this because the AI got smarter and while Falconets get destroyed immediately by enemy artillery due to their superior micro the FAs simply outrange European artillery (except for culverines) and therefore tend to stand for longer? [link] [comments] | ||
Posted: 27 Apr 2021 07:55 AM PDT Hey guys, So, every time there is a new patch released, I unistall the game and do a fresh install. I never had any issues until last update. The game is closing instantly with no warning or error messages. Steam does not even show the message of cloud save. This has happened a 50% of the time already. I am trying to capture the issue with obs to make a report in the forums. Any help? [link] [comments] | ||
RIP? wtf happened. I cannot access online play... Posted: 27 Apr 2021 02:56 PM PDT
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