Age of Empires II Medieval Monday: Ask Your Questions and Get Your Answers |
- Medieval Monday: Ask Your Questions and Get Your Answers
- Up till today I had avoided this mistake. But death comes for us all.
- The problem with painting by numbers...
- Knights vs Camels, Episode 1: 1v1 in Castle Age
- AOE2 Team Game Matchmaking Logic [meme]
- Which is the best civ in the game and why is it It Depends?
- Siege Ram / P1
- Turks - Is cheaper gunpowder techs bonus useless?
- Bug or new feature? (Scouts don't appear for green when hitting house foundation)
- In praise of Mega Random!
- Why do I get no elo, if I discoonect for a few seconds?
- Civ Strategy Guides
- Cannon Elephant for Indians?
- Custom maps (1650 max elo) 1v1 tournament
- Hero scout
- Spirit of the law: Sicilians overview
- When do you make Steppe Lancers?
- Jordan discovers that you can't trust the AoE2 community to teach you English
- Post imp wood collects 40% faster than farming.
- Why was super natural element in aoe2 was downplayed in the definitive edition?
- How should I counter hussar blitzes as cumans? No stone walls and they roll palisades and outrun my halbs and decimate my econ.
- Some thoughts about aoe2's educational content
- [Academic Survey]
- I have no clue what I am doing :/
Medieval Monday: Ask Your Questions and Get Your Answers Posted: 07 Jun 2021 04:00 AM PDT Time for another weekly round of questions. Talk about everything from build orders to advanced strategies. Whatever your questions, the community is here to answer them. So ask away! [link] [comments] | ||
Up till today I had avoided this mistake. But death comes for us all. Posted: 06 Jun 2021 07:37 PM PDT
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The problem with painting by numbers... Posted: 07 Jun 2021 07:26 AM PDT
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Knights vs Camels, Episode 1: 1v1 in Castle Age Posted: 07 Jun 2021 03:13 AM PDT
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AOE2 Team Game Matchmaking Logic [meme] Posted: 06 Jun 2021 12:29 PM PDT
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Which is the best civ in the game and why is it It Depends? Posted: 06 Jun 2021 08:37 AM PDT It Depends are unbeatable. Whenever there are questions in this sub about how to beat any other civ, It Depends is always the top response. They have really strong early civ bonuses and also late civ bonuses that counter every other civ. It Depends also has a really strong dark/feudal/castle/imp/post-imp comp, due to their huge tech tree and adaptability to every other civ and gameplan. It Depends are impossible to play against because they counter basically every other civ and have so many possible strats that they can't be countered. It's OP. Devs pls nerf. (shitpost: the actual answer is Lithuanians) [link] [comments] | ||
Posted: 06 Jun 2021 02:39 PM PDT
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Turks - Is cheaper gunpowder techs bonus useless? Posted: 07 Jun 2021 02:49 AM PDT The bonus was of some use during AOK when you needed to research seperate techs for both hand cannons and bombard cannons and with the last patch removing the need to research a tech to train Cannon Galleon the bonus now only works for Bombard towers and Elite Cannon Galleons which I feel just makes this a very niche bonus [link] [comments] | ||
Bug or new feature? (Scouts don't appear for green when hitting house foundation) Posted: 06 Jun 2021 10:21 PM PDT
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Posted: 06 Jun 2021 03:35 PM PDT I just played a 3v3 random civ Mega Random game and I really liked it! I don't often play as American civs so I really enjoyed getting Aztecs - it was refreshing and made me think on my feet. It also felt exciting because we genuinely had to scout the map and share our knowledge with each other as we discovered what we were dealing with. We also had to properly think about our strategies on the hoof in a way that you just don't in maps where you know what's coming in the lobby. I think a lot of people are scared about trying a new map because they think that they will have to play people who have in some way 'learned the map' and it is 'unfair'. Not so with Mega Random - everyone has exactly the same knowledge about the map both teams are dealt. In this one it was like a Lombardia start close together but most of the wood was in the centre. There were no boar but maybe 8-10 deer for each player slightly nearer the centre of the map encouraging aggression. It was reasonably open around our bases with reasonable amounts of stone and gold and slightly more relics than usual round the edges of the map. It was well balanced in my opinion. I understand that this isn't for everybody - I think it is better if you have game knowledge, game sense and aren't dependent on a paint by numbers build order. But if you have a bit of experience I'd encourage you to give it a go, I found it really rewarding! [link] [comments] | ||
Why do I get no elo, if I discoonect for a few seconds? Posted: 07 Jun 2021 07:40 AM PDT My internets a bit shitty and every once in a while my PC disconnects from the WiFi. When playing aoe2 and I disconnect, the game stands still till I have a good connection again and then it speedruns the last seconds, but my opponent should still be able to play the game, right? (Well no one ever wrote anything anormal once I reconnected) [link] [comments] | ||
Posted: 07 Jun 2021 07:37 AM PDT I know there are plenty of build orders for Civs, but are there any indepth strategy guides explaining why you should choose that strategy and what makes the Civ good at it, aswell as more general stuff like "Celts faster wood gathering allows them to build a second TC in Castle Age while still having enough Wood for two Siege Workshops constantly producing units..." Especially with Civs that don't have clear boni towards a single build its hard for me to wrap my head around what options I have and why this Civ is better at it than another. [link] [comments] | ||
Posted: 06 Jun 2021 08:17 PM PDT The Elephant Archer is unimpressive, very situational, and on top of that, expensive. They also have several weaknesses like skirms, pikes, and monks. If we had an Cannon Elephant instead, the unit is something like a Turtle Ship on land that also fires cannonballs at short distance, without minimum range. Causes splash damage. How much rebalancing will this need? Should the Cannon Elephant act like an short-ranged War Elephant with bonus vs buildings? The Indians also specialize in gunpowder anyway. [link] [comments] | ||
Custom maps (1650 max elo) 1v1 tournament Posted: 06 Jun 2021 07:37 PM PDT
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Posted: 06 Jun 2021 06:27 PM PDT
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Spirit of the law: Sicilians overview Posted: 06 Jun 2021 09:10 AM PDT
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When do you make Steppe Lancers? Posted: 07 Jun 2021 08:20 AM PDT | ||
Jordan discovers that you can't trust the AoE2 community to teach you English Posted: 06 Jun 2021 09:03 AM PDT
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Post imp wood collects 40% faster than farming. Posted: 06 Jun 2021 04:45 PM PDT Both from raw gather rates and in game testing wood collects way faster than farming, particularly if you account for cost of building farms and that many civs don't get or players don't use crop rotation. When selling gold at the market in late 1v1s, you might view gold:food balance at 1:7.2 before guilds, 1:5.9 after guilds, or 1:5.3 for Saracens. Factoring in faster wood collection the above ratios change to 1:5.1, 1:4.2, 1:3.8. SOTL's recent Champs vs Trash video would be quite different if gold is 40% easier to come by. Some interesting civs to try trash champs with: - Aztecs - Guilds, FU champ with extra attack - Goths - Guilds, discount (champ for equiavent to 95 food). - Portuguese - Guilds, 20% gold cost reduction. - Saracens - FU champs, 5% market fee. - Celts - Guilds, FU champs, speed bonus, wood bonus, bad Hussar *edit: post gold, not post imp [link] [comments] | ||
Why was super natural element in aoe2 was downplayed in the definitive edition? Posted: 06 Jun 2021 07:47 PM PDT Eldorado was removed. No Vampires in Vlad Dracul campaign. No serpent men (yuan ti) of Naga in Digvijay scenario. In Aoe3, the first campaign itself was a super natural one (Fountain of Youth, Boneguards) but in Aoe2 de, it was downplayed. Why? [link] [comments] | ||
Posted: 07 Jun 2021 12:10 AM PDT Krenniks or whatever they're called are alright if you can micro them but the hussar rush is often a diversionary tactic from the main battle and I can't micro both battles. [link] [comments] | ||
Some thoughts about aoe2's educational content Posted: 06 Jun 2021 08:42 AM PDT this topic has been on my mind for a while, so i would be glad to hear some opinions about it! i remember when i started to dig into competitive aoe 2 years ago and when i really enjoyed to binge through hours and hours of YT videos on the different civs (SOTL etc), learning about the bonuses, unique units, technologies etc. and still today, i feel that a large chunk of content thats supposed to teach us new players, is very focused on civilisations. hera has his (supposedly successful) "so you want to play..." series. youll see posts (on this sub) like this every day: "what do i do with [civ X] against [civ Y]?", "what civ can i pick to counter XY?", "whats the best civ for feudal aggression" (the latest example). the notorious "top 5 civilisations of all time" is on youtube probably 20 times. (and the funniest aspect of this "civilisation fetish" is off course when people 1k4 and downwards discuss "meta" or "civ balance", while regularly losing games because of the most basic mistakes, like not knowing when to add a tc and when to better make some army to not f*ing die instantly.)i absolutely get that the different civs are a key feature of the game that makes people (myself included) excited about age. but lately i feel what im really missing to actually get better, theory wise, is way more general stuff. i would totally watch a 4 hour video by hera/viper/whoever thinks they can do it titled "how to play archers", covering questions like: -how do archers work, what is the unit about, what are strenghts and weaknesses? (like: why would i play with archers in the first place, what are some general characteristics to have in mind when playing them compared to melee/mounted units)-how does a game with archers typically play out, what are the best build ups, power spikes, strategies? (when am i able to do most damage with them, when should i defend/focus on economy)-match ups: archer vs archer, archer vs knights. what are the most likely scenarios that can come up in a game, and how do i respond to them? (how do i defend vs a 1tc knight mango push, how do i recognize and pressure a greedy boom early, when do i prioritise ballistics over a new tc, when should i use monks for defense and when pikes, how do i finish off my opponent most efficiently in imp) ...and then the same 4 hour thing again for knights. this stuff is 99% independent of your civ, yet it gets just a fraction of the attention it deserves. when watching casted games, it is mostly the same: what gets most of the attention is of course the unusual, exciting stuff, like specific unit combinations in a certain civ matchup, cheeky micro, and the cute little tricks. im not saying all that is not important or interesting, but its not what makes the experts of this game so good. although casters regularly refer to how great some players are at "decision making", they dont emphasize very much what those decisions are. so what i would like to be at the center of my "ideal" aoe2 content (not referring to casted games of course, everyone can cast how they like), is this: im in a certain situation, what do i do? what is my ideal reaction to any threat that can potentially come my way. and it is not: are franks paladins stronger than lithuanian paladins, or how cost efficient is the teuton unique tech, because this piece of information is rarely gonna win me a game. basically what i imagine is content that provides a bit of a "short cut" to all the knowledge that right now we have to get by just grinding out own experiences. obviously im not sure about how good this kind of content "sells", and that is the factor that will always decide what people create (i imagine it would be quite a challenge!) and what they ignore. for me, whos experiencing a little bit of a skill-ceiling that i cant cross right now, i think it would be great if there were some resources to fall back to and to learn new things from :) sorry for the wall of text, any thoughts? [link] [comments] | ||
Posted: 06 Jun 2021 11:42 AM PDT Hello, guys! I am a master's student at the University of Economic Studies in Bucharest and I am conducting a survey regarding the perception of players over microtransactions in video games for my dissertation paper. It takes between 3-5 minutes to fill it in and I would be really glad if you could answer it. Feel free to contact me if you have any questions. I would like to thank the mods on this subreddit who were very cooperative and offered their approval to share my survey here. Here is the link and thanks in advance! https://docs.google.com/forms/d/e/1FAIpQLSdrClwqYohUMp0VaXTsIuN-AoR68JzevYtNOuB8g8nPLYTNUA/viewform [link] [comments] | ||
I have no clue what I am doing :/ Posted: 06 Jun 2021 12:50 PM PDT Are there any good video guides on geting started in AoE 2 definitive edition? [link] [comments] |
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