Age of Empires II An interesting crossover |
- An interesting crossover
- Viper's face reactions in Wololo IV
- my new Siege tower model :)
- Add custom civs now - an easy method by KrackenMeister
- Boars attacks should count as "you are being attacked by wild animals"
- I have no idea how to play Burmese. Please send help.
- AMD’s new Fidelity FX would be a great addition to this game’s settings menu. Would give a decent boost to players using integrated graphics.
- Edward Longshanks Campaign
- Looking for UK/Irish communities
- The issue with dodgers in Ranked Team Matches
- I always lose before Castle Age, help!
- You can give one civ an extra already existing civ bonus from another civ. What is the most powerful combination?
- Can’t move up in team game rating
- what are your thoughts on giving a slight bonus damage for champions against light cavalry line
- All Possible MegaRandom Generations (long video)
- Norman civ idea!
- Trying out my latest update to my feitoria nothing map
- Deep Waters Gaming Lighting Fast 3 vs 3 Tournament
- Sportsmanship and laming
- Top Unique Counters vs. Arbalester
- Vills auto-fighting back sometimes?
- AoE2 Build Order Guide & General Information
- Best civ for an all-in feudal scout rush?
Posted: 22 Jun 2021 06:56 AM PDT
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Viper's face reactions in Wololo IV Posted: 22 Jun 2021 07:45 AM PDT
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Posted: 21 Jun 2021 05:55 PM PDT
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Add custom civs now - an easy method by KrackenMeister Posted: 22 Jun 2021 07:47 AM PDT
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Boars attacks should count as "you are being attacked by wild animals" Posted: 22 Jun 2021 09:50 AM PDT It just hit me after I lost a vill to a lure. I've played this game since Conquerors and never realized that Why not? Aren't they wild animals? I'm pretty sure this would help noobs and pros alike. [link] [comments] | ||
I have no idea how to play Burmese. Please send help. Posted: 22 Jun 2021 05:16 AM PDT I've been trying to learn different civs and get around 5 wins each, but when I got to Burmese, the progress stopped, and my elo dropped from 1300 to 1100. The Arambai is a strong unit, so naturally I'd want to use it. But unlike other strong UU like mangudais, Arambais are only usable when in mass, like a big ball of it. So it makes the transition just painful. I lost most games when I went arambais and won when I went cavs or even just trash. And now I'm not sure if it's even worth to go arambais anymore. What do you think about arambais and how do you play Burmese? [link] [comments] | ||
Posted: 22 Jun 2021 09:26 AM PDT | ||
Posted: 22 Jun 2021 12:30 AM PDT I just completed it. Does anyone else feel like it ended on a massive cliff hanger? I feel like a brief campaign involving his son will drop at some point. Edit: Also looks like it'll be a pretty sad campaign if it drops. Damn that's a depressing reign. [link] [comments] | ||
Looking for UK/Irish communities Posted: 22 Jun 2021 03:18 AM PDT Looking for people to join us in a 1v1 and doubles tournament with £75 prizepool each. Open to all UK/Ireland Players. Empire Wars Format Must Join the discord -https://discord.com/invite/uxBbZAs Doubles - https://challonge.com/o4e1f671 Singles - https://challonge.com/n1c3pos6 [link] [comments] | ||
The issue with dodgers in Ranked Team Matches Posted: 22 Jun 2021 09:56 AM PDT I'm not usually the person to complain too much, but the latest weeks/months have been particularly frustrating in the Ranked Team queue. Just today I've been put back in the queue about 8 times in a row before even starting a game. When the average waiting time is around 4 minutes, it stacks up quite a bit. People seem to always dodge maps they don't like making the experience for other players utterly bad. Maybe Microsoft should think about a way to punish people who are dodging too often? An example could be that if you dodge more than 1x in a given day you have to wait the average waiting time of the queue before being allowed to enter the queue again. This would be annoying for the dodger but would not biaise matchmaking like a hit to your elo would do. [link] [comments] | ||
I always lose before Castle Age, help! Posted: 22 Jun 2021 07:36 AM PDT To try and keep this as short as possible; I am trying online games for the first time (well, ranked anyway. Tried unranked and that was a BAD idea), and I pretty much lose around the time I reach Castle Age every time. I always get assaulted by unending waves of Feudal Age units, cannot produce enough counter units fast enough and my economy goes down the drain. But what confuses me is that my score is often around my opponents, or even higher, and I advance to Feudal around the same time as my opponent. I am clearly doing something wrong, but I have no idea what it is. For background; I have done the online practice levels and passed them all, and know all the unit type matchups. But I just cannot get enough economy (despite keeping villager and town centre idle time to an absolute minimum) to afford a military by the time my opponent has enough of an army to kill all my villagers. I am looking for general tips or anything really that can help. [link] [comments] | ||
Posted: 22 Jun 2021 05:32 AM PDT | ||
Can’t move up in team game rating Posted: 22 Jun 2021 06:09 AM PDT My team game rating started really low and I won most games and moved up quickly. But now I'm stuck around 1730 because I keep ending up on teams with people who resign instantly or too early, or I get ganged up on and my team mates don't make military to help. And today I even played a game which we won and got 0 points. It's making it unenjoyable because I'm not getting to play to my level, what am I meant to do? [link] [comments] | ||
what are your thoughts on giving a slight bonus damage for champions against light cavalry line Posted: 21 Jun 2021 03:51 PM PDT I heard Viper say that perhaps this could be a good idea to endorse using all barracks units for some non-goth civs and not just pikes and something else. I think it's a small change but it would be good to have to decisively beat trash units like hussars [link] [comments] | ||
All Possible MegaRandom Generations (long video) Posted: 22 Jun 2021 10:24 AM PDT
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Posted: 22 Jun 2021 09:58 AM PDT Normans (911-1469) Flag here Cavalry and Naval civilization Bonuses:
Unique Unit: Norman Chevalier (70 food 70 gold) (Chevalier is a synonym for Knight) Norman Heavy Cavalry unit that laughs at arrows and crushes archers Unique Technologies:
Team Bonus: Ships +2 vs Buildings Norman Chevalier stats (looks similar to this or this):
Missing Technologies: Missing Technologies:
I hope you like my civ! [link] [comments] | ||
Trying out my latest update to my feitoria nothing map Posted: 21 Jun 2021 09:48 PM PDT Hey it'd be cool if y'all showed up. Each player starts with 10 feitorias, 2 (ungarrisoned) relics and 4 villagers on an open map. There's 4 relics in the center and an outpost for each player there. Any civ can build feitorias starting in dark age so you can sneak off and rebuild if you're lucky. [link] [comments] | ||
Deep Waters Gaming Lighting Fast 3 vs 3 Tournament Posted: 21 Jun 2021 11:15 PM PDT
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Posted: 21 Jun 2021 10:15 AM PDT The other day I was playing a game Cumans vs Huns. He went scouts. I went with a rather memey approach and built spears and made forward seige and rams. After destroying stable and barracks he started to stone wall me out but I managed to break in at one spot near his gold. He had just gotten to castle age and I was still probably a minute til I clicked up. So I used my 2 vils to house wall in his gold he was mining. Needless to say he was upset and said I ruined the game. But personally I feel like if you're a 14xx and you allow someone to house wall in the gold you were mining in castle age, that's a tiny bit your fault. Earnestly, was I a jerk for that? [link] [comments] | ||
Top Unique Counters vs. Arbalester Posted: 22 Jun 2021 06:26 AM PDT | ||
Vills auto-fighting back sometimes? Posted: 21 Jun 2021 12:47 PM PDT Does anyone know the logic behind when vills fight back automatically when attacked? I feel like in dark age, vills will fight back against scout automatically, but they don't seem to do the same thing any other time. [link] [comments] | ||
AoE2 Build Order Guide & General Information Posted: 21 Jun 2021 11:49 AM PDT Hey everyone! The new build orders guide is available for Twitch subscribers! It contains more than 60 pages on how to improve your skills in Age of Empires 2! All you need to do to get the guide is subscribe to www.twitch.tv/capoch. Remember, if you have Amazon Prime or Prime Gaming, you can subscribe for free or if not, it costs 4.99USD. After subbing, you must join my discord channel (https://discord.gg/65NwUgz), go to discord connections in settings and sync your Twitch with your discord. You will then find a private channel in my discord called "build-order-guide" where you can download the guide. It comes in two languages (english and spanish) and the idea is to keep it fresh by adding new content every month (2 builds at least) so stay tunned! You can check more info here: https://www.youtube.com/watch?v=26YKAgNtm4g Here are some sample pages of the guide. The cover page has a special father's day vibe. I hope it helps you improve and enjoy this wonderful game! Kind regards, Capoch. [link] [comments] | ||
Best civ for an all-in feudal scout rush? Posted: 21 Jun 2021 09:39 PM PDT Magyars, Sicilians, Turks, Franks or Huns? Magyars: free atk upgrade, 15% cheaper Sicilians: -50% less bonus dmg vs spearmen, horse collar gives 100% more food Turks: +1 pierce armor Franks: +20% HP (but no BL), foragers work 15% faster, free horse collar Huns: scouts created 20% faster, no house need I'm leaning towards Sicilians/Turks... Sicilians to take better fights vs spearmen (but how significant is the 50% less bonus dmg vs spearmen really?) and Turks to dive TCs to kill vils more easily. Goal is to have 2 and eventually 3 stables producing nonstop scouts to kill vils and cripple the opponent economy to a point that even if they get up to Castle Age much faster than you, they don't have the economy to make much... I'll also be producing some spearmen in barracks in mid feudal age in case enemy produces Knights/Camels. Suggestions? [link] [comments] |
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